1# CVS $Revision$ $Author$ -- Fri Jun 17 21:51:56 2016 -- reformated by PCGen PrettyLST v6.06.00
2SOURCELONG:Eclipse - The Codex Persona	SOURCESHORT:Eclipse	SOURCEWEB:http://www.lulu.com/content/435647	SOURCEDATE:2005-01
3# ORIGINAL ENTRY: Andrew Maitland (LegacyKing)
4# ORIGINAL ENTRY DATE: 2011-01-01
5
6###Block: Proficiencies
7# Ability Name									Unique Key								SORTKEY			Output Name														Category of Ability		Type								Required Ability																	Description																																																			Multiple?	Choose							Selections	Auto Armor Prof				Auto Shield Prof										Auto Weapon Prof									Ability										Cost		Source Page
8Armor ~ Light																		SORTKEY:Prof_Armor_1a	OUTPUTNAME:Armor Proficiency (Light)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Proficient with Light Armors																																																											AUTO:ARMORPROF|ARMORTYPE=Light																																			COST:3	SOURCEPAGE:p.49
9Armor ~ Medium																		SORTKEY:Prof_Armor_1b	OUTPUTNAME:Armor Proficiency (Medium)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality			PREABILITY:1,CATEGORY=Special Ability,Armor ~ Light											DESC:Proficient with Medium Armors																																																											AUTO:ARMORPROF|ARMORTYPE=Medium																																			COST:6	SOURCEPAGE:p.49
10Armor ~ Heavy																		SORTKEY:Prof_Armor_1c	OUTPUTNAME:Armor Proficiency (Heavy)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality			PREABILITY:2,CATEGORY=Special Ability,Armor ~ Light,Armor ~ Medium								DESC:Proficient with Heavy Armors																																																											AUTO:ARMORPROF|ARMORTYPE=Heavy																																			COST:6	SOURCEPAGE:p.49
11Armor ~ Superheavy																	SORTKEY:Prof_Armor_1d	OUTPUTNAME:Armor Proficiency (Super Heavy)								CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality			PREABILITY:3,CATEGORY=Special Ability,Armor ~ Light,Armor ~ Medium,Armor ~ Heavy						DESC:Proficient with Super Heavy Armors																																																										AUTO:ARMORPROF|ARMORTYPE=SuperHeavy																																			COST:6	SOURCEPAGE:p.49
12Armor ~ Shield Use																	SORTKEY:Prof_Armor_1e	OUTPUTNAME:Armor Proficiency (Shields)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Proficient with Shields																																																																		AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light																							COST:3	SOURCEPAGE:p.49
13#
14Armor ~ Light ~ Smooth																	SORTKEY:Prof_Armor_2a	OUTPUTNAME:Armor Proficiency (Light Smooth)								CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality																				DESC:Allows the user to ignore armor check penalties and spell failure checks for Light Armor.																																																																														ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output	COST:3	SOURCEPAGE:p.49
15Armor ~ Medium  ~ Smooth																SORTKEY:Prof_Armor_2b	OUTPUTNAME:Armor Proficiency (Medium Smooth)								CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality	PREABILITY:1,CATEGORY=Special Ability,Armor ~ Light ~ Smooth									DESC:Allows the user to ignore armor check penalties and spell failure checks for Medium Armor.																																																																														ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output	COST:6	SOURCEPAGE:p.49
16Armor ~ Heavy ~ Smooth																	SORTKEY:Prof_Armor_2c	OUTPUTNAME:Armor Proficiency (Heavy Smooth)								CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality	PREABILITY:2,CATEGORY=Special Ability,Armor ~ Light ~ Smooth,Armor ~ Medium  ~ Smooth					DESC:Allows the user to ignore armor check penalties and spell failure checks for Heavy Armor.																																																																														ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output	COST:6	SOURCEPAGE:p.49
17Armor ~ Superheavy ~ Smooth																SORTKEY:Prof_Armor_2d	OUTPUTNAME:Armor Proficiency (Superheavy Smooth)							CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality	PREABILITY:3,CATEGORY=Special Ability,Armor ~ Light ~ Smooth,Armor ~ Medium  ~ Smooth,Armor ~ Heavy ~ Smooth	DESC:Allows the user to ignore armor check penalties and spell failure checks for Superheavy Armor.																																																																													ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output	COST:6	SOURCEPAGE:p.49
18Armor ~ Shield Use ~ Smooth																SORTKEY:Prof_Armor_2e	OUTPUTNAME:Armor Proficiency (Shields Smooth)								CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality																				DESC:Allows the user to ignore armor check penalties and spell failure checks for Shields.																																																																														ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output	COST:3	SOURCEPAGE:p.49
19#
20Smooth										KEY:Eclipse Armor ~ Smooth Output				SORTKEY:Armor																	CATEGORY:Special Ability	TYPE:SpecialQuality																								DESC:Smooth doubles the total cost of any armor or shield proficiency (6 CP in total for Light, 18 for Light and Medium, etc) and allows the user to ignore armor check penalties and spell failure checks. You must buy Smooth for Light before Medium, and Medium before Heavy. It may also be applied to Shield Use.
21
22Armor ~ Powered Armor																																				CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality																				DESC: (+6 CP) allows the proper use of armor that has built-in strength amplification, movement modes, weapons, and other systems if you have proficiency with that armor's basic type. Do not include the cost for Powered Armor when purchasing Smooth.																																																															COST:6	SOURCEPAGE:p.49
23Armor ~ Fast																																					CATEGORY:Special Ability	TYPE:Proficiencies.Corruptable.SpecialQuality																				DESC: (+6 CP) allows the user to don or remove armor in one round, regardless of its type.																																																																																									COST:6	SOURCEPAGE:p.49
24
25
26
27# Fantasy Weapons Grouping
28Weapon Prof ~ Any one Simple Weapon																			OUTPUTNAME:Weapon Proficiency (One Simple Weapon)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																													MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple]		SELECT:1																			AUTO:WEAPONPROF|%LIST																			COST:1	SOURCEPAGE:p.49
29Weapon Prof ~ Any one Martial Weapon																		OUTPUTNAME:Weapon Proficiency (One Martial Weapon)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																													MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Martial]	SELECT:1																			AUTO:WEAPONPROF|%LIST																			COST:3	SOURCEPAGE:p.49
30Weapon Prof ~ Any one Exotic Weapon																			OUTPUTNAME:Weapon Proficiency (One Exotic Weapon)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																													MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic]		SELECT:1																			AUTO:WEAPONPROF|%LIST																			COST:6	SOURCEPAGE:p.49
31Weapon Prof ~ A small group of Simple Weapons																	OUTPUTNAME:Weapon Proficiency (Small Group of Simple Weapons)					CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																													MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple]		SELECT:4																			AUTO:WEAPONPROF|%LIST																			COST:2	SOURCEPAGE:p.49
32Weapon Prof ~ All Simple Weapons																			OUTPUTNAME:Weapon Proficiency (All Simple Weapons)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with all simple weapons.																																																																										AUTO:WEAPONPROF|TYPE=Simple																		COST:3	SOURCEPAGE:p.49
33Weapon Prof ~ All Simple Weapons plus any one Martial Weapon														OUTPUTNAME:Weapon Proficiency (All Simple Weapons and One Martial Weapon)			CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with all simple weapons and selected weapons.																																									MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Martial]	SELECT:1																			AUTO:WEAPONPROF|%LIST	AUTO:WEAPONPROF|TYPE=Simple														COST:6	SOURCEPAGE:p.49
34Weapon Prof ~ All Simple and Martial Weapons																	OUTPUTNAME:Weapon Proficiency (All Simple and Martial Weapons)					CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with all simple and martial weapons.																																																																								AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial																COST:9	SOURCEPAGE:p.49
35Weapon Prof ~ All Simple and Martial plus any one Exotic Weapon														OUTPUTNAME:Weapon Proficiency (All Simple and Martial Weapons plus one Exotic Weapon)	CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with all simple and martial weapons and selected weapons.																																							MULT:YES	CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic]		SELECT:1																			AUTO:WEAPONPROF|%LIST	AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial												COST:12	SOURCEPAGE:p.49
36Weapon Prof ~ All Simple and Martial and Exotic Weapon															OUTPUTNAME:Weapon Proficiency (All Simple, Martial and Exotic Weapons)				CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																											AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial|TYPE=Exotic														COST:15	SOURCEPAGE:p.49
37#
38Weapon Prof ~ Cultural Weapons																			OUTPUTNAME:Weapon Proficiency (Cultural Weapons)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
39
40Weapon Proficiency (Cultural Weapons / Archaic Human Weapons)	KEY:Weapon Prof ~ Cultural Weapons / Human Archaic																				CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
41Weapon Proficiency (Cultural Weapons / Modern Human Weapons)	KEY:Weapon Prof ~ Cultural Weapons / Human Modern																				CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
42
43Weapon Prof ~ Blasters																					OUTPUTNAME:Weapon Proficiency (Blasters)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
44Weapon Prof ~ Pistols																					OUTPUTNAME:Weapon Proficiency (Pistols)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
45Weapon Prof ~ Small Arms																				OUTPUTNAME:Weapon Proficiency (Small Arms)								CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
46Weapon Prof ~ Gunnery																					OUTPUTNAME:Weapon Proficiency (Gunnery)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
47Weapon Prof ~ Elemental																					OUTPUTNAME:Weapon Proficiency (Elemental)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
48Weapon Prof ~ Bioweapons																				OUTPUTNAME:Weapon Proficiency (Bioweapons)								CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
49Weapon Prof ~ Economics																					OUTPUTNAME:Weapon Proficiency (Economics)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
50Weapon Prof ~ Gases																					OUTPUTNAME:Weapon Proficiency (Gases)									CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
51Weapon Prof ~ Psychological Weapons																			OUTPUTNAME:Weapon Proficiency (Psychological Weapons)							CATEGORY:Special Ability	TYPE:Proficiencies.SpecialQuality																						DESC:Grants Proficiency with selected weapons.																																																																																																	COST:3	SOURCEPAGE:p.49
52