1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_BASEDEFENSESTATE_H 20 #define OPENXCOM_BASEDEFENSESTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class TextButton; 28 class Window; 29 class Text; 30 class Base; 31 class Ufo; 32 class TextList; 33 class GeoscapeState; 34 class Timer; 35 36 enum BaseDefenseActionType { BDA_NONE, BDA_FIRE, BDA_RESOLVE, BDA_DESTROY, BDA_END }; 37 38 /** 39 * Base Defense Screen for when ufos try to attack. 40 */ 41 class BaseDefenseState : public State 42 { 43 private: 44 TextButton *_btnOk; 45 Window *_window; 46 Text *_txtTitle, *_txtInit; 47 TextList *_lstDefenses; 48 Base *_base; 49 Ufo *_ufo; 50 int _thinkcycles, _row, _passes, _gravShields, _defenses, _attacks; 51 BaseDefenseActionType _action; 52 Timer *_timer; 53 GeoscapeState *_state; 54 public: 55 /// Creates the Base Defense state. 56 BaseDefenseState(Game *game, Base *base, Ufo *ufo, GeoscapeState *state); 57 /// Cleans up the Base Defense state. 58 ~BaseDefenseState(); 59 /// Handle the Timer. 60 void think(); 61 /// do the next step. 62 void nextStep(); 63 /// Handler for clicking the OK button. 64 void btnOkClick(Action *action); 65 }; 66 67 } 68 69 #endif 70