1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #include "PlaceLiftState.h"
20 #include <sstream>
21 #include "../Engine/Game.h"
22 #include "../Resource/ResourcePack.h"
23 #include "../Engine/Language.h"
24 #include "../Engine/Palette.h"
25 #include "../Interface/TextButton.h"
26 #include "../Interface/Window.h"
27 #include "../Interface/Text.h"
28 #include "BaseView.h"
29 #include "../Savegame/Base.h"
30 #include "../Savegame/BaseFacility.h"
31 #include "../Ruleset/RuleBaseFacility.h"
32 #include "../Ruleset/Ruleset.h"
33 #include "BasescapeState.h"
34 #include "SelectStartFacilityState.h"
35 #include "../Savegame/SavedGame.h"
36 
37 namespace OpenXcom
38 {
39 
40 /**
41  * Initializes all the elements in the Place Lift screen.
42  * @param game Pointer to the core game.
43  * @param base Pointer to the base to get info from.
44  * @param globe Pointer to the Geoscape globe.
45  * @param first Is this a custom starting base?
46  */
PlaceLiftState(Game * game,Base * base,Globe * globe,bool first)47 PlaceLiftState::PlaceLiftState(Game *game, Base *base, Globe *globe, bool first) : State(game), _base(base), _globe(globe), _first(first)
48 {
49 	// Create objects
50 	_view = new BaseView(192, 192, 0, 8);
51 	_txtTitle = new Text(320, 9, 0, 0);
52 
53 	// Set palette
54 	setPalette("PAL_BASESCAPE");
55 
56 	add(_view);
57 	add(_txtTitle);
58 
59 	centerAllSurfaces();
60 
61 	// Set up objects
62 	_view->setTexture(_game->getResourcePack()->getSurfaceSet("BASEBITS.PCK"));
63 	_view->setBase(_base);
64 	_view->setSelectable(_game->getRuleset()->getBaseFacility("STR_ACCESS_LIFT")->getSize());
65 	_view->onMouseClick((ActionHandler)&PlaceLiftState::viewClick);
66 
67 	_txtTitle->setColor(Palette::blockOffset(13)+10);
68 	_txtTitle->setText(tr("STR_SELECT_POSITION_FOR_ACCESS_LIFT"));
69 }
70 
71 /**
72  *
73  */
~PlaceLiftState()74 PlaceLiftState::~PlaceLiftState()
75 {
76 
77 }
78 
79 /**
80  * Processes clicking on facilities.
81  * @param action Pointer to an action.
82  */
viewClick(Action *)83 void PlaceLiftState::viewClick(Action *)
84 {
85 	BaseFacility *fac = new BaseFacility(_game->getRuleset()->getBaseFacility("STR_ACCESS_LIFT"), _base);
86 	fac->setX(_view->getGridX());
87 	fac->setY(_view->getGridY());
88 	_base->getFacilities()->push_back(fac);
89 	_game->popState();
90 	BasescapeState *bState = new BasescapeState(_game, _base, _globe);
91 	_game->getSavedGame()->setSelectedBase(_game->getSavedGame()->getBases()->size() - 1);
92 	_game->pushState(bState);
93 	if (_first)
94 	{
95 		_game->pushState(new SelectStartFacilityState(_game, _base, bState, _globe));
96 	}
97 }
98 
99 }
100