1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // G:\quake2\baseq2\models/monsters/boss2
21 
22 // This file generated by ModelGen - Do NOT Modify
23 
24 #define FRAME_stand30         	0
25 #define FRAME_stand31         	1
26 #define FRAME_stand32         	2
27 #define FRAME_stand33         	3
28 #define FRAME_stand34         	4
29 #define FRAME_stand35         	5
30 #define FRAME_stand36         	6
31 #define FRAME_stand37         	7
32 #define FRAME_stand38         	8
33 #define FRAME_stand39         	9
34 #define FRAME_stand40         	10
35 #define FRAME_stand41         	11
36 #define FRAME_stand42         	12
37 #define FRAME_stand43         	13
38 #define FRAME_stand44         	14
39 #define FRAME_stand45         	15
40 #define FRAME_stand46         	16
41 #define FRAME_stand47         	17
42 #define FRAME_stand48         	18
43 #define FRAME_stand49         	19
44 #define FRAME_stand50         	20
45 #define FRAME_stand1          	21
46 #define FRAME_stand2          	22
47 #define FRAME_stand3          	23
48 #define FRAME_stand4          	24
49 #define FRAME_stand5          	25
50 #define FRAME_stand6          	26
51 #define FRAME_stand7          	27
52 #define FRAME_stand8          	28
53 #define FRAME_stand9          	29
54 #define FRAME_stand10         	30
55 #define FRAME_stand11         	31
56 #define FRAME_stand12         	32
57 #define FRAME_stand13         	33
58 #define FRAME_stand14         	34
59 #define FRAME_stand15         	35
60 #define FRAME_stand16         	36
61 #define FRAME_stand17         	37
62 #define FRAME_stand18         	38
63 #define FRAME_stand19         	39
64 #define FRAME_stand20         	40
65 #define FRAME_stand21         	41
66 #define FRAME_stand22         	42
67 #define FRAME_stand23         	43
68 #define FRAME_stand24         	44
69 #define FRAME_stand25         	45
70 #define FRAME_stand26         	46
71 #define FRAME_stand27         	47
72 #define FRAME_stand28         	48
73 #define FRAME_stand29         	49
74 #define FRAME_walk1           	50
75 #define FRAME_walk2           	51
76 #define FRAME_walk3           	52
77 #define FRAME_walk4           	53
78 #define FRAME_walk5           	54
79 #define FRAME_walk6           	55
80 #define FRAME_walk7           	56
81 #define FRAME_walk8           	57
82 #define FRAME_walk9           	58
83 #define FRAME_walk10          	59
84 #define FRAME_walk11          	60
85 #define FRAME_walk12          	61
86 #define FRAME_walk13          	62
87 #define FRAME_walk14          	63
88 #define FRAME_walk15          	64
89 #define FRAME_walk16          	65
90 #define FRAME_walk17          	66
91 #define FRAME_walk18          	67
92 #define FRAME_walk19          	68
93 #define FRAME_walk20          	69
94 #define FRAME_attack1         	70
95 #define FRAME_attack2         	71
96 #define FRAME_attack3         	72
97 #define FRAME_attack4         	73
98 #define FRAME_attack5         	74
99 #define FRAME_attack6         	75
100 #define FRAME_attack7         	76
101 #define FRAME_attack8         	77
102 #define FRAME_attack9         	78
103 #define FRAME_attack10        	79
104 #define FRAME_attack11        	80
105 #define FRAME_attack12        	81
106 #define FRAME_attack13        	82
107 #define FRAME_attack14        	83
108 #define FRAME_attack15        	84
109 #define FRAME_attack16        	85
110 #define FRAME_attack17        	86
111 #define FRAME_attack18        	87
112 #define FRAME_attack19        	88
113 #define FRAME_attack20        	89
114 #define FRAME_attack21        	90
115 #define FRAME_attack22        	91
116 #define FRAME_attack23        	92
117 #define FRAME_attack24        	93
118 #define FRAME_attack25        	94
119 #define FRAME_attack26        	95
120 #define FRAME_attack27        	96
121 #define FRAME_attack28        	97
122 #define FRAME_attack29        	98
123 #define FRAME_attack30        	99
124 #define FRAME_attack31        	100
125 #define FRAME_attack32        	101
126 #define FRAME_attack33        	102
127 #define FRAME_attack34        	103
128 #define FRAME_attack35        	104
129 #define FRAME_attack36        	105
130 #define FRAME_attack37        	106
131 #define FRAME_attack38        	107
132 #define FRAME_attack39        	108
133 #define FRAME_attack40        	109
134 #define FRAME_pain2           	110
135 #define FRAME_pain3           	111
136 #define FRAME_pain4           	112
137 #define FRAME_pain5           	113
138 #define FRAME_pain6           	114
139 #define FRAME_pain7           	115
140 #define FRAME_pain8           	116
141 #define FRAME_pain9           	117
142 #define FRAME_pain10          	118
143 #define FRAME_pain11          	119
144 #define FRAME_pain12          	120
145 #define FRAME_pain13          	121
146 #define FRAME_pain14          	122
147 #define FRAME_pain15          	123
148 #define FRAME_pain16          	124
149 #define FRAME_pain17          	125
150 #define FRAME_pain18          	126
151 #define FRAME_pain19          	127
152 #define FRAME_pain20          	128
153 #define FRAME_pain21          	129
154 #define FRAME_pain22          	130
155 #define FRAME_pain23          	131
156 #define FRAME_death2          	132
157 #define FRAME_death3          	133
158 #define FRAME_death4          	134
159 #define FRAME_death5          	135
160 #define FRAME_death6          	136
161 #define FRAME_death7          	137
162 #define FRAME_death8          	138
163 #define FRAME_death9          	139
164 #define FRAME_death10         	140
165 #define FRAME_death11         	141
166 #define FRAME_death12         	142
167 #define FRAME_death13         	143
168 #define FRAME_death14         	144
169 #define FRAME_death15         	145
170 #define FRAME_death16         	146
171 #define FRAME_death17         	147
172 #define FRAME_death18         	148
173 #define FRAME_death19         	149
174 #define FRAME_death20         	150
175 #define FRAME_death21         	151
176 #define FRAME_death22         	152
177 #define FRAME_death23         	153
178 #define FRAME_death24         	154
179 #define FRAME_death25         	155
180 #define FRAME_death26         	156
181 #define FRAME_death27         	157
182 #define FRAME_death28         	158
183 #define FRAME_death29         	159
184 #define FRAME_death30         	160
185 #define FRAME_death31         	161
186 #define FRAME_death32         	162
187 #define FRAME_death33         	163
188 #define FRAME_death34         	164
189 #define FRAME_death35         	165
190 #define FRAME_death36         	166
191 #define FRAME_death37         	167
192 #define FRAME_death38         	168
193 #define FRAME_death39         	169
194 #define FRAME_death40         	170
195 #define FRAME_death41         	171
196 #define FRAME_death42         	172
197 #define FRAME_death43         	173
198 #define FRAME_death44         	174
199 #define FRAME_death45         	175
200 #define FRAME_death46         	176
201 #define FRAME_death47         	177
202 #define FRAME_death48         	178
203 #define FRAME_death49         	179
204 #define FRAME_death50         	180
205 
206 #define MODEL_SCALE		1.000000
207