1 // G:\quake2\baseq2\models/player_x/frames 2 3 // This file generated by qdata - Do NOT Modify 4 5 #define FRAME_stand01 0 6 #define FRAME_stand02 1 7 #define FRAME_stand03 2 8 #define FRAME_stand04 3 9 #define FRAME_stand05 4 10 #define FRAME_stand06 5 11 #define FRAME_stand07 6 12 #define FRAME_stand08 7 13 #define FRAME_stand09 8 14 #define FRAME_stand10 9 15 #define FRAME_stand11 10 16 #define FRAME_stand12 11 17 #define FRAME_stand13 12 18 #define FRAME_stand14 13 19 #define FRAME_stand15 14 20 #define FRAME_stand16 15 21 #define FRAME_stand17 16 22 #define FRAME_stand18 17 23 #define FRAME_stand19 18 24 #define FRAME_stand20 19 25 #define FRAME_stand21 20 26 #define FRAME_stand22 21 27 #define FRAME_stand23 22 28 #define FRAME_stand24 23 29 #define FRAME_stand25 24 30 #define FRAME_stand26 25 31 #define FRAME_stand27 26 32 #define FRAME_stand28 27 33 #define FRAME_stand29 28 34 #define FRAME_stand30 29 35 #define FRAME_stand31 30 36 #define FRAME_stand32 31 37 #define FRAME_stand33 32 38 #define FRAME_stand34 33 39 #define FRAME_stand35 34 40 #define FRAME_stand36 35 41 #define FRAME_stand37 36 42 #define FRAME_stand38 37 43 #define FRAME_stand39 38 44 #define FRAME_stand40 39 45 #define FRAME_run1 40 46 #define FRAME_run2 41 47 #define FRAME_run3 42 48 #define FRAME_run4 43 49 #define FRAME_run5 44 50 #define FRAME_run6 45 51 #define FRAME_attack1 46 52 #define FRAME_attack2 47 53 #define FRAME_attack3 48 54 #define FRAME_attack4 49 55 #define FRAME_attack5 50 56 #define FRAME_attack6 51 57 #define FRAME_attack7 52 58 #define FRAME_attack8 53 59 #define FRAME_pain101 54 60 #define FRAME_pain102 55 61 #define FRAME_pain103 56 62 #define FRAME_pain104 57 63 #define FRAME_pain201 58 64 #define FRAME_pain202 59 65 #define FRAME_pain203 60 66 #define FRAME_pain204 61 67 #define FRAME_pain301 62 68 #define FRAME_pain302 63 69 #define FRAME_pain303 64 70 #define FRAME_pain304 65 71 #define FRAME_jump1 66 72 #define FRAME_jump2 67 73 #define FRAME_jump3 68 74 #define FRAME_jump4 69 75 #define FRAME_jump5 70 76 #define FRAME_jump6 71 77 #define FRAME_flip01 72 78 #define FRAME_flip02 73 79 #define FRAME_flip03 74 80 #define FRAME_flip04 75 81 #define FRAME_flip05 76 82 #define FRAME_flip06 77 83 #define FRAME_flip07 78 84 #define FRAME_flip08 79 85 #define FRAME_flip09 80 86 #define FRAME_flip10 81 87 #define FRAME_flip11 82 88 #define FRAME_flip12 83 89 #define FRAME_salute01 84 90 #define FRAME_salute02 85 91 #define FRAME_salute03 86 92 #define FRAME_salute04 87 93 #define FRAME_salute05 88 94 #define FRAME_salute06 89 95 #define FRAME_salute07 90 96 #define FRAME_salute08 91 97 #define FRAME_salute09 92 98 #define FRAME_salute10 93 99 #define FRAME_salute11 94 100 #define FRAME_taunt01 95 101 #define FRAME_taunt02 96 102 #define FRAME_taunt03 97 103 #define FRAME_taunt04 98 104 #define FRAME_taunt05 99 105 #define FRAME_taunt06 100 106 #define FRAME_taunt07 101 107 #define FRAME_taunt08 102 108 #define FRAME_taunt09 103 109 #define FRAME_taunt10 104 110 #define FRAME_taunt11 105 111 #define FRAME_taunt12 106 112 #define FRAME_taunt13 107 113 #define FRAME_taunt14 108 114 #define FRAME_taunt15 109 115 #define FRAME_taunt16 110 116 #define FRAME_taunt17 111 117 #define FRAME_wave01 112 118 #define FRAME_wave02 113 119 #define FRAME_wave03 114 120 #define FRAME_wave04 115 121 #define FRAME_wave05 116 122 #define FRAME_wave06 117 123 #define FRAME_wave07 118 124 #define FRAME_wave08 119 125 #define FRAME_wave09 120 126 #define FRAME_wave10 121 127 #define FRAME_wave11 122 128 #define FRAME_point01 123 129 #define FRAME_point02 124 130 #define FRAME_point03 125 131 #define FRAME_point04 126 132 #define FRAME_point05 127 133 #define FRAME_point06 128 134 #define FRAME_point07 129 135 #define FRAME_point08 130 136 #define FRAME_point09 131 137 #define FRAME_point10 132 138 #define FRAME_point11 133 139 #define FRAME_point12 134 140 #define FRAME_crstnd01 135 141 #define FRAME_crstnd02 136 142 #define FRAME_crstnd03 137 143 #define FRAME_crstnd04 138 144 #define FRAME_crstnd05 139 145 #define FRAME_crstnd06 140 146 #define FRAME_crstnd07 141 147 #define FRAME_crstnd08 142 148 #define FRAME_crstnd09 143 149 #define FRAME_crstnd10 144 150 #define FRAME_crstnd11 145 151 #define FRAME_crstnd12 146 152 #define FRAME_crstnd13 147 153 #define FRAME_crstnd14 148 154 #define FRAME_crstnd15 149 155 #define FRAME_crstnd16 150 156 #define FRAME_crstnd17 151 157 #define FRAME_crstnd18 152 158 #define FRAME_crstnd19 153 159 #define FRAME_crwalk1 154 160 #define FRAME_crwalk2 155 161 #define FRAME_crwalk3 156 162 #define FRAME_crwalk4 157 163 #define FRAME_crwalk5 158 164 #define FRAME_crwalk6 159 165 #define FRAME_crattak1 160 166 #define FRAME_crattak2 161 167 #define FRAME_crattak3 162 168 #define FRAME_crattak4 163 169 #define FRAME_crattak5 164 170 #define FRAME_crattak6 165 171 #define FRAME_crattak7 166 172 #define FRAME_crattak8 167 173 #define FRAME_crattak9 168 174 #define FRAME_crpain1 169 175 #define FRAME_crpain2 170 176 #define FRAME_crpain3 171 177 #define FRAME_crpain4 172 178 #define FRAME_crdeath1 173 179 #define FRAME_crdeath2 174 180 #define FRAME_crdeath3 175 181 #define FRAME_crdeath4 176 182 #define FRAME_crdeath5 177 183 #define FRAME_death101 178 184 #define FRAME_death102 179 185 #define FRAME_death103 180 186 #define FRAME_death104 181 187 #define FRAME_death105 182 188 #define FRAME_death106 183 189 #define FRAME_death201 184 190 #define FRAME_death202 185 191 #define FRAME_death203 186 192 #define FRAME_death204 187 193 #define FRAME_death205 188 194 #define FRAME_death206 189 195 #define FRAME_death301 190 196 #define FRAME_death302 191 197 #define FRAME_death303 192 198 #define FRAME_death304 193 199 #define FRAME_death305 194 200 #define FRAME_death306 195 201 #define FRAME_death307 196 202 #define FRAME_death308 197 203 204 #define MODEL_SCALE 1.000000 205 206