1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_CONFIRMLANDINGSTATE_H 20 #define OPENXCOM_CONFIRMLANDINGSTATE_H 21 22 #include "../Engine/State.h" 23 24 namespace OpenXcom 25 { 26 27 class Window; 28 class Text; 29 class TextButton; 30 class Craft; 31 32 /** 33 * Window that allows the player 34 * to confirm a craft landing at its destination. 35 */ 36 class ConfirmLandingState : public State 37 { 38 private: 39 Craft *_craft; 40 Window *_window; 41 int _texture, _shade; 42 Text *_txtMessage, *_txtBegin; 43 TextButton *_btnYes, *_btnNo; 44 public: 45 /// Creates the Confirm Landing state. 46 ConfirmLandingState(Game *game, Craft *craft, int texture, int shade); 47 /// Cleans up the Confirm Landing state. 48 ~ConfirmLandingState(); 49 /// initialize the state, make a sanity check. 50 void init(); 51 /// Handler for clicking the Yes button. 52 void btnYesClick(Action *action); 53 /// Handler for clicking the No button. 54 void btnNoClick(Action *action); 55 }; 56 57 } 58 59 #endif 60