1 // G:\quake2\baseq2\models/player_x/frames
2 
3 // This file generated by qdata - Do NOT Modify
4 
5 #define FRAME_stand01         	0
6 #define FRAME_stand02         	1
7 #define FRAME_stand03         	2
8 #define FRAME_stand04         	3
9 #define FRAME_stand05         	4
10 #define FRAME_stand06         	5
11 #define FRAME_stand07         	6
12 #define FRAME_stand08         	7
13 #define FRAME_stand09         	8
14 #define FRAME_stand10         	9
15 #define FRAME_stand11         	10
16 #define FRAME_stand12         	11
17 #define FRAME_stand13         	12
18 #define FRAME_stand14         	13
19 #define FRAME_stand15         	14
20 #define FRAME_stand16         	15
21 #define FRAME_stand17         	16
22 #define FRAME_stand18         	17
23 #define FRAME_stand19         	18
24 #define FRAME_stand20         	19
25 #define FRAME_stand21         	20
26 #define FRAME_stand22         	21
27 #define FRAME_stand23         	22
28 #define FRAME_stand24         	23
29 #define FRAME_stand25         	24
30 #define FRAME_stand26         	25
31 #define FRAME_stand27         	26
32 #define FRAME_stand28         	27
33 #define FRAME_stand29         	28
34 #define FRAME_stand30         	29
35 #define FRAME_stand31         	30
36 #define FRAME_stand32         	31
37 #define FRAME_stand33         	32
38 #define FRAME_stand34         	33
39 #define FRAME_stand35         	34
40 #define FRAME_stand36         	35
41 #define FRAME_stand37         	36
42 #define FRAME_stand38         	37
43 #define FRAME_stand39         	38
44 #define FRAME_stand40         	39
45 #define FRAME_run1            	40
46 #define FRAME_run2            	41
47 #define FRAME_run3            	42
48 #define FRAME_run4            	43
49 #define FRAME_run5            	44
50 #define FRAME_run6            	45
51 #define FRAME_attack1         	46
52 #define FRAME_attack2         	47
53 #define FRAME_attack3         	48
54 #define FRAME_attack4         	49
55 #define FRAME_attack5         	50
56 #define FRAME_attack6         	51
57 #define FRAME_attack7         	52
58 #define FRAME_attack8         	53
59 #define FRAME_pain101         	54
60 #define FRAME_pain102         	55
61 #define FRAME_pain103         	56
62 #define FRAME_pain104         	57
63 #define FRAME_pain201         	58
64 #define FRAME_pain202         	59
65 #define FRAME_pain203         	60
66 #define FRAME_pain204         	61
67 #define FRAME_pain301         	62
68 #define FRAME_pain302         	63
69 #define FRAME_pain303         	64
70 #define FRAME_pain304         	65
71 #define FRAME_jump1           	66
72 #define FRAME_jump2           	67
73 #define FRAME_jump3           	68
74 #define FRAME_jump4           	69
75 #define FRAME_jump5           	70
76 #define FRAME_jump6           	71
77 #define FRAME_flip01          	72
78 #define FRAME_flip02          	73
79 #define FRAME_flip03          	74
80 #define FRAME_flip04          	75
81 #define FRAME_flip05          	76
82 #define FRAME_flip06          	77
83 #define FRAME_flip07          	78
84 #define FRAME_flip08          	79
85 #define FRAME_flip09          	80
86 #define FRAME_flip10          	81
87 #define FRAME_flip11          	82
88 #define FRAME_flip12          	83
89 #define FRAME_salute01        	84
90 #define FRAME_salute02        	85
91 #define FRAME_salute03        	86
92 #define FRAME_salute04        	87
93 #define FRAME_salute05        	88
94 #define FRAME_salute06        	89
95 #define FRAME_salute07        	90
96 #define FRAME_salute08        	91
97 #define FRAME_salute09        	92
98 #define FRAME_salute10        	93
99 #define FRAME_salute11        	94
100 #define FRAME_taunt01         	95
101 #define FRAME_taunt02         	96
102 #define FRAME_taunt03         	97
103 #define FRAME_taunt04         	98
104 #define FRAME_taunt05         	99
105 #define FRAME_taunt06         	100
106 #define FRAME_taunt07         	101
107 #define FRAME_taunt08         	102
108 #define FRAME_taunt09         	103
109 #define FRAME_taunt10         	104
110 #define FRAME_taunt11         	105
111 #define FRAME_taunt12         	106
112 #define FRAME_taunt13         	107
113 #define FRAME_taunt14         	108
114 #define FRAME_taunt15         	109
115 #define FRAME_taunt16         	110
116 #define FRAME_taunt17         	111
117 #define FRAME_wave01          	112
118 #define FRAME_wave02          	113
119 #define FRAME_wave03          	114
120 #define FRAME_wave04          	115
121 #define FRAME_wave05          	116
122 #define FRAME_wave06          	117
123 #define FRAME_wave07          	118
124 #define FRAME_wave08          	119
125 #define FRAME_wave09          	120
126 #define FRAME_wave10          	121
127 #define FRAME_wave11          	122
128 #define FRAME_point01         	123
129 #define FRAME_point02         	124
130 #define FRAME_point03         	125
131 #define FRAME_point04         	126
132 #define FRAME_point05         	127
133 #define FRAME_point06         	128
134 #define FRAME_point07         	129
135 #define FRAME_point08         	130
136 #define FRAME_point09         	131
137 #define FRAME_point10         	132
138 #define FRAME_point11         	133
139 #define FRAME_point12         	134
140 #define FRAME_crstnd01        	135
141 #define FRAME_crstnd02        	136
142 #define FRAME_crstnd03        	137
143 #define FRAME_crstnd04        	138
144 #define FRAME_crstnd05        	139
145 #define FRAME_crstnd06        	140
146 #define FRAME_crstnd07        	141
147 #define FRAME_crstnd08        	142
148 #define FRAME_crstnd09        	143
149 #define FRAME_crstnd10        	144
150 #define FRAME_crstnd11        	145
151 #define FRAME_crstnd12        	146
152 #define FRAME_crstnd13        	147
153 #define FRAME_crstnd14        	148
154 #define FRAME_crstnd15        	149
155 #define FRAME_crstnd16        	150
156 #define FRAME_crstnd17        	151
157 #define FRAME_crstnd18        	152
158 #define FRAME_crstnd19        	153
159 #define FRAME_crwalk1         	154
160 #define FRAME_crwalk2         	155
161 #define FRAME_crwalk3         	156
162 #define FRAME_crwalk4         	157
163 #define FRAME_crwalk5         	158
164 #define FRAME_crwalk6         	159
165 #define FRAME_crattak1        	160
166 #define FRAME_crattak2        	161
167 #define FRAME_crattak3        	162
168 #define FRAME_crattak4        	163
169 #define FRAME_crattak5        	164
170 #define FRAME_crattak6        	165
171 #define FRAME_crattak7        	166
172 #define FRAME_crattak8        	167
173 #define FRAME_crattak9        	168
174 #define FRAME_crpain1         	169
175 #define FRAME_crpain2         	170
176 #define FRAME_crpain3         	171
177 #define FRAME_crpain4         	172
178 #define FRAME_crdeath1        	173
179 #define FRAME_crdeath2        	174
180 #define FRAME_crdeath3        	175
181 #define FRAME_crdeath4        	176
182 #define FRAME_crdeath5        	177
183 #define FRAME_death101        	178
184 #define FRAME_death102        	179
185 #define FRAME_death103        	180
186 #define FRAME_death104        	181
187 #define FRAME_death105        	182
188 #define FRAME_death106        	183
189 #define FRAME_death201        	184
190 #define FRAME_death202        	185
191 #define FRAME_death203        	186
192 #define FRAME_death204        	187
193 #define FRAME_death205        	188
194 #define FRAME_death206        	189
195 #define FRAME_death301        	190
196 #define FRAME_death302        	191
197 #define FRAME_death303        	192
198 #define FRAME_death304        	193
199 #define FRAME_death305        	194
200 #define FRAME_death306        	195
201 #define FRAME_death307        	196
202 #define FRAME_death308        	197
203 
204 #define MODEL_SCALE		1.000000
205 
206