1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
2  *
3  * Quadra, an action puzzle game
4  * Copyright (C) 1998-2000  Ludus Design
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20 
21 #ifndef _HEADER_INPUT
22 #define _HEADER_INPUT
23 
24 #include "SDL.h"
25 
26 #include "types.h"
27 
28 #define PRESSED 1
29 #define RELEASED 2
30 
31 #define MAXKEY 32
32 
33 class Input {
34 public:
35   struct {
36     Byte button[4];
37     int quel;
38     int wheel;
39   } mouse;
40   SDLKey key_sym_buf[MAXKEY];
41   char key_buf[MAXKEY];
42   unsigned int key_pending;
43   Byte keys[SDLK_LAST];
44   bool pause;
45   bool allow_repeat;
46   SDL_keysym last_key;
47   static Input* New(bool dumb = false);
48   Input();
~Input()49   virtual ~Input() { };
50   void clear_key();
51   virtual void check() = 0;
52   void allow_key_repeat(bool _allow);
53 };
54 
55 extern Input* input;
56 
57 #endif
58