1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_DISMANTLEFACILITYSTATE_H
20 #define OPENXCOM_DISMANTLEFACILITYSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Base;
28 class BaseView;
29 class BaseFacility;
30 class TextButton;
31 class Window;
32 class Text;
33 
34 /**
35  * Window shown when the player tries to
36  * dismantle a facility.
37  */
38 class DismantleFacilityState : public State
39 {
40 private:
41 	Base *_base;
42 	BaseView *_view;
43 	BaseFacility *_fac;
44 
45 	TextButton *_btnOk, *_btnCancel;
46 	Window *_window;
47 	Text *_txtTitle, *_txtFacility;
48 public:
49 	/// Creates the Dismantle Facility state.
50 	DismantleFacilityState(Game *game, Base *base, BaseView *view, BaseFacility *fac);
51 	/// Cleans up the Dismantle Facility state.
52 	~DismantleFacilityState();
53 	/// Handler for clicking the OK button.
54 	void btnOkClick(Action *action);
55 	/// Handler for clicking the Cancel button.
56 	void btnCancelClick(Action *action);
57 };
58 
59 }
60 
61 #endif
62