1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_PLACESTARTFACILITYSTATE_H 20 #define OPENXCOM_PLACESTARTFACILITYSTATE_H 21 22 #include "PlaceFacilityState.h" 23 24 namespace OpenXcom 25 { 26 27 class SelectStartFacilityState; 28 29 /** 30 * Window shown when the player tries to 31 * build a facility. 32 */ 33 class PlaceStartFacilityState : public PlaceFacilityState 34 { 35 private: 36 SelectStartFacilityState *_select; 37 38 public: 39 /// Creates the Place Facility state. 40 PlaceStartFacilityState(Game *game, Base *base, SelectStartFacilityState *select, RuleBaseFacility *rule); 41 /// Cleans up the Place Facility state. 42 ~PlaceStartFacilityState(); 43 /// Handler for clicking the base view. 44 void viewClick(Action *action); 45 }; 46 47 } 48 49 #endif 50