1 /* Emacs style mode select   -*- C++ -*-
2  *-----------------------------------------------------------------------------
3  *
4  *
5  *  PrBoom: a Doom port merged with LxDoom and LSDLDoom
6  *  based on BOOM, a modified and improved DOOM engine
7  *  Copyright (C) 1999 by
8  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9  *  Copyright (C) 1999-2000 by
10  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11  *  Copyright 2005, 2006 by
12  *  Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13  *
14  *  This program is free software; you can redistribute it and/or
15  *  modify it under the terms of the GNU General Public License
16  *  as published by the Free Software Foundation; either version 2
17  *  of the License, or (at your option) any later version.
18  *
19  *  This program is distributed in the hope that it will be useful,
20  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
21  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22  *  GNU General Public License for more details.
23  *
24  *  You should have received a copy of the GNU General Public License
25  *  along with this program; if not, write to the Free Software
26  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27  *  02111-1307, USA.
28  *
29  * DESCRIPTION:
30  *  Sky rendering. The DOOM sky is a texture map like any
31  *  wall, wrapping around. A 1024 columns equal 360 degrees.
32  *  The default sky map is 256 columns and repeats 4 times
33  *  on a 320 screen?
34  *
35  *-----------------------------------------------------------------------------*/
36 
37 #ifdef __GNUG__
38 #pragma implementation "r_sky.h"
39 #endif
40 #include "r_sky.h"
41 
42 //
43 // sky mapping
44 //
45 int skyflatnum;
46 int skytexture;
47 int skytexturemid;
48 
49 //
50 // R_InitSkyMap
51 // Called whenever the view size changes.
52 //
R_InitSkyMap(void)53 void R_InitSkyMap (void)
54 {
55   skytexturemid = 100*FRACUNIT;
56 }
57