1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASEDESTROYEDSTATE_H
20 #define OPENXCOM_BASEDESTROYEDSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 class Base;
27 class Window;
28 class Text;
29 class TextButton;
30 
31 /**
32  * Screen that allows the player
33  * to pick a target for a craft on the globe.
34  */
35 class BaseDestroyedState : public State
36 {
37 private:
38 	Window *_window;
39 	Text *_txtMessage;
40 	TextButton *_btnOk;
41 	Base *_base;
42 public:
43 	/// Creates the Select Destination state.
44 	BaseDestroyedState(Game *game, Base *base);
45 	/// Cleans up the Select Destination state.
46 	~BaseDestroyedState();
47 	/// Handler for clicking the Cydonia mission button.
48 	void btnOkClick(Action *action);
49 
50 };
51 
52 }
53 
54 #endif
55