1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELECTDESTINATIONSTATE_H
20 #define OPENXCOM_SELECTDESTINATIONSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Craft;
28 class Globe;
29 class InteractiveSurface;
30 class Timer;
31 class Window;
32 class Text;
33 class TextButton;
34 
35 /**
36  * Screen that allows the player
37  * to pick a target for a craft on the globe.
38  */
39 class SelectDestinationState : public State
40 {
41 private:
42 	Craft *_craft;
43 	Globe *_globe;
44 	InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
45 	Window *_window;
46 	Text *_txtTitle;
47 	TextButton *_btnCancel, *_btnCydonia;
48 public:
49 	/// Creates the Select Destination state.
50 	SelectDestinationState(Game *game, Craft *craft, Globe *globe);
51 	/// Cleans up the Select Destination state.
52 	~SelectDestinationState();
53 	/// Resets globe.
54 	void init();
55 	/// Runs the timer.
56 	void think();
57 	/// Handles actions.
58 	void handle(Action *action);
59 	/// Handler for clicking the globe.
60 	void globeClick(Action *action);
61 	/// Handler for pressing the Rotate Left arrow.
62 	void btnRotateLeftPress(Action *action);
63 	/// Handler for releasing the Rotate Left arrow.
64 	void btnRotateLeftRelease(Action *action);
65 	/// Handler for pressing the Rotate Right arrow.
66 	void btnRotateRightPress(Action *action);
67 	/// Handler for releasing the Rotate Right arrow.
68 	void btnRotateRightRelease(Action *action);
69 	/// Handler for pressing the Rotate Up arrow.
70 	void btnRotateUpPress(Action *action);
71 	/// Handler for releasing the Rotate Up arrow.
72 	void btnRotateUpRelease(Action *action);
73 	/// Handler for pressing the Rotate Down arrow.
74 	void btnRotateDownPress(Action *action);
75 	/// Handler for releasing the Rotate Down arrow.
76 	void btnRotateDownRelease(Action *action);
77 	/// Handler for left-clicking the Zoom In icon.
78 	void btnZoomInLeftClick(Action *action);
79 	/// Handler for right-clicking the Zoom In icon.
80 	void btnZoomInRightClick(Action *action);
81 	/// Handler for left-clicking the Zoom Out icon.
82 	void btnZoomOutLeftClick(Action *action);
83 	/// Handler for right-clicking the Zoom Out icon.
84 	void btnZoomOutRightClick(Action *action);
85 	/// Handler for clicking the Cancel button.
86 	void btnCancelClick(Action *action);
87 	/// Handler for clicking the Cydonia mission button.
88 	void btnCydoniaClick(Action *action);
89 	/// Let the state know the window has been resized.
90 	void resize(int &dX, int &dY);
91 
92 };
93 
94 }
95 
96 #endif
97