1# 2# Current Ver: $Revision$ 3# Last Editor: $Author$ 4# Last Edited: $Date$ 5# 6##DEFAULTVARIABLEVALUE:NUMBER|0 7# message displayed when experience added allows character to advance a level 8LEVELMSG:Congratulations, you can advance with that much experience! 9# 10# 11ALIGNMENTNAME:Alignment 12HPNAME:Hit Points 13HPABBREV:HP 14#ALTHPNAME: 15#ALTHPABBREV: 16 17# AC tags can be used to display AC info by using appropriate name and abbrev. 18# ACNAME: and ACABBREV: are required for proper usage. 19ACNAME:Armor Class 20ACABBREV:AC 21 22# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode 23ALLOWAUTORESIZE:Y 24 25# Stacking bonuses 26BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted 27 28# 29#misc. currency specific items 30# 31CURRENCYUNIT:Gold 32CURRENCYUNITABBREV:gp 33 34# 35#define this game mode's default unit set 36#as specified in unitset.lst 37# 38DEFAULTUNITSET:Imperial 39 40# The following determine whether some Class-related 41# variables are displayed on the Classes tab. 42# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense 43# value is displayed. 44# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable 45# DISPLAYVARIABLExNAME: determines the variable displayed. 46# This must match the DEFINE: variable in order to be displayed 47# Up to 3 variables can be displayed in this manner 48 49SHOWCLASSDEFENSE:No 50#DISPLAYVARIABLE1TEXT: 51#DISPLAYVARIABLE1NAME: 52#DISPLAYVARIABLE2TEXT: 53#DISPLAYVARIABLE2NAME: 54#DISPLAYVARIABLE3TEXT: 55#DISPLAYVARIABLE3NAME: 56 57# 58# Whether or not the game mode displays these tabs 59# 60TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html 61TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html 62TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html 63TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html 64TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html 65TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html 66TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html 67TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html 68TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html 69# Inventory subpanels 70TAB:PURCHASE NAME:in_purchase CONTEXT:tabpages\tabinventory.html 71TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html 72TAB:COMPANIONS NAME:in_companions CONTEXT:tabpages\tabcompanions.html 73TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html 74# 75# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry 76# use & for mnemonic, && for & (MENUENTRY only) 77# 78MENUENTRY:3.5e 79MENUTOOLTIP:Use 3.5e character creation settings 80DISPLAYORDER:1 81ALLOWEDMODES:35e|DnD|LoE 82# 83# SHORTRANGE sets the Short Range as referenced by 84# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE 85# Integer value, defaults to zero if tag not present to allow GameModes 86# without shortrange bonus/limitations 87SHORTRANGE:30 88# 89# RANGEPENALTY sets the modification of the to-hit value for 90# each range increment after the first. 91# Integer value, defaults to zero if tag not present to allow GameModes 92# without range increment bonus/limitations 93RANGEPENALTY:-2 94 95# SQUARESIZE defines the size of a battlemap square in feet. 96SQUARESIZE:5 97 98#SPELLRANGExxx specifies the formula used to compute spell ranges 99#The formula is evaluated by the PlayerCharacter.getVariableValue() routine 100SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 101SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 102SPELLRANGE:LONG|(CASTERLEVEL*40)+400 103 104#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) 105#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that 106SKILLMULTIPLIER:4 107SKILLCOST_EXCLUSIVE:4 108#SKILLCOST_CROSSCLASS:SKILL_COST_CROSSCLASS 109SKILLCOST_CROSSCLASS:2 110SKILLCOST_CLASS:1 111 112SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT 113 114#BONUSFEATLEVELSTARTINTERVAL:level|interval 115#level = first level where you gain an additional feat 116# (use more than one of these tags for additional feats) 117#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) 118#this is handled in the races.lst by the STARTFEATS tag 119#BONUSFEATLEVELSTARTINTERVAL:1|0 120BONUSFEATLEVELSTARTINTERVAL:3|3 121 122#BONUSSTATLEVELSTARTINTERVAL:level|interval 123#level = first level where you gain an additional stat 124# (use more than one of these tags for additional stat) 125#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) 126BONUSSTATLEVELSTARTINTERVAL:4|4 127 128# Calculations for AC. Same as those used on the 129# output sheets with the 'BONUS.' stripped off 130#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor 131#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 132#No longer required. 133 134# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL 135#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS 136#PLUSCOST:ARMOR|1000*PLUS*PLUS 137#PLUSCOST:SHIELD|1000*PLUS*PLUS 138#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) 139 140#Attack/Check Cycle attributes 141BABMAXATT:4 142BABATTCYC:5 143BABMINVAL:1 144# Epic stuff 145#BABMAXLVL:20 146#CHECKSMAXLVL:20 147# 148MAXNONEPICLEVEL:19 149 150#Class Types 151CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:0 CRMODPRIORITY:1 152CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES CRMOD:-1 CRMODPRIORITY:2 153CLASSTYPE:Prestige CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:0 CRMODPRIORITY:1 154CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO 155CLASSTYPE:Companion CRFORMULA:NONE ISMONSTER:YES XPPENALTY:NO 156 157#AC Types 158ACTYPE:Total ADD:TOTAL 159ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed 160ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 161ACTYPE:Base ADD:Base 162ACTYPE:Armor ADD:Armor|ArmorEnhancement 163ACTYPE:ArmorEnhancement ADD:ArmorEnhancement 164ACTYPE:Shield ADD:Shield|ShieldEnhancement 165ACTYPE:ShieldEnhancement ADD:ShieldEnhancement 166ACTYPE:Ability ADD:Ability 167ACTYPE:Size ADD:Size 168ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement 169ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement 170ACTYPE:Dodge ADD:Dodge 171ACTYPE:Deflection ADD:Deflection 172ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement 173ACTYPE:Circumstance ADD:Circumstance 174ACTYPE:Insight ADD:Insight 175ACTYPE:Morale ADD:Morale 176ACTYPE:Profane ADD:Profane 177ACTYPE:Sacred ADD:Sacred 178ACTYPE:ClassDefense ADD:ClassDefense 179 180# Damage die changes on size 181BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 182BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 183BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 184BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 185BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 186BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 187BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 188BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 189BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 190BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 191BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 192BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 193 194# Penalty to attacks for different sized weapons 195EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|SizeIncrease*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeIncrease,1 BONUS:WEAPON|TOHIT|SizeDecrease*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeDecrease,1 BONUS:WEAPON|TOHIT|2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREABILITY:1,CATEGORY=Special Ability,Oversized Weapon BONUS:WEAPON|TOHIT|min(OversizeWeaponToHitBonus,((EQUIP.SIZE.INT-PC.SIZE.INT)*2))|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural 196 197# Long and Short weapon damage types 198WEAPONTYPE:Bludgeoning|B 199WEAPONTYPE:Piercing|P 200WEAPONTYPE:Slashing|S 201WEAPONTYPE:Fire|F 202WEAPONTYPE:Acid|A 203WEAPONTYPE:Electricity|E 204WEAPONTYPE:Cold|C 205WEAPONTYPE:Poison|Po 206WEAPONTYPE:Sonic|So 207 208# Weapon proficiency categories 209WEAPONCATEGORY:Simple 210WEAPONCATEGORY:Martial 211WEAPONCATEGORY:Exotic 212WEAPONCATEGORY:Natural 213 214# Non-proficient penalty 215WEAPONNONPROFPENALTY:-4 216 217# Number of hands required to wield weapon categories 218# Object Size difference 219# Damage multiplier: hands = multiplier 220WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 221WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 222WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 223WIELDCATEGORY:TooSmall HANDS:999 224WIELDCATEGORY:TooLarge HANDS:999 225WIELDCATEGORY:Unusable HANDS:999 226WIELDCATEGORY:None HANDS:0 227 228# Light weapon vs PC size changes 229WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall 230WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded 231WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded 232WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge 233 234# OneHanded weapon vs PC size changes 235WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall 236WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light 237WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded 238WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge 239 240# TwoHanded weapon vs PC size changes 241WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall 242WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light 243WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded 244WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge 245 246# 247# Wield Category Steps 248# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons 249WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT 250 251WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light 252WIELDCATEGORY:Light UP:OneHanded|TwoHanded 253WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light 254WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light 255WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded 256 257# 258# Dice rolling methods for character creation 259# 260ROLLMETHOD:3d6 METHOD:3d6 261ROLLMETHOD:4d4 METHOD:4d4 262ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) 263ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) 264ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) 265ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) 266 267# Unit Set 268UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:#.## WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## 269UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### 270 271# CR calculation and XP awards 272CRTHRESHOLD:HD 273CRSTEPS:1/2 274MONSTERROLES:Combat|Skill|Bard|Cleric|Druid|Sorcerer|Wizard 275MONSTERROLEDEFAULT:Combat 276 277# 278# Reach mode formula to calculate weapon reach for a player 279# 280# RACEREACH = player's natural reach 281# REACH = equipment's reach 282# REACHMULT = equipment's reach multiple 283# 284WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT 285 286# 287# Ability Categories 288# 289 290ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats 291ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal 292###COMMENT: Internal Category is for all hidden abilities. 293ABILITYCATEGORY:Natural Attack VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Natural Attack 294 295 296PREVIEWDIR:d20/fantasy 297PREVIEWSHEET:Standard.htm.ftl 298 299INFOSHEET:SUMMARY|preview/summary/35e_info.html.ftl 300INFOSHEET:SKILLS|preview/skills/35e_skills.html 301 302 303OUTPUTSHEET:DIRECTORY|d20/fantasy 304OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt 305OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm 306 307 308# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. 309DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 310 311# Types which automatic resizing is activated on 312RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable 313 314# Character Types: 315CHARACTERTYPE:PC|NPC 316 317DEFAULTDATASET:3.5 RSRD 318 319# 320# DONE 321# 322