1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_NEWMANUFACTURELISTSTATE_H 20 #define OPENXCOM_NEWMANUFACTURELISTSTATE_H 21 22 #include "../Engine/State.h" 23 #include <vector> 24 25 namespace OpenXcom 26 { 27 class Base; 28 class TextButton; 29 class Window; 30 class Text; 31 class TextList; 32 class RuleManufacture; 33 34 /** 35 * Screen which list possible productions. 36 */ 37 class NewManufactureListState : public State 38 { 39 private: 40 Base *_base; 41 TextButton *_btnOk; 42 Window *_window; 43 Text *_txtTitle, *_txtItem, *_txtCategory; 44 TextList *_lstManufacture; 45 std::vector<RuleManufacture *> _possibleProductions; 46 47 public: 48 /// Creates the state. 49 NewManufactureListState(Game *game, Base *base); 50 /// Initializes state. 51 void init(); 52 /// Handler for clicking the OK button. 53 void btnOkClick(Action * action); 54 /// Handler for clicking on the list. 55 void lstProdClick (Action * action); 56 /// Fills the list of possible productions. 57 void fillProductionList(); 58 }; 59 } 60 #endif 61