1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SOLDIERSSTATE_H
20 #define OPENXCOM_SOLDIERSSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class TextList;
31 class Base;
32 
33 /**
34  * Soldiers screen that lets the player
35  * manage all the soldiers in a base.
36  */
37 class SoldiersState : public State
38 {
39 private:
40 	TextButton *_btnOk, *_btnPsiTraining, *_btnMemorial;
41 	Window *_window;
42 	Text *_txtTitle, *_txtName, *_txtRank, *_txtCraft;
43 	TextList *_lstSoldiers;
44 	Base *_base;
45 public:
46 	/// Creates the Soldiers state.
47 	SoldiersState(Game *game, Base *base);
48 	/// Cleans up the Soldiers state.
49 	~SoldiersState();
50 	/// Updates the soldier names.
51 	void init();
52 	/// Handler for clicking the OK button.
53 	void btnOkClick(Action *action);
54 	/// Handler for clicking the Psi Training button.
55 	void btnPsiTrainingClick(Action *action);
56 	/// Handler for clicking the Memorial button.
57 	void btnMemorialClick(Action *action);
58 	/// Handler for clicking the Soldiers list.
59 	void lstSoldiersClick(Action *action);
60 };
61 
62 }
63 
64 #endif
65