1 // G:\quake2\baseq2\models/monsters/mutant
2 
3 // This file generated by ModelGen - Do NOT Modify
4 
5 #define FRAME_attack01        	0
6 #define FRAME_attack02        	1
7 #define FRAME_attack03        	2
8 #define FRAME_attack04        	3
9 #define FRAME_attack05        	4
10 #define FRAME_attack06        	5
11 #define FRAME_attack07        	6
12 #define FRAME_attack08        	7
13 #define FRAME_attack09        	8
14 #define FRAME_attack10        	9
15 #define FRAME_attack11        	10
16 #define FRAME_attack12        	11
17 #define FRAME_attack13        	12
18 #define FRAME_attack14        	13
19 #define FRAME_attack15        	14
20 #define FRAME_death101        	15
21 #define FRAME_death102        	16
22 #define FRAME_death103        	17
23 #define FRAME_death104        	18
24 #define FRAME_death105        	19
25 #define FRAME_death106        	20
26 #define FRAME_death107        	21
27 #define FRAME_death108        	22
28 #define FRAME_death109        	23
29 #define FRAME_death201        	24
30 #define FRAME_death202        	25
31 #define FRAME_death203        	26
32 #define FRAME_death204        	27
33 #define FRAME_death205        	28
34 #define FRAME_death206        	29
35 #define FRAME_death207        	30
36 #define FRAME_death208        	31
37 #define FRAME_death209        	32
38 #define FRAME_death210        	33
39 #define FRAME_pain101         	34
40 #define FRAME_pain102         	35
41 #define FRAME_pain103         	36
42 #define FRAME_pain104         	37
43 #define FRAME_pain105         	38
44 #define FRAME_pain201         	39
45 #define FRAME_pain202         	40
46 #define FRAME_pain203         	41
47 #define FRAME_pain204         	42
48 #define FRAME_pain205         	43
49 #define FRAME_pain206         	44
50 #define FRAME_pain301         	45
51 #define FRAME_pain302         	46
52 #define FRAME_pain303         	47
53 #define FRAME_pain304         	48
54 #define FRAME_pain305         	49
55 #define FRAME_pain306         	50
56 #define FRAME_pain307         	51
57 #define FRAME_pain308         	52
58 #define FRAME_pain309         	53
59 #define FRAME_pain310         	54
60 #define FRAME_pain311         	55
61 #define FRAME_run03           	56
62 #define FRAME_run04           	57
63 #define FRAME_run05           	58
64 #define FRAME_run06           	59
65 #define FRAME_run07           	60
66 #define FRAME_run08           	61
67 #define FRAME_stand101        	62
68 #define FRAME_stand102        	63
69 #define FRAME_stand103        	64
70 #define FRAME_stand104        	65
71 #define FRAME_stand105        	66
72 #define FRAME_stand106        	67
73 #define FRAME_stand107        	68
74 #define FRAME_stand108        	69
75 #define FRAME_stand109        	70
76 #define FRAME_stand110        	71
77 #define FRAME_stand111        	72
78 #define FRAME_stand112        	73
79 #define FRAME_stand113        	74
80 #define FRAME_stand114        	75
81 #define FRAME_stand115        	76
82 #define FRAME_stand116        	77
83 #define FRAME_stand117        	78
84 #define FRAME_stand118        	79
85 #define FRAME_stand119        	80
86 #define FRAME_stand120        	81
87 #define FRAME_stand121        	82
88 #define FRAME_stand122        	83
89 #define FRAME_stand123        	84
90 #define FRAME_stand124        	85
91 #define FRAME_stand125        	86
92 #define FRAME_stand126        	87
93 #define FRAME_stand127        	88
94 #define FRAME_stand128        	89
95 #define FRAME_stand129        	90
96 #define FRAME_stand130        	91
97 #define FRAME_stand131        	92
98 #define FRAME_stand132        	93
99 #define FRAME_stand133        	94
100 #define FRAME_stand134        	95
101 #define FRAME_stand135        	96
102 #define FRAME_stand136        	97
103 #define FRAME_stand137        	98
104 #define FRAME_stand138        	99
105 #define FRAME_stand139        	100
106 #define FRAME_stand140        	101
107 #define FRAME_stand141        	102
108 #define FRAME_stand142        	103
109 #define FRAME_stand143        	104
110 #define FRAME_stand144        	105
111 #define FRAME_stand145        	106
112 #define FRAME_stand146        	107
113 #define FRAME_stand147        	108
114 #define FRAME_stand148        	109
115 #define FRAME_stand149        	110
116 #define FRAME_stand150        	111
117 #define FRAME_stand151        	112
118 #define FRAME_stand152        	113
119 #define FRAME_stand153        	114
120 #define FRAME_stand154        	115
121 #define FRAME_stand155        	116
122 #define FRAME_stand156        	117
123 #define FRAME_stand157        	118
124 #define FRAME_stand158        	119
125 #define FRAME_stand159        	120
126 #define FRAME_stand160        	121
127 #define FRAME_stand161        	122
128 #define FRAME_stand162        	123
129 #define FRAME_stand163        	124
130 #define FRAME_stand164        	125
131 #define FRAME_walk01          	126
132 #define FRAME_walk02          	127
133 #define FRAME_walk03          	128
134 #define FRAME_walk04          	129
135 #define FRAME_walk05          	130
136 #define FRAME_walk06          	131
137 #define FRAME_walk07          	132
138 #define FRAME_walk08          	133
139 #define FRAME_walk09          	134
140 #define FRAME_walk10          	135
141 #define FRAME_walk11          	136
142 #define FRAME_walk12          	137
143 #define FRAME_walk13          	138
144 #define FRAME_walk14          	139
145 #define FRAME_walk15          	140
146 #define FRAME_walk16          	141
147 #define FRAME_walk17          	142
148 #define FRAME_walk18          	143
149 #define FRAME_walk19          	144
150 #define FRAME_walk20          	145
151 #define FRAME_walk21          	146
152 #define FRAME_walk22          	147
153 #define FRAME_walk23          	148
154 
155 #define FRAME_jump01			149
156 #define FRAME_jump02			150
157 #define FRAME_jump03			151
158 #define FRAME_jump04			152
159 #define FRAME_jump05			153
160 
161 #define MODEL_SCALE		1.000000
162