1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #include <algorithm>
20 #include "NewPossibleResearchState.h"
21 #include "../Engine/Game.h"
22 #include "../Engine/Palette.h"
23 #include "../Engine/Language.h"
24 #include "../Resource/ResourcePack.h"
25 #include "../Interface/TextButton.h"
26 #include "../Interface/Window.h"
27 #include "../Interface/Text.h"
28 #include "../Interface/TextList.h"
29 #include "../Ruleset/Ruleset.h"
30 #include "../Ruleset/RuleResearch.h"
31 #include "../Basescape/ResearchState.h"
32 #include "../Savegame/SavedGame.h"
33 #include "../Engine/Options.h"
34 
35 namespace OpenXcom
36 {
37 /**
38  * Initializes all the elements in the EndResearch screen.
39  * @param game Pointer to the core game.
40  * @param base Pointer to the base to get info from.
41  * @param possibilities List of newly possible ResearchProject
42  */
NewPossibleResearchState(Game * game,Base * base,const std::vector<RuleResearch * > & possibilities)43 NewPossibleResearchState::NewPossibleResearchState(Game * game, Base * base, const std::vector<RuleResearch *> & possibilities) : State (game), _base(base)
44 {
45 	_screen = false;
46 
47 	// Create objects
48 	_window = new Window(this, 288, 180, 16, 10);
49 	_btnOk = new TextButton(160, 14, 80, 149);
50 	_btnResearch = new TextButton(160, 14, 80, 165);
51 	_txtTitle = new Text(288, 40, 16, 20);
52 	_lstPossibilities = new TextList(288, 80, 16, 56);
53 
54 	// Set palette
55 	setPalette("PAL_GEOSCAPE", 1);
56 
57 	add(_window);
58 	add(_btnOk);
59 	add(_btnResearch);
60 	add(_txtTitle);
61 	add(_lstPossibilities);
62 
63 	centerAllSurfaces();
64 
65 	// Set up objects
66 	_window->setColor(Palette::blockOffset(15)-1);
67 	_window->setBackground(_game->getResourcePack()->getSurface("BACK05.SCR"));
68 
69 	_btnOk->setColor(Palette::blockOffset(8)+5);
70 	_btnOk->setText(tr("STR_OK"));
71 	_btnOk->onMouseClick((ActionHandler)&NewPossibleResearchState::btnOkClick);
72 	_btnOk->onKeyboardPress((ActionHandler)&NewPossibleResearchState::btnOkClick, Options::keyCancel);
73 	_btnResearch->setColor(Palette::blockOffset(8)+5);
74 	_btnResearch->setText(tr("STR_ALLOCATE_RESEARCH"));
75 	_btnResearch->onMouseClick((ActionHandler)&NewPossibleResearchState::btnResearchClick);
76 	_btnResearch->onKeyboardPress((ActionHandler)&NewPossibleResearchState::btnResearchClick, Options::keyOk);
77 	_txtTitle->setColor(Palette::blockOffset(15)-1);
78 	_txtTitle->setBig();
79 	_txtTitle->setAlign(ALIGN_CENTER);
80 
81 	_lstPossibilities->setColor(Palette::blockOffset(8)+10);
82 	_lstPossibilities->setColumns(1, 288);
83 	_lstPossibilities->setBig();
84 	_lstPossibilities->setAlign(ALIGN_CENTER);
85 
86 	size_t tally(0);
87 	for(std::vector<RuleResearch *>::const_iterator iter = possibilities.begin (); iter != possibilities.end (); ++iter)
88 	{
89 		bool liveAlien = _game->getRuleset()->getUnit((*iter)->getName()) != 0;
90 		if(!_game->getSavedGame()->wasResearchPopped(*iter) && (*iter)->getRequirements().empty() && !liveAlien)
91 		{
92 			_game->getSavedGame()->addPoppedResearch((*iter));
93 			_lstPossibilities->addRow (1, tr((*iter)->getName ()).c_str());
94 		}
95 		else
96 		{
97 			tally++;
98 		}
99 	}
100 
101 	if (!(tally == possibilities.size () || possibilities.empty ()))
102 	{
103 		_txtTitle->setText(tr("STR_WE_CAN_NOW_RESEARCH"));
104 	}
105 }
106 
107 /**
108  * return to the previous screen
109  * @param action Pointer to an action.
110  */
btnOkClick(Action *)111 void NewPossibleResearchState::btnOkClick(Action *)
112 {
113 	_game->popState();
114 }
115 
116 /**
117  * Open the ResearchState so the player can dispatch available scientist.
118  * @param action Pointer to an action.
119  */
btnResearchClick(Action *)120 void NewPossibleResearchState::btnResearchClick(Action *)
121 {
122 	_game->popState();
123 	_game->pushState (new ResearchState(_game, _base));
124 }
125 
126 }
127