1# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 5.00
3# ** �ҏW���Ȃ��ł������� **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
7
8CFG=game - Win32 Debug Alpha
9!MESSAGE ����͗L����Ҳ�̧�قł͂���܂���B ������ۼު�Ă�����ނ��邽�߂ɂ� NMAKE ���g�p���Ă��������B
10!MESSAGE [Ҳ�̧�ق̴���߰�] ����ނ��g�p���Ď��s���Ă�������
11!MESSAGE
12!MESSAGE NMAKE /f "game.mak".
13!MESSAGE
14!MESSAGE NMAKE �̎��s���ɍ\�����w��ł��܂�
15!MESSAGE ����� ײݏ��ϸۂ̐ݒ���`���܂��B��:
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17!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
18!MESSAGE
19!MESSAGE �I���”\������� Ӱ��:
20!MESSAGE
21!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" �p)
22!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" �p)
23!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p)
24!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p)
25!MESSAGE
26
27# Begin Project
28# PROP Scc_ProjName ""
29# PROP Scc_LocalPath ""
30
31!IF  "$(CFG)" == "game - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir ".\Release"
36# PROP BASE Intermediate_Dir ".\Release"
37# PROP BASE Target_Dir "."
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "..\Release"
41# PROP Intermediate_Dir ".\Release"
42# PROP Ignore_Export_Lib 0
43# PROP Target_Dir "."
44CPP=cl.exe
45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
46# ADD CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
47MTL=midl.exe
48# ADD BASE MTL /nologo /D "NDEBUG" /win32
49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
50RSC=rc.exe
51# ADD BASE RSC /l 0x409 /d "NDEBUG"
52# ADD RSC /l 0x409 /d "NDEBUG"
53BSC32=bscmake.exe
54# ADD BASE BSC32 /nologo
55# ADD BSC32 /nologo
56LINK32=link.exe
57# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
58# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll"
59# SUBTRACT LINK32 /incremental:yes /debug
60
61!ELSEIF  "$(CFG)" == "game - Win32 Debug"
62
63# PROP BASE Use_MFC 0
64# PROP BASE Use_Debug_Libraries 1
65# PROP BASE Output_Dir ".\Debug"
66# PROP BASE Intermediate_Dir ".\Debug"
67# PROP BASE Target_Dir "."
68# PROP Use_MFC 0
69# PROP Use_Debug_Libraries 1
70# PROP Output_Dir "..\Debug"
71# PROP Intermediate_Dir ".\Debug"
72# PROP Ignore_Export_Lib 0
73# PROP Target_Dir "."
74CPP=cl.exe
75# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
76# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /YX /FD /c
77MTL=midl.exe
78# ADD BASE MTL /nologo /D "_DEBUG" /win32
79# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
80RSC=rc.exe
81# ADD BASE RSC /l 0x409 /d "_DEBUG"
82# ADD RSC /l 0x409 /d "_DEBUG"
83BSC32=bscmake.exe
84# ADD BASE BSC32 /nologo
85# ADD BSC32 /nologo
86LINK32=link.exe
87# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
88# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll"
89
90!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
91
92# PROP BASE Use_MFC 0
93# PROP BASE Use_Debug_Libraries 1
94# PROP BASE Output_Dir "Debug Alpha"
95# PROP BASE Intermediate_Dir "Debug Alpha"
96# PROP BASE Ignore_Export_Lib 0
97# PROP BASE Target_Dir ""
98# PROP Use_MFC 0
99# PROP Use_Debug_Libraries 1
100# PROP Output_Dir "..\DebugAxp"
101# PROP Intermediate_Dir ".\DebugAxp"
102# PROP Ignore_Export_Lib 0
103# PROP Target_Dir ""
104MTL=midl.exe
105# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
106# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
107CPP=cl.exe
108# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
109# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c
110RSC=rc.exe
111# ADD BASE RSC /l 0x409 /d "_DEBUG"
112# ADD RSC /l 0x409 /d "_DEBUG"
113BSC32=bscmake.exe
114# ADD BASE BSC32 /nologo
115# ADD BSC32 /nologo
116LINK32=link.exe
117# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
118# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll"
119
120!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
121
122# PROP BASE Use_MFC 0
123# PROP BASE Use_Debug_Libraries 0
124# PROP BASE Output_Dir "game___W"
125# PROP BASE Intermediate_Dir "game___W"
126# PROP BASE Ignore_Export_Lib 0
127# PROP BASE Target_Dir ""
128# PROP Use_MFC 0
129# PROP Use_Debug_Libraries 0
130# PROP Output_Dir "..\ReleaseAXP"
131# PROP Intermediate_Dir ".\ReleaseAXP"
132# PROP Ignore_Export_Lib 0
133# PROP Target_Dir ""
134MTL=midl.exe
135# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
136# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
137CPP=cl.exe
138# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
139# ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c
140RSC=rc.exe
141# ADD BASE RSC /l 0x409 /d "NDEBUG"
142# ADD RSC /l 0x409 /d "NDEBUG"
143BSC32=bscmake.exe
144# ADD BASE BSC32 /nologo
145# ADD BSC32 /nologo
146LINK32=link.exe
147# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll"
148# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll"
149
150!ENDIF
151
152# Begin Target
153
154# Name "game - Win32 Release"
155# Name "game - Win32 Debug"
156# Name "game - Win32 Debug Alpha"
157# Name "game - Win32 Release Alpha"
158# Begin Group "Source Files"
159
160# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
161# Begin Source File
162
163SOURCE=.\bot.c
164
165!IF  "$(CFG)" == "game - Win32 Release"
166
167!ELSEIF  "$(CFG)" == "game - Win32 Debug"
168
169!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
170
171!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
172
173!ENDIF
174
175# End Source File
176# Begin Source File
177
178SOURCE=.\bot_fire.c
179
180!IF  "$(CFG)" == "game - Win32 Release"
181
182!ELSEIF  "$(CFG)" == "game - Win32 Debug"
183
184!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
185
186!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
187
188!ENDIF
189
190# End Source File
191# Begin Source File
192
193SOURCE=.\bot_func.c
194
195!IF  "$(CFG)" == "game - Win32 Release"
196
197!ELSEIF  "$(CFG)" == "game - Win32 Debug"
198
199!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
200
201!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
202
203!ENDIF
204
205# End Source File
206# Begin Source File
207
208SOURCE=.\bot_za.c
209
210!IF  "$(CFG)" == "game - Win32 Release"
211
212!ELSEIF  "$(CFG)" == "game - Win32 Debug"
213
214!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
215
216!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
217
218!ENDIF
219
220# End Source File
221# Begin Source File
222
223SOURCE=.\g_chase.c
224
225!IF  "$(CFG)" == "game - Win32 Release"
226
227!ELSEIF  "$(CFG)" == "game - Win32 Debug"
228
229!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
230
231!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
232
233!ENDIF
234
235# End Source File
236# Begin Source File
237
238SOURCE=.\g_cmds.c
239
240!IF  "$(CFG)" == "game - Win32 Release"
241
242!ELSEIF  "$(CFG)" == "game - Win32 Debug"
243
244!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
245
246DEP_CPP_G_CMD=\
247	".\g_local.h"\
248	".\game.h"\
249
250NODEP_CPP_G_CMD=\
251	"..\qcommon\qcommon.h"\
252	"..\qcommon\qfiles.h"\
253	"..\server\server.h"\
254
255
256!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
257
258!ENDIF
259
260# End Source File
261# Begin Source File
262
263SOURCE=.\g_combat.c
264
265!IF  "$(CFG)" == "game - Win32 Release"
266
267!ELSEIF  "$(CFG)" == "game - Win32 Debug"
268
269!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
270
271DEP_CPP_G_COM=\
272	".\g_local.h"\
273	".\game.h"\
274
275NODEP_CPP_G_COM=\
276	"..\qcommon\qcommon.h"\
277	"..\qcommon\qfiles.h"\
278	"..\server\server.h"\
279
280
281!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
282
283!ENDIF
284
285# End Source File
286# Begin Source File
287
288SOURCE=.\g_ctf.c
289
290!IF  "$(CFG)" == "game - Win32 Release"
291
292!ELSEIF  "$(CFG)" == "game - Win32 Debug"
293
294!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
295
296!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
297
298!ENDIF
299
300# End Source File
301# Begin Source File
302
303SOURCE=.\g_func.c
304
305!IF  "$(CFG)" == "game - Win32 Release"
306
307!ELSEIF  "$(CFG)" == "game - Win32 Debug"
308
309!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
310
311DEP_CPP_G_FUN=\
312	".\g_local.h"\
313	".\game.h"\
314
315NODEP_CPP_G_FUN=\
316	"..\qcommon\qcommon.h"\
317	"..\qcommon\qfiles.h"\
318	"..\server\server.h"\
319
320
321!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
322
323!ENDIF
324
325# End Source File
326# Begin Source File
327
328SOURCE=.\g_items.c
329
330!IF  "$(CFG)" == "game - Win32 Release"
331
332!ELSEIF  "$(CFG)" == "game - Win32 Debug"
333
334!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
335
336DEP_CPP_G_ITE=\
337	".\g_local.h"\
338	".\game.h"\
339
340NODEP_CPP_G_ITE=\
341	"..\qcommon\qcommon.h"\
342	"..\qcommon\qfiles.h"\
343	"..\server\server.h"\
344
345
346!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
347
348!ENDIF
349
350# End Source File
351# Begin Source File
352
353SOURCE=.\g_main.c
354
355!IF  "$(CFG)" == "game - Win32 Release"
356
357!ELSEIF  "$(CFG)" == "game - Win32 Debug"
358
359!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
360
361DEP_CPP_G_MAI=\
362	".\g_local.h"\
363	".\game.h"\
364
365NODEP_CPP_G_MAI=\
366	"..\qcommon\qcommon.h"\
367	"..\qcommon\qfiles.h"\
368	"..\server\server.h"\
369
370
371!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
372
373!ENDIF
374
375# End Source File
376# Begin Source File
377
378SOURCE=.\g_misc.c
379
380!IF  "$(CFG)" == "game - Win32 Release"
381
382!ELSEIF  "$(CFG)" == "game - Win32 Debug"
383
384!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
385
386DEP_CPP_G_MIS=\
387	".\g_local.h"\
388	".\game.h"\
389
390NODEP_CPP_G_MIS=\
391	"..\qcommon\qcommon.h"\
392	"..\qcommon\qfiles.h"\
393	"..\server\server.h"\
394
395
396!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
397
398!ENDIF
399
400# End Source File
401# Begin Source File
402
403SOURCE=.\g_monster.c
404
405!IF  "$(CFG)" == "game - Win32 Release"
406
407!ELSEIF  "$(CFG)" == "game - Win32 Debug"
408
409!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
410
411DEP_CPP_G_MON=\
412	".\g_local.h"\
413	".\game.h"\
414
415NODEP_CPP_G_MON=\
416	"..\qcommon\qcommon.h"\
417	"..\qcommon\qfiles.h"\
418	"..\server\server.h"\
419
420
421!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
422
423!ENDIF
424
425# End Source File
426# Begin Source File
427
428SOURCE=.\g_phys.c
429
430!IF  "$(CFG)" == "game - Win32 Release"
431
432!ELSEIF  "$(CFG)" == "game - Win32 Debug"
433
434!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
435
436!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
437
438!ENDIF
439
440# End Source File
441# Begin Source File
442
443SOURCE=.\g_save.c
444
445!IF  "$(CFG)" == "game - Win32 Release"
446
447!ELSEIF  "$(CFG)" == "game - Win32 Debug"
448
449!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
450
451!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
452
453!ENDIF
454
455# End Source File
456# Begin Source File
457
458SOURCE=.\g_spawn.c
459
460!IF  "$(CFG)" == "game - Win32 Release"
461
462!ELSEIF  "$(CFG)" == "game - Win32 Debug"
463
464!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
465
466!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
467
468!ENDIF
469
470# End Source File
471# Begin Source File
472
473SOURCE=.\g_svcmds.c
474
475!IF  "$(CFG)" == "game - Win32 Release"
476
477!ELSEIF  "$(CFG)" == "game - Win32 Debug"
478
479!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
480
481!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
482
483!ENDIF
484
485# End Source File
486# Begin Source File
487
488SOURCE=.\g_target.c
489
490!IF  "$(CFG)" == "game - Win32 Release"
491
492!ELSEIF  "$(CFG)" == "game - Win32 Debug"
493
494!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
495
496DEP_CPP_G_TAR=\
497	".\g_local.h"\
498	".\game.h"\
499
500NODEP_CPP_G_TAR=\
501	"..\qcommon\qcommon.h"\
502	"..\qcommon\qfiles.h"\
503	"..\server\server.h"\
504
505
506!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
507
508!ENDIF
509
510# End Source File
511# Begin Source File
512
513SOURCE=.\g_trigger.c
514
515!IF  "$(CFG)" == "game - Win32 Release"
516
517!ELSEIF  "$(CFG)" == "game - Win32 Debug"
518
519!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
520
521DEP_CPP_G_TRI=\
522	".\g_local.h"\
523	".\game.h"\
524
525NODEP_CPP_G_TRI=\
526	"..\qcommon\qcommon.h"\
527	"..\qcommon\qfiles.h"\
528	"..\server\server.h"\
529
530
531!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
532
533!ENDIF
534
535# End Source File
536# Begin Source File
537
538SOURCE=.\g_utils.c
539
540!IF  "$(CFG)" == "game - Win32 Release"
541
542!ELSEIF  "$(CFG)" == "game - Win32 Debug"
543
544!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
545
546DEP_CPP_G_UTI=\
547	".\g_local.h"\
548	".\game.h"\
549
550NODEP_CPP_G_UTI=\
551	"..\qcommon\qcommon.h"\
552	"..\qcommon\qfiles.h"\
553	"..\server\server.h"\
554
555
556!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
557
558!ENDIF
559
560# End Source File
561# Begin Source File
562
563SOURCE=.\g_weapon.c
564
565!IF  "$(CFG)" == "game - Win32 Release"
566
567!ELSEIF  "$(CFG)" == "game - Win32 Debug"
568
569!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
570
571DEP_CPP_G_WEA=\
572	".\g_local.h"\
573	".\game.h"\
574
575NODEP_CPP_G_WEA=\
576	"..\qcommon\qcommon.h"\
577	"..\qcommon\qfiles.h"\
578	"..\server\server.h"\
579
580
581!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
582
583!ENDIF
584
585# End Source File
586# Begin Source File
587
588SOURCE=.\game.def
589# End Source File
590# Begin Source File
591
592SOURCE=.\m_move.c
593
594!IF  "$(CFG)" == "game - Win32 Release"
595
596!ELSEIF  "$(CFG)" == "game - Win32 Debug"
597
598!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
599
600!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
601
602!ENDIF
603
604# End Source File
605# Begin Source File
606
607SOURCE=.\p_client.c
608
609!IF  "$(CFG)" == "game - Win32 Release"
610
611!ELSEIF  "$(CFG)" == "game - Win32 Debug"
612
613!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
614
615!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
616
617!ENDIF
618
619# End Source File
620# Begin Source File
621
622SOURCE=.\p_hud.c
623
624!IF  "$(CFG)" == "game - Win32 Release"
625
626!ELSEIF  "$(CFG)" == "game - Win32 Debug"
627
628!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
629
630!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
631
632!ENDIF
633
634# End Source File
635# Begin Source File
636
637SOURCE=.\p_menu.c
638
639!IF  "$(CFG)" == "game - Win32 Release"
640
641!ELSEIF  "$(CFG)" == "game - Win32 Debug"
642
643!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
644
645!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
646
647!ENDIF
648
649# End Source File
650# Begin Source File
651
652SOURCE=.\p_trail.c
653
654!IF  "$(CFG)" == "game - Win32 Release"
655
656!ELSEIF  "$(CFG)" == "game - Win32 Debug"
657
658!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
659
660!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
661
662!ENDIF
663
664# End Source File
665# Begin Source File
666
667SOURCE=.\p_view.c
668
669!IF  "$(CFG)" == "game - Win32 Release"
670
671!ELSEIF  "$(CFG)" == "game - Win32 Debug"
672
673!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
674
675!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
676
677!ENDIF
678
679# End Source File
680# Begin Source File
681
682SOURCE=.\p_weapon.c
683
684!IF  "$(CFG)" == "game - Win32 Release"
685
686!ELSEIF  "$(CFG)" == "game - Win32 Debug"
687
688!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
689
690!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
691
692!ENDIF
693
694# End Source File
695# Begin Source File
696
697SOURCE=.\q_shared.c
698
699!IF  "$(CFG)" == "game - Win32 Release"
700
701!ELSEIF  "$(CFG)" == "game - Win32 Debug"
702
703!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
704
705!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
706
707!ENDIF
708
709# End Source File
710# End Group
711# Begin Group "Header Files"
712
713# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
714# Begin Source File
715
716SOURCE=.\bot.h
717# End Source File
718# Begin Source File
719
720SOURCE=.\botstr.h
721# End Source File
722# Begin Source File
723
724SOURCE=.\g_local.h
725# End Source File
726# Begin Source File
727
728SOURCE=.\game.h
729# End Source File
730# Begin Source File
731
732SOURCE=.\q_shared.h
733# End Source File
734# End Group
735# Begin Group "Resource Files"
736
737# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
738# End Group
739# End Target
740# End Project
741