1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_ALIENBASESTATE_H 20 #define OPENXCOM_ALIENBASESTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Region; 28 class TextButton; 29 class Window; 30 class Text; 31 class GeoscapeState; 32 class AlienBase; 33 34 /** 35 * Displays info on an alien base. 36 */ 37 class AlienBaseState : public State 38 { 39 private: 40 GeoscapeState *_state; 41 AlienBase *_base; 42 TextButton *_btnOk; 43 Window *_window; 44 Text *_txtTitle; 45 public: 46 /// Creates the Alien Base Detected state. 47 AlienBaseState(Game *game, AlienBase *base, GeoscapeState *state); 48 /// Cleans up the Alien Base Detected state. 49 ~AlienBaseState(); 50 /// Handler for clicking the OK button. 51 void btnOkClick(Action *action); 52 }; 53 54 } 55 56 #endif 57