1 /***************************************************************************
2  *   Copyright (C) 2005-2019 by the FIFE team                              *
3  *   http://www.fifengine.net                                              *
4  *   This file is part of FIFE.                                            *
5  *                                                                         *
6  *   FIFE is free software; you can redistribute it and/or                 *
7  *   modify it under the terms of the GNU Lesser General Public            *
8  *   License as published by the Free Software Foundation; either          *
9  *   version 2.1 of the License, or (at your option) any later version.    *
10  *                                                                         *
11  *   This library is distributed in the hope that it will be useful,       *
12  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
13  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
14  *   Lesser General Public License for more details.                       *
15  *                                                                         *
16  *   You should have received a copy of the GNU Lesser General Public      *
17  *   License along with this library; if not, write to the                 *
18  *   Free Software Foundation, Inc.,                                       *
19  *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
20  ***************************************************************************/
21 
22 %module fife
23 %{
24 #include "view/rendererbase.h"
25 %}
26 
27 namespace FIFE {
28 	class Camera;
29 	class Layer;
30 	class Instance;
31 	class Map;
32 
33 	class RendererBase {
34 	public:
35 		RendererBase();
36 		virtual ~RendererBase();
37 		virtual std::string getName() = 0;
getPipelinePosition()38 		int32_t getPipelinePosition() { return m_position; }
39 		void setPipelinePosition(int32_t position);
40 		void setEnabled(bool enabled);
41 		bool isEnabled();
42 		void addActiveLayer(Layer* layer);
43 		void removeActiveLayer(Layer* layer);
44 		void clearActiveLayers();
45 		void activateAllLayers(Map* map);
getActiveLayers()46 		std::list<Layer*> getActiveLayers() const {return m_active_layers;}
47 	};
48 
49 	class IRendererContainer {
50 	public:
~IRendererContainer()51 		virtual ~IRendererContainer() {}
52 		virtual RendererBase* getRenderer(const std::string& renderername) = 0;
53 	};
54 
55 }
56