1 // G:\quake2\baseq2\models/monsters/flyer
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define ACTION_nothing			0
6 #define ACTION_attack1			1
7 #define ACTION_attack2			2
8 #define ACTION_run				3
9 #define ACTION_walk				4
10 
11 #define FRAME_start01         	0
12 #define FRAME_start02         	1
13 #define FRAME_start03         	2
14 #define FRAME_start04         	3
15 #define FRAME_start05         	4
16 #define FRAME_start06         	5
17 #define FRAME_stop01          	6
18 #define FRAME_stop02          	7
19 #define FRAME_stop03          	8
20 #define FRAME_stop04          	9
21 #define FRAME_stop05          	10
22 #define FRAME_stop06          	11
23 #define FRAME_stop07          	12
24 #define FRAME_stand01         	13
25 #define FRAME_stand02         	14
26 #define FRAME_stand03         	15
27 #define FRAME_stand04         	16
28 #define FRAME_stand05         	17
29 #define FRAME_stand06         	18
30 #define FRAME_stand07         	19
31 #define FRAME_stand08         	20
32 #define FRAME_stand09         	21
33 #define FRAME_stand10         	22
34 #define FRAME_stand11         	23
35 #define FRAME_stand12         	24
36 #define FRAME_stand13         	25
37 #define FRAME_stand14         	26
38 #define FRAME_stand15         	27
39 #define FRAME_stand16         	28
40 #define FRAME_stand17         	29
41 #define FRAME_stand18         	30
42 #define FRAME_stand19         	31
43 #define FRAME_stand20         	32
44 #define FRAME_stand21         	33
45 #define FRAME_stand22         	34
46 #define FRAME_stand23         	35
47 #define FRAME_stand24         	36
48 #define FRAME_stand25         	37
49 #define FRAME_stand26         	38
50 #define FRAME_stand27         	39
51 #define FRAME_stand28         	40
52 #define FRAME_stand29         	41
53 #define FRAME_stand30         	42
54 #define FRAME_stand31         	43
55 #define FRAME_stand32         	44
56 #define FRAME_stand33         	45
57 #define FRAME_stand34         	46
58 #define FRAME_stand35         	47
59 #define FRAME_stand36         	48
60 #define FRAME_stand37         	49
61 #define FRAME_stand38         	50
62 #define FRAME_stand39         	51
63 #define FRAME_stand40         	52
64 #define FRAME_stand41         	53
65 #define FRAME_stand42         	54
66 #define FRAME_stand43         	55
67 #define FRAME_stand44         	56
68 #define FRAME_stand45         	57
69 #define FRAME_attak101        	58
70 #define FRAME_attak102        	59
71 #define FRAME_attak103        	60
72 #define FRAME_attak104        	61
73 #define FRAME_attak105        	62
74 #define FRAME_attak106        	63
75 #define FRAME_attak107        	64
76 #define FRAME_attak108        	65
77 #define FRAME_attak109        	66
78 #define FRAME_attak110        	67
79 #define FRAME_attak111        	68
80 #define FRAME_attak112        	69
81 #define FRAME_attak113        	70
82 #define FRAME_attak114        	71
83 #define FRAME_attak115        	72
84 #define FRAME_attak116        	73
85 #define FRAME_attak117        	74
86 #define FRAME_attak118        	75
87 #define FRAME_attak119        	76
88 #define FRAME_attak120        	77
89 #define FRAME_attak121        	78
90 #define FRAME_attak201        	79
91 #define FRAME_attak202        	80
92 #define FRAME_attak203        	81
93 #define FRAME_attak204        	82
94 #define FRAME_attak205        	83
95 #define FRAME_attak206        	84
96 #define FRAME_attak207        	85
97 #define FRAME_attak208        	86
98 #define FRAME_attak209        	87
99 #define FRAME_attak210        	88
100 #define FRAME_attak211        	89
101 #define FRAME_attak212        	90
102 #define FRAME_attak213        	91
103 #define FRAME_attak214        	92
104 #define FRAME_attak215        	93
105 #define FRAME_attak216        	94
106 #define FRAME_attak217        	95
107 #define FRAME_bankl01         	96
108 #define FRAME_bankl02         	97
109 #define FRAME_bankl03         	98
110 #define FRAME_bankl04         	99
111 #define FRAME_bankl05         	100
112 #define FRAME_bankl06         	101
113 #define FRAME_bankl07         	102
114 #define FRAME_bankr01         	103
115 #define FRAME_bankr02         	104
116 #define FRAME_bankr03         	105
117 #define FRAME_bankr04         	106
118 #define FRAME_bankr05         	107
119 #define FRAME_bankr06         	108
120 #define FRAME_bankr07         	109
121 #define FRAME_rollf01         	110
122 #define FRAME_rollf02         	111
123 #define FRAME_rollf03         	112
124 #define FRAME_rollf04         	113
125 #define FRAME_rollf05         	114
126 #define FRAME_rollf06         	115
127 #define FRAME_rollf07         	116
128 #define FRAME_rollf08         	117
129 #define FRAME_rollf09         	118
130 #define FRAME_rollr01         	119
131 #define FRAME_rollr02         	120
132 #define FRAME_rollr03         	121
133 #define FRAME_rollr04         	122
134 #define FRAME_rollr05         	123
135 #define FRAME_rollr06         	124
136 #define FRAME_rollr07         	125
137 #define FRAME_rollr08         	126
138 #define FRAME_rollr09         	127
139 #define FRAME_defens01        	128
140 #define FRAME_defens02        	129
141 #define FRAME_defens03        	130
142 #define FRAME_defens04        	131
143 #define FRAME_defens05        	132
144 #define FRAME_defens06        	133
145 #define FRAME_pain101         	134
146 #define FRAME_pain102         	135
147 #define FRAME_pain103         	136
148 #define FRAME_pain104         	137
149 #define FRAME_pain105         	138
150 #define FRAME_pain106         	139
151 #define FRAME_pain107         	140
152 #define FRAME_pain108         	141
153 #define FRAME_pain109         	142
154 #define FRAME_pain201         	143
155 #define FRAME_pain202         	144
156 #define FRAME_pain203         	145
157 #define FRAME_pain204         	146
158 #define FRAME_pain301         	147
159 #define FRAME_pain302         	148
160 #define FRAME_pain303         	149
161 #define FRAME_pain304         	150
162 
163 #define MODEL_SCALE		1.000000
164