1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_BASEDESTROYEDSTATE_H 20 #define OPENXCOM_BASEDESTROYEDSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 class Base; 27 class Window; 28 class Text; 29 class TextButton; 30 31 /** 32 * Screen that allows the player 33 * to pick a target for a craft on the globe. 34 */ 35 class BaseDestroyedState : public State 36 { 37 private: 38 Window *_window; 39 Text *_txtMessage; 40 TextButton *_btnOk; 41 Base *_base; 42 public: 43 /// Creates the Select Destination state. 44 BaseDestroyedState(Game *game, Base *base); 45 /// Cleans up the Select Destination state. 46 ~BaseDestroyedState(); 47 /// Handler for clicking the Cydonia mission button. 48 void btnOkClick(Action *action); 49 50 }; 51 52 } 53 54 #endif 55