1# CVS $Revision$ $Author$ -- Fri Jun 17 21:51:56 2016 -- reformated by PCGen PrettyLST v6.06.00 2SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www.lulu.com/content/435647 SOURCEDATE:2005-01 3# ORIGINAL ENTRY: Andrew Maitland (LegacyKing) 4# ORIGINAL ENTRY DATE: 2011-01-01 5 6###Block: Proficiencies 7# Ability Name Unique Key SORTKEY Output Name Category of Ability Type Required Ability Description Multiple? Choose Selections Auto Armor Prof Auto Shield Prof Auto Weapon Prof Ability Cost Source Page 8Armor ~ Light SORTKEY:Prof_Armor_1a OUTPUTNAME:Armor Proficiency (Light) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Proficient with Light Armors AUTO:ARMORPROF|ARMORTYPE=Light COST:3 SOURCEPAGE:p.49 9Armor ~ Medium SORTKEY:Prof_Armor_1b OUTPUTNAME:Armor Proficiency (Medium) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Armor ~ Light DESC:Proficient with Medium Armors AUTO:ARMORPROF|ARMORTYPE=Medium COST:6 SOURCEPAGE:p.49 10Armor ~ Heavy SORTKEY:Prof_Armor_1c OUTPUTNAME:Armor Proficiency (Heavy) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality PREABILITY:2,CATEGORY=Special Ability,Armor ~ Light,Armor ~ Medium DESC:Proficient with Heavy Armors AUTO:ARMORPROF|ARMORTYPE=Heavy COST:6 SOURCEPAGE:p.49 11Armor ~ Superheavy SORTKEY:Prof_Armor_1d OUTPUTNAME:Armor Proficiency (Super Heavy) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality PREABILITY:3,CATEGORY=Special Ability,Armor ~ Light,Armor ~ Medium,Armor ~ Heavy DESC:Proficient with Super Heavy Armors AUTO:ARMORPROF|ARMORTYPE=SuperHeavy COST:6 SOURCEPAGE:p.49 12Armor ~ Shield Use SORTKEY:Prof_Armor_1e OUTPUTNAME:Armor Proficiency (Shields) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Proficient with Shields AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Heavy|SHIELDTYPE=Light COST:3 SOURCEPAGE:p.49 13# 14Armor ~ Light ~ Smooth SORTKEY:Prof_Armor_2a OUTPUTNAME:Armor Proficiency (Light Smooth) CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality DESC:Allows the user to ignore armor check penalties and spell failure checks for Light Armor. ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output COST:3 SOURCEPAGE:p.49 15Armor ~ Medium ~ Smooth SORTKEY:Prof_Armor_2b OUTPUTNAME:Armor Proficiency (Medium Smooth) CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Armor ~ Light ~ Smooth DESC:Allows the user to ignore armor check penalties and spell failure checks for Medium Armor. ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output COST:6 SOURCEPAGE:p.49 16Armor ~ Heavy ~ Smooth SORTKEY:Prof_Armor_2c OUTPUTNAME:Armor Proficiency (Heavy Smooth) CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality PREABILITY:2,CATEGORY=Special Ability,Armor ~ Light ~ Smooth,Armor ~ Medium ~ Smooth DESC:Allows the user to ignore armor check penalties and spell failure checks for Heavy Armor. ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output COST:6 SOURCEPAGE:p.49 17Armor ~ Superheavy ~ Smooth SORTKEY:Prof_Armor_2d OUTPUTNAME:Armor Proficiency (Superheavy Smooth) CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality PREABILITY:3,CATEGORY=Special Ability,Armor ~ Light ~ Smooth,Armor ~ Medium ~ Smooth,Armor ~ Heavy ~ Smooth DESC:Allows the user to ignore armor check penalties and spell failure checks for Superheavy Armor. ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output COST:6 SOURCEPAGE:p.49 18Armor ~ Shield Use ~ Smooth SORTKEY:Prof_Armor_2e OUTPUTNAME:Armor Proficiency (Shields Smooth) CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality DESC:Allows the user to ignore armor check penalties and spell failure checks for Shields. ABILITY:Special Ability|AUTOMATIC|Eclipse Armor ~ Smooth Output COST:3 SOURCEPAGE:p.49 19# 20Smooth KEY:Eclipse Armor ~ Smooth Output SORTKEY:Armor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Smooth doubles the total cost of any armor or shield proficiency (6 CP in total for Light, 18 for Light and Medium, etc) and allows the user to ignore armor check penalties and spell failure checks. You must buy Smooth for Light before Medium, and Medium before Heavy. It may also be applied to Shield Use. 21 22Armor ~ Powered Armor CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality DESC: (+6 CP) allows the proper use of armor that has built-in strength amplification, movement modes, weapons, and other systems if you have proficiency with that armor's basic type. Do not include the cost for Powered Armor when purchasing Smooth. COST:6 SOURCEPAGE:p.49 23Armor ~ Fast CATEGORY:Special Ability TYPE:Proficiencies.Corruptable.SpecialQuality DESC: (+6 CP) allows the user to don or remove armor in one round, regardless of its type. COST:6 SOURCEPAGE:p.49 24 25 26 27# Fantasy Weapons Grouping 28Weapon Prof ~ Any one Simple Weapon OUTPUTNAME:Weapon Proficiency (One Simple Weapon) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple] SELECT:1 AUTO:WEAPONPROF|%LIST COST:1 SOURCEPAGE:p.49 29Weapon Prof ~ Any one Martial Weapon OUTPUTNAME:Weapon Proficiency (One Martial Weapon) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Martial] SELECT:1 AUTO:WEAPONPROF|%LIST COST:3 SOURCEPAGE:p.49 30Weapon Prof ~ Any one Exotic Weapon OUTPUTNAME:Weapon Proficiency (One Exotic Weapon) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic] SELECT:1 AUTO:WEAPONPROF|%LIST COST:6 SOURCEPAGE:p.49 31Weapon Prof ~ A small group of Simple Weapons OUTPUTNAME:Weapon Proficiency (Small Group of Simple Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple] SELECT:4 AUTO:WEAPONPROF|%LIST COST:2 SOURCEPAGE:p.49 32Weapon Prof ~ All Simple Weapons OUTPUTNAME:Weapon Proficiency (All Simple Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with all simple weapons. AUTO:WEAPONPROF|TYPE=Simple COST:3 SOURCEPAGE:p.49 33Weapon Prof ~ All Simple Weapons plus any one Martial Weapon OUTPUTNAME:Weapon Proficiency (All Simple Weapons and One Martial Weapon) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with all simple weapons and selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Martial] SELECT:1 AUTO:WEAPONPROF|%LIST AUTO:WEAPONPROF|TYPE=Simple COST:6 SOURCEPAGE:p.49 34Weapon Prof ~ All Simple and Martial Weapons OUTPUTNAME:Weapon Proficiency (All Simple and Martial Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with all simple and martial weapons. AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial COST:9 SOURCEPAGE:p.49 35Weapon Prof ~ All Simple and Martial plus any one Exotic Weapon OUTPUTNAME:Weapon Proficiency (All Simple and Martial Weapons plus one Exotic Weapon) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with all simple and martial weapons and selected weapons. MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Exotic] SELECT:1 AUTO:WEAPONPROF|%LIST AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial COST:12 SOURCEPAGE:p.49 36Weapon Prof ~ All Simple and Martial and Exotic Weapon OUTPUTNAME:Weapon Proficiency (All Simple, Martial and Exotic Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial|TYPE=Exotic COST:15 SOURCEPAGE:p.49 37# 38Weapon Prof ~ Cultural Weapons OUTPUTNAME:Weapon Proficiency (Cultural Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 39 40Weapon Proficiency (Cultural Weapons / Archaic Human Weapons) KEY:Weapon Prof ~ Cultural Weapons / Human Archaic CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 41Weapon Proficiency (Cultural Weapons / Modern Human Weapons) KEY:Weapon Prof ~ Cultural Weapons / Human Modern CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 42 43Weapon Prof ~ Blasters OUTPUTNAME:Weapon Proficiency (Blasters) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 44Weapon Prof ~ Pistols OUTPUTNAME:Weapon Proficiency (Pistols) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 45Weapon Prof ~ Small Arms OUTPUTNAME:Weapon Proficiency (Small Arms) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 46Weapon Prof ~ Gunnery OUTPUTNAME:Weapon Proficiency (Gunnery) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 47Weapon Prof ~ Elemental OUTPUTNAME:Weapon Proficiency (Elemental) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 48Weapon Prof ~ Bioweapons OUTPUTNAME:Weapon Proficiency (Bioweapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 49Weapon Prof ~ Economics OUTPUTNAME:Weapon Proficiency (Economics) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 50Weapon Prof ~ Gases OUTPUTNAME:Weapon Proficiency (Gases) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 51Weapon Prof ~ Psychological Weapons OUTPUTNAME:Weapon Proficiency (Psychological Weapons) CATEGORY:Special Ability TYPE:Proficiencies.SpecialQuality DESC:Grants Proficiency with selected weapons. COST:3 SOURCEPAGE:p.49 52