1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file gfx_type.h Types related to the graphics and/or input devices. */
9 
10 #ifndef GFX_TYPE_H
11 #define GFX_TYPE_H
12 
13 #include "core/endian_type.hpp"
14 #include "core/geometry_type.hpp"
15 #include "zoom_type.h"
16 
17 typedef uint32 SpriteID;  ///< The number of a sprite, without mapping bits and colourtables
18 typedef uint32 PaletteID; ///< The number of the palette
19 typedef uint32 CursorID;  ///< The number of the cursor (sprite)
20 
21 /** Combination of a palette sprite and a 'real' sprite */
22 struct PalSpriteID {
23 	SpriteID sprite;  ///< The 'real' sprite
24 	PaletteID pal;    ///< The palette (use \c PAL_NONE) if not needed)
25 };
26 
27 enum WindowKeyCodes {
28 	WKC_SHIFT = 0x8000,
29 	WKC_CTRL  = 0x4000,
30 	WKC_ALT   = 0x2000,
31 	WKC_META  = 0x1000,
32 
33 	WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys
34 
35 	WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY,
36 
37 	/* Special ones */
38 	WKC_NONE        =  0,
39 	WKC_ESC         =  1,
40 	WKC_BACKSPACE   =  2,
41 	WKC_INSERT      =  3,
42 	WKC_DELETE      =  4,
43 
44 	WKC_PAGEUP      =  5,
45 	WKC_PAGEDOWN    =  6,
46 	WKC_END         =  7,
47 	WKC_HOME        =  8,
48 
49 	/* Arrow keys */
50 	WKC_LEFT        =  9,
51 	WKC_UP          = 10,
52 	WKC_RIGHT       = 11,
53 	WKC_DOWN        = 12,
54 
55 	/* Return & tab */
56 	WKC_RETURN      = 13,
57 	WKC_TAB         = 14,
58 
59 	/* Space */
60 	WKC_SPACE       = 32,
61 
62 	/* Function keys */
63 	WKC_F1          = 33,
64 	WKC_F2          = 34,
65 	WKC_F3          = 35,
66 	WKC_F4          = 36,
67 	WKC_F5          = 37,
68 	WKC_F6          = 38,
69 	WKC_F7          = 39,
70 	WKC_F8          = 40,
71 	WKC_F9          = 41,
72 	WKC_F10         = 42,
73 	WKC_F11         = 43,
74 	WKC_F12         = 44,
75 
76 	/* Backquote is the key left of "1"
77 	 * we only store this key here, no matter what character is really mapped to it
78 	 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
79 	WKC_BACKQUOTE   = 45,
80 	WKC_PAUSE       = 46,
81 
82 	/* 0-9 are mapped to 48-57
83 	 * A-Z are mapped to 65-90
84 	 * a-z are mapped to 97-122 */
85 
86 	/* Numerical keyboard */
87 	WKC_NUM_DIV     = 138,
88 	WKC_NUM_MUL     = 139,
89 	WKC_NUM_MINUS   = 140,
90 	WKC_NUM_PLUS    = 141,
91 	WKC_NUM_ENTER   = 142,
92 	WKC_NUM_DECIMAL = 143,
93 
94 	/* Other keys */
95 	WKC_SLASH       = 144, ///< / Forward slash
96 	WKC_SEMICOLON   = 145, ///< ; Semicolon
97 	WKC_EQUALS      = 146, ///< = Equals
98 	WKC_L_BRACKET   = 147, ///< [ Left square bracket
99 	WKC_BACKSLASH   = 148, ///< \ Backslash
100 	WKC_R_BRACKET   = 149, ///< ] Right square bracket
101 	WKC_SINGLEQUOTE = 150, ///< ' Single quote
102 	WKC_COMMA       = 151, ///< , Comma
103 	WKC_PERIOD      = 152, ///< . Period
104 	WKC_MINUS       = 153, ///< - Minus
105 };
106 
107 /** A single sprite of a list of animated cursors */
108 struct AnimCursor {
109 	static const CursorID LAST = MAX_UVALUE(CursorID);
110 	CursorID sprite;   ///< Must be set to LAST_ANIM when it is the last sprite of the loop
111 	byte display_time; ///< Amount of ticks this sprite will be shown
112 };
113 
114 /** Collection of variables for cursor-display and -animation */
115 struct CursorVars {
116 	/* Logical mouse position */
117 	Point pos;                    ///< logical mouse position
118 	Point delta;                  ///< relative mouse movement in this tick
119 	int wheel;                    ///< mouse wheel movement
120 	bool fix_at;                  ///< mouse is moving, but cursor is not (used for scrolling)
121 
122 	/* We need two different vars to keep track of how far the scrollwheel moved.
123 	 * OSX uses this for scrolling around the map. */
124 	int v_wheel;
125 	int h_wheel;
126 
127 	/* Mouse appearance */
128 	PalSpriteID sprite_seq[16];   ///< current image of cursor
129 	Point sprite_pos[16];         ///< relative position of individual sprites
130 	uint sprite_count;            ///< number of sprites to draw
131 	Point total_offs, total_size; ///< union of sprite properties
132 
133 	Point draw_pos, draw_size;    ///< position and size bounding-box for drawing
134 
135 	const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
136 	const AnimCursor *animate_cur;  ///< in case of animated cursor, current frame
137 	uint animate_timeout;           ///< in case of animated cursor, number of ticks to show the current cursor
138 
139 	bool visible;                 ///< cursor is visible
140 	bool dirty;                   ///< the rect occupied by the mouse is dirty (redraw)
141 	bool in_window;               ///< mouse inside this window, determines drawing logic
142 
143 	/* Drag data */
144 	bool vehchain;                ///< vehicle chain is dragged
145 
146 	void UpdateCursorPositionRelative(int delta_x, int delta_y);
147 	bool UpdateCursorPosition(int x, int y, bool queued_warp);
148 
149 private:
150 	bool queued_warp;
151 	Point last_position;
152 };
153 
154 /** Data about how and where to blit pixels. */
155 struct DrawPixelInfo {
156 	void *dst_ptr;
157 	int left, top, width, height;
158 	int pitch;
159 	ZoomLevel zoom;
160 };
161 
162 /** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */
163 union Colour {
164 	uint32 data; ///< Conversion of the channel information to a 32 bit number.
165 	struct {
166 #if defined(__EMSCRIPTEN__)
167 		uint8 r, g, b, a;  ///< colour channels as used in browsers
168 #elif TTD_ENDIAN == TTD_BIG_ENDIAN
169 		uint8 a, r, g, b; ///< colour channels in BE order
170 #else
171 		uint8 b, g, r, a; ///< colour channels in LE order
172 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
173 	};
174 
175 	/**
176 	 * Create a new colour.
177 	 * @param r The channel for the red colour.
178 	 * @param g The channel for the green colour.
179 	 * @param b The channel for the blue colour.
180 	 * @param a The channel for the alpha/transparency.
181 	 */
182 	Colour(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) :
183 #if defined(__EMSCRIPTEN__)
r(r)184 		r(r), g(g), b(b), a(a)
185 #elif TTD_ENDIAN == TTD_BIG_ENDIAN
186 		a(a), r(r), g(g), b(b)
187 #else
188 		b(b), g(g), r(r), a(a)
189 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
190 	{
191 	}
192 
193 	/**
194 	 * Create a new colour.
195 	 * @param data The colour in the correct packed format.
196 	 */
data(data)197 	Colour(uint data = 0) : data(data)
198 	{
199 	}
200 };
201 
202 static_assert(sizeof(Colour) == sizeof(uint32));
203 
204 
205 /** Available font sizes */
206 enum FontSize {
207 	FS_NORMAL, ///< Index of the normal font in the font tables.
208 	FS_SMALL,  ///< Index of the small font in the font tables.
209 	FS_LARGE,  ///< Index of the large font in the font tables.
210 	FS_MONO,   ///< Index of the monospaced font in the font tables.
211 	FS_END,
212 
213 	FS_BEGIN = FS_NORMAL, ///< First font.
214 };
215 DECLARE_POSTFIX_INCREMENT(FontSize)
216 
217 /**
218  * Used to only draw a part of the sprite.
219  * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
220  * Both corners are included in the drawing area.
221  */
222 struct SubSprite {
223 	int left, top, right, bottom;
224 };
225 
226 enum Colours {
227 	COLOUR_BEGIN,
228 	COLOUR_DARK_BLUE = COLOUR_BEGIN,
229 	COLOUR_PALE_GREEN,
230 	COLOUR_PINK,
231 	COLOUR_YELLOW,
232 	COLOUR_RED,
233 	COLOUR_LIGHT_BLUE,
234 	COLOUR_GREEN,
235 	COLOUR_DARK_GREEN,
236 	COLOUR_BLUE,
237 	COLOUR_CREAM,
238 	COLOUR_MAUVE,
239 	COLOUR_PURPLE,
240 	COLOUR_ORANGE,
241 	COLOUR_BROWN,
242 	COLOUR_GREY,
243 	COLOUR_WHITE,
244 	COLOUR_END,
245 	INVALID_COLOUR = 0xFF,
246 };
247 template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 8> {};
248 
249 /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
250 enum TextColour {
251 	TC_BEGIN       = 0x00,
252 	TC_FROMSTRING  = 0x00,
253 	TC_BLUE        = 0x00,
254 	TC_SILVER      = 0x01,
255 	TC_GOLD        = 0x02,
256 	TC_RED         = 0x03,
257 	TC_PURPLE      = 0x04,
258 	TC_LIGHT_BROWN = 0x05,
259 	TC_ORANGE      = 0x06,
260 	TC_GREEN       = 0x07,
261 	TC_YELLOW      = 0x08,
262 	TC_DARK_GREEN  = 0x09,
263 	TC_CREAM       = 0x0A,
264 	TC_BROWN       = 0x0B,
265 	TC_WHITE       = 0x0C,
266 	TC_LIGHT_BLUE  = 0x0D,
267 	TC_GREY        = 0x0E,
268 	TC_DARK_BLUE   = 0x0F,
269 	TC_BLACK       = 0x10,
270 	TC_END,
271 	TC_INVALID     = 0xFF,
272 
273 	TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
274 	TC_NO_SHADE          = 0x200, ///< Do not add shading to this text colour.
275 	TC_FORCED            = 0x400, ///< Ignore colour changes from strings.
276 };
277 DECLARE_ENUM_AS_BIT_SET(TextColour)
278 
279 /** Defines a few values that are related to animations using palette changes */
280 enum PaletteAnimationSizes {
281 	PALETTE_ANIM_SIZE  = 28,   ///< number of animated colours
282 	PALETTE_ANIM_START = 227,  ///< Index in  the _palettes array from which all animations are taking places (table/palettes.h)
283 };
284 
285 /** Define the operation GfxFillRect performs */
286 enum FillRectMode {
287 	FILLRECT_OPAQUE,  ///< Fill rectangle with a single colour
288 	FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out
289 	FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content
290 };
291 
292 /** Palettes OpenTTD supports. */
293 enum PaletteType {
294 	PAL_DOS,        ///< Use the DOS palette.
295 	PAL_WINDOWS,    ///< Use the Windows palette.
296 	PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack.
297 	MAX_PAL = 2,    ///< The number of palettes.
298 };
299 
300 /** Types of sprites that might be loaded */
301 enum SpriteType : byte {
302 	ST_NORMAL   = 0,      ///< The most basic (normal) sprite
303 	ST_MAPGEN   = 1,      ///< Special sprite for the map generator
304 	ST_FONT     = 2,      ///< A sprite used for fonts
305 	ST_RECOLOUR = 3,      ///< Recolour sprite
306 	ST_INVALID  = 4,      ///< Pseudosprite or other unusable sprite, used only internally
307 };
308 
309 /** The number of milliseconds per game tick. */
310 static const uint MILLISECONDS_PER_TICK = 30;
311 
312 /** Information about the currently used palette. */
313 struct Palette {
314 	Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
315 	int first_dirty;     ///< The first dirty element.
316 	int count_dirty;     ///< The number of dirty elements.
317 };
318 
319 /** Modes for 8bpp support */
320 enum Support8bpp {
321 	S8BPP_NONE = 0, ///< No support for 8bpp by OS or hardware, force 32bpp blitters.
322 	S8BPP_SYSTEM,   ///< No 8bpp support by hardware, do not try to use 8bpp video modes or hardware palettes.
323 	S8BPP_HARDWARE, ///< Full 8bpp support by OS and hardware.
324 };
325 
326 	/** How to align the to-be drawn text. */
327 enum StringAlignment {
328 	SA_LEFT        = 0 << 0, ///< Left align the text.
329 	SA_HOR_CENTER  = 1 << 0, ///< Horizontally center the text.
330 	SA_RIGHT       = 2 << 0, ///< Right align the text (must be a single bit).
331 	SA_HOR_MASK    = 3 << 0, ///< Mask for horizontal alignment.
332 
333 	SA_TOP         = 0 << 2, ///< Top align the text.
334 	SA_VERT_CENTER = 1 << 2, ///< Vertically center the text.
335 	SA_BOTTOM      = 2 << 2, ///< Bottom align the text.
336 	SA_VERT_MASK   = 3 << 2, ///< Mask for vertical alignment.
337 
338 	SA_CENTER      = SA_HOR_CENTER | SA_VERT_CENTER, ///< Center both horizontally and vertically.
339 
340 	SA_FORCE       = 1 << 4, ///< Force the alignment, i.e. don't swap for RTL languages.
341 };
342 DECLARE_ENUM_AS_BIT_SET(StringAlignment)
343 
344 #endif /* GFX_TYPE_H */
345