1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #include "TransferBaseState.h"
20 #include <sstream>
21 #include "../Engine/Game.h"
22 #include "../Resource/ResourcePack.h"
23 #include "../Engine/Language.h"
24 #include "../Engine/Palette.h"
25 #include "../Engine/Options.h"
26 #include "../Interface/TextButton.h"
27 #include "../Interface/Window.h"
28 #include "../Interface/Text.h"
29 #include "../Interface/TextList.h"
30 #include "../Savegame/SavedGame.h"
31 #include "../Savegame/Base.h"
32 #include "../Savegame/Region.h"
33 #include "../Ruleset/RuleRegion.h"
34 #include "TransferItemsState.h"
35 
36 namespace OpenXcom
37 {
38 
39 /**
40  * Initializes all the elements in the Select Destination Base window.
41  * @param game Pointer to the core game.
42  * @param base Pointer to the base to get info from.
43  */
TransferBaseState(Game * game,Base * base)44 TransferBaseState::TransferBaseState(Game *game, Base *base) : State(game), _base(base), _bases()
45 {
46 	// Create objects
47 	_window = new Window(this, 280, 140, 20, 30);
48 	_btnCancel = new TextButton(264, 16, 28, 146);
49 	_txtTitle = new Text(270, 17, 25, 38);
50 	_txtFunds = new Text(250, 9, 30, 54);
51 	_txtName = new Text(130, 17, 28, 64);
52 	_txtArea = new Text(130, 17, 160, 64);
53 	_lstBases = new TextList(248, 64, 28, 80);
54 
55 	// Set palette
56 	setPalette("PAL_BASESCAPE", 4);
57 
58 	add(_window);
59 	add(_btnCancel);
60 	add(_txtTitle);
61 	add(_txtFunds);
62 	add(_txtName);
63 	add(_txtArea);
64 	add(_lstBases);
65 
66 	centerAllSurfaces();
67 
68 	// Set up objects
69 	_window->setColor(Palette::blockOffset(13)+5);
70 	_window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR"));
71 
72 	_btnCancel->setColor(Palette::blockOffset(13)+5);
73 	_btnCancel->setText(tr("STR_CANCEL"));
74 	_btnCancel->onMouseClick((ActionHandler)&TransferBaseState::btnCancelClick);
75 	_btnCancel->onKeyboardPress((ActionHandler)&TransferBaseState::btnCancelClick, Options::keyCancel);
76 
77 	_txtTitle->setColor(Palette::blockOffset(13)+5);
78 	_txtTitle->setBig();
79 	_txtTitle->setAlign(ALIGN_CENTER);
80 	_txtTitle->setText(tr("STR_SELECT_DESTINATION_BASE"));
81 
82 	_txtFunds->setColor(Palette::blockOffset(13)+5);
83 	_txtFunds->setSecondaryColor(Palette::blockOffset(13));
84 	_txtFunds->setText(tr("STR_CURRENT_FUNDS").arg(Text::formatFunding(_game->getSavedGame()->getFunds())));
85 
86 	_txtName->setColor(Palette::blockOffset(13)+5);
87 	_txtName->setText(tr("STR_NAME"));
88 	_txtName->setBig();
89 
90 	_txtArea->setColor(Palette::blockOffset(13)+5);
91 	_txtArea->setText(tr("STR_AREA"));
92 	_txtArea->setBig();
93 
94 	_lstBases->setColor(Palette::blockOffset(15)+1);
95 	_lstBases->setArrowColor(Palette::blockOffset(13)+5);
96 	_lstBases->setColumns(2, 130, 116);
97 	_lstBases->setSelectable(true);
98 	_lstBases->setBackground(_window);
99 	_lstBases->setMargin(2);
100 	_lstBases->onMouseClick((ActionHandler)&TransferBaseState::lstBasesClick);
101 
102 	int row = 0;
103 	for (std::vector<Base*>::iterator i = _game->getSavedGame()->getBases()->begin(); i != _game->getSavedGame()->getBases()->end(); ++i)
104 	{
105 		if ((*i) != _base)
106 		{
107 			// Get area
108 			std::wstring area = L"";
109 			for (std::vector<Region*>::iterator j = _game->getSavedGame()->getRegions()->begin(); j != _game->getSavedGame()->getRegions()->end(); ++j)
110 			{
111 				if ((*j)->getRules()->insideRegion((*i)->getLongitude(), (*i)->getLatitude()))
112 				{
113 					area = tr((*j)->getRules()->getType());
114 					break;
115 				}
116 			}
117 
118 			_lstBases->addRow(2, (*i)->getName().c_str(), area.c_str());
119 			_lstBases->setCellColor(row, 1, Palette::blockOffset(13)+5);
120 			_bases.push_back(*i);
121 			row++;
122 		}
123 	}
124 }
125 
126 /**
127  *
128  */
~TransferBaseState()129 TransferBaseState::~TransferBaseState()
130 {
131 }
132 
133 /**
134  * Returns to the previous screen.
135  * @param action Pointer to an action.
136  */
btnCancelClick(Action *)137 void TransferBaseState::btnCancelClick(Action *)
138 {
139 	_game->popState();
140 }
141 
142 /**
143  * Shows the Transfer screen for the selected base.
144  * @param action Pointer to an action.
145  */
lstBasesClick(Action *)146 void TransferBaseState::lstBasesClick(Action *)
147 {
148 	_game->pushState(new TransferItemsState(_game, _base, _bases[_lstBases->getSelectedRow()]));
149 }
150 
151 }
152