1#
2# Current Ver: $Revision$
3# Last Editor: $Author$
4# Last Edited: $Date$
5#
6##DEFAULTVARIABLEVALUE:NUMBER|0
7# message displayed when experience added allows character to advance a level
8LEVELMSG:Congratulations, you can advance with that much experience!
9#
10#
11ALIGNMENTNAME:Alignment
12HPNAME:Hit Points
13HPABBREV:HP
14#ALTHPNAME:
15#ALTHPABBREV:
16
17# AC tags can be used to display AC info by using appropriate name and abbrev.
18# ACNAME: and ACABBREV: are required for proper usage.
19ACNAME:Armor Class
20ACABBREV:AC
21
22# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode
23ALLOWAUTORESIZE:Y
24
25# Stacking bonuses
26BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted
27
28#
29#misc. currency specific items
30#
31CURRENCYUNIT:Gold
32CURRENCYUNITABBREV:gp
33
34#
35#define this game mode's default unit set
36#as specified in unitset.lst
37#
38DEFAULTUNITSET:Imperial
39
40# The following determine whether some Class-related
41# variables are displayed on the Classes tab.
42# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense
43#  value is displayed.
44# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable
45# DISPLAYVARIABLExNAME: determines the variable displayed.
46#  This must match the DEFINE: variable in order to be displayed
47# Up to 3 variables can be displayed in this manner
48
49SHOWCLASSDEFENSE:No
50#DISPLAYVARIABLE1TEXT:
51#DISPLAYVARIABLE1NAME:
52#DISPLAYVARIABLE2TEXT:
53#DISPLAYVARIABLE2NAME:
54#DISPLAYVARIABLE3TEXT:
55#DISPLAYVARIABLE3NAME:
56
57#
58# Whether or not the game mode displays these tabs
59#
60TAB:CLASS		NAME:in_class		CONTEXT:tabpages\tabclasses.html
61TAB:DESCRIPTION	NAME:in_descrip		CONTEXT:tabpages\tabdescription.html
62TAB:DOMAINS		NAME:in_domains		CONTEXT:tabpages\tabdomains.html
63TAB:FEATS		NAME:in_feats		CONTEXT:tabpages\tabfeatsandabilities.html
64TAB:INVENTORY	NAME:in_inventory		CONTEXT:tabpages\tabinventory.html
65TAB:RACE		NAME:in_race		CONTEXT:tabpages\tabraces.html
66TAB:SKILLS		NAME:in_skills		CONTEXT:tabpages\tabskills.html
67TAB:SPELLS		NAME:in_spells		CONTEXT:tabpages\tabspells.html
68TAB:SUMMARY		NAME:in_summary		CONTEXT:tabpages\tabsummary.html
69# Inventory subpanels
70TAB:PURCHASE	NAME:in_purchase		CONTEXT:tabpages\tabinventory.html
71TAB:EQUIPPING	NAME:in_InfoEquipping	CONTEXT:tabpages\tabinventory.html
72TAB:COMPANIONS	NAME:in_companions	CONTEXT:tabpages\tabcompanions.html
73TAB:TEMPMOD		NAME:in_InfoTempMod	CONTEXT:tabpages\tabtemporarybonuses.html
74#
75# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry
76# use & for mnemonic, && for & (MENUENTRY only)
77#
78MENUENTRY:3.5e
79MENUTOOLTIP:Use 3.5e character creation settings
80DISPLAYORDER:1
81ALLOWEDMODES:35e|DnD|LoE
82#
83# SHORTRANGE sets the Short Range as referenced by
84#  TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE
85# Integer value, defaults to zero if tag not present to allow GameModes
86# without shortrange bonus/limitations
87SHORTRANGE:30
88#
89# RANGEPENALTY sets the modification of the to-hit value for
90# each range increment after the first.
91# Integer value, defaults to zero if tag not present to allow GameModes
92# without range increment bonus/limitations
93RANGEPENALTY:-2
94
95# SQUARESIZE defines the size of a battlemap square in feet.
96SQUARESIZE:5
97
98#SPELLRANGExxx specifies the formula used to compute spell ranges
99#The formula is evaluated by the PlayerCharacter.getVariableValue() routine
100SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25
101SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100
102SPELLRANGE:LONG|(CASTERLEVEL*40)+400
103
104#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list)
105#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that
106SKILLMULTIPLIER:4
107SKILLCOST_EXCLUSIVE:4
108#SKILLCOST_CROSSCLASS:SKILL_COST_CROSSCLASS
109SKILLCOST_CROSSCLASS:2
110SKILLCOST_CLASS:1
111
112SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT
113
114#BONUSFEATLEVELSTARTINTERVAL:level|interval
115#level = first level where you gain an additional feat
116# (use more than one of these tags for additional feats)
117#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start)
118#this is handled in the races.lst by the STARTFEATS tag
119#BONUSFEATLEVELSTARTINTERVAL:1|0
120BONUSFEATLEVELSTARTINTERVAL:3|3
121
122#BONUSSTATLEVELSTARTINTERVAL:level|interval
123#level = first level where you gain an additional stat
124# (use more than one of these tags for additional stat)
125#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start)
126BONUSSTATLEVELSTARTINTERVAL:4|4
127
128# Calculations for AC. Same as those used on the
129# output sheets with the 'BONUS.' stripped off
130#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor
131#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0
132#No longer required.
133
134# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL
135#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS
136#PLUSCOST:ARMOR|1000*PLUS*PLUS
137#PLUSCOST:SHIELD|1000*PLUS*PLUS
138#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS)
139
140#Attack/Check Cycle attributes
141BABMAXATT:4
142BABATTCYC:5
143BABMINVAL:1
144# Epic stuff
145#BABMAXLVL:20
146#CHECKSMAXLVL:20
147#
148MAXNONEPICLEVEL:19
149
150#Class Types
151CLASSTYPE:PC		CRFORMULA:CL		ISMONSTER:NO	XPPENALTY:YES	CRMOD:0	CRMODPRIORITY:1
152CLASSTYPE:NPC		CRFORMULA:CL		ISMONSTER:NO	XPPENALTY:YES	CRMOD:-1	CRMODPRIORITY:2
153CLASSTYPE:Prestige	CRFORMULA:CL		ISMONSTER:NO	XPPENALTY:NO	CRMOD:0	CRMODPRIORITY:1
154CLASSTYPE:Monster		CRFORMULA:0			ISMONSTER:YES	XPPENALTY:NO
155CLASSTYPE:Companion	CRFORMULA:NONE		ISMONSTER:YES	XPPENALTY:NO
156
157#AC Types
158ACTYPE:Total				ADD:TOTAL
159ACTYPE:Flatfooted				ADD:TOTAL		REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed		REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed
160ACTYPE:Touch				ADD:TOTAL		REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement	ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1
161ACTYPE:Base					ADD:Base
162ACTYPE:Armor				ADD:Armor|ArmorEnhancement
163ACTYPE:ArmorEnhancement			ADD:ArmorEnhancement
164ACTYPE:Shield				ADD:Shield|ShieldEnhancement
165ACTYPE:ShieldEnhancement		ADD:ShieldEnhancement
166ACTYPE:Ability				ADD:Ability
167ACTYPE:Size					ADD:Size
168ACTYPE:NaturalArmor			ADD:NaturalArmor|NaturalArmorEnhancement
169ACTYPE:NaturalArmorEnhancement	ADD:NaturalArmorEnhancement
170ACTYPE:Dodge				ADD:Dodge
171ACTYPE:Deflection				ADD:Deflection
172ACTYPE:Misc					ADD:TOTAL		REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement
173ACTYPE:Circumstance			ADD:Circumstance
174ACTYPE:Insight				ADD:Insight
175ACTYPE:Morale				ADD:Morale
176ACTYPE:Profane				ADD:Profane
177ACTYPE:Sacred				ADD:Sacred
178ACTYPE:ClassDefense			ADD:ClassDefense
179
180# Damage die changes on size
181BASEDICE:1d2	UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6	DOWN:1,0
182BASEDICE:1d3	UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6		DOWN:1d2,1,0
183BASEDICE:1d4	UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6			DOWN:1d3,1d2,1,0
184BASEDICE:1d6	UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6			DOWN:1d4,1d3,1d2,1
185BASEDICE:1d8	UP:2d6,3d6,4d6,6d6,8d6,12d6				DOWN:1d6,1d4,1d3,1d2
186BASEDICE:1d10	UP:2d8,3d8,4d8,6d8,8d8,12d8				DOWN:1d8,1d6,1d4,1d3
187BASEDICE:1d12	UP:3d6,4d6,6d6,8d6,12d6					DOWN:1d10,1d8,1d6,1d4
188BASEDICE:2d4	UP:2d6,3d6,4d6,6d6,8d6,12d6				DOWN:1d6,1d4,1d3,1d2
189BASEDICE:2d6	UP:3d6,4d6,6d6,8d6,12d6					DOWN:1d10,1d8,1d6,1d4
190BASEDICE:2d8	UP:3d8,4d8,6d8,8d8,12d8					DOWN:2d6,1d10,1d8,1d6
191BASEDICE:2d10	UP:4d8,6d8,8d8,12d8					DOWN:2d8,2d6,1d10,1d8
192BASEDICE:3d6	UP:4d6,6d6,8d6,12d6					DOWN:2d6,1d10,1d8,1d6,1d4
193
194# Penalty to attacks for different sized weapons
195EQSIZEPENALTY:35 Size Penalty		BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty	BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty		BONUS:WEAPON|TOHIT|SizeIncrease*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeIncrease,1	BONUS:WEAPON|TOHIT|SizeDecrease*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeDecrease,1	BONUS:WEAPON|TOHIT|2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREABILITY:1,CATEGORY=Special Ability,Oversized Weapon	BONUS:WEAPON|TOHIT|min(OversizeWeaponToHitBonus,((EQUIP.SIZE.INT-PC.SIZE.INT)*2))|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural
196
197# Long and Short weapon damage types
198WEAPONTYPE:Bludgeoning|B
199WEAPONTYPE:Piercing|P
200WEAPONTYPE:Slashing|S
201WEAPONTYPE:Fire|F
202WEAPONTYPE:Acid|A
203WEAPONTYPE:Electricity|E
204WEAPONTYPE:Cold|C
205WEAPONTYPE:Poison|Po
206WEAPONTYPE:Sonic|So
207
208# Weapon proficiency categories
209WEAPONCATEGORY:Simple
210WEAPONCATEGORY:Martial
211WEAPONCATEGORY:Exotic
212WEAPONCATEGORY:Natural
213
214# Non-proficient penalty
215WEAPONNONPROFPENALTY:-4
216
217# Number of hands required to wield weapon categories
218#									Object Size difference
219#											Damage multiplier: hands = multiplier
220WIELDCATEGORY:Light		HANDS:1		FINESSABLE:Yes		SIZEDIFF:-1	DAMAGEMULT:1=1,2=1
221WIELDCATEGORY:OneHanded		HANDS:1					SIZEDIFF:0	DAMAGEMULT:1=1,2=1.5
222WIELDCATEGORY:TwoHanded		HANDS:2					SIZEDIFF:1	DAMAGEMULT:2=1.5
223WIELDCATEGORY:TooSmall		HANDS:999
224WIELDCATEGORY:TooLarge		HANDS:999
225WIELDCATEGORY:Unusable		HANDS:999
226WIELDCATEGORY:None		HANDS:0
227
228# Light weapon vs PC size changes
229WIELDCATEGORY:Light		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:TooSmall
230WIELDCATEGORY:Light		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:OneHanded
231WIELDCATEGORY:Light		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2	SWITCH:TwoHanded
232WIELDCATEGORY:Light		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3	SWITCH:TooLarge
233
234# OneHanded weapon vs PC size changes
235WIELDCATEGORY:OneHanded		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2	SWITCH:TooSmall
236WIELDCATEGORY:OneHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:Light
237WIELDCATEGORY:OneHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:TwoHanded
238WIELDCATEGORY:OneHanded		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2	SWITCH:TooLarge
239
240# TwoHanded weapon vs PC size changes
241WIELDCATEGORY:TwoHanded		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3	SWITCH:TooSmall
242WIELDCATEGORY:TwoHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2	SWITCH:Light
243WIELDCATEGORY:TwoHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:OneHanded
244WIELDCATEGORY:TwoHanded		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:TooLarge
245
246#
247# Wield Category Steps
248#  This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons
249WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT
250
251WIELDCATEGORY:TooSmall		UP:Light|OneHanded|TwoHanded					ZERO:Light
252WIELDCATEGORY:Light		UP:OneHanded|TwoHanded
253WIELDCATEGORY:OneHanded		UP:TwoHanded			DOWN:Light
254WIELDCATEGORY:TwoHanded						DOWN:OneHanded|Light
255WIELDCATEGORY:TooLarge						DOWN:TwoHanded|OneHanded|Light	ZERO:TwoHanded
256
257#
258# Dice rolling methods for character creation
259#
260ROLLMETHOD:3d6						METHOD:3d6
261ROLLMETHOD:4d4						METHOD:4d4
262ROLLMETHOD:4d6 drop lowest				METHOD:roll(4,6,top(3))
263ROLLMETHOD:4d6, reroll 1's				METHOD:roll(4,6,reroll(1))
264ROLLMETHOD:4d6, reroll 1's, drop the lowest	METHOD:roll(4,6,top(3),reroll(1))
265ROLLMETHOD:5d6 drop 2 lowest				METHOD:roll(5,6,top(3))
266
267# Unit Set
268UNITSET:Imperial	HEIGHTUNIT:ftin	HEIGHTFACTOR:1		HEIGHTPATTERN:#		DISTANCEUNIT:ft.	DISTANCEFACTOR:1	DISTANCEPATTERN:#.##	WEIGHTUNIT:lbs.	WEIGHTFACTOR:1	WEIGHTPATTERN:#.##
269UNITSET:Metric		HEIGHTUNIT:cm	HEIGHTFACTOR:2.54	HEIGHTPATTERN:#		DISTANCEUNIT:m		DISTANCEFACTOR:0.3	DISTANCEPATTERN:#.##	WEIGHTUNIT:kg	WEIGHTFACTOR:0.5	WEIGHTPATTERN:#.###
270
271# CR calculation and XP awards
272CRTHRESHOLD:HD
273CRSTEPS:1/2
274MONSTERROLES:Combat|Skill|Bard|Cleric|Druid|Sorcerer|Wizard
275MONSTERROLEDEFAULT:Combat
276
277#
278# Reach mode formula to calculate weapon reach for a player
279#
280# RACEREACH = player's natural reach
281# REACH = equipment's reach
282# REACHMULT = equipment's reach multiple
283#
284WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT
285
286#
287# Ability Categories
288#
289
290ABILITYCATEGORY:FEAT		VISIBLE:YES		EDITABLE:YES	EDITPOOL:YES	FRACTIONALPOOL:NO		CATEGORY:FEAT	PLURAL:Feats	DISPLAYLOCATION:Feats
291ABILITYCATEGORY:Internal	VISIBLE:NO		EDITABLE:NO		EDITPOOL:NO		FRACTIONALPOOL:NO		CATEGORY:Internal
292###COMMENT: Internal Category is for all hidden abilities.
293ABILITYCATEGORY:Natural Attack	VISIBLE:NO		EDITABLE:NO		EDITPOOL:NO		FRACTIONALPOOL:NO		CATEGORY:Natural Attack
294
295
296PREVIEWDIR:d20/fantasy
297PREVIEWSHEET:Standard.htm.ftl
298
299INFOSHEET:SUMMARY|preview/summary/35e_info.html.ftl
300INFOSHEET:SKILLS|preview/skills/35e_skills.html
301
302
303OUTPUTSHEET:DIRECTORY|d20/fantasy
304OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt
305OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm
306
307
308# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level.
309DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000
310
311# Types which automatic resizing is activated on
312RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable
313
314# Character Types:
315CHARACTERTYPE:PC|NPC
316
317DEFAULTDATASET:3.5 RSRD
318
319#
320# DONE
321#
322