1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_NEWPOSSIBLERESEARCHSTATE
20 #define OPENXCOM_NEWPOSSIBLERESEARCHSTATE
21 
22 #include "../Engine/State.h"
23 namespace OpenXcom
24 {
25 class Game;
26 class Window;
27 class TextButton;
28 class Text;
29 class Base;
30 class TextList;
31 class RuleResearch;
32 
33 /**
34  * Window which inform the player of new possible research projects.
35  * Also allow to go to the ResearchState to dispatch available scientist.
36  */
37 class NewPossibleResearchState : public State
38 {
39 private:
40 	Window *_window;
41 	Text *_txtTitle;
42 	TextList * _lstPossibilities;
43     TextButton *_btnResearch, *_btnOk;
44 	Base * _base;
45 public:
46 	/// Creates the NewPossibleResearch state.
47 	NewPossibleResearchState(Game * game, Base * base, const std::vector<RuleResearch *> & possibilities);
48 	/// Handler for clicking the OK button.
49 	void btnOkClick(Action *action);
50 	/// Handler for clicking the Allocate Research button.
51 	void btnResearchClick(Action *action);
52 };
53 
54 }
55 #endif
56