1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_PLACESTARTFACILITYSTATE_H
20 #define OPENXCOM_PLACESTARTFACILITYSTATE_H
21 
22 #include "PlaceFacilityState.h"
23 
24 namespace OpenXcom
25 {
26 
27 class SelectStartFacilityState;
28 
29 /**
30  * Window shown when the player tries to
31  * build a facility.
32  */
33 class PlaceStartFacilityState : public PlaceFacilityState
34 {
35 private:
36 	SelectStartFacilityState *_select;
37 
38 public:
39 	/// Creates the Place Facility state.
40 	PlaceStartFacilityState(Game *game, Base *base, SelectStartFacilityState *select, RuleBaseFacility *rule);
41 	/// Cleans up the Place Facility state.
42 	~PlaceStartFacilityState();
43 	/// Handler for clicking the base view.
44 	void viewClick(Action *action);
45 };
46 
47 }
48 
49 #endif
50