1 // G:\quake2\baseq2\models/monsters/gladiatr 2 3 // This file generated by ModelGen - Do NOT Modify 4 5 #define FRAME_stand1 0 6 #define FRAME_stand2 1 7 #define FRAME_stand3 2 8 #define FRAME_stand4 3 9 #define FRAME_stand5 4 10 #define FRAME_stand6 5 11 #define FRAME_stand7 6 12 #define FRAME_walk1 7 13 #define FRAME_walk2 8 14 #define FRAME_walk3 9 15 #define FRAME_walk4 10 16 #define FRAME_walk5 11 17 #define FRAME_walk6 12 18 #define FRAME_walk7 13 19 #define FRAME_walk8 14 20 #define FRAME_walk9 15 21 #define FRAME_walk10 16 22 #define FRAME_walk11 17 23 #define FRAME_walk12 18 24 #define FRAME_walk13 19 25 #define FRAME_walk14 20 26 #define FRAME_walk15 21 27 #define FRAME_walk16 22 28 #define FRAME_run1 23 29 #define FRAME_run2 24 30 #define FRAME_run3 25 31 #define FRAME_run4 26 32 #define FRAME_run5 27 33 #define FRAME_run6 28 34 #define FRAME_melee1 29 35 #define FRAME_melee2 30 36 #define FRAME_melee3 31 37 #define FRAME_melee4 32 38 #define FRAME_melee5 33 39 #define FRAME_melee6 34 40 #define FRAME_melee7 35 41 #define FRAME_melee8 36 42 #define FRAME_melee9 37 43 #define FRAME_melee10 38 44 #define FRAME_melee11 39 45 #define FRAME_melee12 40 46 #define FRAME_melee13 41 47 #define FRAME_melee14 42 48 #define FRAME_melee15 43 49 #define FRAME_melee16 44 50 #define FRAME_melee17 45 51 #define FRAME_attack1 46 52 #define FRAME_attack2 47 53 #define FRAME_attack3 48 54 #define FRAME_attack4 49 55 #define FRAME_attack5 50 56 #define FRAME_attack6 51 57 #define FRAME_attack7 52 58 #define FRAME_attack8 53 59 #define FRAME_attack9 54 60 #define FRAME_pain1 55 61 #define FRAME_pain2 56 62 #define FRAME_pain3 57 63 #define FRAME_pain4 58 64 #define FRAME_pain5 59 65 #define FRAME_pain6 60 66 #define FRAME_death1 61 67 #define FRAME_death2 62 68 #define FRAME_death3 63 69 #define FRAME_death4 64 70 #define FRAME_death5 65 71 #define FRAME_death6 66 72 #define FRAME_death7 67 73 #define FRAME_death8 68 74 #define FRAME_death9 69 75 #define FRAME_death10 70 76 #define FRAME_death11 71 77 #define FRAME_death12 72 78 #define FRAME_death13 73 79 #define FRAME_death14 74 80 #define FRAME_death15 75 81 #define FRAME_death16 76 82 #define FRAME_death17 77 83 #define FRAME_death18 78 84 #define FRAME_death19 79 85 #define FRAME_death20 80 86 #define FRAME_death21 81 87 #define FRAME_death22 82 88 #define FRAME_painup1 83 89 #define FRAME_painup2 84 90 #define FRAME_painup3 85 91 #define FRAME_painup4 86 92 #define FRAME_painup5 87 93 #define FRAME_painup6 88 94 #define FRAME_painup7 89 95 96 #define MODEL_SCALE 1.000000 97