1# Microsoft Developer Studio Generated NMAKE File, Based on game.dsp 2!IF "$(CFG)" == "" 3CFG=game - Win32 Debug Alpha 4!MESSAGE �\�����w�肳��Ă��܂���B��̫�Ă� game - Win32 Debug Alpha ��ݒ肵�܂��B 5!ENDIF 6 7!IF "$(CFG)" != "game - Win32 Release" && "$(CFG)" != "game - Win32 Debug" &&\ 8 "$(CFG)" != "game - Win32 Debug Alpha" && "$(CFG)" !=\ 9 "game - Win32 Release Alpha" 10!MESSAGE �w�肳�ꂽ ����� Ӱ�� "$(CFG)" �͐���������܂���B 11!MESSAGE NMAKE �̎��s���ɍ\�����w��ł��܂� 12!MESSAGE ����� ײݏ��ϸۂ̐ݒ���`���܂��B��: 13!MESSAGE 14!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha" 15!MESSAGE 16!MESSAGE �I���\������� Ӱ��: 17!MESSAGE 18!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" �p) 19!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" �p) 20!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p) 21!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p) 22!MESSAGE 23!ERROR �����ȍ\�����w�肳��Ă��܂��B 24!ENDIF 25 26!IF "$(OS)" == "Windows_NT" 27NULL= 28!ELSE 29NULL=nul 30!ENDIF 31 32MTL=midl.exe 33RSC=rc.exe 34 35!IF "$(CFG)" == "game - Win32 Release" 36 37OUTDIR=.\..\Release 38INTDIR=.\Release 39# Begin Custom Macros 40OutDir=.\..\Release 41# End Custom Macros 42 43!IF "$(RECURSE)" == "0" 44 45ALL : "$(OUTDIR)\gamex86.dll" 46 47!ELSE 48 49ALL : "$(OUTDIR)\gamex86.dll" 50 51!ENDIF 52 53CLEAN : 54 -@erase "$(INTDIR)\g_ai.obj" 55 -@erase "$(INTDIR)\g_cmds.obj" 56 -@erase "$(INTDIR)\g_combat.obj" 57 -@erase "$(INTDIR)\g_func.obj" 58 -@erase "$(INTDIR)\g_items.obj" 59 -@erase "$(INTDIR)\g_main.obj" 60 -@erase "$(INTDIR)\g_misc.obj" 61 -@erase "$(INTDIR)\g_monster.obj" 62 -@erase "$(INTDIR)\g_phys.obj" 63 -@erase "$(INTDIR)\g_save.obj" 64 -@erase "$(INTDIR)\g_spawn.obj" 65 -@erase "$(INTDIR)\g_target.obj" 66 -@erase "$(INTDIR)\g_trigger.obj" 67 -@erase "$(INTDIR)\g_turret.obj" 68 -@erase "$(INTDIR)\g_utils.obj" 69 -@erase "$(INTDIR)\g_weapon.obj" 70 -@erase "$(INTDIR)\m_actor.obj" 71 -@erase 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/mktyplib203 /win32 148BSC32=bscmake.exe 149BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc" 150BSC32_SBRS= \ 151 152LINK32=link.exe 153LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\ 154 /base:"0x20000000" /subsystem:windows /dll /incremental:no\ 155 /pdb:"$(OUTDIR)\gamex86.pdb" /machine:I386 /def:".\game.def"\ 156 /out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib" 157DEF_FILE= \ 158 ".\game.def" 159LINK32_OBJS= \ 160 "$(INTDIR)\g_ai.obj" \ 161 "$(INTDIR)\g_cmds.obj" \ 162 "$(INTDIR)\g_combat.obj" \ 163 "$(INTDIR)\g_func.obj" \ 164 "$(INTDIR)\g_items.obj" \ 165 "$(INTDIR)\g_main.obj" \ 166 "$(INTDIR)\g_misc.obj" \ 167 "$(INTDIR)\g_monster.obj" \ 168 "$(INTDIR)\g_phys.obj" \ 169 "$(INTDIR)\g_save.obj" \ 170 "$(INTDIR)\g_spawn.obj" \ 171 "$(INTDIR)\g_target.obj" \ 172 "$(INTDIR)\g_trigger.obj" \ 173 "$(INTDIR)\g_turret.obj" \ 174 "$(INTDIR)\g_utils.obj" \ 175 "$(INTDIR)\g_weapon.obj" \ 176 "$(INTDIR)\m_actor.obj" \ 177 "$(INTDIR)\m_berserk.obj" \ 178 "$(INTDIR)\m_boss2.obj" \ 179 "$(INTDIR)\m_boss3.obj" \ 180 "$(INTDIR)\m_boss31.obj" \ 181 "$(INTDIR)\m_boss32.obj" \ 182 "$(INTDIR)\m_brain.obj" \ 183 "$(INTDIR)\m_chick.obj" \ 184 "$(INTDIR)\m_flash.obj" \ 185 "$(INTDIR)\m_flipper.obj" \ 186 "$(INTDIR)\m_float.obj" \ 187 "$(INTDIR)\m_flyer.obj" \ 188 "$(INTDIR)\m_gladiator.obj" \ 189 "$(INTDIR)\m_gunner.obj" \ 190 "$(INTDIR)\m_hover.obj" \ 191 "$(INTDIR)\m_infantry.obj" \ 192 "$(INTDIR)\m_insane.obj" \ 193 "$(INTDIR)\m_medic.obj" \ 194 "$(INTDIR)\m_move.obj" \ 195 "$(INTDIR)\m_mutant.obj" \ 196 "$(INTDIR)\m_parasite.obj" \ 197 "$(INTDIR)\m_soldier.obj" \ 198 "$(INTDIR)\m_supertank.obj" \ 199 "$(INTDIR)\m_tank.obj" \ 200 "$(INTDIR)\p_client.obj" \ 201 "$(INTDIR)\p_hud.obj" \ 202 "$(INTDIR)\p_trail.obj" \ 203 "$(INTDIR)\p_view.obj" \ 204 "$(INTDIR)\p_weapon.obj" \ 205 "$(INTDIR)\q_shared.obj" 206 207"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 208 $(LINK32) @<< 209 $(LINK32_FLAGS) $(LINK32_OBJS) 210<< 211 212!ELSEIF "$(CFG)" == "game - Win32 Debug" 213 214OUTDIR=.\..\Debug 215INTDIR=.\Debug 216# Begin Custom Macros 217OutDir=.\..\Debug 218# End Custom Macros 219 220!IF "$(RECURSE)" == "0" 221 222ALL : "$(OUTDIR)\gamex86.dll" 223 224!ELSE 225 226ALL : "$(OUTDIR)\gamex86.dll" 227 228!ENDIF 229 230CLEAN : 231 -@erase "$(INTDIR)\g_ai.obj" 232 -@erase "$(INTDIR)\g_cmds.obj" 233 -@erase "$(INTDIR)\g_combat.obj" 234 -@erase "$(INTDIR)\g_func.obj" 235 -@erase "$(INTDIR)\g_items.obj" 236 -@erase "$(INTDIR)\g_main.obj" 237 -@erase "$(INTDIR)\g_misc.obj" 238 -@erase "$(INTDIR)\g_monster.obj" 239 -@erase "$(INTDIR)\g_phys.obj" 240 -@erase "$(INTDIR)\g_save.obj" 241 -@erase "$(INTDIR)\g_spawn.obj" 242 -@erase "$(INTDIR)\g_target.obj" 243 -@erase "$(INTDIR)\g_trigger.obj" 244 -@erase "$(INTDIR)\g_turret.obj" 245 -@erase "$(INTDIR)\g_utils.obj" 246 -@erase "$(INTDIR)\g_weapon.obj" 247 -@erase "$(INTDIR)\m_actor.obj" 248 -@erase "$(INTDIR)\m_berserk.obj" 249 -@erase "$(INTDIR)\m_boss2.obj" 250 -@erase 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"$(INTDIR)\vc50.idb" 278 -@erase "$(INTDIR)\vc50.pdb" 279 -@erase "$(OUTDIR)\gamex86.dll" 280 -@erase "$(OUTDIR)\gamex86.exp" 281 -@erase "$(OUTDIR)\gamex86.lib" 282 -@erase "$(OUTDIR)\gamex86.pdb" 283 284"$(OUTDIR)" : 285 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 286 287"$(INTDIR)" : 288 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 289 290CPP=cl.exe 291CPP_PROJ=/nologo /G5 /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\ 292 "_WINDOWS" /D "BUILDING_REF_GL" /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\"\ 293 /Fd"$(INTDIR)\\" /FD /c 294CPP_OBJS=.\Debug/ 295CPP_SBRS=. 296 297.c{$(CPP_OBJS)}.obj:: 298 $(CPP) @<< 299 $(CPP_PROJ) $< 300<< 301 302.cpp{$(CPP_OBJS)}.obj:: 303 $(CPP) @<< 304 $(CPP_PROJ) $< 305<< 306 307.cxx{$(CPP_OBJS)}.obj:: 308 $(CPP) @<< 309 $(CPP_PROJ) $< 310<< 311 312.c{$(CPP_SBRS)}.sbr:: 313 $(CPP) @<< 314 $(CPP_PROJ) $< 315<< 316 317.cpp{$(CPP_SBRS)}.sbr:: 318 $(CPP) @<< 319 $(CPP_PROJ) $< 320<< 321 322.cxx{$(CPP_SBRS)}.sbr:: 323 $(CPP) @<< 324 $(CPP_PROJ) $< 325<< 326 327MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 328BSC32=bscmake.exe 329BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc" 330BSC32_SBRS= \ 331 332LINK32=link.exe 333LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\ 334 /base:"0x20000000" /subsystem:windows /dll /incremental:no\ 335 /pdb:"$(OUTDIR)\gamex86.pdb" /debug /machine:I386 /def:".\game.def"\ 336 /out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib" 337DEF_FILE= \ 338 ".\game.def" 339LINK32_OBJS= \ 340 "$(INTDIR)\g_ai.obj" \ 341 "$(INTDIR)\g_cmds.obj" \ 342 "$(INTDIR)\g_combat.obj" \ 343 "$(INTDIR)\g_func.obj" \ 344 "$(INTDIR)\g_items.obj" \ 345 "$(INTDIR)\g_main.obj" \ 346 "$(INTDIR)\g_misc.obj" \ 347 "$(INTDIR)\g_monster.obj" \ 348 "$(INTDIR)\g_phys.obj" \ 349 "$(INTDIR)\g_save.obj" \ 350 "$(INTDIR)\g_spawn.obj" \ 351 "$(INTDIR)\g_target.obj" \ 352 "$(INTDIR)\g_trigger.obj" \ 353 "$(INTDIR)\g_turret.obj" \ 354 "$(INTDIR)\g_utils.obj" \ 355 "$(INTDIR)\g_weapon.obj" \ 356 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$(LINK32) @<< 389 $(LINK32_FLAGS) $(LINK32_OBJS) 390<< 391 392!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" 393 394OUTDIR=.\..\DebugAxp 395INTDIR=.\DebugAxp 396# Begin Custom Macros 397OutDir=.\..\DebugAxp 398# End Custom Macros 399 400!IF "$(RECURSE)" == "0" 401 402ALL : "$(OUTDIR)\gameaxp.dll" 403 404!ELSE 405 406ALL : "$(OUTDIR)\gameaxp.dll" 407 408!ENDIF 409 410CLEAN : 411 -@erase "$(INTDIR)\g_ai.obj" 412 -@erase "$(INTDIR)\g_cmds.obj" 413 -@erase "$(INTDIR)\g_combat.obj" 414 -@erase "$(INTDIR)\g_func.obj" 415 -@erase "$(INTDIR)\g_items.obj" 416 -@erase "$(INTDIR)\g_main.obj" 417 -@erase "$(INTDIR)\g_misc.obj" 418 -@erase "$(INTDIR)\g_monster.obj" 419 -@erase "$(INTDIR)\g_phys.obj" 420 -@erase "$(INTDIR)\g_save.obj" 421 -@erase "$(INTDIR)\g_spawn.obj" 422 -@erase "$(INTDIR)\g_target.obj" 423 -@erase "$(INTDIR)\g_trigger.obj" 424 -@erase "$(INTDIR)\g_turret.obj" 425 -@erase "$(INTDIR)\g_utils.obj" 426 -@erase "$(INTDIR)\g_weapon.obj" 427 -@erase "$(INTDIR)\m_actor.obj" 428 -@erase 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498.cpp{$(CPP_SBRS)}.sbr:: 499 $(CPP) @<< 500 $(CPP_PROJ) $< 501<< 502 503.cxx{$(CPP_SBRS)}.sbr:: 504 $(CPP) @<< 505 $(CPP_PROJ) $< 506<< 507 508BSC32=bscmake.exe 509BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc" 510BSC32_SBRS= \ 511 512LINK32=link.exe 513LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ 514 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\ 515 /base:"0x20000000" /subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /debug\ 516 /machine:ALPHA /def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll"\ 517 /implib:"$(OUTDIR)\gameaxp.lib" 518DEF_FILE= \ 519 ".\game.def" 520LINK32_OBJS= \ 521 "$(INTDIR)\g_ai.obj" \ 522 "$(INTDIR)\g_cmds.obj" \ 523 "$(INTDIR)\g_combat.obj" \ 524 "$(INTDIR)\g_func.obj" \ 525 "$(INTDIR)\g_items.obj" \ 526 "$(INTDIR)\g_main.obj" \ 527 "$(INTDIR)\g_misc.obj" \ 528 "$(INTDIR)\g_monster.obj" \ 529 "$(INTDIR)\g_phys.obj" \ 530 "$(INTDIR)\g_save.obj" \ 531 "$(INTDIR)\g_spawn.obj" \ 532 "$(INTDIR)\g_target.obj" \ 533 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"$(INTDIR)\p_weapon.obj" \ 566 "$(INTDIR)\q_shared.obj" 567 568"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 569 $(LINK32) @<< 570 $(LINK32_FLAGS) $(LINK32_OBJS) 571<< 572 573!ELSEIF "$(CFG)" == "game - Win32 Release Alpha" 574 575OUTDIR=.\..\ReleaseAXP 576INTDIR=.\ReleaseAXP 577# Begin Custom Macros 578OutDir=.\..\ReleaseAXP 579# End Custom Macros 580 581!IF "$(RECURSE)" == "0" 582 583ALL : "$(OUTDIR)\gameaxp.dll" 584 585!ELSE 586 587ALL : "$(OUTDIR)\gameaxp.dll" 588 589!ENDIF 590 591CLEAN : 592 -@erase "$(INTDIR)\g_ai.obj" 593 -@erase "$(INTDIR)\g_cmds.obj" 594 -@erase "$(INTDIR)\g_combat.obj" 595 -@erase "$(INTDIR)\g_func.obj" 596 -@erase "$(INTDIR)\g_items.obj" 597 -@erase "$(INTDIR)\g_main.obj" 598 -@erase "$(INTDIR)\g_misc.obj" 599 -@erase "$(INTDIR)\g_monster.obj" 600 -@erase "$(INTDIR)\g_phys.obj" 601 -@erase "$(INTDIR)\g_save.obj" 602 -@erase "$(INTDIR)\g_spawn.obj" 603 -@erase "$(INTDIR)\g_target.obj" 604 -@erase "$(INTDIR)\g_trigger.obj" 605 -@erase 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