1 /* -*- Mode: C++; c-basic-offset: 2; tab-width: 2; indent-tabs-mode: nil -*-
2  *
3  * Quadra, an action puzzle game
4  * Copyright (C) 1998-2000  Ludus Design
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20 
21 #ifndef _HEADER_SPRITE
22 #define _HEADER_SPRITE
23 #include "types.h"
24 #include "error.h"
25 #include "bitmap.h"
26 #include "res.h"
27 #include "palette.h"
28 
29 #define CENTER (-123456)
30 
31 class Font;
32 
33 class Fontdata {
34 	friend class Font;
35 	SDL_Surface* spr[256]; // warning: there is some slack because they are not all used
36 	int shrink; // indicates how much to overlap this font
37 	int pre_width[256]; // pre-computed 'width' of the glyphs
38 public:
39 	Fontdata(Res &res, int s=0);
40 	Fontdata(const Fontdata &o);
41 	virtual ~Fontdata();
42 	int width(const char *m) const;
43 	int width(const char *m, int num) const;
height()44 	int height() const {
45 		return spr[1]->h;
46 	}
47 	int translate(const char **m) const;
48 };
49 
50 class Font {
51 public:
52 	const Fontdata& fdata_original;
53 private:
54 	Fontdata fdata;
55 public:
56 	Font(const Fontdata& f);
57 	Font(const Fontdata& f, const Palette& dst, int r, int g, int b, int r2=0, int g2=0, int b2=0);
58 	void colorize(const Palette& dst, int r, int g, int b, int r2=0, int g2=0, int b2=0);
59 	void remap(const Remap *map);
60 	void draw(const char *m, const Video_bitmap& b, int x, int y) const;
width(const char * m)61 	int width(const char *m) const {
62 		return fdata_original.width(m);
63 	}
width(const char * m,int num)64 	int width(const char *m, int num) const {
65 		return fdata_original.width(m, num);
66 	}
height()67 	int height() const {
68 		return fdata_original.height();
69 	}
70 };
71 
72 #endif
73