1 #include "g_local.h"
2 #include "m_player.h"
3 
4 
ClientTeam(edict_t * ent)5 char *ClientTeam (edict_t *ent)
6 {
7 	char		*p;
8 	static char	value[512];
9 
10 	value[0] = 0;
11 
12 	if (!ent->client)
13 		return value;
14 
15 	strcpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin"));
16 	p = strchr(value, '/');
17 	if (!p)
18 		return value;
19 
20 	if ((int)(dmflags->value) & DF_MODELTEAMS)
21 	{
22 		*p = 0;
23 		return value;
24 	}
25 
26 	// if ((int)(dmflags->value) & DF_SKINTEAMS)
27 	return ++p;
28 }
29 
OnSameTeam(edict_t * ent1,edict_t * ent2)30 qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
31 {
32 	char	ent1Team [512];
33 	char	ent2Team [512];
34 
35 	if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
36 		return false;
37 
38 	strcpy (ent1Team, ClientTeam (ent1));
39 	strcpy (ent2Team, ClientTeam (ent2));
40 
41 	if (strcmp(ent1Team, ent2Team) == 0)
42 		return true;
43 	return false;
44 }
45 
46 
SelectNextItem(edict_t * ent,int itflags)47 void SelectNextItem (edict_t *ent, int itflags)
48 {
49 	gclient_t	*cl;
50 	int			i, index;
51 	gitem_t		*it;
52 
53 	cl = ent->client;
54 
55 	if (cl->chase_target) {
56 		ChaseNext(ent);
57 		return;
58 	}
59 
60 	// scan  for the next valid one
61 	for (i=1 ; i<=MAX_ITEMS ; i++)
62 	{
63 		index = (cl->pers.selected_item + i)%MAX_ITEMS;
64 		if (!cl->pers.inventory[index])
65 			continue;
66 		it = &itemlist[index];
67 		if (!it->use)
68 			continue;
69 		if (!(it->flags & itflags))
70 			continue;
71 
72 		cl->pers.selected_item = index;
73 		return;
74 	}
75 
76 	cl->pers.selected_item = -1;
77 }
78 
SelectPrevItem(edict_t * ent,int itflags)79 void SelectPrevItem (edict_t *ent, int itflags)
80 {
81 	gclient_t	*cl;
82 	int			i, index;
83 	gitem_t		*it;
84 
85 	cl = ent->client;
86 
87 	if (cl->chase_target) {
88 		ChasePrev(ent);
89 		return;
90 	}
91 
92 	// scan  for the next valid one
93 	for (i=1 ; i<=MAX_ITEMS ; i++)
94 	{
95 		index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
96 		if (!cl->pers.inventory[index])
97 			continue;
98 		it = &itemlist[index];
99 		if (!it->use)
100 			continue;
101 		if (!(it->flags & itflags))
102 			continue;
103 
104 		cl->pers.selected_item = index;
105 		return;
106 	}
107 
108 	cl->pers.selected_item = -1;
109 }
110 
ValidateSelectedItem(edict_t * ent)111 void ValidateSelectedItem (edict_t *ent)
112 {
113 	gclient_t	*cl;
114 
115 	cl = ent->client;
116 
117 	if (cl->pers.inventory[cl->pers.selected_item])
118 		return;		// valid
119 
120 	SelectNextItem (ent, -1);
121 }
122 
123 
124 //=================================================================================
125 
126 /*
127 ==================
128 Cmd_Give_f
129 
130 Give items to a client
131 ==================
132 */
Cmd_Give_f(edict_t * ent)133 void Cmd_Give_f (edict_t *ent)
134 {
135 	char		*name;
136 	gitem_t		*it;
137 	int			index;
138 	int			i;
139 	qboolean	give_all;
140 	edict_t		*it_ent;
141 
142 	if (deathmatch->value && !sv_cheats->value)
143 	{
144 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
145 		return;
146 	}
147 
148 	name = gi.args();
149 
150 	if (Q_stricmp(name, "all") == 0)
151 		give_all = true;
152 	else
153 		give_all = false;
154 
155 	if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
156 	{
157 		if (gi.argc() == 3)
158 			ent->health = atoi(gi.argv(2));
159 		else
160 			ent->health = ent->max_health;
161 		if (!give_all)
162 			return;
163 	}
164 
165 	if (give_all || Q_stricmp(name, "weapons") == 0)
166 	{
167 		for (i=0 ; i<game.num_items ; i++)
168 		{
169 			it = itemlist + i;
170 			if (!it->pickup)
171 				continue;
172 			if (!(it->flags & IT_WEAPON))
173 				continue;
174 			ent->client->pers.inventory[i] += 1;
175 		}
176 		if (!give_all)
177 			return;
178 	}
179 
180 	if (give_all || Q_stricmp(name, "ammo") == 0)
181 	{
182 		for (i=0 ; i<game.num_items ; i++)
183 		{
184 			it = itemlist + i;
185 			if (!it->pickup)
186 				continue;
187 			if (!(it->flags & IT_AMMO))
188 				continue;
189 			Add_Ammo (ent, it, 1000);
190 		}
191 		if (!give_all)
192 			return;
193 	}
194 
195 	if (give_all || Q_stricmp(name, "armor") == 0)
196 	{
197 		gitem_armor_t	*info;
198 
199 		it = FindItem("Jacket Armor");
200 		ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
201 
202 		it = FindItem("Combat Armor");
203 		ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
204 
205 		it = FindItem("Body Armor");
206 		info = (gitem_armor_t *)it->info;
207 		ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
208 
209 		if (!give_all)
210 			return;
211 	}
212 
213 	if (give_all || Q_stricmp(name, "Power Shield") == 0)
214 	{
215 		it = FindItem("Power Shield");
216 		it_ent = G_Spawn();
217 		it_ent->classname = it->classname;
218 		SpawnItem (it_ent, it);
219 		Touch_Item (it_ent, ent, NULL, NULL);
220 		if (it_ent->inuse)
221 			G_FreeEdict(it_ent);
222 
223 		if (!give_all)
224 			return;
225 	}
226 
227 	if (give_all)
228 	{
229 		for (i=0 ; i<game.num_items ; i++)
230 		{
231 			it = itemlist + i;
232 			if (!it->pickup)
233 				continue;
234 			if (it->flags & IT_NOT_GIVEABLE)					// ROGUE
235 				continue;										// ROGUE
236 			if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
237 				continue;
238 			ent->client->pers.inventory[i] = 1;
239 		}
240 		return;
241 	}
242 
243 	it = FindItem (name);
244 	if (!it)
245 	{
246 		name = gi.argv(1);
247 		it = FindItem (name);
248 		if (!it)
249 		{
250 			gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
251 			return;
252 		}
253 	}
254 
255 	if (!it->pickup)
256 	{
257 		gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
258 		return;
259 	}
260 
261 //ROGUE
262 	if (it->flags & IT_NOT_GIVEABLE)
263 	{
264 		gi.dprintf ("item cannot be given\n");
265 		return;
266 	}
267 //ROGUE
268 
269 	index = ITEM_INDEX(it);
270 
271 	if (it->flags & IT_AMMO)
272 	{
273 		if (gi.argc() == 3)
274 			ent->client->pers.inventory[index] = atoi(gi.argv(2));
275 		else
276 			ent->client->pers.inventory[index] += it->quantity;
277 	}
278 	else
279 	{
280 		it_ent = G_Spawn();
281 		it_ent->classname = it->classname;
282 		SpawnItem (it_ent, it);
283 		// PMM - since some items don't actually spawn when you say to ..
284 		if (!it_ent->inuse)
285 			return;
286 		// pmm
287 		Touch_Item (it_ent, ent, NULL, NULL);
288 		if (it_ent->inuse)
289 			G_FreeEdict(it_ent);
290 	}
291 }
292 
293 
294 /*
295 ==================
296 Cmd_God_f
297 
298 Sets client to godmode
299 
300 argv(0) god
301 ==================
302 */
Cmd_God_f(edict_t * ent)303 void Cmd_God_f (edict_t *ent)
304 {
305 	char	*msg;
306 
307 	if (deathmatch->value && !sv_cheats->value)
308 	{
309 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
310 		return;
311 	}
312 
313 	ent->flags ^= FL_GODMODE;
314 	if (!(ent->flags & FL_GODMODE) )
315 		msg = "godmode OFF\n";
316 	else
317 		msg = "godmode ON\n";
318 
319 	gi.cprintf (ent, PRINT_HIGH, msg);
320 }
321 
322 
323 /*
324 ==================
325 Cmd_Notarget_f
326 
327 Sets client to notarget
328 
329 argv(0) notarget
330 ==================
331 */
Cmd_Notarget_f(edict_t * ent)332 void Cmd_Notarget_f (edict_t *ent)
333 {
334 	char	*msg;
335 
336 	if (deathmatch->value && !sv_cheats->value)
337 	{
338 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
339 		return;
340 	}
341 
342 	ent->flags ^= FL_NOTARGET;
343 	if (!(ent->flags & FL_NOTARGET) )
344 		msg = "notarget OFF\n";
345 	else
346 		msg = "notarget ON\n";
347 
348 	gi.cprintf (ent, PRINT_HIGH, msg);
349 }
350 
351 
352 /*
353 ==================
354 Cmd_Noclip_f
355 
356 argv(0) noclip
357 ==================
358 */
Cmd_Noclip_f(edict_t * ent)359 void Cmd_Noclip_f (edict_t *ent)
360 {
361 	char	*msg;
362 
363 	if (deathmatch->value && !sv_cheats->value)
364 	{
365 		gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
366 		return;
367 	}
368 
369 	if (ent->movetype == MOVETYPE_NOCLIP)
370 	{
371 		ent->movetype = MOVETYPE_WALK;
372 		msg = "noclip OFF\n";
373 	}
374 	else
375 	{
376 		ent->movetype = MOVETYPE_NOCLIP;
377 		msg = "noclip ON\n";
378 	}
379 
380 	gi.cprintf (ent, PRINT_HIGH, msg);
381 }
382 
383 
384 /*
385 ==================
386 Cmd_Use_f
387 
388 Use an inventory item
389 ==================
390 */
Cmd_Use_f(edict_t * ent)391 void Cmd_Use_f (edict_t *ent)
392 {
393 	int			index;
394 	gitem_t		*it;
395 	char		*s;
396 
397 	s = gi.args();
398 	it = FindItem (s);
399 	if (!it)
400 	{
401 		gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
402 		return;
403 	}
404 	if (!it->use)
405 	{
406 		gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
407 		return;
408 	}
409 	index = ITEM_INDEX(it);
410 	if (!ent->client->pers.inventory[index])
411 	{
412 		gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
413 		return;
414 	}
415 
416 	it->use (ent, it);
417 }
418 
419 
420 /*
421 ==================
422 Cmd_Drop_f
423 
424 Drop an inventory item
425 ==================
426 */
Cmd_Drop_f(edict_t * ent)427 void Cmd_Drop_f (edict_t *ent)
428 {
429 	int			index;
430 	gitem_t		*it;
431 	char		*s;
432 
433 	s = gi.args();
434 	it = FindItem (s);
435 	if (!it)
436 	{
437 		gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
438 		return;
439 	}
440 	if (!it->drop)
441 	{
442 		gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
443 		return;
444 	}
445 	index = ITEM_INDEX(it);
446 	if (!ent->client->pers.inventory[index])
447 	{
448 		gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
449 		return;
450 	}
451 
452 	it->drop (ent, it);
453 }
454 
455 
456 /*
457 =================
458 Cmd_Inven_f
459 =================
460 */
Cmd_Inven_f(edict_t * ent)461 void Cmd_Inven_f (edict_t *ent)
462 {
463 	int			i;
464 	gclient_t	*cl;
465 
466 	cl = ent->client;
467 
468 	cl->showscores = false;
469 	cl->showhelp = false;
470 
471 	if (cl->showinventory)
472 	{
473 		cl->showinventory = false;
474 		return;
475 	}
476 
477 	cl->showinventory = true;
478 
479 	gi.WriteByte (svc_inventory);
480 	for (i=0 ; i<MAX_ITEMS ; i++)
481 	{
482 		gi.WriteShort (cl->pers.inventory[i]);
483 	}
484 	gi.unicast (ent, true);
485 }
486 
487 /*
488 =================
489 Cmd_InvUse_f
490 =================
491 */
Cmd_InvUse_f(edict_t * ent)492 void Cmd_InvUse_f (edict_t *ent)
493 {
494 	gitem_t		*it;
495 
496 	ValidateSelectedItem (ent);
497 
498 	if (ent->client->pers.selected_item == -1)
499 	{
500 		gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
501 		return;
502 	}
503 
504 	it = &itemlist[ent->client->pers.selected_item];
505 	if (!it->use)
506 	{
507 		gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
508 		return;
509 	}
510 	it->use (ent, it);
511 }
512 
513 /*
514 =================
515 Cmd_WeapPrev_f
516 =================
517 */
Cmd_WeapPrev_f(edict_t * ent)518 void Cmd_WeapPrev_f (edict_t *ent)
519 {
520 	gclient_t	*cl;
521 	int			i, index;
522 	gitem_t		*it;
523 	int			selected_weapon;
524 
525 	cl = ent->client;
526 
527 	if (!cl->pers.weapon)
528 		return;
529 
530 	selected_weapon = ITEM_INDEX(cl->pers.weapon);
531 
532 	// scan  for the next valid one
533 	for (i=1 ; i<=MAX_ITEMS ; i++)
534 	{
535 		// PMM - prevent scrolling through ALL weapons
536 //		index = (selected_weapon + i)%MAX_ITEMS;
537 		index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
538 		if (!cl->pers.inventory[index])
539 			continue;
540 		it = &itemlist[index];
541 		if (!it->use)
542 			continue;
543 		if (! (it->flags & IT_WEAPON) )
544 			continue;
545 		it->use (ent, it);
546 		// PMM - prevent scrolling through ALL weapons
547 //		if (cl->pers.weapon == it)
548 //			return;	// successful
549 		if (cl->newweapon == it)
550 			return;
551 	}
552 }
553 
554 /*
555 =================
556 Cmd_WeapNext_f
557 =================
558 */
Cmd_WeapNext_f(edict_t * ent)559 void Cmd_WeapNext_f (edict_t *ent)
560 {
561 	gclient_t	*cl;
562 	int			i, index;
563 	gitem_t		*it;
564 	int			selected_weapon;
565 
566 	cl = ent->client;
567 
568 	if (!cl->pers.weapon)
569 		return;
570 
571 	selected_weapon = ITEM_INDEX(cl->pers.weapon);
572 
573 	// scan  for the next valid one
574 	for (i=1 ; i<=MAX_ITEMS ; i++)
575 	{
576 		// PMM - prevent scrolling through ALL weapons
577 //		index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
578 		index = (selected_weapon + i)%MAX_ITEMS;
579 		if (!cl->pers.inventory[index])
580 			continue;
581 		it = &itemlist[index];
582 		if (!it->use)
583 			continue;
584 		if (! (it->flags & IT_WEAPON) )
585 			continue;
586 		it->use (ent, it);
587 		// PMM - prevent scrolling through ALL weapons
588 //		if (cl->pers.weapon == it)
589 //			return;	// successful
590 		if (cl->newweapon == it)
591 			return;
592 	}
593 }
594 
595 /*
596 =================
597 Cmd_WeapLast_f
598 =================
599 */
Cmd_WeapLast_f(edict_t * ent)600 void Cmd_WeapLast_f (edict_t *ent)
601 {
602 	gclient_t	*cl;
603 	int			index;
604 	gitem_t		*it;
605 
606 	cl = ent->client;
607 
608 	if (!cl->pers.weapon || !cl->pers.lastweapon)
609 		return;
610 
611 	index = ITEM_INDEX(cl->pers.lastweapon);
612 	if (!cl->pers.inventory[index])
613 		return;
614 	it = &itemlist[index];
615 	if (!it->use)
616 		return;
617 	if (! (it->flags & IT_WEAPON) )
618 		return;
619 	it->use (ent, it);
620 }
621 
622 /*
623 =================
624 Cmd_InvDrop_f
625 =================
626 */
Cmd_InvDrop_f(edict_t * ent)627 void Cmd_InvDrop_f (edict_t *ent)
628 {
629 	gitem_t		*it;
630 
631 	ValidateSelectedItem (ent);
632 
633 	if (ent->client->pers.selected_item == -1)
634 	{
635 		gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
636 		return;
637 	}
638 
639 	it = &itemlist[ent->client->pers.selected_item];
640 	if (!it->drop)
641 	{
642 		gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
643 		return;
644 	}
645 	it->drop (ent, it);
646 }
647 
648 /*
649 =================
650 Cmd_Kill_f
651 =================
652 */
Cmd_Kill_f(edict_t * ent)653 void Cmd_Kill_f (edict_t *ent)
654 {
655 	if((level.time - ent->client->respawn_time) < 5)
656 		return;
657 	ent->flags &= ~FL_GODMODE;
658 	ent->health = 0;
659 	meansOfDeath = MOD_SUICIDE;
660 
661 //ROGUE
662 	// make sure no trackers are still hurting us.
663 	if(ent->client->tracker_pain_framenum)
664 		RemoveAttackingPainDaemons (ent);
665 
666 	if (ent->client->owned_sphere)
667 	{
668 		G_FreeEdict(ent->client->owned_sphere);
669 		ent->client->owned_sphere = NULL;
670 	}
671 //ROGUE
672 
673 	player_die (ent, ent, ent, 100000, vec3_origin);
674 }
675 
676 /*
677 =================
678 Cmd_PutAway_f
679 =================
680 */
Cmd_PutAway_f(edict_t * ent)681 void Cmd_PutAway_f (edict_t *ent)
682 {
683 	ent->client->showscores = false;
684 	ent->client->showhelp = false;
685 	ent->client->showinventory = false;
686 }
687 
688 
PlayerSort(void const * a,void const * b)689 int PlayerSort (void const *a, void const *b)
690 {
691 	int		anum, bnum;
692 
693 	anum = *(int *)a;
694 	bnum = *(int *)b;
695 
696 	anum = game.clients[anum].ps.stats[STAT_FRAGS];
697 	bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
698 
699 	if (anum < bnum)
700 		return -1;
701 	if (anum > bnum)
702 		return 1;
703 	return 0;
704 }
705 
706 /*
707 =================
708 Cmd_Players_f
709 =================
710 */
Cmd_Players_f(edict_t * ent)711 void Cmd_Players_f (edict_t *ent)
712 {
713 	int		i;
714 	int		count;
715 	char	small[64];
716 	char	large[1280];
717 	int		index[256];
718 
719 	count = 0;
720 	for (i = 0 ; i < maxclients->value ; i++)
721 		if (game.clients[i].pers.connected)
722 		{
723 			index[count] = i;
724 			count++;
725 		}
726 
727 	// sort by frags
728 	qsort (index, count, sizeof(index[0]), PlayerSort);
729 
730 	// print information
731 	large[0] = 0;
732 
733 	for (i = 0 ; i < count ; i++)
734 	{
735 		Com_sprintf (small, sizeof(small), "%3i %s\n",
736 			game.clients[index[i]].ps.stats[STAT_FRAGS],
737 			game.clients[index[i]].pers.netname);
738 		if (strlen (small) + strlen(large) > sizeof(large) - 100 )
739 		{	// can't print all of them in one packet
740 			strcat (large, "...\n");
741 			break;
742 		}
743 		strcat (large, small);
744 	}
745 
746 	gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
747 }
748 
749 /*
750 =================
751 Cmd_Wave_f
752 =================
753 */
Cmd_Wave_f(edict_t * ent)754 void Cmd_Wave_f (edict_t *ent)
755 {
756 	int		i;
757 
758 	i = atoi (gi.argv(1));
759 
760 	// can't wave when ducked
761 	if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
762 		return;
763 
764 	if (ent->client->anim_priority > ANIM_WAVE)
765 		return;
766 
767 	ent->client->anim_priority = ANIM_WAVE;
768 
769 	switch (i)
770 	{
771 	case 0:
772 		gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
773 		ent->s.frame = FRAME_flip01-1;
774 		ent->client->anim_end = FRAME_flip12;
775 		break;
776 	case 1:
777 		gi.cprintf (ent, PRINT_HIGH, "salute\n");
778 		ent->s.frame = FRAME_salute01-1;
779 		ent->client->anim_end = FRAME_salute11;
780 		break;
781 	case 2:
782 		gi.cprintf (ent, PRINT_HIGH, "taunt\n");
783 		ent->s.frame = FRAME_taunt01-1;
784 		ent->client->anim_end = FRAME_taunt17;
785 		break;
786 	case 3:
787 		gi.cprintf (ent, PRINT_HIGH, "wave\n");
788 		ent->s.frame = FRAME_wave01-1;
789 		ent->client->anim_end = FRAME_wave11;
790 		break;
791 	case 4:
792 	default:
793 		gi.cprintf (ent, PRINT_HIGH, "point\n");
794 		ent->s.frame = FRAME_point01-1;
795 		ent->client->anim_end = FRAME_point12;
796 		break;
797 	}
798 }
799 
800 /*
801 ==================
802 Cmd_Say_f
803 ==================
804 */
Cmd_Say_f(edict_t * ent,qboolean team,qboolean arg0)805 void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
806 {
807 	int		i, j;
808 	edict_t	*other;
809 	char	*p;
810 	char	text[2048];
811 	gclient_t *cl;
812 
813 	if (gi.argc () < 2 && !arg0)
814 		return;
815 
816 	if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
817 		team = false;
818 
819 	if (team)
820 		Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
821 	else
822 		Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
823 
824 	if (arg0)
825 	{
826 		strcat (text, gi.argv(0));
827 		strcat (text, " ");
828 		strcat (text, gi.args());
829 	}
830 	else
831 	{
832 		p = gi.args();
833 
834 		if (*p == '"')
835 		{
836 			p++;
837 			p[strlen(p)-1] = 0;
838 		}
839 		strcat(text, p);
840 	}
841 
842 	// don't let text be too long for malicious reasons
843 	if (strlen(text) > 150)
844 		text[150] = 0;
845 
846 	strcat(text, "\n");
847 
848 	if (flood_msgs->value) {
849 		cl = ent->client;
850 
851         if (level.time < cl->flood_locktill) {
852 			gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
853 				(int)(cl->flood_locktill - level.time));
854             return;
855         }
856         i = cl->flood_whenhead - flood_msgs->value + 1;
857         if (i < 0)
858             i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
859 		if (cl->flood_when[i] &&
860 			level.time - cl->flood_when[i] < flood_persecond->value) {
861 			cl->flood_locktill = level.time + flood_waitdelay->value;
862 			gi.cprintf(ent, PRINT_CHAT, "Flood protection:  You can't talk for %d seconds.\n",
863 				(int)flood_waitdelay->value);
864             return;
865         }
866 		cl->flood_whenhead = (cl->flood_whenhead + 1) %
867 			(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
868 		cl->flood_when[cl->flood_whenhead] = level.time;
869 	}
870 
871 	if (dedicated->value)
872 		gi.cprintf(NULL, PRINT_CHAT, "%s", text);
873 
874 	for (j = 1; j <= game.maxclients; j++)
875 	{
876 		other = &g_edicts[j];
877 		if (!other->inuse)
878 			continue;
879 		if (!other->client)
880 			continue;
881 		if (team)
882 		{
883 			if (!OnSameTeam(ent, other))
884 				continue;
885 		}
886 		gi.cprintf(other, PRINT_CHAT, "%s", text);
887 	}
888 }
889 
890 //======
891 //ROGUE
Cmd_Ent_Count_f(edict_t * ent)892 void Cmd_Ent_Count_f (edict_t *ent)
893 {
894 	int		x;
895 	edict_t	*e;
896 
897 	x=0;
898 
899 	for (e=g_edicts;e < &g_edicts[globals.num_edicts] ; e++)
900 	{
901 		if(e->inuse)
902 			x++;
903 	}
904 
905 	gi.dprintf("%d entites active\n", x);
906 }
907 //ROGUE
908 //======
909 
Cmd_PlayerList_f(edict_t * ent)910 void Cmd_PlayerList_f(edict_t *ent)
911 {
912 	int i;
913 	char st[80];
914 	char text[1400];
915 	edict_t *e2;
916 
917 	// connect time, ping, score, name
918 	*text = 0;
919 	for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
920 		if (!e2->inuse)
921 			continue;
922 
923 		Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
924 			(level.framenum - e2->client->resp.enterframe) / 600,
925 			((level.framenum - e2->client->resp.enterframe) % 600)/10,
926 			e2->client->ping,
927 			e2->client->resp.score,
928 			e2->client->pers.netname,
929 			e2->client->resp.spectator ? " (spectator)" : "");
930 		if (strlen(text) + strlen(st) > sizeof(text) - 50) {
931 			sprintf(text+strlen(text), "And more...\n");
932 			gi.cprintf(ent, PRINT_HIGH, "%s", text);
933 			return;
934 		}
935 		strcat(text, st);
936 	}
937 	gi.cprintf(ent, PRINT_HIGH, "%s", text);
938 }
939 
940 
941 /*
942 =================
943 ClientCommand
944 =================
945 */
ClientCommand(edict_t * ent)946 void ClientCommand (edict_t *ent)
947 {
948 	char	*cmd;
949 
950 	if (!ent->client)
951 		return;		// not fully in game yet
952 
953 	cmd = gi.argv(0);
954 
955 	if (Q_stricmp (cmd, "players") == 0)
956 	{
957 		Cmd_Players_f (ent);
958 		return;
959 	}
960 	if (Q_stricmp (cmd, "say") == 0)
961 	{
962 		Cmd_Say_f (ent, false, false);
963 		return;
964 	}
965 	if (Q_stricmp (cmd, "say_team") == 0)
966 	{
967 		Cmd_Say_f (ent, true, false);
968 		return;
969 	}
970 	if (Q_stricmp (cmd, "score") == 0)
971 	{
972 		Cmd_Score_f (ent);
973 		return;
974 	}
975 	if (Q_stricmp (cmd, "help") == 0)
976 	{
977 		Cmd_Help_f (ent);
978 		return;
979 	}
980 
981 	if (level.intermissiontime)
982 		return;
983 
984 	if (Q_stricmp (cmd, "use") == 0)
985 		Cmd_Use_f (ent);
986 	else if (Q_stricmp (cmd, "drop") == 0)
987 		Cmd_Drop_f (ent);
988 	else if (Q_stricmp (cmd, "give") == 0)
989 		Cmd_Give_f (ent);
990 	else if (Q_stricmp (cmd, "god") == 0)
991 		Cmd_God_f (ent);
992 	else if (Q_stricmp (cmd, "notarget") == 0)
993 		Cmd_Notarget_f (ent);
994 	else if (Q_stricmp (cmd, "noclip") == 0)
995 		Cmd_Noclip_f (ent);
996 	else if (Q_stricmp (cmd, "inven") == 0)
997 		Cmd_Inven_f (ent);
998 	else if (Q_stricmp (cmd, "invnext") == 0)
999 		SelectNextItem (ent, -1);
1000 	else if (Q_stricmp (cmd, "invprev") == 0)
1001 		SelectPrevItem (ent, -1);
1002 	else if (Q_stricmp (cmd, "invnextw") == 0)
1003 		SelectNextItem (ent, IT_WEAPON);
1004 	else if (Q_stricmp (cmd, "invprevw") == 0)
1005 		SelectPrevItem (ent, IT_WEAPON);
1006 	else if (Q_stricmp (cmd, "invnextp") == 0)
1007 		SelectNextItem (ent, IT_POWERUP);
1008 	else if (Q_stricmp (cmd, "invprevp") == 0)
1009 		SelectPrevItem (ent, IT_POWERUP);
1010 	else if (Q_stricmp (cmd, "invuse") == 0)
1011 		Cmd_InvUse_f (ent);
1012 	else if (Q_stricmp (cmd, "invdrop") == 0)
1013 		Cmd_InvDrop_f (ent);
1014 	else if (Q_stricmp (cmd, "weapprev") == 0)
1015 		Cmd_WeapPrev_f (ent);
1016 	else if (Q_stricmp (cmd, "weapnext") == 0)
1017 		Cmd_WeapNext_f (ent);
1018 	else if (Q_stricmp (cmd, "weaplast") == 0)
1019 		Cmd_WeapLast_f (ent);
1020 	else if (Q_stricmp (cmd, "kill") == 0)
1021 		Cmd_Kill_f (ent);
1022 	else if (Q_stricmp (cmd, "putaway") == 0)
1023 		Cmd_PutAway_f (ent);
1024 	else if (Q_stricmp (cmd, "wave") == 0)
1025 		Cmd_Wave_f (ent);
1026 	else if (Q_stricmp(cmd, "playerlist") == 0)
1027 		Cmd_PlayerList_f(ent);
1028 	else if (Q_stricmp (cmd, "entcount") == 0)		// PGM
1029 		Cmd_Ent_Count_f (ent);						// PGM
1030 	else if (Q_stricmp (cmd, "disguise") == 0)		// PGM
1031 	{
1032 		ent->flags |= FL_DISGUISED;
1033 	}
1034 	else	// anything that doesn't match a command will be a chat
1035 		Cmd_Say_f (ent, false, true);
1036 }
1037