1# CVS $Revision: 20127 $ $Author: zaister $ -- Sun Jan 25 18:47:12 2015 -- reformated by prettylst.pl v1.51 (build 25712) 2SOURCELONG:Bonus Bestiary SOURCESHORT:BB SOURCEWEB:http://paizo.com/store/paizoExclusives/v5748btpy88x4 SOURCEDATE:2009-06 3 4###Block: Allip abilities 5# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page Aspects 6Babble CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Aura VISIBLE:YES DEFINE:BabbleDC|0 DESC:An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC %1 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the allip can approach without breaking the effect, but an attack by the allip breaks the effect. This is a sonic, mind-affecting compulsion effect. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours.|BabbleDC BONUS:VAR|BabbleDC|10+(HD/2)+CHA SOURCEPAGE:p.4 ASPECT:Ability Benefit|(60 tf., DC %1)|BabbleDC 7Madness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. SOURCEPAGE:p.4 8Touch of Insanity CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:The touch of an allip deals 1d4 points of Wisdom damage. A successful critical hit causes 1d4 points of Wisdom damage and 1 point of Wisdom drain (instead of double Wisdom damage). On each such successful attack, an allip gains 5 temporary hit points. SOURCEPAGE:p.4 9 10###Block: Ant Lion abilities 11# Ability Name Category of Ability Type Visible Description Source Page 12Sand Trap CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DESC:A giant ant lion can create a 60-foot-diameter trap in any sand or soft earth surface (mechanical trap, Perception DC 15, 20 ft. deep, no damage; DC 15 Reflex to avoid; DC 20 Climb check to climb out). Creating a sand trap takes 1 hour. A giant ant lion can make an attack of opportunity against any creature that falls to the bottom of its sand trap. These creatures can move across sand traps at their normal speed and are immune to these trap effects. SOURCEPAGE:p.5 13 14###Block: Ascomoid abilities 15# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page 16Spores CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:SporesDC|0 DESC:Once per round, as a free action, an ascomoid can release a jet of deadly spores in a 30-foot line. Upon impacting a solid surface, such as a wall or creature, the jet billows out into a cloud of spores, that fills a 10-foot-radius area. This cloud lasts for 1 round before dispersing. Any creature in the cloud inhales ascomoid poison (Save Fortitude DC %1, Frequency 1 round (7), Effect 1 Con damage, Cure 1 save). Even if the save succeeds, creatures inside the cloud are nauseated as long as they remain in the cloud. Ascomoids are immune to ascomoid spores.|SporesDC BONUS:VAR|SporesDC|10+(HD/2)+CON|TYPE=Base SOURCEPAGE:p.6 17 18###Block: Axe Beak abilities 19# Ability Name Category of Ability Type Visible Description Source Page 20Sudden Charge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DESC:When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking a attack of opportunity. If the attempt fails, the axe beak is not tripped in return. SOURCEPAGE:p.7 21 22###Block: Caryatid Column abilities 23# Ability Name Unique Key Category of Ability Type Visible Description Source Page 24Immunity to Magic KEY:Caryatid Column ~ Immunity to Magic CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature. A Transmute Rock to Mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw. Transmute Mud to Rock, on the other hand, heals any lost hit points. A Stone to Flesh spell does not actually change the column's structure but negates its damage reduction and immunity to magic for 1 round. SOURCEPAGE:p.8 25Shatter Weapons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon's hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality. SOURCEPAGE:p.8 26Statue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A caryatid column can stand perfectly still, emulating a statue (usually one that is holding up the ceiling, like a carved column). An observer must succeed on a DC 20 Perception check to notice the caryatid column is alive. SOURCEPAGE:p.8 27 28###Block: Faerie Dragon abilities 29# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Modify VAR Source Page 30Breath Weapon KEY:Faerie Dragon ~ Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:BreathWeaponDC|0 DESC:5-foot cone, euphoria for 1d6 rounds, DC %1 Fortitude negates. Affected creatures are staggered, sickened, and immunte to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1d4 rounds.|BreathWeaponDC ABILITY:Ability Focus|AUTOMATIC|Breath Weapon BONUS:VAR|BreathWeaponDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|BreathWeaponDC|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus (Breath Weapon) SOURCEPAGE:p.9 31 32###Block: Dragonne abilities 33# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page 34Roar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:RoarDC|0 DESC:A dragonne can unleash a devastating roar every 1d4 rounds as a standard action. All creatures except dragonnes within 120 feet must succed on a DC %1 Fortitude save or become fatigued. Those within 30 feet who fail their saves are also deafened for 2d4 rounds. This is a sonic effect.|RoarDC ABILITY:Ability Focus|AUTOMATIC|Roar BONUS:VAR|RoarDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|RoarDC|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus (Roar) SOURCEPAGE:p.10 35 36###Block: Huecuva abilities 37# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page 38Disease KEY:Huecuva ~ Disease CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:HuecuvaDiseaseDC|0 DESC:Claw, Save Fortitude DC %1, Frequency 1d3 days/1 day, Effect 1d3 Dex damage and 1d3 Con damage, Cure 2 consecutive saves.|HuecuvaDiseaseDC BONUS:VAR|HuecuvaDiseaseDC|10+(HD/2)+CHA SOURCEPAGE:p.12 39Faithless CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:The huecuva and all undead creatures within 30 feet receive a +2 profane bonus on Will saves made toresist channeled energy and any effects based off that ability. This bonus stacks with channel resistance. SOURCEPAGE:p.12 40 41###Block: Lammasu abilities 42# Ability Name Category of Ability Type Visible 43Magic Circle against Evil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES 44 45###Block: Water Naga abilities 46# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page 47Poison KEY:Water Naga ~ Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:WaterNagaPoisonDC|0 DESC:Bite, Level 7, Save Fortitude DC %1, Frequency 1 round (10), Effect 1 Con damage, Cure 1 save.|WaterNagaPoisonDC BONUS:VAR|WaterNagaPoisonDC|10+(HD/2)+CON|TYPE=Base SOURCEPAGE:p.14 48 49###Block: Shadow Mastiff abilities 50# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Modify VAR Source Page 51Bay KEY:Shadow Mastiff ~ Bay CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:BayDC|0 DESC:When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC %1 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same mastiff's bay for 24 hours.|BayDC ABILITY:Ability Focus|AUTOMATIC|Bay BONUS:VAR|BayDC|10+(HD/2)+CON|TYPE=Base BONUS:VAR|BayDC|2|TYPE=Racial BONUS:VAR|RoarDC|2|PREABILITY:1,CATEGORY=FEAT,Ability Focus (Bay) SOURCEPAGE:p.16 52Shadow Blend KEY:Shadow Mastiff ~ Shadow Blend CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:In any condition of illumination other than full daylight, a shadow mastiff disappears into the shadows, giving it total concealment. Artificial illumination, even a Light or Continual Flame spell, does not negate this ability. A Daylight spell, however, will. A shadow mastiff can suspend or resume this ability as a free action. SOURCEPAGE:p.16 53