1# Microsoft Developer Studio Generated NMAKE File, Based on game.dsp
2!IF "$(CFG)" == ""
3CFG=game - Win32 Debug Alpha
4!MESSAGE �\�����w�肳��Ă��܂���B��̫�Ă� game - Win32 Debug Alpha ��ݒ肵�܂��B
5!ENDIF
6
7!IF "$(CFG)" != "game - Win32 Release" && "$(CFG)" != "game - Win32 Debug" &&\
8 "$(CFG)" != "game - Win32 Debug Alpha" && "$(CFG)" !=\
9 "game - Win32 Release Alpha"
10!MESSAGE �w�肳�ꂽ ����� Ӱ�� "$(CFG)" �͐���������܂���B
11!MESSAGE NMAKE �̎��s���ɍ\�����w��ł��܂�
12!MESSAGE ����� ײݏ��ϸۂ̐ݒ���`���܂��B��:
13!MESSAGE
14!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Alpha"
15!MESSAGE
16!MESSAGE �I���”\������� Ӱ��:
17!MESSAGE
18!MESSAGE "game - Win32 Release" ("Win32 (x86) Dynamic-Link Library" �p)
19!MESSAGE "game - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" �p)
20!MESSAGE "game - Win32 Debug Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p)
21!MESSAGE "game - Win32 Release Alpha" ("Win32 (ALPHA) Dynamic-Link Library" �p)
22!MESSAGE
23!ERROR �����ȍ\�����w�肳��Ă��܂��B
24!ENDIF
25
26!IF "$(OS)" == "Windows_NT"
27NULL=
28!ELSE
29NULL=nul
30!ENDIF
31
32MTL=midl.exe
33RSC=rc.exe
34
35!IF  "$(CFG)" == "game - Win32 Release"
36
37OUTDIR=.\..\Release
38INTDIR=.\Release
39# Begin Custom Macros
40OutDir=.\..\Release
41# End Custom Macros
42
43!IF "$(RECURSE)" == "0"
44
45ALL : "$(OUTDIR)\gamex86.dll"
46
47!ELSE
48
49ALL : "$(OUTDIR)\gamex86.dll"
50
51!ENDIF
52
53CLEAN :
54	-@erase "$(INTDIR)\g_ai.obj"
55	-@erase "$(INTDIR)\g_cmds.obj"
56	-@erase "$(INTDIR)\g_combat.obj"
57	-@erase "$(INTDIR)\g_func.obj"
58	-@erase "$(INTDIR)\g_items.obj"
59	-@erase "$(INTDIR)\g_main.obj"
60	-@erase "$(INTDIR)\g_misc.obj"
61	-@erase "$(INTDIR)\g_monster.obj"
62	-@erase "$(INTDIR)\g_phys.obj"
63	-@erase "$(INTDIR)\g_save.obj"
64	-@erase "$(INTDIR)\g_spawn.obj"
65	-@erase "$(INTDIR)\g_target.obj"
66	-@erase "$(INTDIR)\g_trigger.obj"
67	-@erase "$(INTDIR)\g_turret.obj"
68	-@erase "$(INTDIR)\g_utils.obj"
69	-@erase "$(INTDIR)\g_weapon.obj"
70	-@erase "$(INTDIR)\m_actor.obj"
71	-@erase "$(INTDIR)\m_berserk.obj"
72	-@erase "$(INTDIR)\m_boss2.obj"
73	-@erase "$(INTDIR)\m_boss3.obj"
74	-@erase "$(INTDIR)\m_boss31.obj"
75	-@erase "$(INTDIR)\m_boss32.obj"
76	-@erase "$(INTDIR)\m_brain.obj"
77	-@erase "$(INTDIR)\m_chick.obj"
78	-@erase "$(INTDIR)\m_flash.obj"
79	-@erase "$(INTDIR)\m_flipper.obj"
80	-@erase "$(INTDIR)\m_float.obj"
81	-@erase "$(INTDIR)\m_flyer.obj"
82	-@erase "$(INTDIR)\m_gladiator.obj"
83	-@erase "$(INTDIR)\m_gunner.obj"
84	-@erase "$(INTDIR)\m_hover.obj"
85	-@erase "$(INTDIR)\m_infantry.obj"
86	-@erase "$(INTDIR)\m_insane.obj"
87	-@erase "$(INTDIR)\m_medic.obj"
88	-@erase "$(INTDIR)\m_move.obj"
89	-@erase "$(INTDIR)\m_mutant.obj"
90	-@erase "$(INTDIR)\m_parasite.obj"
91	-@erase "$(INTDIR)\m_soldier.obj"
92	-@erase "$(INTDIR)\m_supertank.obj"
93	-@erase "$(INTDIR)\m_tank.obj"
94	-@erase "$(INTDIR)\p_client.obj"
95	-@erase "$(INTDIR)\p_hud.obj"
96	-@erase "$(INTDIR)\p_trail.obj"
97	-@erase "$(INTDIR)\p_view.obj"
98	-@erase "$(INTDIR)\p_weapon.obj"
99	-@erase "$(INTDIR)\q_shared.obj"
100	-@erase "$(INTDIR)\vc50.idb"
101	-@erase "$(OUTDIR)\gamex86.dll"
102	-@erase "$(OUTDIR)\gamex86.exp"
103	-@erase "$(OUTDIR)\gamex86.lib"
104
105"$(OUTDIR)" :
106    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
107
108"$(INTDIR)" :
109    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
110
111CPP=cl.exe
112CPP_PROJ=/nologo /G5 /ML /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
113 /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
114CPP_OBJS=.\Release/
115CPP_SBRS=.
116
117.c{$(CPP_OBJS)}.obj::
118   $(CPP) @<<
119   $(CPP_PROJ) $<
120<<
121
122.cpp{$(CPP_OBJS)}.obj::
123   $(CPP) @<<
124   $(CPP_PROJ) $<
125<<
126
127.cxx{$(CPP_OBJS)}.obj::
128   $(CPP) @<<
129   $(CPP_PROJ) $<
130<<
131
132.c{$(CPP_SBRS)}.sbr::
133   $(CPP) @<<
134   $(CPP_PROJ) $<
135<<
136
137.cpp{$(CPP_SBRS)}.sbr::
138   $(CPP) @<<
139   $(CPP_PROJ) $<
140<<
141
142.cxx{$(CPP_SBRS)}.sbr::
143   $(CPP) @<<
144   $(CPP_PROJ) $<
145<<
146
147MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
148BSC32=bscmake.exe
149BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
150BSC32_SBRS= \
151
152LINK32=link.exe
153LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
154 /base:"0x20000000" /subsystem:windows /dll /incremental:no\
155 /pdb:"$(OUTDIR)\gamex86.pdb" /machine:I386 /def:".\game.def"\
156 /out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
157DEF_FILE= \
158	".\game.def"
159LINK32_OBJS= \
160	"$(INTDIR)\g_ai.obj" \
161	"$(INTDIR)\g_cmds.obj" \
162	"$(INTDIR)\g_combat.obj" \
163	"$(INTDIR)\g_func.obj" \
164	"$(INTDIR)\g_items.obj" \
165	"$(INTDIR)\g_main.obj" \
166	"$(INTDIR)\g_misc.obj" \
167	"$(INTDIR)\g_monster.obj" \
168	"$(INTDIR)\g_phys.obj" \
169	"$(INTDIR)\g_save.obj" \
170	"$(INTDIR)\g_spawn.obj" \
171	"$(INTDIR)\g_target.obj" \
172	"$(INTDIR)\g_trigger.obj" \
173	"$(INTDIR)\g_turret.obj" \
174	"$(INTDIR)\g_utils.obj" \
175	"$(INTDIR)\g_weapon.obj" \
176	"$(INTDIR)\m_actor.obj" \
177	"$(INTDIR)\m_berserk.obj" \
178	"$(INTDIR)\m_boss2.obj" \
179	"$(INTDIR)\m_boss3.obj" \
180	"$(INTDIR)\m_boss31.obj" \
181	"$(INTDIR)\m_boss32.obj" \
182	"$(INTDIR)\m_brain.obj" \
183	"$(INTDIR)\m_chick.obj" \
184	"$(INTDIR)\m_flash.obj" \
185	"$(INTDIR)\m_flipper.obj" \
186	"$(INTDIR)\m_float.obj" \
187	"$(INTDIR)\m_flyer.obj" \
188	"$(INTDIR)\m_gladiator.obj" \
189	"$(INTDIR)\m_gunner.obj" \
190	"$(INTDIR)\m_hover.obj" \
191	"$(INTDIR)\m_infantry.obj" \
192	"$(INTDIR)\m_insane.obj" \
193	"$(INTDIR)\m_medic.obj" \
194	"$(INTDIR)\m_move.obj" \
195	"$(INTDIR)\m_mutant.obj" \
196	"$(INTDIR)\m_parasite.obj" \
197	"$(INTDIR)\m_soldier.obj" \
198	"$(INTDIR)\m_supertank.obj" \
199	"$(INTDIR)\m_tank.obj" \
200	"$(INTDIR)\p_client.obj" \
201	"$(INTDIR)\p_hud.obj" \
202	"$(INTDIR)\p_trail.obj" \
203	"$(INTDIR)\p_view.obj" \
204	"$(INTDIR)\p_weapon.obj" \
205	"$(INTDIR)\q_shared.obj"
206
207"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
208    $(LINK32) @<<
209  $(LINK32_FLAGS) $(LINK32_OBJS)
210<<
211
212!ELSEIF  "$(CFG)" == "game - Win32 Debug"
213
214OUTDIR=.\..\Debug
215INTDIR=.\Debug
216# Begin Custom Macros
217OutDir=.\..\Debug
218# End Custom Macros
219
220!IF "$(RECURSE)" == "0"
221
222ALL : "$(OUTDIR)\gamex86.dll"
223
224!ELSE
225
226ALL : "$(OUTDIR)\gamex86.dll"
227
228!ENDIF
229
230CLEAN :
231	-@erase "$(INTDIR)\g_ai.obj"
232	-@erase "$(INTDIR)\g_cmds.obj"
233	-@erase "$(INTDIR)\g_combat.obj"
234	-@erase "$(INTDIR)\g_func.obj"
235	-@erase "$(INTDIR)\g_items.obj"
236	-@erase "$(INTDIR)\g_main.obj"
237	-@erase "$(INTDIR)\g_misc.obj"
238	-@erase "$(INTDIR)\g_monster.obj"
239	-@erase "$(INTDIR)\g_phys.obj"
240	-@erase "$(INTDIR)\g_save.obj"
241	-@erase "$(INTDIR)\g_spawn.obj"
242	-@erase "$(INTDIR)\g_target.obj"
243	-@erase "$(INTDIR)\g_trigger.obj"
244	-@erase "$(INTDIR)\g_turret.obj"
245	-@erase "$(INTDIR)\g_utils.obj"
246	-@erase "$(INTDIR)\g_weapon.obj"
247	-@erase "$(INTDIR)\m_actor.obj"
248	-@erase "$(INTDIR)\m_berserk.obj"
249	-@erase "$(INTDIR)\m_boss2.obj"
250	-@erase "$(INTDIR)\m_boss3.obj"
251	-@erase "$(INTDIR)\m_boss31.obj"
252	-@erase "$(INTDIR)\m_boss32.obj"
253	-@erase "$(INTDIR)\m_brain.obj"
254	-@erase "$(INTDIR)\m_chick.obj"
255	-@erase "$(INTDIR)\m_flash.obj"
256	-@erase "$(INTDIR)\m_flipper.obj"
257	-@erase "$(INTDIR)\m_float.obj"
258	-@erase "$(INTDIR)\m_flyer.obj"
259	-@erase "$(INTDIR)\m_gladiator.obj"
260	-@erase "$(INTDIR)\m_gunner.obj"
261	-@erase "$(INTDIR)\m_hover.obj"
262	-@erase "$(INTDIR)\m_infantry.obj"
263	-@erase "$(INTDIR)\m_insane.obj"
264	-@erase "$(INTDIR)\m_medic.obj"
265	-@erase "$(INTDIR)\m_move.obj"
266	-@erase "$(INTDIR)\m_mutant.obj"
267	-@erase "$(INTDIR)\m_parasite.obj"
268	-@erase "$(INTDIR)\m_soldier.obj"
269	-@erase "$(INTDIR)\m_supertank.obj"
270	-@erase "$(INTDIR)\m_tank.obj"
271	-@erase "$(INTDIR)\p_client.obj"
272	-@erase "$(INTDIR)\p_hud.obj"
273	-@erase "$(INTDIR)\p_trail.obj"
274	-@erase "$(INTDIR)\p_view.obj"
275	-@erase "$(INTDIR)\p_weapon.obj"
276	-@erase "$(INTDIR)\q_shared.obj"
277	-@erase "$(INTDIR)\vc50.idb"
278	-@erase "$(INTDIR)\vc50.pdb"
279	-@erase "$(OUTDIR)\gamex86.dll"
280	-@erase "$(OUTDIR)\gamex86.exp"
281	-@erase "$(OUTDIR)\gamex86.lib"
282	-@erase "$(OUTDIR)\gamex86.pdb"
283
284"$(OUTDIR)" :
285    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
286
287"$(INTDIR)" :
288    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
289
290CPP=cl.exe
291CPP_PROJ=/nologo /G5 /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
292 "_WINDOWS" /D "BUILDING_REF_GL" /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\"\
293 /Fd"$(INTDIR)\\" /FD /c
294CPP_OBJS=.\Debug/
295CPP_SBRS=.
296
297.c{$(CPP_OBJS)}.obj::
298   $(CPP) @<<
299   $(CPP_PROJ) $<
300<<
301
302.cpp{$(CPP_OBJS)}.obj::
303   $(CPP) @<<
304   $(CPP_PROJ) $<
305<<
306
307.cxx{$(CPP_OBJS)}.obj::
308   $(CPP) @<<
309   $(CPP_PROJ) $<
310<<
311
312.c{$(CPP_SBRS)}.sbr::
313   $(CPP) @<<
314   $(CPP_PROJ) $<
315<<
316
317.cpp{$(CPP_SBRS)}.sbr::
318   $(CPP) @<<
319   $(CPP_PROJ) $<
320<<
321
322.cxx{$(CPP_SBRS)}.sbr::
323   $(CPP) @<<
324   $(CPP_PROJ) $<
325<<
326
327MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
328BSC32=bscmake.exe
329BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
330BSC32_SBRS= \
331
332LINK32=link.exe
333LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winmm.lib /nologo\
334 /base:"0x20000000" /subsystem:windows /dll /incremental:no\
335 /pdb:"$(OUTDIR)\gamex86.pdb" /debug /machine:I386 /def:".\game.def"\
336 /out:"$(OUTDIR)\gamex86.dll" /implib:"$(OUTDIR)\gamex86.lib"
337DEF_FILE= \
338	".\game.def"
339LINK32_OBJS= \
340	"$(INTDIR)\g_ai.obj" \
341	"$(INTDIR)\g_cmds.obj" \
342	"$(INTDIR)\g_combat.obj" \
343	"$(INTDIR)\g_func.obj" \
344	"$(INTDIR)\g_items.obj" \
345	"$(INTDIR)\g_main.obj" \
346	"$(INTDIR)\g_misc.obj" \
347	"$(INTDIR)\g_monster.obj" \
348	"$(INTDIR)\g_phys.obj" \
349	"$(INTDIR)\g_save.obj" \
350	"$(INTDIR)\g_spawn.obj" \
351	"$(INTDIR)\g_target.obj" \
352	"$(INTDIR)\g_trigger.obj" \
353	"$(INTDIR)\g_turret.obj" \
354	"$(INTDIR)\g_utils.obj" \
355	"$(INTDIR)\g_weapon.obj" \
356	"$(INTDIR)\m_actor.obj" \
357	"$(INTDIR)\m_berserk.obj" \
358	"$(INTDIR)\m_boss2.obj" \
359	"$(INTDIR)\m_boss3.obj" \
360	"$(INTDIR)\m_boss31.obj" \
361	"$(INTDIR)\m_boss32.obj" \
362	"$(INTDIR)\m_brain.obj" \
363	"$(INTDIR)\m_chick.obj" \
364	"$(INTDIR)\m_flash.obj" \
365	"$(INTDIR)\m_flipper.obj" \
366	"$(INTDIR)\m_float.obj" \
367	"$(INTDIR)\m_flyer.obj" \
368	"$(INTDIR)\m_gladiator.obj" \
369	"$(INTDIR)\m_gunner.obj" \
370	"$(INTDIR)\m_hover.obj" \
371	"$(INTDIR)\m_infantry.obj" \
372	"$(INTDIR)\m_insane.obj" \
373	"$(INTDIR)\m_medic.obj" \
374	"$(INTDIR)\m_move.obj" \
375	"$(INTDIR)\m_mutant.obj" \
376	"$(INTDIR)\m_parasite.obj" \
377	"$(INTDIR)\m_soldier.obj" \
378	"$(INTDIR)\m_supertank.obj" \
379	"$(INTDIR)\m_tank.obj" \
380	"$(INTDIR)\p_client.obj" \
381	"$(INTDIR)\p_hud.obj" \
382	"$(INTDIR)\p_trail.obj" \
383	"$(INTDIR)\p_view.obj" \
384	"$(INTDIR)\p_weapon.obj" \
385	"$(INTDIR)\q_shared.obj"
386
387"$(OUTDIR)\gamex86.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
388    $(LINK32) @<<
389  $(LINK32_FLAGS) $(LINK32_OBJS)
390<<
391
392!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
393
394OUTDIR=.\..\DebugAxp
395INTDIR=.\DebugAxp
396# Begin Custom Macros
397OutDir=.\..\DebugAxp
398# End Custom Macros
399
400!IF "$(RECURSE)" == "0"
401
402ALL : "$(OUTDIR)\gameaxp.dll"
403
404!ELSE
405
406ALL : "$(OUTDIR)\gameaxp.dll"
407
408!ENDIF
409
410CLEAN :
411	-@erase "$(INTDIR)\g_ai.obj"
412	-@erase "$(INTDIR)\g_cmds.obj"
413	-@erase "$(INTDIR)\g_combat.obj"
414	-@erase "$(INTDIR)\g_func.obj"
415	-@erase "$(INTDIR)\g_items.obj"
416	-@erase "$(INTDIR)\g_main.obj"
417	-@erase "$(INTDIR)\g_misc.obj"
418	-@erase "$(INTDIR)\g_monster.obj"
419	-@erase "$(INTDIR)\g_phys.obj"
420	-@erase "$(INTDIR)\g_save.obj"
421	-@erase "$(INTDIR)\g_spawn.obj"
422	-@erase "$(INTDIR)\g_target.obj"
423	-@erase "$(INTDIR)\g_trigger.obj"
424	-@erase "$(INTDIR)\g_turret.obj"
425	-@erase "$(INTDIR)\g_utils.obj"
426	-@erase "$(INTDIR)\g_weapon.obj"
427	-@erase "$(INTDIR)\m_actor.obj"
428	-@erase "$(INTDIR)\m_berserk.obj"
429	-@erase "$(INTDIR)\m_boss2.obj"
430	-@erase "$(INTDIR)\m_boss3.obj"
431	-@erase "$(INTDIR)\m_boss31.obj"
432	-@erase "$(INTDIR)\m_boss32.obj"
433	-@erase "$(INTDIR)\m_brain.obj"
434	-@erase "$(INTDIR)\m_chick.obj"
435	-@erase "$(INTDIR)\m_flash.obj"
436	-@erase "$(INTDIR)\m_flipper.obj"
437	-@erase "$(INTDIR)\m_float.obj"
438	-@erase "$(INTDIR)\m_flyer.obj"
439	-@erase "$(INTDIR)\m_gladiator.obj"
440	-@erase "$(INTDIR)\m_gunner.obj"
441	-@erase "$(INTDIR)\m_hover.obj"
442	-@erase "$(INTDIR)\m_infantry.obj"
443	-@erase "$(INTDIR)\m_insane.obj"
444	-@erase "$(INTDIR)\m_medic.obj"
445	-@erase "$(INTDIR)\m_move.obj"
446	-@erase "$(INTDIR)\m_mutant.obj"
447	-@erase "$(INTDIR)\m_parasite.obj"
448	-@erase "$(INTDIR)\m_soldier.obj"
449	-@erase "$(INTDIR)\m_supertank.obj"
450	-@erase "$(INTDIR)\m_tank.obj"
451	-@erase "$(INTDIR)\p_client.obj"
452	-@erase "$(INTDIR)\p_hud.obj"
453	-@erase "$(INTDIR)\p_trail.obj"
454	-@erase "$(INTDIR)\p_view.obj"
455	-@erase "$(INTDIR)\p_weapon.obj"
456	-@erase "$(INTDIR)\q_shared.obj"
457	-@erase "$(INTDIR)\vc50.idb"
458	-@erase "$(INTDIR)\vc50.pdb"
459	-@erase "$(OUTDIR)\gameaxp.dll"
460	-@erase "$(OUTDIR)\gameaxp.exp"
461	-@erase "$(OUTDIR)\gameaxp.lib"
462	-@erase "$(OUTDIR)\gameaxp.pdb"
463
464"$(OUTDIR)" :
465    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
466
467"$(INTDIR)" :
468    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
469
470MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
471CPP=cl.exe
472CPP_PROJ=/nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
473 /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /MTd\
474 /c
475CPP_OBJS=.\DebugAxp/
476CPP_SBRS=.
477
478.c{$(CPP_OBJS)}.obj::
479   $(CPP) @<<
480   $(CPP_PROJ) $<
481<<
482
483.cpp{$(CPP_OBJS)}.obj::
484   $(CPP) @<<
485   $(CPP_PROJ) $<
486<<
487
488.cxx{$(CPP_OBJS)}.obj::
489   $(CPP) @<<
490   $(CPP_PROJ) $<
491<<
492
493.c{$(CPP_SBRS)}.sbr::
494   $(CPP) @<<
495   $(CPP_PROJ) $<
496<<
497
498.cpp{$(CPP_SBRS)}.sbr::
499   $(CPP) @<<
500   $(CPP_PROJ) $<
501<<
502
503.cxx{$(CPP_SBRS)}.sbr::
504   $(CPP) @<<
505   $(CPP_PROJ) $<
506<<
507
508BSC32=bscmake.exe
509BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
510BSC32_SBRS= \
511
512LINK32=link.exe
513LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
514 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\
515 /base:"0x20000000" /subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /debug\
516 /machine:ALPHA /def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll"\
517 /implib:"$(OUTDIR)\gameaxp.lib"
518DEF_FILE= \
519	".\game.def"
520LINK32_OBJS= \
521	"$(INTDIR)\g_ai.obj" \
522	"$(INTDIR)\g_cmds.obj" \
523	"$(INTDIR)\g_combat.obj" \
524	"$(INTDIR)\g_func.obj" \
525	"$(INTDIR)\g_items.obj" \
526	"$(INTDIR)\g_main.obj" \
527	"$(INTDIR)\g_misc.obj" \
528	"$(INTDIR)\g_monster.obj" \
529	"$(INTDIR)\g_phys.obj" \
530	"$(INTDIR)\g_save.obj" \
531	"$(INTDIR)\g_spawn.obj" \
532	"$(INTDIR)\g_target.obj" \
533	"$(INTDIR)\g_trigger.obj" \
534	"$(INTDIR)\g_turret.obj" \
535	"$(INTDIR)\g_utils.obj" \
536	"$(INTDIR)\g_weapon.obj" \
537	"$(INTDIR)\m_actor.obj" \
538	"$(INTDIR)\m_berserk.obj" \
539	"$(INTDIR)\m_boss2.obj" \
540	"$(INTDIR)\m_boss3.obj" \
541	"$(INTDIR)\m_boss31.obj" \
542	"$(INTDIR)\m_boss32.obj" \
543	"$(INTDIR)\m_brain.obj" \
544	"$(INTDIR)\m_chick.obj" \
545	"$(INTDIR)\m_flash.obj" \
546	"$(INTDIR)\m_flipper.obj" \
547	"$(INTDIR)\m_float.obj" \
548	"$(INTDIR)\m_flyer.obj" \
549	"$(INTDIR)\m_gladiator.obj" \
550	"$(INTDIR)\m_gunner.obj" \
551	"$(INTDIR)\m_hover.obj" \
552	"$(INTDIR)\m_infantry.obj" \
553	"$(INTDIR)\m_insane.obj" \
554	"$(INTDIR)\m_medic.obj" \
555	"$(INTDIR)\m_move.obj" \
556	"$(INTDIR)\m_mutant.obj" \
557	"$(INTDIR)\m_parasite.obj" \
558	"$(INTDIR)\m_soldier.obj" \
559	"$(INTDIR)\m_supertank.obj" \
560	"$(INTDIR)\m_tank.obj" \
561	"$(INTDIR)\p_client.obj" \
562	"$(INTDIR)\p_hud.obj" \
563	"$(INTDIR)\p_trail.obj" \
564	"$(INTDIR)\p_view.obj" \
565	"$(INTDIR)\p_weapon.obj" \
566	"$(INTDIR)\q_shared.obj"
567
568"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
569    $(LINK32) @<<
570  $(LINK32_FLAGS) $(LINK32_OBJS)
571<<
572
573!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
574
575OUTDIR=.\..\ReleaseAXP
576INTDIR=.\ReleaseAXP
577# Begin Custom Macros
578OutDir=.\..\ReleaseAXP
579# End Custom Macros
580
581!IF "$(RECURSE)" == "0"
582
583ALL : "$(OUTDIR)\gameaxp.dll"
584
585!ELSE
586
587ALL : "$(OUTDIR)\gameaxp.dll"
588
589!ENDIF
590
591CLEAN :
592	-@erase "$(INTDIR)\g_ai.obj"
593	-@erase "$(INTDIR)\g_cmds.obj"
594	-@erase "$(INTDIR)\g_combat.obj"
595	-@erase "$(INTDIR)\g_func.obj"
596	-@erase "$(INTDIR)\g_items.obj"
597	-@erase "$(INTDIR)\g_main.obj"
598	-@erase "$(INTDIR)\g_misc.obj"
599	-@erase "$(INTDIR)\g_monster.obj"
600	-@erase "$(INTDIR)\g_phys.obj"
601	-@erase "$(INTDIR)\g_save.obj"
602	-@erase "$(INTDIR)\g_spawn.obj"
603	-@erase "$(INTDIR)\g_target.obj"
604	-@erase "$(INTDIR)\g_trigger.obj"
605	-@erase "$(INTDIR)\g_turret.obj"
606	-@erase "$(INTDIR)\g_utils.obj"
607	-@erase "$(INTDIR)\g_weapon.obj"
608	-@erase "$(INTDIR)\m_actor.obj"
609	-@erase "$(INTDIR)\m_berserk.obj"
610	-@erase "$(INTDIR)\m_boss2.obj"
611	-@erase "$(INTDIR)\m_boss3.obj"
612	-@erase "$(INTDIR)\m_boss31.obj"
613	-@erase "$(INTDIR)\m_boss32.obj"
614	-@erase "$(INTDIR)\m_brain.obj"
615	-@erase "$(INTDIR)\m_chick.obj"
616	-@erase "$(INTDIR)\m_flash.obj"
617	-@erase "$(INTDIR)\m_flipper.obj"
618	-@erase "$(INTDIR)\m_float.obj"
619	-@erase "$(INTDIR)\m_flyer.obj"
620	-@erase "$(INTDIR)\m_gladiator.obj"
621	-@erase "$(INTDIR)\m_gunner.obj"
622	-@erase "$(INTDIR)\m_hover.obj"
623	-@erase "$(INTDIR)\m_infantry.obj"
624	-@erase "$(INTDIR)\m_insane.obj"
625	-@erase "$(INTDIR)\m_medic.obj"
626	-@erase "$(INTDIR)\m_move.obj"
627	-@erase "$(INTDIR)\m_mutant.obj"
628	-@erase "$(INTDIR)\m_parasite.obj"
629	-@erase "$(INTDIR)\m_soldier.obj"
630	-@erase "$(INTDIR)\m_supertank.obj"
631	-@erase "$(INTDIR)\m_tank.obj"
632	-@erase "$(INTDIR)\p_client.obj"
633	-@erase "$(INTDIR)\p_hud.obj"
634	-@erase "$(INTDIR)\p_trail.obj"
635	-@erase "$(INTDIR)\p_view.obj"
636	-@erase "$(INTDIR)\p_weapon.obj"
637	-@erase "$(INTDIR)\q_shared.obj"
638	-@erase "$(INTDIR)\vc50.idb"
639	-@erase "$(OUTDIR)\gameaxp.dll"
640	-@erase "$(OUTDIR)\gameaxp.exp"
641	-@erase "$(OUTDIR)\gameaxp.lib"
642
643"$(OUTDIR)" :
644    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
645
646"$(INTDIR)" :
647    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
648
649MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
650CPP=cl.exe
651CPP_PROJ=/nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
652 /Fp"$(INTDIR)\game.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /QA21164 /c
653CPP_OBJS=.\ReleaseAXP/
654CPP_SBRS=.
655
656.c{$(CPP_OBJS)}.obj::
657   $(CPP) @<<
658   $(CPP_PROJ) $<
659<<
660
661.cpp{$(CPP_OBJS)}.obj::
662   $(CPP) @<<
663   $(CPP_PROJ) $<
664<<
665
666.cxx{$(CPP_OBJS)}.obj::
667   $(CPP) @<<
668   $(CPP_PROJ) $<
669<<
670
671.c{$(CPP_SBRS)}.sbr::
672   $(CPP) @<<
673   $(CPP_PROJ) $<
674<<
675
676.cpp{$(CPP_SBRS)}.sbr::
677   $(CPP) @<<
678   $(CPP_PROJ) $<
679<<
680
681.cxx{$(CPP_SBRS)}.sbr::
682   $(CPP) @<<
683   $(CPP_PROJ) $<
684<<
685
686BSC32=bscmake.exe
687BSC32_FLAGS=/nologo /o"$(OUTDIR)\game.bsc"
688BSC32_SBRS= \
689
690LINK32=link.exe
691LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000"\
692 /subsystem:windows /dll /pdb:"$(OUTDIR)\gameaxp.pdb" /machine:ALPHA\
693 /def:".\game.def" /out:"$(OUTDIR)\gameaxp.dll" /implib:"$(OUTDIR)\gameaxp.lib"
694DEF_FILE= \
695	".\game.def"
696LINK32_OBJS= \
697	"$(INTDIR)\g_ai.obj" \
698	"$(INTDIR)\g_cmds.obj" \
699	"$(INTDIR)\g_combat.obj" \
700	"$(INTDIR)\g_func.obj" \
701	"$(INTDIR)\g_items.obj" \
702	"$(INTDIR)\g_main.obj" \
703	"$(INTDIR)\g_misc.obj" \
704	"$(INTDIR)\g_monster.obj" \
705	"$(INTDIR)\g_phys.obj" \
706	"$(INTDIR)\g_save.obj" \
707	"$(INTDIR)\g_spawn.obj" \
708	"$(INTDIR)\g_target.obj" \
709	"$(INTDIR)\g_trigger.obj" \
710	"$(INTDIR)\g_turret.obj" \
711	"$(INTDIR)\g_utils.obj" \
712	"$(INTDIR)\g_weapon.obj" \
713	"$(INTDIR)\m_actor.obj" \
714	"$(INTDIR)\m_berserk.obj" \
715	"$(INTDIR)\m_boss2.obj" \
716	"$(INTDIR)\m_boss3.obj" \
717	"$(INTDIR)\m_boss31.obj" \
718	"$(INTDIR)\m_boss32.obj" \
719	"$(INTDIR)\m_brain.obj" \
720	"$(INTDIR)\m_chick.obj" \
721	"$(INTDIR)\m_flash.obj" \
722	"$(INTDIR)\m_flipper.obj" \
723	"$(INTDIR)\m_float.obj" \
724	"$(INTDIR)\m_flyer.obj" \
725	"$(INTDIR)\m_gladiator.obj" \
726	"$(INTDIR)\m_gunner.obj" \
727	"$(INTDIR)\m_hover.obj" \
728	"$(INTDIR)\m_infantry.obj" \
729	"$(INTDIR)\m_insane.obj" \
730	"$(INTDIR)\m_medic.obj" \
731	"$(INTDIR)\m_move.obj" \
732	"$(INTDIR)\m_mutant.obj" \
733	"$(INTDIR)\m_parasite.obj" \
734	"$(INTDIR)\m_soldier.obj" \
735	"$(INTDIR)\m_supertank.obj" \
736	"$(INTDIR)\m_tank.obj" \
737	"$(INTDIR)\p_client.obj" \
738	"$(INTDIR)\p_hud.obj" \
739	"$(INTDIR)\p_trail.obj" \
740	"$(INTDIR)\p_view.obj" \
741	"$(INTDIR)\p_weapon.obj" \
742	"$(INTDIR)\q_shared.obj"
743
744"$(OUTDIR)\gameaxp.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
745    $(LINK32) @<<
746  $(LINK32_FLAGS) $(LINK32_OBJS)
747<<
748
749!ENDIF
750
751
752!IF "$(CFG)" == "game - Win32 Release" || "$(CFG)" == "game - Win32 Debug" ||\
753 "$(CFG)" == "game - Win32 Debug Alpha" || "$(CFG)" ==\
754 "game - Win32 Release Alpha"
755SOURCE=.\g_ai.c
756
757!IF  "$(CFG)" == "game - Win32 Release"
758
759DEP_CPP_G_AI_=\
760	".\g_local.h"\
761	".\game.h"\
762	".\q_shared.h"\
763
764
765"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
766
767
768!ELSEIF  "$(CFG)" == "game - Win32 Debug"
769
770DEP_CPP_G_AI_=\
771	".\g_local.h"\
772	".\game.h"\
773	".\q_shared.h"\
774
775
776"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
777
778
779!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
780
781DEP_CPP_G_AI_=\
782	".\g_local.h"\
783	".\game.h"\
784	".\q_shared.h"\
785
786
787"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
788
789
790!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
791
792DEP_CPP_G_AI_=\
793	".\g_local.h"\
794	".\game.h"\
795	".\q_shared.h"\
796
797
798"$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
799
800
801!ENDIF
802
803SOURCE=.\g_cmds.c
804
805!IF  "$(CFG)" == "game - Win32 Release"
806
807DEP_CPP_G_CMD=\
808	".\g_local.h"\
809	".\game.h"\
810	".\m_player.h"\
811	".\q_shared.h"\
812
813
814"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
815
816
817!ELSEIF  "$(CFG)" == "game - Win32 Debug"
818
819DEP_CPP_G_CMD=\
820	".\g_local.h"\
821	".\game.h"\
822	".\m_player.h"\
823	".\q_shared.h"\
824
825
826"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
827
828
829!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
830
831DEP_CPP_G_CMD=\
832	".\g_local.h"\
833	".\game.h"\
834	".\m_player.h"\
835	".\q_shared.h"\
836
837
838"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
839
840
841!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
842
843DEP_CPP_G_CMD=\
844	".\g_local.h"\
845	".\game.h"\
846	".\m_player.h"\
847	".\q_shared.h"\
848
849
850"$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
851
852
853!ENDIF
854
855SOURCE=.\g_combat.c
856
857!IF  "$(CFG)" == "game - Win32 Release"
858
859DEP_CPP_G_COM=\
860	".\g_local.h"\
861	".\game.h"\
862	".\q_shared.h"\
863
864
865"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
866
867
868!ELSEIF  "$(CFG)" == "game - Win32 Debug"
869
870DEP_CPP_G_COM=\
871	".\g_local.h"\
872	".\game.h"\
873	".\q_shared.h"\
874
875
876"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
877
878
879!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
880
881DEP_CPP_G_COM=\
882	".\g_local.h"\
883	".\game.h"\
884	".\q_shared.h"\
885
886
887"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
888
889
890!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
891
892DEP_CPP_G_COM=\
893	".\g_local.h"\
894	".\game.h"\
895	".\q_shared.h"\
896
897
898"$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
899
900
901!ENDIF
902
903SOURCE=.\g_func.c
904
905!IF  "$(CFG)" == "game - Win32 Release"
906
907DEP_CPP_G_FUN=\
908	".\g_local.h"\
909	".\game.h"\
910	".\q_shared.h"\
911
912
913"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
914
915
916!ELSEIF  "$(CFG)" == "game - Win32 Debug"
917
918DEP_CPP_G_FUN=\
919	".\g_local.h"\
920	".\game.h"\
921	".\q_shared.h"\
922
923
924"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
925
926
927!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
928
929DEP_CPP_G_FUN=\
930	".\g_local.h"\
931	".\game.h"\
932	".\q_shared.h"\
933
934
935"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
936
937
938!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
939
940DEP_CPP_G_FUN=\
941	".\g_local.h"\
942	".\game.h"\
943	".\q_shared.h"\
944
945
946"$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
947
948
949!ENDIF
950
951SOURCE=.\g_items.c
952
953!IF  "$(CFG)" == "game - Win32 Release"
954
955DEP_CPP_G_ITE=\
956	".\g_local.h"\
957	".\game.h"\
958	".\q_shared.h"\
959
960
961"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
962
963
964!ELSEIF  "$(CFG)" == "game - Win32 Debug"
965
966DEP_CPP_G_ITE=\
967	".\g_local.h"\
968	".\game.h"\
969	".\q_shared.h"\
970
971
972"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
973
974
975!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
976
977DEP_CPP_G_ITE=\
978	".\g_local.h"\
979	".\game.h"\
980	".\q_shared.h"\
981
982
983"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
984
985
986!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
987
988DEP_CPP_G_ITE=\
989	".\g_local.h"\
990	".\game.h"\
991	".\q_shared.h"\
992
993
994"$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
995
996
997!ENDIF
998
999SOURCE=.\g_main.c
1000
1001!IF  "$(CFG)" == "game - Win32 Release"
1002
1003DEP_CPP_G_MAI=\
1004	".\g_local.h"\
1005	".\game.h"\
1006	".\q_shared.h"\
1007
1008
1009"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
1010
1011
1012!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1013
1014DEP_CPP_G_MAI=\
1015	".\g_local.h"\
1016	".\game.h"\
1017	".\q_shared.h"\
1018
1019
1020"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
1021
1022
1023!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1024
1025DEP_CPP_G_MAI=\
1026	".\g_local.h"\
1027	".\game.h"\
1028	".\q_shared.h"\
1029
1030
1031"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
1032
1033
1034!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1035
1036DEP_CPP_G_MAI=\
1037	".\g_local.h"\
1038	".\game.h"\
1039	".\q_shared.h"\
1040
1041
1042"$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
1043
1044
1045!ENDIF
1046
1047SOURCE=.\g_misc.c
1048
1049!IF  "$(CFG)" == "game - Win32 Release"
1050
1051DEP_CPP_G_MIS=\
1052	".\g_local.h"\
1053	".\game.h"\
1054	".\q_shared.h"\
1055
1056
1057"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
1058
1059
1060!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1061
1062DEP_CPP_G_MIS=\
1063	".\g_local.h"\
1064	".\game.h"\
1065	".\q_shared.h"\
1066
1067
1068"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
1069
1070
1071!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1072
1073DEP_CPP_G_MIS=\
1074	".\g_local.h"\
1075	".\game.h"\
1076	".\q_shared.h"\
1077
1078
1079"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
1080
1081
1082!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1083
1084DEP_CPP_G_MIS=\
1085	".\g_local.h"\
1086	".\game.h"\
1087	".\q_shared.h"\
1088
1089
1090"$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
1091
1092
1093!ENDIF
1094
1095SOURCE=.\g_monster.c
1096
1097!IF  "$(CFG)" == "game - Win32 Release"
1098
1099DEP_CPP_G_MON=\
1100	".\g_local.h"\
1101	".\game.h"\
1102	".\q_shared.h"\
1103
1104
1105"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
1106
1107
1108!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1109
1110DEP_CPP_G_MON=\
1111	".\g_local.h"\
1112	".\game.h"\
1113	".\q_shared.h"\
1114
1115
1116"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
1117
1118
1119!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1120
1121DEP_CPP_G_MON=\
1122	".\g_local.h"\
1123	".\game.h"\
1124	".\q_shared.h"\
1125
1126
1127"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
1128
1129
1130!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1131
1132DEP_CPP_G_MON=\
1133	".\g_local.h"\
1134	".\game.h"\
1135	".\q_shared.h"\
1136
1137
1138"$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
1139
1140
1141!ENDIF
1142
1143SOURCE=.\g_phys.c
1144
1145!IF  "$(CFG)" == "game - Win32 Release"
1146
1147DEP_CPP_G_PHY=\
1148	".\g_local.h"\
1149	".\game.h"\
1150	".\q_shared.h"\
1151
1152
1153"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
1154
1155
1156!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1157
1158DEP_CPP_G_PHY=\
1159	".\g_local.h"\
1160	".\game.h"\
1161	".\q_shared.h"\
1162
1163
1164"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
1165
1166
1167!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1168
1169DEP_CPP_G_PHY=\
1170	".\g_local.h"\
1171	".\game.h"\
1172	".\q_shared.h"\
1173
1174
1175"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
1176
1177
1178!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1179
1180DEP_CPP_G_PHY=\
1181	".\g_local.h"\
1182	".\game.h"\
1183	".\q_shared.h"\
1184
1185
1186"$(INTDIR)\g_phys.obj" : $(SOURCE) $(DEP_CPP_G_PHY) "$(INTDIR)"
1187
1188
1189!ENDIF
1190
1191SOURCE=.\g_save.c
1192
1193!IF  "$(CFG)" == "game - Win32 Release"
1194
1195DEP_CPP_G_SAV=\
1196	".\g_local.h"\
1197	".\game.h"\
1198	".\q_shared.h"\
1199
1200
1201"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
1202
1203
1204!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1205
1206DEP_CPP_G_SAV=\
1207	".\g_local.h"\
1208	".\game.h"\
1209	".\q_shared.h"\
1210
1211
1212"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
1213
1214
1215!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1216
1217DEP_CPP_G_SAV=\
1218	".\g_local.h"\
1219	".\game.h"\
1220	".\q_shared.h"\
1221
1222
1223"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
1224
1225
1226!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1227
1228DEP_CPP_G_SAV=\
1229	".\g_local.h"\
1230	".\game.h"\
1231	".\q_shared.h"\
1232
1233
1234"$(INTDIR)\g_save.obj" : $(SOURCE) $(DEP_CPP_G_SAV) "$(INTDIR)"
1235
1236
1237!ENDIF
1238
1239SOURCE=.\g_spawn.c
1240
1241!IF  "$(CFG)" == "game - Win32 Release"
1242
1243DEP_CPP_G_SPA=\
1244	".\g_local.h"\
1245	".\game.h"\
1246	".\q_shared.h"\
1247
1248
1249"$(INTDIR)\g_spawn.obj" : $(SOURCE) $(DEP_CPP_G_SPA) "$(INTDIR)"
1250
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1359!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1370!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1381!ENDIF
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1387DEP_CPP_G_TUR=\
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1429!ENDIF
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1431SOURCE=.\g_utils.c
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1433!IF  "$(CFG)" == "game - Win32 Release"
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1465
1466!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1468DEP_CPP_G_UTI=\
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1474"$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
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1476
1477!ENDIF
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1479SOURCE=.\g_weapon.c
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1481!IF  "$(CFG)" == "game - Win32 Release"
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1483DEP_CPP_G_WEA=\
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1489"$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
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1492!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1494DEP_CPP_G_WEA=\
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1503!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1505DEP_CPP_G_WEA=\
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1514!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1516DEP_CPP_G_WEA=\
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1524
1525!ENDIF
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1527SOURCE=.\m_actor.c
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1529!IF  "$(CFG)" == "game - Win32 Release"
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1531DEP_CPP_M_ACT=\
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1538"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
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1540
1541!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1543DEP_CPP_M_ACT=\
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1552
1553!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1555DEP_CPP_M_ACT=\
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1561
1562"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
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1564
1565!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1566
1567DEP_CPP_M_ACT=\
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1569	".\game.h"\
1570	".\m_actor.h"\
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1573
1574"$(INTDIR)\m_actor.obj" : $(SOURCE) $(DEP_CPP_M_ACT) "$(INTDIR)"
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1576
1577!ENDIF
1578
1579SOURCE=.\m_berserk.c
1580
1581!IF  "$(CFG)" == "game - Win32 Release"
1582
1583DEP_CPP_M_BER=\
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1589
1590"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
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1592
1593!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1595DEP_CPP_M_BER=\
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1604
1605!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1607DEP_CPP_M_BER=\
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1614"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
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1616
1617!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1619DEP_CPP_M_BER=\
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1626"$(INTDIR)\m_berserk.obj" : $(SOURCE) $(DEP_CPP_M_BER) "$(INTDIR)"
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1628
1629!ENDIF
1630
1631SOURCE=.\m_boss2.c
1632
1633!IF  "$(CFG)" == "game - Win32 Release"
1634
1635DEP_CPP_M_BOS=\
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1637	".\game.h"\
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1641
1642"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
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1644
1645!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1647DEP_CPP_M_BOS=\
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1656
1657!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1659DEP_CPP_M_BOS=\
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1665
1666"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
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1668
1669!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1671DEP_CPP_M_BOS=\
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1677
1678"$(INTDIR)\m_boss2.obj" : $(SOURCE) $(DEP_CPP_M_BOS) "$(INTDIR)"
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1680
1681!ENDIF
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1683SOURCE=.\m_boss3.c
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1685!IF  "$(CFG)" == "game - Win32 Release"
1686
1687DEP_CPP_M_BOSS=\
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1696
1697!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1699DEP_CPP_M_BOSS=\
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1708
1709!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
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1711DEP_CPP_M_BOSS=\
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1717
1718"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
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1720
1721!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
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1723DEP_CPP_M_BOSS=\
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1729
1730"$(INTDIR)\m_boss3.obj" : $(SOURCE) $(DEP_CPP_M_BOSS) "$(INTDIR)"
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1732
1733!ENDIF
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1735SOURCE=.\m_boss31.c
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1737!IF  "$(CFG)" == "game - Win32 Release"
1738
1739DEP_CPP_M_BOSS3=\
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1745
1746"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
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1748
1749!ELSEIF  "$(CFG)" == "game - Win32 Debug"
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1751DEP_CPP_M_BOSS3=\
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1757
1758"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
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1760
1761!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1762
1763DEP_CPP_M_BOSS3=\
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1767	".\q_shared.h"\
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1769
1770"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
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1772
1773!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1774
1775DEP_CPP_M_BOSS3=\
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1781
1782"$(INTDIR)\m_boss31.obj" : $(SOURCE) $(DEP_CPP_M_BOSS3) "$(INTDIR)"
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1784
1785!ENDIF
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1787SOURCE=.\m_boss32.c
1788
1789!IF  "$(CFG)" == "game - Win32 Release"
1790
1791DEP_CPP_M_BOSS32=\
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1793	".\game.h"\
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1795	".\q_shared.h"\
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1797
1798"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
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1800
1801!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1802
1803DEP_CPP_M_BOSS32=\
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1809
1810"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
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1812
1813!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1814
1815DEP_CPP_M_BOSS32=\
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1817	".\game.h"\
1818	".\m_boss32.h"\
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1821
1822"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
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1824
1825!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1826
1827DEP_CPP_M_BOSS32=\
1828	".\g_local.h"\
1829	".\game.h"\
1830	".\m_boss32.h"\
1831	".\q_shared.h"\
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1833
1834"$(INTDIR)\m_boss32.obj" : $(SOURCE) $(DEP_CPP_M_BOSS32) "$(INTDIR)"
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1836
1837!ENDIF
1838
1839SOURCE=.\m_brain.c
1840
1841!IF  "$(CFG)" == "game - Win32 Release"
1842
1843DEP_CPP_M_BRA=\
1844	".\g_local.h"\
1845	".\game.h"\
1846	".\m_brain.h"\
1847	".\q_shared.h"\
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1849
1850"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
1851
1852
1853!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1854
1855DEP_CPP_M_BRA=\
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1857	".\game.h"\
1858	".\m_brain.h"\
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1861
1862"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
1863
1864
1865!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1866
1867DEP_CPP_M_BRA=\
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1869	".\game.h"\
1870	".\m_brain.h"\
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1873
1874"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
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1876
1877!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1878
1879DEP_CPP_M_BRA=\
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1885
1886"$(INTDIR)\m_brain.obj" : $(SOURCE) $(DEP_CPP_M_BRA) "$(INTDIR)"
1887
1888
1889!ENDIF
1890
1891SOURCE=.\m_chick.c
1892
1893!IF  "$(CFG)" == "game - Win32 Release"
1894
1895DEP_CPP_M_CHI=\
1896	".\g_local.h"\
1897	".\game.h"\
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1901
1902"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
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1904
1905!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1906
1907DEP_CPP_M_CHI=\
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1913
1914"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
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1916
1917!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1918
1919DEP_CPP_M_CHI=\
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1925
1926"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
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1928
1929!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1930
1931DEP_CPP_M_CHI=\
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1933	".\game.h"\
1934	".\m_chick.h"\
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1937
1938"$(INTDIR)\m_chick.obj" : $(SOURCE) $(DEP_CPP_M_CHI) "$(INTDIR)"
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1940
1941!ENDIF
1942
1943SOURCE=.\m_flash.c
1944
1945!IF  "$(CFG)" == "game - Win32 Release"
1946
1947DEP_CPP_M_FLA=\
1948	".\q_shared.h"\
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1950
1951"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
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1953
1954!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1955
1956DEP_CPP_M_FLA=\
1957	".\q_shared.h"\
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1959
1960"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
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1962
1963!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
1964
1965DEP_CPP_M_FLA=\
1966	".\q_shared.h"\
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1968
1969"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
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1971
1972!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
1973
1974DEP_CPP_M_FLA=\
1975	".\q_shared.h"\
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1977
1978"$(INTDIR)\m_flash.obj" : $(SOURCE) $(DEP_CPP_M_FLA) "$(INTDIR)"
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1980
1981!ENDIF
1982
1983SOURCE=.\m_flipper.c
1984
1985!IF  "$(CFG)" == "game - Win32 Release"
1986
1987DEP_CPP_M_FLI=\
1988	".\g_local.h"\
1989	".\game.h"\
1990	".\m_flipper.h"\
1991	".\q_shared.h"\
1992
1993
1994"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
1995
1996
1997!ELSEIF  "$(CFG)" == "game - Win32 Debug"
1998
1999DEP_CPP_M_FLI=\
2000	".\g_local.h"\
2001	".\game.h"\
2002	".\m_flipper.h"\
2003	".\q_shared.h"\
2004
2005
2006"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
2007
2008
2009!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2010
2011DEP_CPP_M_FLI=\
2012	".\g_local.h"\
2013	".\game.h"\
2014	".\m_flipper.h"\
2015	".\q_shared.h"\
2016
2017
2018"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
2019
2020
2021!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2022
2023DEP_CPP_M_FLI=\
2024	".\g_local.h"\
2025	".\game.h"\
2026	".\m_flipper.h"\
2027	".\q_shared.h"\
2028
2029
2030"$(INTDIR)\m_flipper.obj" : $(SOURCE) $(DEP_CPP_M_FLI) "$(INTDIR)"
2031
2032
2033!ENDIF
2034
2035SOURCE=.\m_float.c
2036
2037!IF  "$(CFG)" == "game - Win32 Release"
2038
2039DEP_CPP_M_FLO=\
2040	".\g_local.h"\
2041	".\game.h"\
2042	".\m_float.h"\
2043	".\q_shared.h"\
2044
2045
2046"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
2047
2048
2049!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2050
2051DEP_CPP_M_FLO=\
2052	".\g_local.h"\
2053	".\game.h"\
2054	".\m_float.h"\
2055	".\q_shared.h"\
2056
2057
2058"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
2059
2060
2061!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2062
2063DEP_CPP_M_FLO=\
2064	".\g_local.h"\
2065	".\game.h"\
2066	".\m_float.h"\
2067	".\q_shared.h"\
2068
2069
2070"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
2071
2072
2073!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2074
2075DEP_CPP_M_FLO=\
2076	".\g_local.h"\
2077	".\game.h"\
2078	".\m_float.h"\
2079	".\q_shared.h"\
2080
2081
2082"$(INTDIR)\m_float.obj" : $(SOURCE) $(DEP_CPP_M_FLO) "$(INTDIR)"
2083
2084
2085!ENDIF
2086
2087SOURCE=.\m_flyer.c
2088
2089!IF  "$(CFG)" == "game - Win32 Release"
2090
2091DEP_CPP_M_FLY=\
2092	".\g_local.h"\
2093	".\game.h"\
2094	".\m_flyer.h"\
2095	".\q_shared.h"\
2096
2097
2098"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
2099
2100
2101!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2102
2103DEP_CPP_M_FLY=\
2104	".\g_local.h"\
2105	".\game.h"\
2106	".\m_flyer.h"\
2107	".\q_shared.h"\
2108
2109
2110"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
2111
2112
2113!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2114
2115DEP_CPP_M_FLY=\
2116	".\g_local.h"\
2117	".\game.h"\
2118	".\m_flyer.h"\
2119	".\q_shared.h"\
2120
2121
2122"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
2123
2124
2125!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2126
2127DEP_CPP_M_FLY=\
2128	".\g_local.h"\
2129	".\game.h"\
2130	".\m_flyer.h"\
2131	".\q_shared.h"\
2132
2133
2134"$(INTDIR)\m_flyer.obj" : $(SOURCE) $(DEP_CPP_M_FLY) "$(INTDIR)"
2135
2136
2137!ENDIF
2138
2139SOURCE=.\m_gladiator.c
2140
2141!IF  "$(CFG)" == "game - Win32 Release"
2142
2143DEP_CPP_M_GLA=\
2144	".\g_local.h"\
2145	".\game.h"\
2146	".\m_gladiator.h"\
2147	".\q_shared.h"\
2148
2149
2150"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
2151
2152
2153!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2154
2155DEP_CPP_M_GLA=\
2156	".\g_local.h"\
2157	".\game.h"\
2158	".\m_gladiator.h"\
2159	".\q_shared.h"\
2160
2161
2162"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
2163
2164
2165!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2166
2167DEP_CPP_M_GLA=\
2168	".\g_local.h"\
2169	".\game.h"\
2170	".\m_gladiator.h"\
2171	".\q_shared.h"\
2172
2173
2174"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
2175
2176
2177!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2178
2179DEP_CPP_M_GLA=\
2180	".\g_local.h"\
2181	".\game.h"\
2182	".\m_gladiator.h"\
2183	".\q_shared.h"\
2184
2185
2186"$(INTDIR)\m_gladiator.obj" : $(SOURCE) $(DEP_CPP_M_GLA) "$(INTDIR)"
2187
2188
2189!ENDIF
2190
2191SOURCE=.\m_gunner.c
2192
2193!IF  "$(CFG)" == "game - Win32 Release"
2194
2195DEP_CPP_M_GUN=\
2196	".\g_local.h"\
2197	".\game.h"\
2198	".\m_gunner.h"\
2199	".\q_shared.h"\
2200
2201
2202"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
2203
2204
2205!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2206
2207DEP_CPP_M_GUN=\
2208	".\g_local.h"\
2209	".\game.h"\
2210	".\m_gunner.h"\
2211	".\q_shared.h"\
2212
2213
2214"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
2215
2216
2217!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2218
2219DEP_CPP_M_GUN=\
2220	".\g_local.h"\
2221	".\game.h"\
2222	".\m_gunner.h"\
2223	".\q_shared.h"\
2224
2225
2226"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
2227
2228
2229!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2230
2231DEP_CPP_M_GUN=\
2232	".\g_local.h"\
2233	".\game.h"\
2234	".\m_gunner.h"\
2235	".\q_shared.h"\
2236
2237
2238"$(INTDIR)\m_gunner.obj" : $(SOURCE) $(DEP_CPP_M_GUN) "$(INTDIR)"
2239
2240
2241!ENDIF
2242
2243SOURCE=.\m_hover.c
2244
2245!IF  "$(CFG)" == "game - Win32 Release"
2246
2247DEP_CPP_M_HOV=\
2248	".\g_local.h"\
2249	".\game.h"\
2250	".\m_hover.h"\
2251	".\q_shared.h"\
2252
2253
2254"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
2255
2256
2257!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2258
2259DEP_CPP_M_HOV=\
2260	".\g_local.h"\
2261	".\game.h"\
2262	".\m_hover.h"\
2263	".\q_shared.h"\
2264
2265
2266"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
2267
2268
2269!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2270
2271DEP_CPP_M_HOV=\
2272	".\g_local.h"\
2273	".\game.h"\
2274	".\m_hover.h"\
2275	".\q_shared.h"\
2276
2277
2278"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
2279
2280
2281!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2282
2283DEP_CPP_M_HOV=\
2284	".\g_local.h"\
2285	".\game.h"\
2286	".\m_hover.h"\
2287	".\q_shared.h"\
2288
2289
2290"$(INTDIR)\m_hover.obj" : $(SOURCE) $(DEP_CPP_M_HOV) "$(INTDIR)"
2291
2292
2293!ENDIF
2294
2295SOURCE=.\m_infantry.c
2296
2297!IF  "$(CFG)" == "game - Win32 Release"
2298
2299DEP_CPP_M_INF=\
2300	".\g_local.h"\
2301	".\game.h"\
2302	".\m_infantry.h"\
2303	".\q_shared.h"\
2304
2305
2306"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
2307
2308
2309!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2310
2311DEP_CPP_M_INF=\
2312	".\g_local.h"\
2313	".\game.h"\
2314	".\m_infantry.h"\
2315	".\q_shared.h"\
2316
2317
2318"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
2319
2320
2321!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2322
2323DEP_CPP_M_INF=\
2324	".\g_local.h"\
2325	".\game.h"\
2326	".\m_infantry.h"\
2327	".\q_shared.h"\
2328
2329
2330"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
2331
2332
2333!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2334
2335DEP_CPP_M_INF=\
2336	".\g_local.h"\
2337	".\game.h"\
2338	".\m_infantry.h"\
2339	".\q_shared.h"\
2340
2341
2342"$(INTDIR)\m_infantry.obj" : $(SOURCE) $(DEP_CPP_M_INF) "$(INTDIR)"
2343
2344
2345!ENDIF
2346
2347SOURCE=.\m_insane.c
2348
2349!IF  "$(CFG)" == "game - Win32 Release"
2350
2351DEP_CPP_M_INS=\
2352	".\g_local.h"\
2353	".\game.h"\
2354	".\m_insane.h"\
2355	".\q_shared.h"\
2356
2357
2358"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
2359
2360
2361!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2362
2363DEP_CPP_M_INS=\
2364	".\g_local.h"\
2365	".\game.h"\
2366	".\m_insane.h"\
2367	".\q_shared.h"\
2368
2369
2370"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
2371
2372
2373!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2374
2375DEP_CPP_M_INS=\
2376	".\g_local.h"\
2377	".\game.h"\
2378	".\m_insane.h"\
2379	".\q_shared.h"\
2380
2381
2382"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
2383
2384
2385!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2386
2387DEP_CPP_M_INS=\
2388	".\g_local.h"\
2389	".\game.h"\
2390	".\m_insane.h"\
2391	".\q_shared.h"\
2392
2393
2394"$(INTDIR)\m_insane.obj" : $(SOURCE) $(DEP_CPP_M_INS) "$(INTDIR)"
2395
2396
2397!ENDIF
2398
2399SOURCE=.\m_medic.c
2400
2401!IF  "$(CFG)" == "game - Win32 Release"
2402
2403DEP_CPP_M_MED=\
2404	".\g_local.h"\
2405	".\game.h"\
2406	".\m_medic.h"\
2407	".\q_shared.h"\
2408
2409
2410"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
2411
2412
2413!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2414
2415DEP_CPP_M_MED=\
2416	".\g_local.h"\
2417	".\game.h"\
2418	".\m_medic.h"\
2419	".\q_shared.h"\
2420
2421
2422"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
2423
2424
2425!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2426
2427DEP_CPP_M_MED=\
2428	".\g_local.h"\
2429	".\game.h"\
2430	".\m_medic.h"\
2431	".\q_shared.h"\
2432
2433
2434"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
2435
2436
2437!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2438
2439DEP_CPP_M_MED=\
2440	".\g_local.h"\
2441	".\game.h"\
2442	".\m_medic.h"\
2443	".\q_shared.h"\
2444
2445
2446"$(INTDIR)\m_medic.obj" : $(SOURCE) $(DEP_CPP_M_MED) "$(INTDIR)"
2447
2448
2449!ENDIF
2450
2451SOURCE=.\m_move.c
2452
2453!IF  "$(CFG)" == "game - Win32 Release"
2454
2455DEP_CPP_M_MOV=\
2456	".\g_local.h"\
2457	".\game.h"\
2458	".\q_shared.h"\
2459
2460
2461"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
2462
2463
2464!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2465
2466DEP_CPP_M_MOV=\
2467	".\g_local.h"\
2468	".\game.h"\
2469	".\q_shared.h"\
2470
2471
2472"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
2473
2474
2475!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2476
2477DEP_CPP_M_MOV=\
2478	".\g_local.h"\
2479	".\game.h"\
2480	".\q_shared.h"\
2481
2482
2483"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
2484
2485
2486!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2487
2488DEP_CPP_M_MOV=\
2489	".\g_local.h"\
2490	".\game.h"\
2491	".\q_shared.h"\
2492
2493
2494"$(INTDIR)\m_move.obj" : $(SOURCE) $(DEP_CPP_M_MOV) "$(INTDIR)"
2495
2496
2497!ENDIF
2498
2499SOURCE=.\m_mutant.c
2500
2501!IF  "$(CFG)" == "game - Win32 Release"
2502
2503DEP_CPP_M_MUT=\
2504	".\g_local.h"\
2505	".\game.h"\
2506	".\m_mutant.h"\
2507	".\q_shared.h"\
2508
2509
2510"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
2511
2512
2513!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2514
2515DEP_CPP_M_MUT=\
2516	".\g_local.h"\
2517	".\game.h"\
2518	".\m_mutant.h"\
2519	".\q_shared.h"\
2520
2521
2522"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
2523
2524
2525!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2526
2527DEP_CPP_M_MUT=\
2528	".\g_local.h"\
2529	".\game.h"\
2530	".\m_mutant.h"\
2531	".\q_shared.h"\
2532
2533
2534"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
2535
2536
2537!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2538
2539DEP_CPP_M_MUT=\
2540	".\g_local.h"\
2541	".\game.h"\
2542	".\m_mutant.h"\
2543	".\q_shared.h"\
2544
2545
2546"$(INTDIR)\m_mutant.obj" : $(SOURCE) $(DEP_CPP_M_MUT) "$(INTDIR)"
2547
2548
2549!ENDIF
2550
2551SOURCE=.\m_parasite.c
2552
2553!IF  "$(CFG)" == "game - Win32 Release"
2554
2555DEP_CPP_M_PAR=\
2556	".\g_local.h"\
2557	".\game.h"\
2558	".\m_parasite.h"\
2559	".\q_shared.h"\
2560
2561
2562"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
2563
2564
2565!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2566
2567DEP_CPP_M_PAR=\
2568	".\g_local.h"\
2569	".\game.h"\
2570	".\m_parasite.h"\
2571	".\q_shared.h"\
2572
2573
2574"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
2575
2576
2577!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2578
2579DEP_CPP_M_PAR=\
2580	".\g_local.h"\
2581	".\game.h"\
2582	".\m_parasite.h"\
2583	".\q_shared.h"\
2584
2585
2586"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
2587
2588
2589!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2590
2591DEP_CPP_M_PAR=\
2592	".\g_local.h"\
2593	".\game.h"\
2594	".\m_parasite.h"\
2595	".\q_shared.h"\
2596
2597
2598"$(INTDIR)\m_parasite.obj" : $(SOURCE) $(DEP_CPP_M_PAR) "$(INTDIR)"
2599
2600
2601!ENDIF
2602
2603SOURCE=.\m_soldier.c
2604
2605!IF  "$(CFG)" == "game - Win32 Release"
2606
2607DEP_CPP_M_SOL=\
2608	".\g_local.h"\
2609	".\game.h"\
2610	".\m_soldier.h"\
2611	".\q_shared.h"\
2612
2613
2614"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
2615
2616
2617!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2618
2619DEP_CPP_M_SOL=\
2620	".\g_local.h"\
2621	".\game.h"\
2622	".\m_soldier.h"\
2623	".\q_shared.h"\
2624
2625
2626"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
2627
2628
2629!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2630
2631DEP_CPP_M_SOL=\
2632	".\g_local.h"\
2633	".\game.h"\
2634	".\m_soldier.h"\
2635	".\q_shared.h"\
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2637
2638"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
2639
2640
2641!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2642
2643DEP_CPP_M_SOL=\
2644	".\g_local.h"\
2645	".\game.h"\
2646	".\m_soldier.h"\
2647	".\q_shared.h"\
2648
2649
2650"$(INTDIR)\m_soldier.obj" : $(SOURCE) $(DEP_CPP_M_SOL) "$(INTDIR)"
2651
2652
2653!ENDIF
2654
2655SOURCE=.\m_supertank.c
2656
2657!IF  "$(CFG)" == "game - Win32 Release"
2658
2659DEP_CPP_M_SUP=\
2660	".\g_local.h"\
2661	".\game.h"\
2662	".\m_supertank.h"\
2663	".\q_shared.h"\
2664
2665
2666"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
2667
2668
2669!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2670
2671DEP_CPP_M_SUP=\
2672	".\g_local.h"\
2673	".\game.h"\
2674	".\m_supertank.h"\
2675	".\q_shared.h"\
2676
2677
2678"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
2679
2680
2681!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2682
2683DEP_CPP_M_SUP=\
2684	".\g_local.h"\
2685	".\game.h"\
2686	".\m_supertank.h"\
2687	".\q_shared.h"\
2688
2689
2690"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
2691
2692
2693!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2694
2695DEP_CPP_M_SUP=\
2696	".\g_local.h"\
2697	".\game.h"\
2698	".\m_supertank.h"\
2699	".\q_shared.h"\
2700
2701
2702"$(INTDIR)\m_supertank.obj" : $(SOURCE) $(DEP_CPP_M_SUP) "$(INTDIR)"
2703
2704
2705!ENDIF
2706
2707SOURCE=.\m_tank.c
2708
2709!IF  "$(CFG)" == "game - Win32 Release"
2710
2711DEP_CPP_M_TAN=\
2712	".\g_local.h"\
2713	".\game.h"\
2714	".\m_tank.h"\
2715	".\q_shared.h"\
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2717
2718"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
2719
2720
2721!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2722
2723DEP_CPP_M_TAN=\
2724	".\g_local.h"\
2725	".\game.h"\
2726	".\m_tank.h"\
2727	".\q_shared.h"\
2728
2729
2730"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
2731
2732
2733!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2734
2735DEP_CPP_M_TAN=\
2736	".\g_local.h"\
2737	".\game.h"\
2738	".\m_tank.h"\
2739	".\q_shared.h"\
2740
2741
2742"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
2743
2744
2745!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2746
2747DEP_CPP_M_TAN=\
2748	".\g_local.h"\
2749	".\game.h"\
2750	".\m_tank.h"\
2751	".\q_shared.h"\
2752
2753
2754"$(INTDIR)\m_tank.obj" : $(SOURCE) $(DEP_CPP_M_TAN) "$(INTDIR)"
2755
2756
2757!ENDIF
2758
2759SOURCE=.\p_client.c
2760
2761!IF  "$(CFG)" == "game - Win32 Release"
2762
2763DEP_CPP_P_CLI=\
2764	".\g_local.h"\
2765	".\game.h"\
2766	".\m_player.h"\
2767	".\q_shared.h"\
2768
2769
2770"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
2771
2772
2773!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2774
2775DEP_CPP_P_CLI=\
2776	".\g_local.h"\
2777	".\game.h"\
2778	".\m_player.h"\
2779	".\q_shared.h"\
2780
2781
2782"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
2783
2784
2785!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2786
2787DEP_CPP_P_CLI=\
2788	".\g_local.h"\
2789	".\game.h"\
2790	".\m_player.h"\
2791	".\q_shared.h"\
2792
2793
2794"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
2795
2796
2797!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2798
2799DEP_CPP_P_CLI=\
2800	".\g_local.h"\
2801	".\game.h"\
2802	".\m_player.h"\
2803	".\q_shared.h"\
2804
2805
2806"$(INTDIR)\p_client.obj" : $(SOURCE) $(DEP_CPP_P_CLI) "$(INTDIR)"
2807
2808
2809!ENDIF
2810
2811SOURCE=.\p_hud.c
2812
2813!IF  "$(CFG)" == "game - Win32 Release"
2814
2815DEP_CPP_P_HUD=\
2816	".\g_local.h"\
2817	".\game.h"\
2818	".\q_shared.h"\
2819
2820
2821"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
2822
2823
2824!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2825
2826DEP_CPP_P_HUD=\
2827	".\g_local.h"\
2828	".\game.h"\
2829	".\q_shared.h"\
2830
2831
2832"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
2833
2834
2835!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2836
2837DEP_CPP_P_HUD=\
2838	".\g_local.h"\
2839	".\game.h"\
2840	".\q_shared.h"\
2841
2842
2843"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
2844
2845
2846!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2847
2848DEP_CPP_P_HUD=\
2849	".\g_local.h"\
2850	".\game.h"\
2851	".\q_shared.h"\
2852
2853
2854"$(INTDIR)\p_hud.obj" : $(SOURCE) $(DEP_CPP_P_HUD) "$(INTDIR)"
2855
2856
2857!ENDIF
2858
2859SOURCE=.\p_trail.c
2860
2861!IF  "$(CFG)" == "game - Win32 Release"
2862
2863DEP_CPP_P_TRA=\
2864	".\g_local.h"\
2865	".\game.h"\
2866	".\q_shared.h"\
2867
2868
2869"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
2870
2871
2872!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2873
2874DEP_CPP_P_TRA=\
2875	".\g_local.h"\
2876	".\game.h"\
2877	".\q_shared.h"\
2878
2879
2880"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
2881
2882
2883!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2884
2885DEP_CPP_P_TRA=\
2886	".\g_local.h"\
2887	".\game.h"\
2888	".\q_shared.h"\
2889
2890
2891"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
2892
2893
2894!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2895
2896DEP_CPP_P_TRA=\
2897	".\g_local.h"\
2898	".\game.h"\
2899	".\q_shared.h"\
2900
2901
2902"$(INTDIR)\p_trail.obj" : $(SOURCE) $(DEP_CPP_P_TRA) "$(INTDIR)"
2903
2904
2905!ENDIF
2906
2907SOURCE=.\p_view.c
2908
2909!IF  "$(CFG)" == "game - Win32 Release"
2910
2911DEP_CPP_P_VIE=\
2912	".\g_local.h"\
2913	".\game.h"\
2914	".\m_player.h"\
2915	".\q_shared.h"\
2916
2917
2918"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
2919
2920
2921!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2922
2923DEP_CPP_P_VIE=\
2924	".\g_local.h"\
2925	".\game.h"\
2926	".\m_player.h"\
2927	".\q_shared.h"\
2928
2929
2930"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
2931
2932
2933!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2934
2935DEP_CPP_P_VIE=\
2936	".\g_local.h"\
2937	".\game.h"\
2938	".\m_player.h"\
2939	".\q_shared.h"\
2940
2941
2942"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
2943
2944
2945!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2946
2947DEP_CPP_P_VIE=\
2948	".\g_local.h"\
2949	".\game.h"\
2950	".\m_player.h"\
2951	".\q_shared.h"\
2952
2953
2954"$(INTDIR)\p_view.obj" : $(SOURCE) $(DEP_CPP_P_VIE) "$(INTDIR)"
2955
2956
2957!ENDIF
2958
2959SOURCE=.\p_weapon.c
2960
2961!IF  "$(CFG)" == "game - Win32 Release"
2962
2963DEP_CPP_P_WEA=\
2964	".\g_local.h"\
2965	".\game.h"\
2966	".\m_player.h"\
2967	".\q_shared.h"\
2968
2969
2970"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
2971
2972
2973!ELSEIF  "$(CFG)" == "game - Win32 Debug"
2974
2975DEP_CPP_P_WEA=\
2976	".\g_local.h"\
2977	".\game.h"\
2978	".\m_player.h"\
2979	".\q_shared.h"\
2980
2981
2982"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
2983
2984
2985!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
2986
2987DEP_CPP_P_WEA=\
2988	".\g_local.h"\
2989	".\game.h"\
2990	".\m_player.h"\
2991	".\q_shared.h"\
2992
2993
2994"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
2995
2996
2997!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
2998
2999DEP_CPP_P_WEA=\
3000	".\g_local.h"\
3001	".\game.h"\
3002	".\m_player.h"\
3003	".\q_shared.h"\
3004
3005
3006"$(INTDIR)\p_weapon.obj" : $(SOURCE) $(DEP_CPP_P_WEA) "$(INTDIR)"
3007
3008
3009!ENDIF
3010
3011SOURCE=.\q_shared.c
3012
3013!IF  "$(CFG)" == "game - Win32 Release"
3014
3015DEP_CPP_Q_SHA=\
3016	".\q_shared.h"\
3017
3018
3019"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
3020
3021
3022!ELSEIF  "$(CFG)" == "game - Win32 Debug"
3023
3024DEP_CPP_Q_SHA=\
3025	".\q_shared.h"\
3026
3027
3028"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
3029
3030
3031!ELSEIF  "$(CFG)" == "game - Win32 Debug Alpha"
3032
3033DEP_CPP_Q_SHA=\
3034	".\q_shared.h"\
3035
3036
3037"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
3038
3039
3040!ELSEIF  "$(CFG)" == "game - Win32 Release Alpha"
3041
3042DEP_CPP_Q_SHA=\
3043	".\q_shared.h"\
3044
3045
3046"$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
3047
3048
3049!ENDIF
3050
3051
3052!ENDIF
3053
3054