1 #include "g_local.h"
2 
UpdateChaseCam(edict_t * ent)3 void UpdateChaseCam(edict_t *ent)
4 {
5 	vec3_t o, ownerv, goal;
6 	edict_t *targ;
7 	vec3_t forward, right;
8 	trace_t trace;
9 	int i;
10 	vec3_t oldgoal;
11 	vec3_t angles;
12 
13 	// is our chase target gone?
14 	if (!ent->client->chase_target->inuse
15 		|| ent->client->chase_target->client->resp.spectator) {
16 		edict_t *old = ent->client->chase_target;
17 		ChaseNext(ent);
18 		if (ent->client->chase_target == old) {
19 			ent->client->chase_target = NULL;
20 			ent->client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
21 			return;
22 		}
23 	}
24 
25 	targ = ent->client->chase_target;
26 
27 	VectorCopy(targ->s.origin, ownerv);
28 	VectorCopy(ent->s.origin, oldgoal);
29 
30 	ownerv[2] += targ->viewheight;
31 
32 	VectorCopy(targ->client->v_angle, angles);
33 	if (angles[PITCH] > 56)
34 		angles[PITCH] = 56;
35 	AngleVectors (angles, forward, right, NULL);
36 	VectorNormalize(forward);
37 	VectorMA(ownerv, -30, forward, o);
38 
39 	if (o[2] < targ->s.origin[2] + 20)
40 		o[2] = targ->s.origin[2] + 20;
41 
42 	// jump animation lifts
43 	if (!targ->groundentity)
44 		o[2] += 16;
45 
46 	trace = gi.trace(ownerv, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
47 
48 	VectorCopy(trace.endpos, goal);
49 
50 	VectorMA(goal, 2, forward, goal);
51 
52 	// pad for floors and ceilings
53 	VectorCopy(goal, o);
54 	o[2] += 6;
55 	trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
56 	if (trace.fraction < 1) {
57 		VectorCopy(trace.endpos, goal);
58 		goal[2] -= 6;
59 	}
60 
61 	VectorCopy(goal, o);
62 	o[2] -= 6;
63 	trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
64 	if (trace.fraction < 1) {
65 		VectorCopy(trace.endpos, goal);
66 		goal[2] += 6;
67 	}
68 
69 	if (targ->deadflag)
70 		ent->client->ps.pmove.pm_type = PM_DEAD;
71 	else
72 		ent->client->ps.pmove.pm_type = PM_FREEZE;
73 
74 	VectorCopy(goal, ent->s.origin);
75 	for (i=0 ; i<3 ; i++)
76 		ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
77 
78 	if (targ->deadflag) {
79 		ent->client->ps.viewangles[ROLL] = 40;
80 		ent->client->ps.viewangles[PITCH] = -15;
81 		ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
82 	} else {
83 		VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
84 		VectorCopy(targ->client->v_angle, ent->client->v_angle);
85 	}
86 
87 	ent->viewheight = 0;
88 	ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
89 	gi.linkentity(ent);
90 }
91 
ChaseNext(edict_t * ent)92 void ChaseNext(edict_t *ent)
93 {
94 	int i;
95 	edict_t *e;
96 
97 	if (!ent->client->chase_target)
98 		return;
99 
100 	i = ent->client->chase_target - g_edicts;
101 	do {
102 		i++;
103 		if (i > maxclients->value)
104 			i = 1;
105 		e = g_edicts + i;
106 		if (!e->inuse)
107 			continue;
108 		if (!e->client->resp.spectator)
109 			break;
110 	} while (e != ent->client->chase_target);
111 
112 	ent->client->chase_target = e;
113 	ent->client->update_chase = true;
114 }
115 
ChasePrev(edict_t * ent)116 void ChasePrev(edict_t *ent)
117 {
118 	int i;
119 	edict_t *e;
120 
121 	if (!ent->client->chase_target)
122 		return;
123 
124 	i = ent->client->chase_target - g_edicts;
125 	do {
126 		i--;
127 		if (i < 1)
128 			i = maxclients->value;
129 		e = g_edicts + i;
130 		if (!e->inuse)
131 			continue;
132 		if (!e->client->resp.spectator)
133 			break;
134 	} while (e != ent->client->chase_target);
135 
136 	ent->client->chase_target = e;
137 	ent->client->update_chase = true;
138 }
139 
GetChaseTarget(edict_t * ent)140 void GetChaseTarget(edict_t *ent)
141 {
142 	int i;
143 	edict_t *other;
144 
145 	for (i = 1; i <= maxclients->value; i++) {
146 		other = g_edicts + i;
147 		if (other->inuse && !other->client->resp.spectator) {
148 			ent->client->chase_target = other;
149 			ent->client->update_chase = true;
150 			UpdateChaseCam(ent);
151 			return;
152 		}
153 	}
154 	gi.centerprintf(ent, "No other players to chase.");
155 }
156 
157