1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_BUILDFACILITIESSTATE_H 20 #define OPENXCOM_BUILDFACILITIESSTATE_H 21 22 #include <vector> 23 #include "../Engine/State.h" 24 25 namespace OpenXcom 26 { 27 28 class Base; 29 class TextButton; 30 class Window; 31 class Text; 32 class TextList; 33 class RuleBaseFacility; 34 35 /** 36 * Window shown with all the facilities 37 * available to build. 38 */ 39 class BuildFacilitiesState : public State 40 { 41 protected: 42 Base *_base; 43 State *_state; 44 std::vector<RuleBaseFacility*> _facilities; 45 46 TextButton *_btnOk; 47 Window *_window; 48 Text *_txtTitle; 49 TextList *_lstFacilities; 50 public: 51 /// Creates the Build Facilities state. 52 BuildFacilitiesState(Game *game, Base *base, State *state); 53 /// Cleans up the Build Facilities state. 54 ~BuildFacilitiesState(); 55 /// Populates the build option list. 56 virtual void PopulateBuildList(); 57 /// Updates the base stats. 58 void init(); 59 /// Handler for clicking the OK button. 60 void btnOkClick(Action *action); 61 /// Handler for clicking the Facilities list. 62 virtual void lstFacilitiesClick(Action *action); 63 }; 64 65 } 66 67 #endif 68