1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 #include "ListGamesState.h"
20 #include <algorithm>
21 #include <utility>
22 #include "../Engine/Logger.h"
23 #include "../Savegame/SavedGame.h"
24 #include "../Engine/Game.h"
25 #include "../Engine/Action.h"
26 #include "../Engine/Exception.h"
27 #include "../Engine/Options.h"
28 #include "../Engine/CrossPlatform.h"
29 #include "../Engine/Screen.h"
30 #include "../Resource/ResourcePack.h"
31 #include "../Engine/Language.h"
32 #include "../Engine/Palette.h"
33 #include "../Interface/TextButton.h"
34 #include "../Interface/Window.h"
35 #include "../Interface/Text.h"
36 #include "../Interface/TextList.h"
37 #include "../Interface/ArrowButton.h"
38 #include "DeleteGameState.h"
39 
40 namespace OpenXcom
41 {
42 
43 struct compareSaveName : public std::binary_function<SaveInfo&, SaveInfo&, bool>
44 {
45 	bool _reverse;
46 
compareSaveNameOpenXcom::compareSaveName47 	compareSaveName(bool reverse) : _reverse(reverse) {}
48 
operator ()OpenXcom::compareSaveName49 	bool operator()(const SaveInfo &a, const SaveInfo &b) const
50 	{
51 		if (a.reserved == b.reserved)
52 		{
53 			return CrossPlatform::naturalCompare(a.displayName, b.displayName);
54 		}
55 		else
56 		{
57 			return _reverse ? b.reserved : a.reserved;
58 		}
59 	}
60 };
61 
62 struct compareSaveTimestamp : public std::binary_function<SaveInfo&, SaveInfo&, bool>
63 {
64 	bool _reverse;
65 
compareSaveTimestampOpenXcom::compareSaveTimestamp66 	compareSaveTimestamp(bool reverse) : _reverse(reverse) {}
67 
operator ()OpenXcom::compareSaveTimestamp68 	bool operator()(const SaveInfo &a, const SaveInfo &b) const
69 	{
70 		if (a.reserved == b.reserved)
71 		{
72 			return a.timestamp < b.timestamp;
73 		}
74 		else
75 		{
76 			return _reverse ? b.reserved : a.reserved;
77 		}
78 	}
79 };
80 
81 /**
82  * Initializes all the elements in the Saved Game screen.
83  * @param game Pointer to the core game.
84  * @param origin Game section that originated this state.
85  * @param firstValidRow First row containing saves.
86  * @param autoquick Show auto/quick saved games?
87  */
ListGamesState(Game * game,OptionsOrigin origin,int firstValidRow,bool autoquick)88 ListGamesState::ListGamesState(Game *game, OptionsOrigin origin, int firstValidRow, bool autoquick) : State(game), _origin(origin), _showMsg(true), _noUI(false), _firstValidRow(firstValidRow), _autoquick(autoquick), _sortable(true)
89 {
90 	_screen = false;
91 
92 	// Create objects
93 	_window = new Window(this, 320, 200, 0, 0, POPUP_BOTH);
94 	_btnCancel = new TextButton(80, 16, 120, 172);
95 	_txtTitle = new Text(310, 17, 5, 7);
96 	_txtDelete = new Text(310, 9, 5, 23);
97 	_txtName = new Text(150, 9, 16, 32);
98 	_txtDate = new Text(110, 9, 204, 32);
99 	_lstSaves = new TextList(288, 112, 8, 42);
100 	_txtDetails = new Text(288, 16, 16, 156);
101 	_sortName = new ArrowButton(ARROW_NONE, 11, 8, 16, 32);
102 	_sortDate = new ArrowButton(ARROW_NONE, 11, 8, 204, 32);
103 
104 	// Set palette
105 	if (_origin == OPT_BATTLESCAPE)
106 	{
107 		setPalette("PAL_BATTLESCAPE");
108 	}
109 	else
110 	{
111 		setPalette("PAL_GEOSCAPE", 6);
112 	}
113 
114 	add(_window);
115 	add(_btnCancel);
116 	add(_txtTitle);
117 	add(_txtDelete);
118 	add(_txtName);
119 	add(_txtDate);
120 	add(_lstSaves);
121 	add(_txtDetails);
122 	add(_sortName);
123 	add(_sortDate);
124 
125 	// Set up objects
126 	_window->setColor(Palette::blockOffset(8)+5);
127 	_window->setBackground(game->getResourcePack()->getSurface("BACK01.SCR"));
128 
129 	_btnCancel->setColor(Palette::blockOffset(8)+5);
130 	_btnCancel->setText(tr("STR_CANCEL_UC"));
131 	_btnCancel->onMouseClick((ActionHandler)&ListGamesState::btnCancelClick);
132 	_btnCancel->onKeyboardPress((ActionHandler)&ListGamesState::btnCancelClick, Options::keyCancel);
133 
134 	_txtTitle->setColor(Palette::blockOffset(15)-1);
135 	_txtTitle->setBig();
136 	_txtTitle->setAlign(ALIGN_CENTER);
137 
138 	_txtDelete->setColor(Palette::blockOffset(15)-1);
139 	_txtDelete->setAlign(ALIGN_CENTER);
140 	_txtDelete->setText(tr("STR_RIGHT_CLICK_TO_DELETE"));
141 
142 	_txtName->setColor(Palette::blockOffset(15)-1);
143 	_txtName->setText(tr("STR_NAME"));
144 
145 	_txtDate->setColor(Palette::blockOffset(15)-1);
146 	_txtDate->setText(tr("STR_DATE"));
147 
148 	_lstSaves->setColor(Palette::blockOffset(8)+10);
149 	_lstSaves->setArrowColor(Palette::blockOffset(8)+5);
150 	_lstSaves->setColumns(3, 188, 60, 40);
151 	_lstSaves->setSelectable(true);
152 	_lstSaves->setBackground(_window);
153 	_lstSaves->setMargin(8);
154 	_lstSaves->onMouseOver((ActionHandler)&ListGamesState::lstSavesMouseOver);
155 	_lstSaves->onMouseOut((ActionHandler)&ListGamesState::lstSavesMouseOut);
156 	_lstSaves->onMousePress((ActionHandler)&ListGamesState::lstSavesPress);
157 
158 	_txtDetails->setColor(Palette::blockOffset(15)-1);
159 	_txtDetails->setSecondaryColor(Palette::blockOffset(8)+10);
160 	_txtDetails->setWordWrap(true);
161 	_txtDetails->setText(tr("STR_DETAILS").arg(L""));
162 
163 	_sortName->setX(_sortName->getX() + _txtName->getTextWidth() + 5);
164 	_sortName->setColor(Palette::blockOffset(15)-1);
165 	_sortName->onMouseClick((ActionHandler)&ListGamesState::sortNameClick);
166 
167 	_sortDate->setX(_sortDate->getX() + _txtDate->getTextWidth() + 5);
168 	_sortDate->setColor(Palette::blockOffset(15)-1);
169 	_sortDate->onMouseClick((ActionHandler)&ListGamesState::sortDateClick);
170 
171 	updateArrows();
172 }
173 
174 /**
175  *
176  */
~ListGamesState()177 ListGamesState::~ListGamesState()
178 {
179 
180 }
181 
182 /**
183  * Refreshes the saves list.
184  */
init()185 void ListGamesState::init()
186 {
187 	State::init();
188 
189 	if (_origin == OPT_BATTLESCAPE)
190 	{
191 		applyBattlescapeTheme();
192 	}
193 
194 	try
195 	{
196 		_saves = SavedGame::getList(_game->getLanguage(), _autoquick);
197 		_lstSaves->clearList();
198 		sortList(Options::saveOrder);
199 	}
200 	catch (Exception &e)
201 	{
202 		Log(LOG_ERROR) << e.what();
203 	}
204 }
205 
206 /**
207  * Updates the sorting arrows based
208  * on the current setting.
209  */
updateArrows()210 void ListGamesState::updateArrows()
211 {
212 	_sortName->setShape(ARROW_NONE);
213 	_sortDate->setShape(ARROW_NONE);
214 	switch (Options::saveOrder)
215 	{
216 	case SORT_NAME_ASC:
217 		_sortName->setShape(ARROW_SMALL_UP);
218 		break;
219 	case SORT_NAME_DESC:
220 		_sortName->setShape(ARROW_SMALL_DOWN);
221 		break;
222 	case SORT_DATE_ASC:
223 		_sortDate->setShape(ARROW_SMALL_UP);
224 		break;
225 	case SORT_DATE_DESC:
226 		_sortDate->setShape(ARROW_SMALL_DOWN);
227 		break;
228 	}
229 }
230 
231 /**
232  * Sorts the save game list.
233  * @param sort Order to sort the games in.
234  */
sortList(SaveSort sort)235 void ListGamesState::sortList(SaveSort sort)
236 {
237 	switch (sort)
238 	{
239 	case SORT_NAME_ASC:
240 		std::sort(_saves.begin(), _saves.end(), compareSaveName(false));
241 		break;
242 	case SORT_NAME_DESC:
243 		std::sort(_saves.rbegin(), _saves.rend(), compareSaveName(true));
244 		break;
245 	case SORT_DATE_ASC:
246 		std::sort(_saves.begin(), _saves.end(), compareSaveTimestamp(false));
247 		break;
248 	case SORT_DATE_DESC:
249 		std::sort(_saves.rbegin(), _saves.rend(), compareSaveTimestamp(true));
250 		break;
251 	}
252 	updateList();
253 }
254 
255 /**
256  * Updates the save game list with the current list
257  * of available savegames.
258  */
updateList()259 void ListGamesState::updateList()
260 {
261 	int row = 0;
262 	for (std::vector<SaveInfo>::const_iterator i = _saves.begin(); i != _saves.end(); ++i)
263 	{
264 		_lstSaves->addRow(3, i->displayName.c_str(), i->isoDate.c_str(), i->isoTime.c_str());
265 		if (i->reserved && _origin != OPT_BATTLESCAPE)
266 		{
267 			_lstSaves->setRowColor(row, Palette::blockOffset(8)+5);
268 		}
269 		row++;
270 	}
271 }
272 
273 /**
274  * Returns to the previous screen.
275  * @param action Pointer to an action.
276  */
btnCancelClick(Action *)277 void ListGamesState::btnCancelClick(Action *)
278 {
279 	_game->popState();
280 }
281 
282 /**
283  * Shows the details of the currently hovered save.
284  * @param action Pointer to an action.
285  */
lstSavesMouseOver(Action *)286 void ListGamesState::lstSavesMouseOver(Action *)
287 {
288 	int sel = _lstSaves->getSelectedRow() - _firstValidRow;
289 	std::wstring wstr;
290 	if (sel >= 0 && sel < (int)_saves.size())
291 	{
292 		wstr = _saves[sel].details;
293 	}
294 	_txtDetails->setText(tr("STR_DETAILS").arg(wstr));
295 }
296 
297 /**
298  * Clears the details.
299  * @param action Pointer to an action.
300  */
lstSavesMouseOut(Action *)301 void ListGamesState::lstSavesMouseOut(Action *)
302 {
303 	_txtDetails->setText(tr("STR_DETAILS").arg(L""));
304 }
305 
306 /**
307  * Deletes the selected save.
308  * @param action Pointer to an action.
309  */
lstSavesPress(Action * action)310 void ListGamesState::lstSavesPress(Action *action)
311 {
312 	if (action->getDetails()->button.button == SDL_BUTTON_RIGHT && _lstSaves->getSelectedRow() >= _firstValidRow)
313 	{
314 		_game->pushState(new DeleteGameState(_game, _origin, _saves[_lstSaves->getSelectedRow() - _firstValidRow].fileName));
315 	}
316 }
317 
318 /**
319  * Sorts the saves by name.
320  * @param action Pointer to an action.
321  */
sortNameClick(Action *)322 void ListGamesState::sortNameClick(Action *)
323 {
324 	if (_sortable)
325 	{
326 		if (Options::saveOrder == SORT_NAME_ASC)
327 		{
328 			Options::saveOrder = SORT_NAME_DESC;
329 		}
330 		else
331 		{
332 			Options::saveOrder = SORT_NAME_ASC;
333 		}
334 		updateArrows();
335 		_lstSaves->clearList();
336 		sortList(Options::saveOrder);
337 	}
338 }
339 
340 /**
341  * Sorts the saves by date.
342  * @param action Pointer to an action.
343  */
sortDateClick(Action *)344 void ListGamesState::sortDateClick(Action *)
345 {
346 	if (_sortable)
347 	{
348 		if (Options::saveOrder == SORT_DATE_ASC)
349 		{
350 			Options::saveOrder = SORT_DATE_DESC;
351 		}
352 		else
353 		{
354 			Options::saveOrder = SORT_DATE_ASC;
355 		}
356 		updateArrows();
357 		_lstSaves->clearList();
358 		sortList(Options::saveOrder);
359 	}
360 }
361 
disableSort()362 void ListGamesState::disableSort()
363 {
364 	_sortable = false;
365 }
366 
367 }
368