1// 2// I've included just enough functions for quake to start up any deathmatch 3// levels (dm1-dm6) with no complaints. Don't try any other levels or you 4// will get mad errors. 5// 6 7void() func_plat = {}; 8void() func_button = {}; 9void() func_door = {}; 10void() func_door_secret = {}; 11void() func_train = {}; 12void() func_wall = {}; 13void() path_corner = {}; 14void() item_health = {}; 15void() item_armor1 = {}; 16void() item_armor2 = {}; 17void() item_armorInv = {}; 18void() weapon_supershotgun = {}; 19void() weapon_nailgun = {}; 20void() weapon_supernailgun = {}; 21void() weapon_grenadelauncher = {}; 22void() weapon_rocketlauncher = {}; 23void() weapon_lightning = {}; 24void() item_weapon = {}; 25void() item_shells = {}; 26void() item_spikes = {}; 27void() item_rockets = {}; 28void() item_cells = {}; 29void() item_artifact_invulnerability = {}; 30void() item_artifact_invisibility = {}; 31void() item_artifact_super_damage = {}; 32void() trigger_teleport = {}; 33void() trigger_changelevel = {}; 34void() trigger_multiple = {}; 35void() trigger_onlyregistered = {}; 36void() info_teleport_destination = {}; 37void() light = {}; 38void() light_fluoro = {}; 39void() light_fluorospark = {}; 40void() light_globe = {}; 41void() FireAmbient = {}; 42void() light_torch_small_walltorch = {}; 43void() light_flame_large_yellow = {}; 44void() light_flame_small_yellow = {}; 45void() light_flame_small_white = {}; 46void() ambient_suck_wind = {}; 47void() ambient_drone = {}; 48void() ambient_flouro_buzz = {}; 49void() ambient_drip = {}; 50void() ambient_comp_hum = {}; 51void() ambient_thunder = {}; 52void() ambient_light_buzz = {}; 53void() ambient_swamp1 = {}; 54void() ambient_swamp2 = {}; 55void() info_player_start = {}; 56void() info_player_start2 = {}; 57void() info_player_deathmatch = {}; 58void() info_player_coop = {}; 59void() info_null = {};