1 /* 2 * Copyright 2010-2014 OpenXcom Developers. 3 * 4 * This file is part of OpenXcom. 5 * 6 * OpenXcom is free software: you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation, either version 3 of the License, or 9 * (at your option) any later version. 10 * 11 * OpenXcom is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 #ifndef OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE 20 #define OPENXCOM_NEWPOSSIBLEMANUFACTURESTATE 21 22 #include "../Engine/State.h" 23 namespace OpenXcom 24 { 25 class Game; 26 class Window; 27 class TextButton; 28 class Text; 29 class Base; 30 class TextList; 31 class RuleManufacture; 32 33 /** 34 * Window which inform the player of new possible manufacture projects. 35 * Also allow to go to the ManufactureState to dispatch available engineers. 36 */ 37 class NewPossibleManufactureState : public State 38 { 39 private: 40 Window *_window; 41 Text *_txtTitle; 42 TextList * _lstPossibilities; 43 TextButton *_btnManufacture, *_btnOk; 44 Base * _base; 45 public: 46 /// Creates the NewPossibleManufacture state. 47 NewPossibleManufactureState(Game * game, Base * base, const std::vector<RuleManufacture *> & possibilities); 48 /// Handler for clicking the OK button. 49 void btnOkClick(Action *action); 50 /// Handler for clicking the Allocate Manufacture button. 51 void btnManufactureClick(Action *action); 52 }; 53 54 } 55 #endif 56