1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASEDEFENSESTATE_H
20 #define OPENXCOM_BASEDEFENSESTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Base;
31 class Ufo;
32 class TextList;
33 class GeoscapeState;
34 class Timer;
35 
36 enum BaseDefenseActionType { BDA_NONE, BDA_FIRE, BDA_RESOLVE, BDA_DESTROY, BDA_END };
37 
38 /**
39  * Base Defense Screen for when ufos try to attack.
40  */
41 class BaseDefenseState : public State
42 {
43 private:
44 	TextButton *_btnOk;
45 	Window *_window;
46 	Text *_txtTitle, *_txtInit;
47 	TextList *_lstDefenses;
48 	Base *_base;
49 	Ufo *_ufo;
50 	int _thinkcycles, _row, _passes, _gravShields, _defenses, _attacks;
51 	BaseDefenseActionType _action;
52 	Timer *_timer;
53 	GeoscapeState *_state;
54 public:
55 	/// Creates the Base Defense state.
56 	BaseDefenseState(Game *game, Base *base, Ufo *ufo, GeoscapeState *state);
57 	/// Cleans up the Base Defense state.
58 	~BaseDefenseState();
59 	/// Handle the Timer.
60 	void think();
61 	/// do the next step.
62 	void nextStep();
63 	/// Handler for clicking the OK button.
64 	void btnOkClick(Action *action);
65 };
66 
67 }
68 
69 #endif
70