1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ALIENBASESTATE_H
20 #define OPENXCOM_ALIENBASESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Region;
28 class TextButton;
29 class Window;
30 class Text;
31 class GeoscapeState;
32 class AlienBase;
33 
34 /**
35  * Displays info on an alien base.
36  */
37 class AlienBaseState : public State
38 {
39 private:
40 	GeoscapeState *_state;
41 	AlienBase *_base;
42 	TextButton *_btnOk;
43 	Window *_window;
44 	Text *_txtTitle;
45 public:
46 	/// Creates the Alien Base Detected state.
47 	AlienBaseState(Game *game, AlienBase *base, GeoscapeState *state);
48 	/// Cleans up the Alien Base Detected state.
49 	~AlienBaseState();
50 	/// Handler for clicking the OK button.
51 	void btnOkClick(Action *action);
52 };
53 
54 }
55 
56 #endif
57