1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CRAFTSSTATE_H 20 #define OPENXCOM_CRAFTSSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class TextList; 31 class Base; 32 33 /** 34 * Equip Craft screen that lets the player 35 * manage all the crafts in a base. 36 */ 37 class CraftsState : public State 38 { 39 private: 40 TextButton *_btnOk; 41 Window *_window; 42 Text *_txtTitle, *_txtBase, *_txtName, *_txtStatus, *_txtWeapon, *_txtCrew, *_txtHwp; 43 TextList *_lstCrafts; 44 Base *_base; 45 public: 46 /// Creates the Crafts state. 47 CraftsState(Game *game, Base *base); 48 /// Cleans up the Crafts state. 49 ~CraftsState(); 50 /// Updates the craft info. 51 void init(); 52 /// Handler for clicking the OK button. 53 void btnOkClick(Action *action); 54 /// Handler for clicking the Crafts list. 55 void lstCraftsClick(Action *action); 56 }; 57 58 } 59 60 #endif 61