1 /*
2 * Copyright 2010-2014 OpenXcom Developers.
3 *
4 * This file is part of OpenXcom.
5 *
6 * OpenXcom is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * OpenXcom is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18 */
19 #include "LowFuelState.h"
20 #include <sstream>
21 #include "../Engine/Game.h"
22 #include "../Resource/ResourcePack.h"
23 #include "../Engine/Language.h"
24 #include "../Engine/Palette.h"
25 #include "../Interface/TextButton.h"
26 #include "../Interface/Window.h"
27 #include "../Interface/Text.h"
28 #include "../Savegame/Craft.h"
29 #include "GeoscapeState.h"
30 #include "../Engine/Options.h"
31
32 namespace OpenXcom
33 {
34
35 /**
36 * Initializes all the elements in the Low Fuel window.
37 * @param game Pointer to the core game.
38 * @param craft Pointer to the craft to display.
39 * @param state Pointer to the Geoscape.
40 */
LowFuelState(Game * game,Craft * craft,GeoscapeState * state)41 LowFuelState::LowFuelState(Game *game, Craft *craft, GeoscapeState *state) : State(game), _craft(craft), _state(state)
42 {
43 _screen = false;
44
45 // Create objects
46 _window = new Window(this, 224, 120, 16, 40, POPUP_BOTH);
47 _btnOk = new TextButton(90, 18, 30, 120);
48 _btnOk5Secs = new TextButton(90, 18, 136, 120);
49 _txtTitle = new Text(214, 17, 21, 60);
50 _txtMessage = new Text(214, 17, 21, 90);
51
52 // Set palette
53 setPalette("PAL_GEOSCAPE", 4);
54
55 add(_window);
56 add(_btnOk);
57 add(_btnOk5Secs);
58 add(_txtTitle);
59 add(_txtMessage);
60
61 centerAllSurfaces();
62
63 // Set up objects
64 _window->setColor(Palette::blockOffset(15)-1);
65 _window->setBackground(_game->getResourcePack()->getSurface("BACK12.SCR"));
66
67 _btnOk->setColor(Palette::blockOffset(8)+5);
68 _btnOk->setText(tr("STR_OK"));
69 _btnOk->onMouseClick((ActionHandler)&LowFuelState::btnOkClick);
70 _btnOk->onKeyboardPress((ActionHandler)&LowFuelState::btnOkClick, Options::keyCancel);
71
72 _btnOk5Secs->setColor(Palette::blockOffset(8)+5);
73 _btnOk5Secs->setText(tr("STR_OK_5_SECONDS"));
74 _btnOk5Secs->onMouseClick((ActionHandler)&LowFuelState::btnOk5SecsClick);
75 _btnOk5Secs->onKeyboardPress((ActionHandler)&LowFuelState::btnOk5SecsClick, Options::keyOk);
76
77 _txtTitle->setColor(Palette::blockOffset(8)+10);
78 _txtTitle->setAlign(ALIGN_CENTER);
79 _txtTitle->setBig();
80 _txtTitle->setText(_craft->getName(_game->getLanguage()));
81
82 _txtMessage->setColor(Palette::blockOffset(8)+10);
83 _txtMessage->setAlign(ALIGN_CENTER);
84 _txtMessage->setText(tr("STR_IS_LOW_ON_FUEL_RETURNING_TO_BASE"));
85
86
87 }
88
89 /**
90 *
91 */
~LowFuelState()92 LowFuelState::~LowFuelState()
93 {
94
95 }
96
97 /**
98 * Closes the window.
99 * @param action Pointer to an action.
100 */
btnOkClick(Action *)101 void LowFuelState::btnOkClick(Action *)
102 {
103 _game->popState();
104 }
105
106 /**
107 * Closes the window and sets the timer to 5 Secs.
108 * @param action Pointer to an action.
109 */
btnOk5SecsClick(Action *)110 void LowFuelState::btnOk5SecsClick(Action *)
111 {
112 _state->timerReset();
113 _game->popState();
114 }
115
116 }
117