1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // G:\quake2\baseq2\models/monsters/boss2 21 22 // This file generated by ModelGen - Do NOT Modify 23 24 #define FRAME_stand30 0 25 #define FRAME_stand31 1 26 #define FRAME_stand32 2 27 #define FRAME_stand33 3 28 #define FRAME_stand34 4 29 #define FRAME_stand35 5 30 #define FRAME_stand36 6 31 #define FRAME_stand37 7 32 #define FRAME_stand38 8 33 #define FRAME_stand39 9 34 #define FRAME_stand40 10 35 #define FRAME_stand41 11 36 #define FRAME_stand42 12 37 #define FRAME_stand43 13 38 #define FRAME_stand44 14 39 #define FRAME_stand45 15 40 #define FRAME_stand46 16 41 #define FRAME_stand47 17 42 #define FRAME_stand48 18 43 #define FRAME_stand49 19 44 #define FRAME_stand50 20 45 #define FRAME_stand1 21 46 #define FRAME_stand2 22 47 #define FRAME_stand3 23 48 #define FRAME_stand4 24 49 #define FRAME_stand5 25 50 #define FRAME_stand6 26 51 #define FRAME_stand7 27 52 #define FRAME_stand8 28 53 #define FRAME_stand9 29 54 #define FRAME_stand10 30 55 #define FRAME_stand11 31 56 #define FRAME_stand12 32 57 #define FRAME_stand13 33 58 #define FRAME_stand14 34 59 #define FRAME_stand15 35 60 #define FRAME_stand16 36 61 #define FRAME_stand17 37 62 #define FRAME_stand18 38 63 #define FRAME_stand19 39 64 #define FRAME_stand20 40 65 #define FRAME_stand21 41 66 #define FRAME_stand22 42 67 #define FRAME_stand23 43 68 #define FRAME_stand24 44 69 #define FRAME_stand25 45 70 #define FRAME_stand26 46 71 #define FRAME_stand27 47 72 #define FRAME_stand28 48 73 #define FRAME_stand29 49 74 #define FRAME_walk1 50 75 #define FRAME_walk2 51 76 #define FRAME_walk3 52 77 #define FRAME_walk4 53 78 #define FRAME_walk5 54 79 #define FRAME_walk6 55 80 #define FRAME_walk7 56 81 #define FRAME_walk8 57 82 #define FRAME_walk9 58 83 #define FRAME_walk10 59 84 #define FRAME_walk11 60 85 #define FRAME_walk12 61 86 #define FRAME_walk13 62 87 #define FRAME_walk14 63 88 #define FRAME_walk15 64 89 #define FRAME_walk16 65 90 #define FRAME_walk17 66 91 #define FRAME_walk18 67 92 #define FRAME_walk19 68 93 #define FRAME_walk20 69 94 #define FRAME_attack1 70 95 #define FRAME_attack2 71 96 #define FRAME_attack3 72 97 #define FRAME_attack4 73 98 #define FRAME_attack5 74 99 #define FRAME_attack6 75 100 #define FRAME_attack7 76 101 #define FRAME_attack8 77 102 #define FRAME_attack9 78 103 #define FRAME_attack10 79 104 #define FRAME_attack11 80 105 #define FRAME_attack12 81 106 #define FRAME_attack13 82 107 #define FRAME_attack14 83 108 #define FRAME_attack15 84 109 #define FRAME_attack16 85 110 #define FRAME_attack17 86 111 #define FRAME_attack18 87 112 #define FRAME_attack19 88 113 #define FRAME_attack20 89 114 #define FRAME_attack21 90 115 #define FRAME_attack22 91 116 #define FRAME_attack23 92 117 #define FRAME_attack24 93 118 #define FRAME_attack25 94 119 #define FRAME_attack26 95 120 #define FRAME_attack27 96 121 #define FRAME_attack28 97 122 #define FRAME_attack29 98 123 #define FRAME_attack30 99 124 #define FRAME_attack31 100 125 #define FRAME_attack32 101 126 #define FRAME_attack33 102 127 #define FRAME_attack34 103 128 #define FRAME_attack35 104 129 #define FRAME_attack36 105 130 #define FRAME_attack37 106 131 #define FRAME_attack38 107 132 #define FRAME_attack39 108 133 #define FRAME_attack40 109 134 #define FRAME_pain2 110 135 #define FRAME_pain3 111 136 #define FRAME_pain4 112 137 #define FRAME_pain5 113 138 #define FRAME_pain6 114 139 #define FRAME_pain7 115 140 #define FRAME_pain8 116 141 #define FRAME_pain9 117 142 #define FRAME_pain10 118 143 #define FRAME_pain11 119 144 #define FRAME_pain12 120 145 #define FRAME_pain13 121 146 #define FRAME_pain14 122 147 #define FRAME_pain15 123 148 #define FRAME_pain16 124 149 #define FRAME_pain17 125 150 #define FRAME_pain18 126 151 #define FRAME_pain19 127 152 #define FRAME_pain20 128 153 #define FRAME_pain21 129 154 #define FRAME_pain22 130 155 #define FRAME_pain23 131 156 #define FRAME_death2 132 157 #define FRAME_death3 133 158 #define FRAME_death4 134 159 #define FRAME_death5 135 160 #define FRAME_death6 136 161 #define FRAME_death7 137 162 #define FRAME_death8 138 163 #define FRAME_death9 139 164 #define FRAME_death10 140 165 #define FRAME_death11 141 166 #define FRAME_death12 142 167 #define FRAME_death13 143 168 #define FRAME_death14 144 169 #define FRAME_death15 145 170 #define FRAME_death16 146 171 #define FRAME_death17 147 172 #define FRAME_death18 148 173 #define FRAME_death19 149 174 #define FRAME_death20 150 175 #define FRAME_death21 151 176 #define FRAME_death22 152 177 #define FRAME_death23 153 178 #define FRAME_death24 154 179 #define FRAME_death25 155 180 #define FRAME_death26 156 181 #define FRAME_death27 157 182 #define FRAME_death28 158 183 #define FRAME_death29 159 184 #define FRAME_death30 160 185 #define FRAME_death31 161 186 #define FRAME_death32 162 187 #define FRAME_death33 163 188 #define FRAME_death34 164 189 #define FRAME_death35 165 190 #define FRAME_death36 166 191 #define FRAME_death37 167 192 #define FRAME_death38 168 193 #define FRAME_death39 169 194 #define FRAME_death40 170 195 #define FRAME_death41 171 196 #define FRAME_death42 172 197 #define FRAME_death43 173 198 #define FRAME_death44 174 199 #define FRAME_death45 175 200 #define FRAME_death46 176 201 #define FRAME_death47 177 202 #define FRAME_death48 178 203 #define FRAME_death49 179 204 #define FRAME_death50 180 205 206 #define MODEL_SCALE 1.000000 207