1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BUILDFACILITIESSTATE_H
20 #define OPENXCOM_BUILDFACILITIESSTATE_H
21 
22 #include <vector>
23 #include "../Engine/State.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Base;
29 class TextButton;
30 class Window;
31 class Text;
32 class TextList;
33 class RuleBaseFacility;
34 
35 /**
36  * Window shown with all the facilities
37  * available to build.
38  */
39 class BuildFacilitiesState : public State
40 {
41 protected:
42 	Base *_base;
43 	State *_state;
44 	std::vector<RuleBaseFacility*> _facilities;
45 
46 	TextButton *_btnOk;
47 	Window *_window;
48 	Text *_txtTitle;
49 	TextList *_lstFacilities;
50 public:
51 	/// Creates the Build Facilities state.
52 	BuildFacilitiesState(Game *game, Base *base, State *state);
53 	/// Cleans up the Build Facilities state.
54 	~BuildFacilitiesState();
55 	/// Populates the build option list.
56 	virtual void PopulateBuildList();
57 	/// Updates the base stats.
58 	void init();
59 	/// Handler for clicking the OK button.
60 	void btnOkClick(Action *action);
61 	/// Handler for clicking the Facilities list.
62 	virtual void lstFacilitiesClick(Action *action);
63 };
64 
65 }
66 
67 #endif
68