1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASENAMESTATE_H
20 #define OPENXCOM_BASENAMESTATE_H
21 
22 #include "../Engine/State.h"
23 #include "Globe.h"
24 
25 namespace OpenXcom
26 {
27 
28 class Base;
29 class Window;
30 class Text;
31 class TextEdit;
32 class TextButton;
33 class Globe;
34 
35 /**
36  * Window used to input a name for a new base.
37  * Player's first Base uses this screen
38  * additional bases use ConfirmNewBaseState
39  */
40 class BaseNameState : public State
41 {
42 private:
43 	Base *_base;
44 	Globe *_globe;
45 	Window *_window;
46 	Text *_txtTitle;
47 	TextEdit *_edtName;
48 	TextButton *_btnOk;
49 	bool _first;
50 public:
51 	/// Creates the Base Name state.
52 	BaseNameState(Game *game, Base *base, Globe *globe, bool first);
53 	/// Cleans up the Base Name state.
54 	~BaseNameState();
55 	/// Handler for clicking the OK button.
56 	void btnOkClick(Action *action);
57 	/// Handler for changing text on the Name edit.
58 	void edtNameChange(Action *action);
59 };
60 
61 }
62 
63 #endif
64