1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_BASENAMESTATE_H 20 #define OPENXCOM_BASENAMESTATE_H 21 22 #include "../Engine/State.h" 23 #include "Globe.h" 24 25 namespace OpenXcom 26 { 27 28 class Base; 29 class Window; 30 class Text; 31 class TextEdit; 32 class TextButton; 33 class Globe; 34 35 /** 36 * Window used to input a name for a new base. 37 * Player's first Base uses this screen 38 * additional bases use ConfirmNewBaseState 39 */ 40 class BaseNameState : public State 41 { 42 private: 43 Base *_base; 44 Globe *_globe; 45 Window *_window; 46 Text *_txtTitle; 47 TextEdit *_edtName; 48 TextButton *_btnOk; 49 bool _first; 50 public: 51 /// Creates the Base Name state. 52 BaseNameState(Game *game, Base *base, Globe *globe, bool first); 53 /// Cleans up the Base Name state. 54 ~BaseNameState(); 55 /// Handler for clicking the OK button. 56 void btnOkClick(Action *action); 57 /// Handler for changing text on the Name edit. 58 void edtNameChange(Action *action); 59 }; 60 61 } 62 63 #endif 64