1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
2  *
3  * Quadra, an action puzzle game
4  * Copyright (C) 1998-2000  Ludus Design
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20 
21 #ifndef _HEADER_BITMAP
22 #define _HEADER_BITMAP
23 
24 #include "types.h"
25 #include "error.h"
26 #include "image.h"
27 #include "clipable.h"
28 
29 class Video_bitmap;
30 class Bitmap;
31 
32 class Bitmap: public Clipable {
33 public:
34 	static Bitmap* loadPng(const char* n);
35 
36 	Bitmap(void* m, int w, int h, int rw); // bitmap pointing to existing memory
37 	Bitmap(const Image& raw);
38 	virtual ~Bitmap();
39 
40   void reload(const Image& raw);
41 	Byte* operator[](const int y) const {
42     return static_cast<Byte*>(surface->pixels) + (y * surface->pitch);
43 	}
44 
45   SDL_Surface* const surface;
46 };
47 
48 #endif
49