1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_DISMANTLEFACILITYSTATE_H 20 #define OPENXCOM_DISMANTLEFACILITYSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Base; 28 class BaseView; 29 class BaseFacility; 30 class TextButton; 31 class Window; 32 class Text; 33 34 /** 35 * Window shown when the player tries to 36 * dismantle a facility. 37 */ 38 class DismantleFacilityState : public State 39 { 40 private: 41 Base *_base; 42 BaseView *_view; 43 BaseFacility *_fac; 44 45 TextButton *_btnOk, *_btnCancel; 46 Window *_window; 47 Text *_txtTitle, *_txtFacility; 48 public: 49 /// Creates the Dismantle Facility state. 50 DismantleFacilityState(Game *game, Base *base, BaseView *view, BaseFacility *fac); 51 /// Cleans up the Dismantle Facility state. 52 ~DismantleFacilityState(); 53 /// Handler for clicking the OK button. 54 void btnOkClick(Action *action); 55 /// Handler for clicking the Cancel button. 56 void btnCancelClick(Action *action); 57 }; 58 59 } 60 61 #endif 62