1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 
21 #include "g_local.h"
22 
23 typedef struct
24 {
25 	char	*name;
26 	void	(*spawn)(edict_t *ent);
27 } spawn_t;
28 
29 
30 void SP_item_health (edict_t *self);
31 void SP_item_health_small (edict_t *self);
32 void SP_item_health_large (edict_t *self);
33 void SP_item_health_mega (edict_t *self);
34 
35 void SP_info_player_start (edict_t *ent);
36 void SP_info_player_deathmatch (edict_t *ent);
37 void SP_info_player_coop (edict_t *ent);
38 void SP_info_player_intermission (edict_t *ent);
39 
40 void SP_func_plat (edict_t *ent);
41 void SP_func_rotating (edict_t *ent);
42 void SP_func_button (edict_t *ent);
43 void SP_func_door (edict_t *ent);
44 void SP_func_door_secret (edict_t *ent);
45 void SP_func_door_rotating (edict_t *ent);
46 void SP_func_water (edict_t *ent);
47 void SP_func_train (edict_t *ent);
48 void SP_func_conveyor (edict_t *self);
49 void SP_func_wall (edict_t *self);
50 void SP_func_object (edict_t *self);
51 void SP_func_explosive (edict_t *self);
52 void SP_func_timer (edict_t *self);
53 void SP_func_areaportal (edict_t *ent);
54 void SP_func_clock (edict_t *ent);
55 void SP_func_killbox (edict_t *ent);
56 
57 void SP_trigger_always (edict_t *ent);
58 void SP_trigger_once (edict_t *ent);
59 void SP_trigger_multiple (edict_t *ent);
60 void SP_trigger_relay (edict_t *ent);
61 void SP_trigger_push (edict_t *ent);
62 void SP_trigger_hurt (edict_t *ent);
63 void SP_trigger_key (edict_t *ent);
64 void SP_trigger_counter (edict_t *ent);
65 void SP_trigger_elevator (edict_t *ent);
66 void SP_trigger_gravity (edict_t *ent);
67 void SP_trigger_monsterjump (edict_t *ent);
68 
69 void SP_target_temp_entity (edict_t *ent);
70 void SP_target_speaker (edict_t *ent);
71 void SP_target_explosion (edict_t *ent);
72 void SP_target_changelevel (edict_t *ent);
73 void SP_target_secret (edict_t *ent);
74 void SP_target_goal (edict_t *ent);
75 void SP_target_splash (edict_t *ent);
76 void SP_target_spawner (edict_t *ent);
77 void SP_target_blaster (edict_t *ent);
78 void SP_target_crosslevel_trigger (edict_t *ent);
79 void SP_target_crosslevel_target (edict_t *ent);
80 void SP_target_laser (edict_t *self);
81 void SP_target_help (edict_t *ent);
82 void SP_target_actor (edict_t *ent);
83 void SP_target_lightramp (edict_t *self);
84 void SP_target_earthquake (edict_t *ent);
85 void SP_target_character (edict_t *ent);
86 void SP_target_string (edict_t *ent);
87 
88 void SP_worldspawn (edict_t *ent);
89 void SP_viewthing (edict_t *ent);
90 
91 void SP_light (edict_t *self);
92 void SP_light_mine1 (edict_t *ent);
93 void SP_light_mine2 (edict_t *ent);
94 void SP_info_null (edict_t *self);
95 void SP_info_notnull (edict_t *self);
96 void SP_path_corner (edict_t *self);
97 void SP_point_combat (edict_t *self);
98 
99 void SP_misc_explobox (edict_t *self);
100 void SP_misc_banner (edict_t *self);
101 void SP_misc_satellite_dish (edict_t *self);
102 void SP_misc_actor (edict_t *self);
103 void SP_misc_gib_arm (edict_t *self);
104 void SP_misc_gib_leg (edict_t *self);
105 void SP_misc_gib_head (edict_t *self);
106 void SP_misc_insane (edict_t *self);
107 void SP_misc_deadsoldier (edict_t *self);
108 void SP_misc_viper (edict_t *self);
109 void SP_misc_viper_bomb (edict_t *self);
110 void SP_misc_bigviper (edict_t *self);
111 void SP_misc_strogg_ship (edict_t *self);
112 void SP_misc_teleporter (edict_t *self);
113 void SP_misc_teleporter_dest (edict_t *self);
114 void SP_misc_blackhole (edict_t *self);
115 void SP_misc_eastertank (edict_t *self);
116 void SP_misc_easterchick (edict_t *self);
117 void SP_misc_easterchick2 (edict_t *self);
118 
119 void SP_monster_berserk (edict_t *self);
120 void SP_monster_gladiator (edict_t *self);
121 void SP_monster_gunner (edict_t *self);
122 void SP_monster_infantry (edict_t *self);
123 void SP_monster_soldier_light (edict_t *self);
124 void SP_monster_soldier (edict_t *self);
125 void SP_monster_soldier_ss (edict_t *self);
126 void SP_monster_tank (edict_t *self);
127 void SP_monster_medic (edict_t *self);
128 void SP_monster_flipper (edict_t *self);
129 void SP_monster_chick (edict_t *self);
130 void SP_monster_parasite (edict_t *self);
131 void SP_monster_flyer (edict_t *self);
132 void SP_monster_brain (edict_t *self);
133 void SP_monster_floater (edict_t *self);
134 void SP_monster_hover (edict_t *self);
135 void SP_monster_mutant (edict_t *self);
136 void SP_monster_supertank (edict_t *self);
137 void SP_monster_boss2 (edict_t *self);
138 void SP_monster_jorg (edict_t *self);
139 void SP_monster_boss3_stand (edict_t *self);
140 
141 void SP_monster_commander_body (edict_t *self);
142 
143 void SP_turret_breach (edict_t *self);
144 void SP_turret_base (edict_t *self);
145 void SP_turret_driver (edict_t *self);
146 
147 
148 spawn_t	spawns[] = {
149 	{"item_health", SP_item_health},
150 	{"item_health_small", SP_item_health_small},
151 	{"item_health_large", SP_item_health_large},
152 	{"item_health_mega", SP_item_health_mega},
153 
154 	{"info_player_start", SP_info_player_start},
155 	{"info_player_deathmatch", SP_info_player_deathmatch},
156 	{"info_player_coop", SP_info_player_coop},
157 	{"info_player_intermission", SP_info_player_intermission},
158 
159 	{"func_plat", SP_func_plat},
160 	{"func_button", SP_func_button},
161 	{"func_door", SP_func_door},
162 	{"func_door_secret", SP_func_door_secret},
163 	{"func_door_rotating", SP_func_door_rotating},
164 	{"func_rotating", SP_func_rotating},
165 	{"func_train", SP_func_train},
166 	{"func_water", SP_func_water},
167 	{"func_conveyor", SP_func_conveyor},
168 	{"func_areaportal", SP_func_areaportal},
169 	{"func_clock", SP_func_clock},
170 	{"func_wall", SP_func_wall},
171 	{"func_object", SP_func_object},
172 	{"func_timer", SP_func_timer},
173 	{"func_explosive", SP_func_explosive},
174 	{"func_killbox", SP_func_killbox},
175 
176 	{"trigger_always", SP_trigger_always},
177 	{"trigger_once", SP_trigger_once},
178 	{"trigger_multiple", SP_trigger_multiple},
179 	{"trigger_relay", SP_trigger_relay},
180 	{"trigger_push", SP_trigger_push},
181 	{"trigger_hurt", SP_trigger_hurt},
182 	{"trigger_key", SP_trigger_key},
183 	{"trigger_counter", SP_trigger_counter},
184 	{"trigger_elevator", SP_trigger_elevator},
185 	{"trigger_gravity", SP_trigger_gravity},
186 	{"trigger_monsterjump", SP_trigger_monsterjump},
187 
188 	{"target_temp_entity", SP_target_temp_entity},
189 	{"target_speaker", SP_target_speaker},
190 	{"target_explosion", SP_target_explosion},
191 	{"target_changelevel", SP_target_changelevel},
192 	{"target_secret", SP_target_secret},
193 	{"target_goal", SP_target_goal},
194 	{"target_splash", SP_target_splash},
195 	{"target_spawner", SP_target_spawner},
196 	{"target_blaster", SP_target_blaster},
197 	{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
198 	{"target_crosslevel_target", SP_target_crosslevel_target},
199 	{"target_laser", SP_target_laser},
200 	{"target_help", SP_target_help},
201 	{"target_actor", SP_target_actor},
202 	{"target_lightramp", SP_target_lightramp},
203 	{"target_earthquake", SP_target_earthquake},
204 	{"target_character", SP_target_character},
205 	{"target_string", SP_target_string},
206 
207 	{"worldspawn", SP_worldspawn},
208 	{"viewthing", SP_viewthing},
209 
210 	{"light", SP_light},
211 	{"light_mine1", SP_light_mine1},
212 	{"light_mine2", SP_light_mine2},
213 	{"info_null", SP_info_null},
214 	{"func_group", SP_info_null},
215 	{"info_notnull", SP_info_notnull},
216 	{"path_corner", SP_path_corner},
217 	{"point_combat", SP_point_combat},
218 
219 	{"misc_explobox", SP_misc_explobox},
220 	{"misc_banner", SP_misc_banner},
221 	{"misc_satellite_dish", SP_misc_satellite_dish},
222 	{"misc_actor", SP_misc_actor},
223 	{"misc_gib_arm", SP_misc_gib_arm},
224 	{"misc_gib_leg", SP_misc_gib_leg},
225 	{"misc_gib_head", SP_misc_gib_head},
226 	{"misc_insane", SP_misc_insane},
227 	{"misc_deadsoldier", SP_misc_deadsoldier},
228 	{"misc_viper", SP_misc_viper},
229 	{"misc_viper_bomb", SP_misc_viper_bomb},
230 	{"misc_bigviper", SP_misc_bigviper},
231 	{"misc_strogg_ship", SP_misc_strogg_ship},
232 	{"misc_teleporter", SP_misc_teleporter},
233 	{"misc_teleporter_dest", SP_misc_teleporter_dest},
234 	{"misc_blackhole", SP_misc_blackhole},
235 	{"misc_eastertank", SP_misc_eastertank},
236 	{"misc_easterchick", SP_misc_easterchick},
237 	{"misc_easterchick2", SP_misc_easterchick2},
238 
239 	{"monster_berserk", SP_monster_berserk},
240 	{"monster_gladiator", SP_monster_gladiator},
241 	{"monster_gunner", SP_monster_gunner},
242 	{"monster_infantry", SP_monster_infantry},
243 	{"monster_soldier_light", SP_monster_soldier_light},
244 	{"monster_soldier", SP_monster_soldier},
245 	{"monster_soldier_ss", SP_monster_soldier_ss},
246 	{"monster_tank", SP_monster_tank},
247 	{"monster_tank_commander", SP_monster_tank},
248 	{"monster_medic", SP_monster_medic},
249 	{"monster_flipper", SP_monster_flipper},
250 	{"monster_chick", SP_monster_chick},
251 	{"monster_parasite", SP_monster_parasite},
252 	{"monster_flyer", SP_monster_flyer},
253 	{"monster_brain", SP_monster_brain},
254 	{"monster_floater", SP_monster_floater},
255 	{"monster_hover", SP_monster_hover},
256 	{"monster_mutant", SP_monster_mutant},
257 	{"monster_supertank", SP_monster_supertank},
258 	{"monster_boss2", SP_monster_boss2},
259 	{"monster_boss3_stand", SP_monster_boss3_stand},
260 	{"monster_jorg", SP_monster_jorg},
261 
262 	{"monster_commander_body", SP_monster_commander_body},
263 
264 	{"turret_breach", SP_turret_breach},
265 	{"turret_base", SP_turret_base},
266 	{"turret_driver", SP_turret_driver},
267 
268 	{NULL, NULL}
269 };
270 
271 /*
272 ===============
273 ED_CallSpawn
274 
275 Finds the spawn function for the entity and calls it
276 ===============
277 */
ED_CallSpawn(edict_t * ent)278 void ED_CallSpawn (edict_t *ent)
279 {
280 	spawn_t	*s;
281 	gitem_t	*item;
282 	int		i;
283 
284 	if (!ent->classname)
285 	{
286 		gi.dprintf ("ED_CallSpawn: NULL classname\n");
287 		return;
288 	}
289 
290 	// check item spawn functions
291 	for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
292 	{
293 		if (!item->classname)
294 			continue;
295 		if (!strcmp(item->classname, ent->classname))
296 		{	// found it
297 			SpawnItem (ent, item);
298 			return;
299 		}
300 	}
301 
302 	// check normal spawn functions
303 	for (s=spawns ; s->name ; s++)
304 	{
305 		if (!strcmp(s->name, ent->classname))
306 		{	// found it
307 			s->spawn (ent);
308 			return;
309 		}
310 	}
311 	gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
312 }
313 
314 /*
315 =============
316 ED_NewString
317 =============
318 */
ED_NewString(char * string)319 char *ED_NewString (char *string)
320 {
321 	char	*newb, *new_p;
322 	int		i,l;
323 
324 	l = strlen(string) + 1;
325 
326 	newb = gi.TagMalloc (l, TAG_LEVEL);
327 
328 	new_p = newb;
329 
330 	for (i=0 ; i< l ; i++)
331 	{
332 		if (string[i] == '\\' && i < l-1)
333 		{
334 			i++;
335 			if (string[i] == 'n')
336 				*new_p++ = '\n';
337 			else
338 				*new_p++ = '\\';
339 		}
340 		else
341 			*new_p++ = string[i];
342 	}
343 
344 	return newb;
345 }
346 
347 
348 
349 
350 /*
351 ===============
352 ED_ParseField
353 
354 Takes a key/value pair and sets the binary values
355 in an edict
356 ===============
357 */
ED_ParseField(char * key,char * value,edict_t * ent)358 void ED_ParseField (char *key, char *value, edict_t *ent)
359 {
360 	field_t	*f;
361 	byte	*b;
362 	float	v;
363 	vec3_t	vec;
364 
365 	for (f=fields ; f->name ; f++)
366 	{
367 		if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
368 		{	// found it
369 			if (f->flags & FFL_SPAWNTEMP)
370 				b = (byte *)&st;
371 			else
372 				b = (byte *)ent;
373 
374 			switch (f->type)
375 			{
376 			case F_LSTRING:
377 				*(char **)(b+f->ofs) = ED_NewString (value);
378 				break;
379 			case F_VECTOR:
380 				sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
381 				((float *)(b+f->ofs))[0] = vec[0];
382 				((float *)(b+f->ofs))[1] = vec[1];
383 				((float *)(b+f->ofs))[2] = vec[2];
384 				break;
385 			case F_INT:
386 				*(int *)(b+f->ofs) = atoi(value);
387 				break;
388 			case F_FLOAT:
389 				*(float *)(b+f->ofs) = atof(value);
390 				break;
391 			case F_ANGLEHACK:
392 				v = atof(value);
393 				((float *)(b+f->ofs))[0] = 0;
394 				((float *)(b+f->ofs))[1] = v;
395 				((float *)(b+f->ofs))[2] = 0;
396 				break;
397 			case F_IGNORE:
398 				break;
399 			default:
400 				break;
401 			}
402 			return;
403 		}
404 	}
405 	gi.dprintf ("%s is not a field\n", key);
406 }
407 
408 /*
409 ====================
410 ED_ParseEdict
411 
412 Parses an edict out of the given string, returning the new position
413 ed should be a properly initialized empty edict.
414 ====================
415 */
ED_ParseEdict(char * data,edict_t * ent)416 char *ED_ParseEdict (char *data, edict_t *ent)
417 {
418 	qboolean	init;
419 	char		keyname[256];
420 	char		*com_token;
421 
422 	init = false;
423 	memset (&st, 0, sizeof(st));
424 
425 // go through all the dictionary pairs
426 	while (1)
427 	{
428 	// parse key
429 		com_token = COM_Parse (&data);
430 		if (com_token[0] == '}')
431 			break;
432 		if (!data)
433 			gi.error ("ED_ParseEntity: EOF without closing brace");
434 
435 		strncpy (keyname, com_token, sizeof(keyname)-1);
436 
437 	// parse value
438 		com_token = COM_Parse (&data);
439 		if (!data)
440 			gi.error ("ED_ParseEntity: EOF without closing brace");
441 
442 		if (com_token[0] == '}')
443 			gi.error ("ED_ParseEntity: closing brace without data");
444 
445 		init = true;
446 
447 	// keynames with a leading underscore are used for utility comments,
448 	// and are immediately discarded by quake
449 		if (keyname[0] == '_')
450 			continue;
451 
452 		ED_ParseField (keyname, com_token, ent);
453 	}
454 
455 	if (!init)
456 		memset (ent, 0, sizeof(*ent));
457 
458 	return data;
459 }
460 
461 
462 /*
463 ================
464 G_FindTeams
465 
466 Chain together all entities with a matching team field.
467 
468 All but the first will have the FL_TEAMSLAVE flag set.
469 All but the last will have the teamchain field set to the next one
470 ================
471 */
G_FindTeams(void)472 void G_FindTeams (void)
473 {
474 	edict_t	*e, *e2, *chain;
475 	int		i, j;
476 	int		c, c2;
477 
478 	c = 0;
479 	c2 = 0;
480 	for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
481 	{
482 		if (!e->inuse)
483 			continue;
484 		if (!e->team)
485 			continue;
486 		if (e->flags & FL_TEAMSLAVE)
487 			continue;
488 		chain = e;
489 		e->teammaster = e;
490 		c++;
491 		c2++;
492 		for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
493 		{
494 			if (!e2->inuse)
495 				continue;
496 			if (!e2->team)
497 				continue;
498 			if (e2->flags & FL_TEAMSLAVE)
499 				continue;
500 			if (!strcmp(e->team, e2->team))
501 			{
502 				c2++;
503 				chain->teamchain = e2;
504 				e2->teammaster = e;
505 				chain = e2;
506 				e2->flags |= FL_TEAMSLAVE;
507 			}
508 		}
509 	}
510 
511 	gi.dprintf ("%i teams with %i entities\n", c, c2);
512 }
513 
514 /*
515 ==============
516 SpawnEntities
517 
518 Creates a server's entity / program execution context by
519 parsing textual entity definitions out of an ent file.
520 ==============
521 */
SpawnEntities(char * mapname,char * entities,char * spawnpoint)522 void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
523 {
524 	edict_t		*ent;
525 	int			inhibit;
526 	char		*com_token;
527 	int			i;
528 	float		skill_level;
529 
530 	skill_level = floor (skill->value);
531 	if (skill_level < 0)
532 		skill_level = 0;
533 	if (skill_level > 3)
534 		skill_level = 3;
535 	if (skill->value != skill_level)
536 		gi.cvar_forceset("skill", va("%f", skill_level));
537 
538 	SaveClientData ();
539 
540 	gi.FreeTags (TAG_LEVEL);
541 
542 	memset (&level, 0, sizeof(level));
543 	memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
544 
545 	strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
546 	strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
547 
548 	// set client fields on player ents
549 	for (i=0 ; i<game.maxclients ; i++)
550 		g_edicts[i+1].client = game.clients + i;
551 
552 	ent = NULL;
553 	inhibit = 0;
554 
555 // parse ents
556 	while (1)
557 	{
558 		// parse the opening brace
559 		com_token = COM_Parse (&entities);
560 		if (!entities)
561 			break;
562 		if (com_token[0] != '{')
563 			gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
564 
565 		if (!ent)
566 			ent = g_edicts;
567 		else
568 			ent = G_Spawn ();
569 		entities = ED_ParseEdict (entities, ent);
570 
571 		// yet another map hack
572 		if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
573 			ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
574 
575 		// remove things (except the world) from different skill levels or deathmatch
576 		if (ent != g_edicts)
577 		{
578 			if (deathmatch->value)
579 			{
580 				if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
581 				{
582 					G_FreeEdict (ent);
583 					inhibit++;
584 					continue;
585 				}
586 			}
587 			else
588 			{
589 				if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
590 					((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
591 					((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
592 					(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
593 					)
594 					{
595 						G_FreeEdict (ent);
596 						inhibit++;
597 						continue;
598 					}
599 			}
600 
601 			ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
602 		}
603 
604 		ED_CallSpawn (ent);
605 	}
606 
607 	gi.dprintf ("%i entities inhibited\n", inhibit);
608 
609 #ifdef DEBUG
610 	i = 1;
611 	ent = EDICT_NUM(i);
612 	while (i < globals.num_edicts) {
613 		if (ent->inuse != 0 || ent->inuse != 1)
614 			Com_DPrintf("Invalid entity %d\n", i);
615 		i++, ent++;
616 	}
617 #endif
618 
619 	G_FindTeams ();
620 
621 	PlayerTrail_Init ();
622 }
623 
624 
625 //===================================================================
626 
627 #if 0
628 	// cursor positioning
629 	xl <value>
630 	xr <value>
631 	yb <value>
632 	yt <value>
633 	xv <value>
634 	yv <value>
635 
636 	// drawing
637 	statpic <name>
638 	pic <stat>
639 	num <fieldwidth> <stat>
640 	string <stat>
641 
642 	// control
643 	if <stat>
644 	ifeq <stat> <value>
645 	ifbit <stat> <value>
646 	endif
647 
648 #endif
649 
650 char *single_statusbar =
651 "yb	-24 "
652 
653 // health
654 "xv	0 "
655 "hnum "
656 "xv	50 "
657 "pic 0 "
658 
659 // ammo
660 "if 2 "
661 "	xv	100 "
662 "	anum "
663 "	xv	150 "
664 "	pic 2 "
665 "endif "
666 
667 // armor
668 "if 4 "
669 "	xv	200 "
670 "	rnum "
671 "	xv	250 "
672 "	pic 4 "
673 "endif "
674 
675 // selected item
676 "if 6 "
677 "	xv	296 "
678 "	pic 6 "
679 "endif "
680 
681 "yb	-50 "
682 
683 // picked up item
684 "if 7 "
685 "	xv	0 "
686 "	pic 7 "
687 "	xv	26 "
688 "	yb	-42 "
689 "	stat_string 8 "
690 "	yb	-50 "
691 "endif "
692 
693 // timer
694 "if 9 "
695 "	xv	262 "
696 "	num	2	10 "
697 "	xv	296 "
698 "	pic	9 "
699 "endif "
700 
701 //  help / weapon icon
702 "if 11 "
703 "	xv	148 "
704 "	pic	11 "
705 "endif "
706 ;
707 
708 char *dm_statusbar =
709 "yb	-24 "
710 
711 // health
712 "xv	0 "
713 "hnum "
714 "xv	50 "
715 "pic 0 "
716 
717 // ammo
718 "if 2 "
719 "	xv	100 "
720 "	anum "
721 "	xv	150 "
722 "	pic 2 "
723 "endif "
724 
725 // armor
726 "if 4 "
727 "	xv	200 "
728 "	rnum "
729 "	xv	250 "
730 "	pic 4 "
731 "endif "
732 
733 // selected item
734 "if 6 "
735 "	xv	296 "
736 "	pic 6 "
737 "endif "
738 
739 "yb	-50 "
740 
741 // picked up item
742 "if 7 "
743 "	xv	0 "
744 "	pic 7 "
745 "	xv	26 "
746 "	yb	-42 "
747 "	stat_string 8 "
748 "	yb	-50 "
749 "endif "
750 
751 // timer
752 "if 9 "
753 "	xv	246 "
754 "	num	2	10 "
755 "	xv	296 "
756 "	pic	9 "
757 "endif "
758 
759 //  help / weapon icon
760 "if 11 "
761 "	xv	148 "
762 "	pic	11 "
763 "endif "
764 
765 //  frags
766 "xr	-50 "
767 "yt 2 "
768 "num 3 14 "
769 
770 // spectator
771 "if 17 "
772   "xv 0 "
773   "yb -58 "
774   "string2 \"SPECTATOR MODE\" "
775 "endif "
776 
777 // chase camera
778 "if 16 "
779   "xv 0 "
780   "yb -68 "
781   "string \"Chasing\" "
782   "xv 64 "
783   "stat_string 16 "
784 "endif "
785 ;
786 
787 
788 /*QUAKED worldspawn (0 0 0) ?
789 
790 Only used for the world.
791 "sky"	environment map name
792 "skyaxis"	vector axis for rotating sky
793 "skyrotate"	speed of rotation in degrees/second
794 "sounds"	music cd track number
795 "gravity"	800 is default gravity
796 "message"	text to print at user logon
797 */
SP_worldspawn(edict_t * ent)798 void SP_worldspawn (edict_t *ent)
799 {
800 	ent->movetype = MOVETYPE_PUSH;
801 	ent->solid = SOLID_BSP;
802 	ent->inuse = true;			// since the world doesn't use G_Spawn()
803 	ent->s.modelindex = 1;		// world model is always index 1
804 
805 	//---------------
806 
807 	// reserve some spots for dead player bodies for coop / deathmatch
808 	InitBodyQue ();
809 
810 	// set configstrings for items
811 	SetItemNames ();
812 
813 	if (st.nextmap)
814 		strcpy (level.nextmap, st.nextmap);
815 
816 	// make some data visible to the server
817 
818 	if (ent->message && ent->message[0])
819 	{
820 		gi.configstring (CS_NAME, ent->message);
821 		strncpy (level.level_name, ent->message, sizeof(level.level_name));
822 	}
823 	else
824 		strncpy (level.level_name, level.mapname, sizeof(level.level_name));
825 
826 	if (st.sky && st.sky[0])
827 		gi.configstring (CS_SKY, st.sky);
828 	else
829 		gi.configstring (CS_SKY, "unit1_");
830 
831 	gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
832 
833 	gi.configstring (CS_SKYAXIS, va("%f %f %f",
834 		st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
835 
836 	gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
837 
838 	gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
839 
840 	// status bar program
841 	if (deathmatch->value)
842 		gi.configstring (CS_STATUSBAR, dm_statusbar);
843 	else
844 		gi.configstring (CS_STATUSBAR, single_statusbar);
845 
846 	//---------------
847 
848 
849 	// help icon for statusbar
850 	gi.imageindex ("i_help");
851 	level.pic_health = gi.imageindex ("i_health");
852 	gi.imageindex ("help");
853 	gi.imageindex ("field_3");
854 
855 	if (!st.gravity)
856 		gi.cvar_set("sv_gravity", "800");
857 	else
858 		gi.cvar_set("sv_gravity", st.gravity);
859 
860 	snd_fry = gi.soundindex ("player/fry.wav");	// standing in lava / slime
861 
862 	PrecacheItem (FindItem ("Blaster"));
863 
864 	gi.soundindex ("player/lava1.wav");
865 	gi.soundindex ("player/lava2.wav");
866 
867 	gi.soundindex ("misc/pc_up.wav");
868 	gi.soundindex ("misc/talk1.wav");
869 
870 	gi.soundindex ("misc/udeath.wav");
871 
872 	// gibs
873 	gi.soundindex ("items/respawn1.wav");
874 
875 	// sexed sounds
876 	gi.soundindex ("*death1.wav");
877 	gi.soundindex ("*death2.wav");
878 	gi.soundindex ("*death3.wav");
879 	gi.soundindex ("*death4.wav");
880 	gi.soundindex ("*fall1.wav");
881 	gi.soundindex ("*fall2.wav");
882 	gi.soundindex ("*gurp1.wav");		// drowning damage
883 	gi.soundindex ("*gurp2.wav");
884 	gi.soundindex ("*jump1.wav");		// player jump
885 	gi.soundindex ("*pain25_1.wav");
886 	gi.soundindex ("*pain25_2.wav");
887 	gi.soundindex ("*pain50_1.wav");
888 	gi.soundindex ("*pain50_2.wav");
889 	gi.soundindex ("*pain75_1.wav");
890 	gi.soundindex ("*pain75_2.wav");
891 	gi.soundindex ("*pain100_1.wav");
892 	gi.soundindex ("*pain100_2.wav");
893 
894 	// sexed models
895 	// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
896 	// you can add more, max 15
897 	gi.modelindex ("#w_blaster.md2");
898 	gi.modelindex ("#w_shotgun.md2");
899 	gi.modelindex ("#w_sshotgun.md2");
900 	gi.modelindex ("#w_machinegun.md2");
901 	gi.modelindex ("#w_chaingun.md2");
902 	gi.modelindex ("#a_grenades.md2");
903 	gi.modelindex ("#w_glauncher.md2");
904 	gi.modelindex ("#w_rlauncher.md2");
905 	gi.modelindex ("#w_hyperblaster.md2");
906 	gi.modelindex ("#w_railgun.md2");
907 	gi.modelindex ("#w_bfg.md2");
908 
909 	//-------------------
910 
911 	gi.soundindex ("player/gasp1.wav");		// gasping for air
912 	gi.soundindex ("player/gasp2.wav");		// head breaking surface, not gasping
913 
914 	gi.soundindex ("player/watr_in.wav");	// feet hitting water
915 	gi.soundindex ("player/watr_out.wav");	// feet leaving water
916 
917 	gi.soundindex ("player/watr_un.wav");	// head going underwater
918 
919 	gi.soundindex ("player/u_breath1.wav");
920 	gi.soundindex ("player/u_breath2.wav");
921 
922 	gi.soundindex ("items/pkup.wav");		// bonus item pickup
923 	gi.soundindex ("world/land.wav");		// landing thud
924 	gi.soundindex ("misc/h2ohit1.wav");		// landing splash
925 
926 	gi.soundindex ("items/damage.wav");
927 	gi.soundindex ("items/protect.wav");
928 	gi.soundindex ("items/protect4.wav");
929 	gi.soundindex ("weapons/noammo.wav");
930 
931 	gi.soundindex ("infantry/inflies1.wav");
932 
933 	sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
934 	gi.modelindex ("models/objects/gibs/arm/tris.md2");
935 	gi.modelindex ("models/objects/gibs/bone/tris.md2");
936 	gi.modelindex ("models/objects/gibs/bone2/tris.md2");
937 	gi.modelindex ("models/objects/gibs/chest/tris.md2");
938 	gi.modelindex ("models/objects/gibs/skull/tris.md2");
939 	gi.modelindex ("models/objects/gibs/head2/tris.md2");
940 
941 //
942 // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
943 //
944 
945 	// 0 normal
946 	gi.configstring(CS_LIGHTS+0, "m");
947 
948 	// 1 FLICKER (first variety)
949 	gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
950 
951 	// 2 SLOW STRONG PULSE
952 	gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
953 
954 	// 3 CANDLE (first variety)
955 	gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
956 
957 	// 4 FAST STROBE
958 	gi.configstring(CS_LIGHTS+4, "mamamamamama");
959 
960 	// 5 GENTLE PULSE 1
961 	gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
962 
963 	// 6 FLICKER (second variety)
964 	gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
965 
966 	// 7 CANDLE (second variety)
967 	gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
968 
969 	// 8 CANDLE (third variety)
970 	gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
971 
972 	// 9 SLOW STROBE (fourth variety)
973 	gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
974 
975 	// 10 FLUORESCENT FLICKER
976 	gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
977 
978 	// 11 SLOW PULSE NOT FADE TO BLACK
979 	gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
980 
981 	// styles 32-62 are assigned by the light program for switchable lights
982 
983 	// 63 testing
984 	gi.configstring(CS_LIGHTS+63, "a");
985 }
986 
987