1 // G:\quake2\baseq2\models/monsters/infantry
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define FRAME_gun02           	0
6 #define FRAME_stand01         	1
7 #define FRAME_stand02         	2
8 #define FRAME_stand03         	3
9 #define FRAME_stand04         	4
10 #define FRAME_stand05         	5
11 #define FRAME_stand06         	6
12 #define FRAME_stand07         	7
13 #define FRAME_stand08         	8
14 #define FRAME_stand09         	9
15 #define FRAME_stand10         	10
16 #define FRAME_stand11         	11
17 #define FRAME_stand12         	12
18 #define FRAME_stand13         	13
19 #define FRAME_stand14         	14
20 #define FRAME_stand15         	15
21 #define FRAME_stand16         	16
22 #define FRAME_stand17         	17
23 #define FRAME_stand18         	18
24 #define FRAME_stand19         	19
25 #define FRAME_stand20         	20
26 #define FRAME_stand21         	21
27 #define FRAME_stand22         	22
28 #define FRAME_stand23         	23
29 #define FRAME_stand24         	24
30 #define FRAME_stand25         	25
31 #define FRAME_stand26         	26
32 #define FRAME_stand27         	27
33 #define FRAME_stand28         	28
34 #define FRAME_stand29         	29
35 #define FRAME_stand30         	30
36 #define FRAME_stand31         	31
37 #define FRAME_stand32         	32
38 #define FRAME_stand33         	33
39 #define FRAME_stand34         	34
40 #define FRAME_stand35         	35
41 #define FRAME_stand36         	36
42 #define FRAME_stand37         	37
43 #define FRAME_stand38         	38
44 #define FRAME_stand39         	39
45 #define FRAME_stand40         	40
46 #define FRAME_stand41         	41
47 #define FRAME_stand42         	42
48 #define FRAME_stand43         	43
49 #define FRAME_stand44         	44
50 #define FRAME_stand45         	45
51 #define FRAME_stand46         	46
52 #define FRAME_stand47         	47
53 #define FRAME_stand48         	48
54 #define FRAME_stand49         	49
55 #define FRAME_stand50         	50
56 #define FRAME_stand51         	51
57 #define FRAME_stand52         	52
58 #define FRAME_stand53         	53
59 #define FRAME_stand54         	54
60 #define FRAME_stand55         	55
61 #define FRAME_stand56         	56
62 #define FRAME_stand57         	57
63 #define FRAME_stand58         	58
64 #define FRAME_stand59         	59
65 #define FRAME_stand60         	60
66 #define FRAME_stand61         	61
67 #define FRAME_stand62         	62
68 #define FRAME_stand63         	63
69 #define FRAME_stand64         	64
70 #define FRAME_stand65         	65
71 #define FRAME_stand66         	66
72 #define FRAME_stand67         	67
73 #define FRAME_stand68         	68
74 #define FRAME_stand69         	69
75 #define FRAME_stand70         	70
76 #define FRAME_stand71         	71
77 #define FRAME_walk01          	72
78 #define FRAME_walk02          	73
79 #define FRAME_walk03          	74
80 #define FRAME_walk04          	75
81 #define FRAME_walk05          	76
82 #define FRAME_walk06          	77
83 #define FRAME_walk07          	78
84 #define FRAME_walk08          	79
85 #define FRAME_walk09          	80
86 #define FRAME_walk10          	81
87 #define FRAME_walk11          	82
88 #define FRAME_walk12          	83
89 #define FRAME_walk13          	84
90 #define FRAME_walk14          	85
91 #define FRAME_walk15          	86
92 #define FRAME_walk16          	87
93 #define FRAME_walk17          	88
94 #define FRAME_walk18          	89
95 #define FRAME_walk19          	90
96 #define FRAME_walk20          	91
97 #define FRAME_run01           	92
98 #define FRAME_run02           	93
99 #define FRAME_run03           	94
100 #define FRAME_run04           	95
101 #define FRAME_run05           	96
102 #define FRAME_run06           	97
103 #define FRAME_run07           	98
104 #define FRAME_run08           	99
105 #define FRAME_pain101         	100
106 #define FRAME_pain102         	101
107 #define FRAME_pain103         	102
108 #define FRAME_pain104         	103
109 #define FRAME_pain105         	104
110 #define FRAME_pain106         	105
111 #define FRAME_pain107         	106
112 #define FRAME_pain108         	107
113 #define FRAME_pain109         	108
114 #define FRAME_pain110         	109
115 #define FRAME_pain201         	110
116 #define FRAME_pain202         	111
117 #define FRAME_pain203         	112
118 #define FRAME_pain204         	113
119 #define FRAME_pain205         	114
120 #define FRAME_pain206         	115
121 #define FRAME_pain207         	116
122 #define FRAME_pain208         	117
123 #define FRAME_pain209         	118
124 #define FRAME_pain210         	119
125 #define FRAME_duck01          	120
126 #define FRAME_duck02          	121
127 #define FRAME_duck03          	122
128 #define FRAME_duck04          	123
129 #define FRAME_duck05          	124
130 #define FRAME_death101        	125
131 #define FRAME_death102        	126
132 #define FRAME_death103        	127
133 #define FRAME_death104        	128
134 #define FRAME_death105        	129
135 #define FRAME_death106        	130
136 #define FRAME_death107        	131
137 #define FRAME_death108        	132
138 #define FRAME_death109        	133
139 #define FRAME_death110        	134
140 #define FRAME_death111        	135
141 #define FRAME_death112        	136
142 #define FRAME_death113        	137
143 #define FRAME_death114        	138
144 #define FRAME_death115        	139
145 #define FRAME_death116        	140
146 #define FRAME_death117        	141
147 #define FRAME_death118        	142
148 #define FRAME_death119        	143
149 #define FRAME_death120        	144
150 #define FRAME_death201        	145
151 #define FRAME_death202        	146
152 #define FRAME_death203        	147
153 #define FRAME_death204        	148
154 #define FRAME_death205        	149
155 #define FRAME_death206        	150
156 #define FRAME_death207        	151
157 #define FRAME_death208        	152
158 #define FRAME_death209        	153
159 #define FRAME_death210        	154
160 #define FRAME_death211        	155
161 #define FRAME_death212        	156
162 #define FRAME_death213        	157
163 #define FRAME_death214        	158
164 #define FRAME_death215        	159
165 #define FRAME_death216        	160
166 #define FRAME_death217        	161
167 #define FRAME_death218        	162
168 #define FRAME_death219        	163
169 #define FRAME_death220        	164
170 #define FRAME_death221        	165
171 #define FRAME_death222        	166
172 #define FRAME_death223        	167
173 #define FRAME_death224        	168
174 #define FRAME_death225        	169
175 #define FRAME_death301        	170
176 #define FRAME_death302        	171
177 #define FRAME_death303        	172
178 #define FRAME_death304        	173
179 #define FRAME_death305        	174
180 #define FRAME_death306        	175
181 #define FRAME_death307        	176
182 #define FRAME_death308        	177
183 #define FRAME_death309        	178
184 #define FRAME_block01         	179
185 #define FRAME_block02         	180
186 #define FRAME_block03         	181
187 #define FRAME_block04         	182
188 #define FRAME_block05         	183
189 #define FRAME_attak101        	184
190 #define FRAME_attak102        	185
191 #define FRAME_attak103        	186
192 #define FRAME_attak104        	187
193 #define FRAME_attak105        	188
194 #define FRAME_attak106        	189
195 #define FRAME_attak107        	190
196 #define FRAME_attak108        	191
197 #define FRAME_attak109        	192
198 #define FRAME_attak110        	193
199 #define FRAME_attak111        	194
200 #define FRAME_attak112        	195
201 #define FRAME_attak113        	196
202 #define FRAME_attak114        	197
203 #define FRAME_attak115        	198
204 #define FRAME_attak201        	199
205 #define FRAME_attak202        	200
206 #define FRAME_attak203        	201
207 #define FRAME_attak204        	202
208 #define FRAME_attak205        	203
209 #define FRAME_attak206        	204
210 #define FRAME_attak207        	205
211 #define FRAME_attak208        	206
212 
213 //PGM
214 #define FRAME_jump01			207
215 #define FRAME_jump02			208
216 #define FRAME_jump03			209
217 #define FRAME_jump04			210
218 #define FRAME_jump05			211
219 #define FRAME_jump06			212
220 #define FRAME_jump07			213
221 #define FRAME_jump08			214
222 #define FRAME_jump09			215
223 #define FRAME_jump10			216
224 //PGM
225 
226 #define MODEL_SCALE		1.000000
227