1# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 5.00 3# ** �ҏW���Ȃ��ł������� ** 4 5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8CFG=game - Win32 Debug Alpha 9!MESSAGE ����͗L����Ҳ�̧�قł͂���܂���B ������ۼު�Ă�����ނ��邽�߂ɂ� NMAKE ���g�p���Ă��������B 10!MESSAGE [Ҳ�̧�ق̴���߰�] ����ނ��g�p���Ď��s���Ă������� 11!MESSAGE 12!MESSAGE NMAKE /f "game.mak". 13!MESSAGE 14!MESSAGE NMAKE �̎��s���ɍ\�����w��ł��܂� 15!MESSAGE ����� ײݏ��ϸۂ̐ݒ���`���܂��B��: 16!MESSAGE 17!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" 18!MESSAGE 19!MESSAGE �I���\������� Ӱ��: 20!MESSAGE 21!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" �p) 22!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" �p) 23!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p) 24!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p) 25!MESSAGE 26 27# Begin Project 28# PROP Scc_ProjName "" 29# PROP Scc_LocalPath "" 30 31!IF "$(CFG)" == "game - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir ".\Release" 36# PROP BASE Intermediate_Dir ".\Release" 37# PROP BASE Target_Dir "." 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "..\Release" 41# PROP Intermediate_Dir ".\Release" 42# PROP Ignore_Export_Lib 0 43# PROP Target_Dir "." 44CPP=cl.exe 45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 46# ADD CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 47MTL=midl.exe 48# ADD BASE MTL /nologo /D "NDEBUG" /win32 49# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 50RSC=rc.exe 51# ADD BASE RSC /l 0x409 /d "NDEBUG" 52# ADD RSC /l 0x409 /d "NDEBUG" 53BSC32=bscmake.exe 54# ADD BASE BSC32 /nologo 55# ADD BSC32 /nologo 56LINK32=link.exe 57# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 58# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll" 59# SUBTRACT LINK32 /incremental:yes /debug 60 61!ELSEIF "$(CFG)" == "game - Win32 Debug" 62 63# PROP BASE Use_MFC 0 64# PROP BASE Use_Debug_Libraries 1 65# PROP BASE Output_Dir ".\Debug" 66# PROP BASE Intermediate_Dir ".\Debug" 67# PROP BASE Target_Dir "." 68# PROP Use_MFC 0 69# PROP Use_Debug_Libraries 1 70# PROP Output_Dir "..\Debug" 71# PROP Intermediate_Dir ".\Debug" 72# PROP Ignore_Export_Lib 0 73# PROP Target_Dir "." 74CPP=cl.exe 75# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 76# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /YX /FD /c 77MTL=midl.exe 78# ADD BASE MTL /nologo /D "_DEBUG" /win32 79# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 80RSC=rc.exe 81# ADD BASE RSC /l 0x409 /d "_DEBUG" 82# ADD RSC /l 0x409 /d "_DEBUG" 83BSC32=bscmake.exe 84# ADD BASE BSC32 /nologo 85# ADD BSC32 /nologo 86LINK32=link.exe 87# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 88# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"..\Quake2\3zb2/gamex86.dll" 89 90!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 91 92# PROP BASE Use_MFC 0 93# PROP BASE Use_Debug_Libraries 1 94# PROP BASE Output_Dir "Debug Alpha" 95# PROP BASE Intermediate_Dir "Debug Alpha" 96# PROP BASE Ignore_Export_Lib 0 97# PROP BASE Target_Dir "" 98# PROP Use_MFC 0 99# PROP Use_Debug_Libraries 1 100# PROP Output_Dir "..\DebugAxp" 101# PROP Intermediate_Dir ".\DebugAxp" 102# PROP Ignore_Export_Lib 0 103# PROP Target_Dir "" 104MTL=midl.exe 105# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 106# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 107CPP=cl.exe 108# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c 109# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c 110RSC=rc.exe 111# ADD BASE RSC /l 0x409 /d "_DEBUG" 112# ADD RSC /l 0x409 /d "_DEBUG" 113BSC32=bscmake.exe 114# ADD BASE BSC32 /nologo 115# ADD BSC32 /nologo 116LINK32=link.exe 117# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA 118# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:"..\DebugAxp/gameaxp.dll" 119 120!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 121 122# PROP BASE Use_MFC 0 123# PROP BASE Use_Debug_Libraries 0 124# PROP BASE Output_Dir "game___W" 125# PROP BASE Intermediate_Dir "game___W" 126# PROP BASE Ignore_Export_Lib 0 127# PROP BASE Target_Dir "" 128# PROP Use_MFC 0 129# PROP Use_Debug_Libraries 0 130# PROP Output_Dir "..\ReleaseAXP" 131# PROP Intermediate_Dir ".\ReleaseAXP" 132# PROP Ignore_Export_Lib 0 133# PROP Target_Dir "" 134MTL=midl.exe 135# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 136# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 137CPP=cl.exe 138# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 139# ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c 140RSC=rc.exe 141# ADD BASE RSC /l 0x409 /d "NDEBUG" 142# ADD RSC /l 0x409 /d "NDEBUG" 143BSC32=bscmake.exe 144# ADD BASE BSC32 /nologo 145# ADD BSC32 /nologo 146LINK32=link.exe 147# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\Release/gamex86.dll" 148# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"..\ReleaseAXP/gameaxp.dll" 149 150!ENDIF 151 152# Begin Target 153 154# Name "game - Win32 Release" 155# Name "game - Win32 Debug" 156# Name "game - Win32 Debug Alpha" 157# Name "game - Win32 Release Alpha" 158# Begin Group "Source Files" 159 160# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 161# Begin Source File 162 163SOURCE=.\bot.c 164 165!IF "$(CFG)" == "game - Win32 Release" 166 167!ELSEIF "$(CFG)" == "game - Win32 Debug" 168 169!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 170 171!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 172 173!ENDIF 174 175# End Source File 176# Begin Source File 177 178SOURCE=.\bot_fire.c 179 180!IF "$(CFG)" == "game - Win32 Release" 181 182!ELSEIF "$(CFG)" == "game - Win32 Debug" 183 184!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 185 186!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 187 188!ENDIF 189 190# End Source File 191# Begin Source File 192 193SOURCE=.\bot_func.c 194 195!IF "$(CFG)" == "game - Win32 Release" 196 197!ELSEIF "$(CFG)" == "game - Win32 Debug" 198 199!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 200 201!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 202 203!ENDIF 204 205# End Source File 206# Begin Source File 207 208SOURCE=.\bot_za.c 209 210!IF "$(CFG)" == "game - Win32 Release" 211 212!ELSEIF "$(CFG)" == "game - Win32 Debug" 213 214!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 215 216!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 217 218!ENDIF 219 220# End Source File 221# Begin Source File 222 223SOURCE=.\g_chase.c 224 225!IF "$(CFG)" == "game - Win32 Release" 226 227!ELSEIF "$(CFG)" == "game - Win32 Debug" 228 229!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 230 231!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 232 233!ENDIF 234 235# End Source File 236# Begin Source File 237 238SOURCE=.\g_cmds.c 239 240!IF "$(CFG)" == "game - Win32 Release" 241 242!ELSEIF "$(CFG)" == "game - Win32 Debug" 243 244!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 245 246DEP_CPP_G_CMD=\ 247 ".\g_local.h"\ 248 ".\game.h"\ 249 250NODEP_CPP_G_CMD=\ 251 "..\qcommon\qcommon.h"\ 252 "..\qcommon\qfiles.h"\ 253 "..\server\server.h"\ 254 255 256!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 257 258!ENDIF 259 260# End Source File 261# Begin Source File 262 263SOURCE=.\g_combat.c 264 265!IF "$(CFG)" == "game - Win32 Release" 266 267!ELSEIF "$(CFG)" == "game - Win32 Debug" 268 269!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 270 271DEP_CPP_G_COM=\ 272 ".\g_local.h"\ 273 ".\game.h"\ 274 275NODEP_CPP_G_COM=\ 276 "..\qcommon\qcommon.h"\ 277 "..\qcommon\qfiles.h"\ 278 "..\server\server.h"\ 279 280 281!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 282 283!ENDIF 284 285# End Source File 286# Begin Source File 287 288SOURCE=.\g_ctf.c 289 290!IF "$(CFG)" == "game - Win32 Release" 291 292!ELSEIF "$(CFG)" == "game - Win32 Debug" 293 294!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 295 296!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 297 298!ENDIF 299 300# End Source File 301# Begin Source File 302 303SOURCE=.\g_func.c 304 305!IF "$(CFG)" == "game - Win32 Release" 306 307!ELSEIF "$(CFG)" == "game - Win32 Debug" 308 309!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 310 311DEP_CPP_G_FUN=\ 312 ".\g_local.h"\ 313 ".\game.h"\ 314 315NODEP_CPP_G_FUN=\ 316 "..\qcommon\qcommon.h"\ 317 "..\qcommon\qfiles.h"\ 318 "..\server\server.h"\ 319 320 321!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 322 323!ENDIF 324 325# End Source File 326# Begin Source File 327 328SOURCE=.\g_items.c 329 330!IF "$(CFG)" == "game - Win32 Release" 331 332!ELSEIF "$(CFG)" == "game - Win32 Debug" 333 334!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 335 336DEP_CPP_G_ITE=\ 337 ".\g_local.h"\ 338 ".\game.h"\ 339 340NODEP_CPP_G_ITE=\ 341 "..\qcommon\qcommon.h"\ 342 "..\qcommon\qfiles.h"\ 343 "..\server\server.h"\ 344 345 346!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 347 348!ENDIF 349 350# End Source File 351# Begin Source File 352 353SOURCE=.\g_main.c 354 355!IF "$(CFG)" == "game - Win32 Release" 356 357!ELSEIF "$(CFG)" == "game - Win32 Debug" 358 359!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 360 361DEP_CPP_G_MAI=\ 362 ".\g_local.h"\ 363 ".\game.h"\ 364 365NODEP_CPP_G_MAI=\ 366 "..\qcommon\qcommon.h"\ 367 "..\qcommon\qfiles.h"\ 368 "..\server\server.h"\ 369 370 371!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 372 373!ENDIF 374 375# End Source File 376# Begin Source File 377 378SOURCE=.\g_misc.c 379 380!IF "$(CFG)" == "game - Win32 Release" 381 382!ELSEIF "$(CFG)" == "game - Win32 Debug" 383 384!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 385 386DEP_CPP_G_MIS=\ 387 ".\g_local.h"\ 388 ".\game.h"\ 389 390NODEP_CPP_G_MIS=\ 391 "..\qcommon\qcommon.h"\ 392 "..\qcommon\qfiles.h"\ 393 "..\server\server.h"\ 394 395 396!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 397 398!ENDIF 399 400# End Source File 401# Begin Source File 402 403SOURCE=.\g_monster.c 404 405!IF "$(CFG)" == "game - Win32 Release" 406 407!ELSEIF "$(CFG)" == "game - Win32 Debug" 408 409!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 410 411DEP_CPP_G_MON=\ 412 ".\g_local.h"\ 413 ".\game.h"\ 414 415NODEP_CPP_G_MON=\ 416 "..\qcommon\qcommon.h"\ 417 "..\qcommon\qfiles.h"\ 418 "..\server\server.h"\ 419 420 421!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 422 423!ENDIF 424 425# End Source File 426# Begin Source File 427 428SOURCE=.\g_phys.c 429 430!IF "$(CFG)" == "game - Win32 Release" 431 432!ELSEIF "$(CFG)" == "game - Win32 Debug" 433 434!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 435 436!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 437 438!ENDIF 439 440# End Source File 441# Begin Source File 442 443SOURCE=.\g_save.c 444 445!IF "$(CFG)" == "game - Win32 Release" 446 447!ELSEIF "$(CFG)" == "game - Win32 Debug" 448 449!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 450 451!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 452 453!ENDIF 454 455# End Source File 456# Begin Source File 457 458SOURCE=.\g_spawn.c 459 460!IF "$(CFG)" == "game - Win32 Release" 461 462!ELSEIF "$(CFG)" == "game - Win32 Debug" 463 464!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 465 466!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 467 468!ENDIF 469 470# End Source File 471# Begin Source File 472 473SOURCE=.\g_svcmds.c 474 475!IF "$(CFG)" == "game - Win32 Release" 476 477!ELSEIF "$(CFG)" == "game - Win32 Debug" 478 479!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 480 481!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 482 483!ENDIF 484 485# End Source File 486# Begin Source File 487 488SOURCE=.\g_target.c 489 490!IF "$(CFG)" == "game - Win32 Release" 491 492!ELSEIF "$(CFG)" == "game - Win32 Debug" 493 494!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 495 496DEP_CPP_G_TAR=\ 497 ".\g_local.h"\ 498 ".\game.h"\ 499 500NODEP_CPP_G_TAR=\ 501 "..\qcommon\qcommon.h"\ 502 "..\qcommon\qfiles.h"\ 503 "..\server\server.h"\ 504 505 506!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 507 508!ENDIF 509 510# End Source File 511# Begin Source File 512 513SOURCE=.\g_trigger.c 514 515!IF "$(CFG)" == "game - Win32 Release" 516 517!ELSEIF "$(CFG)" == "game - Win32 Debug" 518 519!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 520 521DEP_CPP_G_TRI=\ 522 ".\g_local.h"\ 523 ".\game.h"\ 524 525NODEP_CPP_G_TRI=\ 526 "..\qcommon\qcommon.h"\ 527 "..\qcommon\qfiles.h"\ 528 "..\server\server.h"\ 529 530 531!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 532 533!ENDIF 534 535# End Source File 536# Begin Source File 537 538SOURCE=.\g_utils.c 539 540!IF "$(CFG)" == "game - Win32 Release" 541 542!ELSEIF "$(CFG)" == "game - Win32 Debug" 543 544!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 545 546DEP_CPP_G_UTI=\ 547 ".\g_local.h"\ 548 ".\game.h"\ 549 550NODEP_CPP_G_UTI=\ 551 "..\qcommon\qcommon.h"\ 552 "..\qcommon\qfiles.h"\ 553 "..\server\server.h"\ 554 555 556!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 557 558!ENDIF 559 560# End Source File 561# Begin Source File 562 563SOURCE=.\g_weapon.c 564 565!IF "$(CFG)" == "game - Win32 Release" 566 567!ELSEIF "$(CFG)" == "game - Win32 Debug" 568 569!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 570 571DEP_CPP_G_WEA=\ 572 ".\g_local.h"\ 573 ".\game.h"\ 574 575NODEP_CPP_G_WEA=\ 576 "..\qcommon\qcommon.h"\ 577 "..\qcommon\qfiles.h"\ 578 "..\server\server.h"\ 579 580 581!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 582 583!ENDIF 584 585# End Source File 586# Begin Source File 587 588SOURCE=.\game.def 589# End Source File 590# Begin Source File 591 592SOURCE=.\m_move.c 593 594!IF "$(CFG)" == "game - Win32 Release" 595 596!ELSEIF "$(CFG)" == "game - Win32 Debug" 597 598!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 599 600!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 601 602!ENDIF 603 604# End Source File 605# Begin Source File 606 607SOURCE=.\p_client.c 608 609!IF "$(CFG)" == "game - Win32 Release" 610 611!ELSEIF "$(CFG)" == "game - Win32 Debug" 612 613!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 614 615!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 616 617!ENDIF 618 619# End Source File 620# Begin Source File 621 622SOURCE=.\p_hud.c 623 624!IF "$(CFG)" == "game - Win32 Release" 625 626!ELSEIF "$(CFG)" == "game - Win32 Debug" 627 628!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 629 630!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 631 632!ENDIF 633 634# End Source File 635# Begin Source File 636 637SOURCE=.\p_menu.c 638 639!IF "$(CFG)" == "game - Win32 Release" 640 641!ELSEIF "$(CFG)" == "game - Win32 Debug" 642 643!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 644 645!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 646 647!ENDIF 648 649# End Source File 650# Begin Source File 651 652SOURCE=.\p_trail.c 653 654!IF "$(CFG)" == "game - Win32 Release" 655 656!ELSEIF "$(CFG)" == "game - Win32 Debug" 657 658!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 659 660!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 661 662!ENDIF 663 664# End Source File 665# Begin Source File 666 667SOURCE=.\p_view.c 668 669!IF "$(CFG)" == "game - Win32 Release" 670 671!ELSEIF "$(CFG)" == "game - Win32 Debug" 672 673!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 674 675!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 676 677!ENDIF 678 679# End Source File 680# Begin Source File 681 682SOURCE=.\p_weapon.c 683 684!IF "$(CFG)" == "game - Win32 Release" 685 686!ELSEIF "$(CFG)" == "game - Win32 Debug" 687 688!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 689 690!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 691 692!ENDIF 693 694# End Source File 695# Begin Source File 696 697SOURCE=.\q_shared.c 698 699!IF "$(CFG)" == "game - Win32 Release" 700 701!ELSEIF "$(CFG)" == "game - Win32 Debug" 702 703!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 704 705!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 706 707!ENDIF 708 709# End Source File 710# End Group 711# Begin Group "Header Files" 712 713# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 714# Begin Source File 715 716SOURCE=.\bot.h 717# End Source File 718# Begin Source File 719 720SOURCE=.\botstr.h 721# End Source File 722# Begin Source File 723 724SOURCE=.\g_local.h 725# End Source File 726# Begin Source File 727 728SOURCE=.\game.h 729# End Source File 730# Begin Source File 731 732SOURCE=.\q_shared.h 733# End Source File 734# End Group 735# Begin Group "Resource Files" 736 737# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 738# End Group 739# End Target 740# End Project 741