1//
2// I've included just enough functions for quake to start up any deathmatch
3// levels (dm1-dm6) with no complaints.  Don't try any other levels or you
4// will get mad errors.
5//
6
7void() func_plat = {};
8void() func_button = {};
9void() func_door = {};
10void() func_door_secret = {};
11void() func_train = {};
12void() func_wall = {};
13void() path_corner = {};
14void() item_health = {};
15void() item_armor1 = {};
16void() item_armor2 = {};
17void() item_armorInv = {};
18void() weapon_supershotgun = {};
19void() weapon_nailgun = {};
20void() weapon_supernailgun = {};
21void() weapon_grenadelauncher = {};
22void() weapon_rocketlauncher = {};
23void() weapon_lightning = {};
24void() item_weapon = {};
25void() item_shells = {};
26void() item_spikes = {};
27void() item_rockets = {};
28void() item_cells = {};
29void() item_artifact_invulnerability = {};
30void() item_artifact_invisibility = {};
31void() item_artifact_super_damage = {};
32void() trigger_teleport = {};
33void() trigger_changelevel = {};
34void() trigger_multiple = {};
35void() trigger_onlyregistered = {};
36void() info_teleport_destination = {};
37void() light = {};
38void() light_fluoro = {};
39void() light_fluorospark = {};
40void() light_globe = {};
41void() FireAmbient = {};
42void() light_torch_small_walltorch = {};
43void() light_flame_large_yellow = {};
44void() light_flame_small_yellow = {};
45void() light_flame_small_white = {};
46void() ambient_suck_wind = {};
47void() ambient_drone = {};
48void() ambient_flouro_buzz = {};
49void() ambient_drip = {};
50void() ambient_comp_hum = {};
51void() ambient_thunder = {};
52void() ambient_light_buzz = {};
53void() ambient_swamp1 = {};
54void() ambient_swamp2 = {};
55void() info_player_start = {};
56void() info_player_start2 = {};
57void() info_player_deathmatch = {};
58void() info_player_coop = {};
59void() info_null = {};