1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_CRAFTPATROLSTATE_H
20 #define OPENXCOM_CRAFTPATROLSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class TextButton;
28 class Window;
29 class Text;
30 class Craft;
31 class Globe;
32 
33 /**
34  * Window displayed when a craft
35  * starts patrolling a waypoint.
36  */
37 class CraftPatrolState : public State
38 {
39 private:
40 	Craft *_craft;
41 	Globe *_globe;
42 
43 	TextButton *_btnOk, *_btnRedirect;
44 	Window *_window;
45 	Text *_txtDestination, *_txtPatrolling;
46 public:
47 	/// Creates the Geoscape Craft state.
48 	CraftPatrolState(Game *game, Craft *craft, Globe *globe);
49 	/// Cleans up the Geoscape Craft state.
50 	~CraftPatrolState();
51 	/// Handler for clicking the OK button.
52 	void btnOkClick(Action *action);
53 	/// Handler for clicking the Redirect Craft button.
54 	void btnRedirectClick(Action *action);
55 };
56 
57 }
58 
59 #endif
60