1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_NEWMANUFACTURELISTSTATE_H
20 #define OPENXCOM_NEWMANUFACTURELISTSTATE_H
21 
22 #include "../Engine/State.h"
23 #include <vector>
24 
25 namespace OpenXcom
26 {
27 class Base;
28 class TextButton;
29 class Window;
30 class Text;
31 class TextList;
32 class RuleManufacture;
33 
34 /**
35  * Screen which list possible productions.
36  */
37 class NewManufactureListState : public State
38 {
39 private:
40 	Base *_base;
41 	TextButton *_btnOk;
42 	Window *_window;
43 	Text *_txtTitle, *_txtItem, *_txtCategory;
44 	TextList *_lstManufacture;
45 	std::vector<RuleManufacture *> _possibleProductions;
46 
47 public:
48 	/// Creates the state.
49 	NewManufactureListState(Game *game, Base *base);
50 	/// Initializes state.
51 	void init();
52 	/// Handler for clicking the OK button.
53 	void btnOkClick(Action * action);
54 	/// Handler for clicking on the list.
55 	void lstProdClick (Action * action);
56 	/// Fills the list of possible productions.
57 	void fillProductionList();
58 };
59 }
60 #endif
61