1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CONFIRMLANDINGSTATE_H
20 #define OPENXCOM_CONFIRMLANDINGSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Window;
28 class Text;
29 class TextButton;
30 class Craft;
31 
32 /**
33  * Window that allows the player
34  * to confirm a craft landing at its destination.
35  */
36 class ConfirmLandingState : public State
37 {
38 private:
39 	Craft *_craft;
40 	Window *_window;
41 	int _texture, _shade;
42 	Text *_txtMessage, *_txtBegin;
43 	TextButton *_btnYes, *_btnNo;
44 public:
45 	/// Creates the Confirm Landing state.
46 	ConfirmLandingState(Game *game, Craft *craft, int texture, int shade);
47 	/// Cleans up the Confirm Landing state.
48 	~ConfirmLandingState();
49 	/// initialize the state, make a sanity check.
50 	void init();
51 	/// Handler for clicking the Yes button.
52 	void btnYesClick(Action *action);
53 	/// Handler for clicking the No button.
54 	void btnNoClick(Action *action);
55 };
56 
57 }
58 
59 #endif
60