1 // G:\quake2\baseq2\models/monsters/gladiatr
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define FRAME_stand1          	0
6 #define FRAME_stand2          	1
7 #define FRAME_stand3          	2
8 #define FRAME_stand4          	3
9 #define FRAME_stand5          	4
10 #define FRAME_stand6          	5
11 #define FRAME_stand7          	6
12 #define FRAME_walk1           	7
13 #define FRAME_walk2           	8
14 #define FRAME_walk3           	9
15 #define FRAME_walk4           	10
16 #define FRAME_walk5           	11
17 #define FRAME_walk6           	12
18 #define FRAME_walk7           	13
19 #define FRAME_walk8           	14
20 #define FRAME_walk9           	15
21 #define FRAME_walk10          	16
22 #define FRAME_walk11          	17
23 #define FRAME_walk12          	18
24 #define FRAME_walk13          	19
25 #define FRAME_walk14          	20
26 #define FRAME_walk15          	21
27 #define FRAME_walk16          	22
28 #define FRAME_run1            	23
29 #define FRAME_run2            	24
30 #define FRAME_run3            	25
31 #define FRAME_run4            	26
32 #define FRAME_run5            	27
33 #define FRAME_run6            	28
34 #define FRAME_melee1          	29
35 #define FRAME_melee2          	30
36 #define FRAME_melee3          	31
37 #define FRAME_melee4          	32
38 #define FRAME_melee5          	33
39 #define FRAME_melee6          	34
40 #define FRAME_melee7          	35
41 #define FRAME_melee8          	36
42 #define FRAME_melee9          	37
43 #define FRAME_melee10         	38
44 #define FRAME_melee11         	39
45 #define FRAME_melee12         	40
46 #define FRAME_melee13         	41
47 #define FRAME_melee14         	42
48 #define FRAME_melee15         	43
49 #define FRAME_melee16         	44
50 #define FRAME_melee17         	45
51 #define FRAME_attack1         	46
52 #define FRAME_attack2         	47
53 #define FRAME_attack3         	48
54 #define FRAME_attack4         	49
55 #define FRAME_attack5         	50
56 #define FRAME_attack6         	51
57 #define FRAME_attack7         	52
58 #define FRAME_attack8         	53
59 #define FRAME_attack9         	54
60 #define FRAME_pain1           	55
61 #define FRAME_pain2           	56
62 #define FRAME_pain3           	57
63 #define FRAME_pain4           	58
64 #define FRAME_pain5           	59
65 #define FRAME_pain6           	60
66 #define FRAME_death1          	61
67 #define FRAME_death2          	62
68 #define FRAME_death3          	63
69 #define FRAME_death4          	64
70 #define FRAME_death5          	65
71 #define FRAME_death6          	66
72 #define FRAME_death7          	67
73 #define FRAME_death8          	68
74 #define FRAME_death9          	69
75 #define FRAME_death10         	70
76 #define FRAME_death11         	71
77 #define FRAME_death12         	72
78 #define FRAME_death13         	73
79 #define FRAME_death14         	74
80 #define FRAME_death15         	75
81 #define FRAME_death16         	76
82 #define FRAME_death17         	77
83 #define FRAME_death18         	78
84 #define FRAME_death19         	79
85 #define FRAME_death20         	80
86 #define FRAME_death21         	81
87 #define FRAME_death22         	82
88 #define FRAME_painup1         	83
89 #define FRAME_painup2         	84
90 #define FRAME_painup3         	85
91 #define FRAME_painup4         	86
92 #define FRAME_painup5         	87
93 #define FRAME_painup6         	88
94 #define FRAME_painup7         	89
95 
96 #define MODEL_SCALE		1.000000
97