1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /**
9  * @file tcp_coordinator.cpp Basic functions to receive and send Game Coordinator packets.
10  */
11 
12 #include "../../stdafx.h"
13 #include "../../date_func.h"
14 #include "../../debug.h"
15 #include "tcp_coordinator.h"
16 
17 #include "../../safeguards.h"
18 
19 /**
20  * Handle the given packet, i.e. pass it to the right.
21  * parser receive command.
22  * @param p The packet to handle.
23  * @return True iff we should immediately handle further packets.
24  */
HandlePacket(Packet * p)25 bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
26 {
27 	PacketCoordinatorType type = (PacketCoordinatorType)p->Recv_uint8();
28 
29 	switch (type) {
30 		case PACKET_COORDINATOR_GC_ERROR:              return this->Receive_GC_ERROR(p);
31 		case PACKET_COORDINATOR_SERVER_REGISTER:       return this->Receive_SERVER_REGISTER(p);
32 		case PACKET_COORDINATOR_GC_REGISTER_ACK:       return this->Receive_GC_REGISTER_ACK(p);
33 		case PACKET_COORDINATOR_SERVER_UPDATE:         return this->Receive_SERVER_UPDATE(p);
34 		case PACKET_COORDINATOR_CLIENT_LISTING:        return this->Receive_CLIENT_LISTING(p);
35 		case PACKET_COORDINATOR_GC_LISTING:            return this->Receive_GC_LISTING(p);
36 		case PACKET_COORDINATOR_CLIENT_CONNECT:        return this->Receive_CLIENT_CONNECT(p);
37 		case PACKET_COORDINATOR_GC_CONNECTING:         return this->Receive_GC_CONNECTING(p);
38 		case PACKET_COORDINATOR_SERCLI_CONNECT_FAILED: return this->Receive_SERCLI_CONNECT_FAILED(p);
39 		case PACKET_COORDINATOR_GC_CONNECT_FAILED:     return this->Receive_GC_CONNECT_FAILED(p);
40 		case PACKET_COORDINATOR_CLIENT_CONNECTED:      return this->Receive_CLIENT_CONNECTED(p);
41 		case PACKET_COORDINATOR_GC_DIRECT_CONNECT:     return this->Receive_GC_DIRECT_CONNECT(p);
42 		case PACKET_COORDINATOR_GC_STUN_REQUEST:       return this->Receive_GC_STUN_REQUEST(p);
43 		case PACKET_COORDINATOR_SERCLI_STUN_RESULT:    return this->Receive_SERCLI_STUN_RESULT(p);
44 		case PACKET_COORDINATOR_GC_STUN_CONNECT:       return this->Receive_GC_STUN_CONNECT(p);
45 		case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP:      return this->Receive_GC_NEWGRF_LOOKUP(p);
46 		case PACKET_COORDINATOR_GC_TURN_CONNECT:       return this->Receive_GC_TURN_CONNECT(p);
47 
48 		default:
49 			Debug(net, 0, "[tcp/coordinator] Received invalid packet type {}", type);
50 			return false;
51 	}
52 }
53 
54 /**
55  * Receive a packet at TCP level.
56  * @return Whether at least one packet was received.
57  */
ReceivePackets()58 bool NetworkCoordinatorSocketHandler::ReceivePackets()
59 {
60 	/*
61 	 * We read only a few of the packets. This allows the GUI to update when
62 	 * a large set of servers is being received. Otherwise the interface
63 	 * "hangs" while the game is updating the server-list.
64 	 *
65 	 * What arbitrary number to choose is the ultimate question though.
66 	 */
67 	Packet *p;
68 	static const int MAX_PACKETS_TO_RECEIVE = 42;
69 	int i = MAX_PACKETS_TO_RECEIVE;
70 	while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
71 		bool cont = this->HandlePacket(p);
72 		delete p;
73 		if (!cont) return true;
74 	}
75 
76 	return i != MAX_PACKETS_TO_RECEIVE - 1;
77 }
78 
79 /**
80  * Helper for logging receiving invalid packets.
81  * @param type The received packet type.
82  * @return Always false, as it's an error.
83  */
ReceiveInvalidPacket(PacketCoordinatorType type)84 bool NetworkCoordinatorSocketHandler::ReceiveInvalidPacket(PacketCoordinatorType type)
85 {
86 	Debug(net, 0, "[tcp/coordinator] Received illegal packet type {}", type);
87 	return false;
88 }
89 
Receive_GC_ERROR(Packet * p)90 bool NetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_ERROR); }
Receive_SERVER_REGISTER(Packet * p)91 bool NetworkCoordinatorSocketHandler::Receive_SERVER_REGISTER(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_REGISTER); }
Receive_GC_REGISTER_ACK(Packet * p)92 bool NetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_REGISTER_ACK); }
Receive_SERVER_UPDATE(Packet * p)93 bool NetworkCoordinatorSocketHandler::Receive_SERVER_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERVER_UPDATE); }
Receive_CLIENT_LISTING(Packet * p)94 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_LISTING); }
Receive_GC_LISTING(Packet * p)95 bool NetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_LISTING); }
Receive_CLIENT_CONNECT(Packet * p)96 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECT); }
Receive_GC_CONNECTING(Packet * p)97 bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECTING); }
Receive_SERCLI_CONNECT_FAILED(Packet * p)98 bool NetworkCoordinatorSocketHandler::Receive_SERCLI_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_CONNECT_FAILED); }
Receive_GC_CONNECT_FAILED(Packet * p)99 bool NetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_CONNECT_FAILED); }
Receive_CLIENT_CONNECTED(Packet * p)100 bool NetworkCoordinatorSocketHandler::Receive_CLIENT_CONNECTED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_CLIENT_CONNECTED); }
Receive_GC_DIRECT_CONNECT(Packet * p)101 bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_DIRECT_CONNECT); }
Receive_GC_STUN_REQUEST(Packet * p)102 bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
Receive_SERCLI_STUN_RESULT(Packet * p)103 bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
Receive_GC_STUN_CONNECT(Packet * p)104 bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
Receive_GC_NEWGRF_LOOKUP(Packet * p)105 bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }
Receive_GC_TURN_CONNECT(Packet * p)106 bool NetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_TURN_CONNECT); }
107