1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*- 2 * 3 * Quadra, an action puzzle game 4 * Copyright (C) 1998-2000 Ludus Design 5 * 6 * This program is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 19 */ 20 21 #ifndef _HEADER_BITMAP 22 #define _HEADER_BITMAP 23 24 #include "types.h" 25 #include "error.h" 26 #include "image.h" 27 #include "clipable.h" 28 29 class Video_bitmap; 30 class Bitmap; 31 32 class Bitmap: public Clipable { 33 public: 34 static Bitmap* loadPng(const char* n); 35 36 Bitmap(void* m, int w, int h, int rw); // bitmap pointing to existing memory 37 Bitmap(const Image& raw); 38 virtual ~Bitmap(); 39 40 void reload(const Image& raw); 41 Byte* operator[](const int y) const { 42 return static_cast<Byte*>(surface->pixels) + (y * surface->pitch); 43 } 44 45 SDL_Surface* const surface; 46 }; 47 48 #endif 49