1#
2# Current Ver: $Revision$
3# Last Editor: $Author$
4# Last Edited: $Date$
5#
6#
7# This file contains Rule Checks that the user can turn on/off in the GUI
8#
9# Format is:
10# Name:aName		VAR:/PARM:aKey		DEFAULT:YES/NO		EXCLUDE:aKey	DESC:optional description
11# Where
12#  aName is used to search the Language.properties file for a DESC to display in the GIU
13#  aKey is the unique key used to store and reference this Rule
14#    -- VAR:aKey can be referenced in .lst files
15#    -- PARM:aKey means it's hardcoded into the Java code
16#  EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules
17#  DESC: is optional and if overidden by the Language.properties file from the java code.
18#
19
20#
21# The following are all refereced from the .lst files
22#
23#NAME:CraftItemPenalty			VAR:SYS_CIP			DEFAULT:Yes					DESC:Improper tools incure a -2 circumstance penalty
24NAME:LoadPenaltyToAcAndSkills		VAR:SYS_LDPACSK		DEFAULT:Yes					DESC:Apply Load Penalty to AC and Skills
25NAME:WeightPenaltyToSkill		VAR:SYS_WTPSK		DEFAULT:Yes					DESC:Apply Weight Penalty to Skills
26NAME:WeaponSizePenalty			VAR:SYS_35WP		DEFAULT:Yes					DESC:Apply 3.5 Size Category Penalty to Attacks
27NAME:ClericDomainBonus			VAR:SYS_DOMAIN		DEFAULT:No					DESC:Apply Casterlevel Bonuses from Domains to Spells
28NAME:DisplayTypeTraits			VAR:DISPLAYTYPETRAITS	DEFAULT:No					DESC:Display full text of Type Traits on output
29NAME:DisplayConditionalSkills		VAR:DISPLAYSKILLUSE	DEFAULT:Yes					DESC:Display conditional skill uses on output
30
31NAME:HitPointDamage			VAR:DAMAGE_HP		DEFAULT:Yes	EXCLUDE:DAMAGE_VW		DESC:Use Hit Points
32NAME:VitalityDamage			VAR:DAMAGE_VW		DEFAULT:No	EXCLUDE:DAMAGE_HP		DESC:Use Vitality and Wound Points
33
34NAME:UseFullSpellDescriptions		VAR:DisplayFullSpell	DEFAULT:Yes					DESC:Use Full Spell Descriptions from the Core Books
35
36#
37# The following are all hardcoded in the java code
38#
39NAME:AnyRangeForAbilities		PARM:ABILRANGE		DEFAULT:No					DESC:Allow any range for ability scores
40NAME:BonusSpellsKnown			PARM:BONUSSPELLKNOWN	DEFAULT:No					DESC:Add stat bonus to Spells Known
41NAME:bypassClassPreReqs			PARM:CLASSPRE		DEFAULT:No					DESC:Bypass Class Prerequisites
42NAME:bypassFeatPreReqs			PARM:FEATPRE		DEFAULT:No					DESC:Bypass Feat Prerequisites
43NAME:bypassMaxSkillRanks		PARM:SKILLMAX		DEFAULT:No					DESC:Bypass Max Skill Ranks
44NAME:FreeClothesAtFirst			PARM:FREECLOTHES		DEFAULT:Yes					DESC:Ask For Free Clothing at First Level
45NAME:IntBonusLang				PARM:INTBONUSLANG		DEFAULT:No					DESC:Allow Selection of Int bonus Languages after 1st level
46NAME:IncreaseIntBeforeLevel		PARM:INTBEFORE		DEFAULT:Yes					DESC:Increment STAT before calculating skill points when leveling
47NAME:IgnoreLevelCap			PARM:LEVELCAP		DEFAULT:No					DESC:Ignore Level Cap
48NAME:InHandEquipped			PARM:EQUIPATTACK		DEFAULT:No					DESC:Treat Weapons In Hand As Equipped For Attacks
49NAME:RetrocativeSkillBonus		PARM:RETROSKILL		DEFAULT:Yes					DESC:Changes to bonus skill points are retroactive
50
51NAME:WeaponSizebyCategory		PARM:SIZECAT		DEFAULT:Yes	EXCLUDE:SIZEOBJ		DESC:Use 3.5 Weapon Categories
52NAME:WeaponSizebyObject			PARM:SIZEOBJ		DEFAULT:No	EXCLUDE:SIZECAT		DESC:Use 3.0 Weapon Size
53
54NAME:SpellAlignmentRestriction	PARM:PROHIBITSPELLS	DEFAULT:Yes					DESC:Restict Cleric/Druid spells based on alignment
55
56NAME:AmmoStacksWithWeapon		PARM:AMMOSTACKSWITHWEAPON	DEFAULT:No				DESC:Do ammunition enhancement bonus stack with those of the weapon
57
58NAME:CombatManueverBonus		PARM:USE_CMB		DEFAULT:No	EXCLUDE:USE_GRAPPLE	DESC:Use Pathfinder Combat Manuever Bonus
59NAME:Grapple				PARM:USE_GRAPPLE		DEFAULT:Yes	EXCLUDE:USE_CMB		DESC:Use 3.5 Grapple
60
61#
62# Done
63