1# 2# Quake2 Makefile for Linux 2.0 3# 4# Nov '97 by Zoid <zoid@idsoftware.com> 5# 6# ELF only 7# 8 9# start of configurable options 10 11# Here are your build options: 12# (Note: not all options are available for all platforms). 13# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built. 14# game$(ARCH).so is automatically built. 15BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound) 16BUILD_SVGA=NO # SVGAlib driver. Seems to work fine. 17BUILD_X11=YES # X11 software driver. Works somewhat ok. 18BUILD_GLX=YES # X11 GLX driver. Works somewhat ok. 19BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2). 20BUILD_SDL=YES # SDL software driver. Works fine for some people. 21BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people. 22BUILD_CORONA=NO # SunRay Terminal driver. Tested by SUN, untested by others.. 23BUILD_XIL=YES # Sun Solaris XIL (X11 Imaging Library, provides DGA accelration). 24BUILD_CTFDLL=YES # game$(ARCH).so for ctf 25BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details) 26BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details) 27BUILD_DEDICATED=YES # build a dedicated quake2 server 28BUILD_SOLARIS_PKG=YES # Build a Solaris package of all of the binaries for use with pkgadd. 29BUILD_DATA_PKG=YES # Build a Solaris package of the game (shareware or final) 30 # data files for use with pkgadd. 31BUILD_QMAX=NO # build the fancier GL graphics 32BUILD_RETEXTURE=YES # build a version supporting retextured graphics 33STATICSDL=NO 34 35# Other compile-time options: 36# Compile with IPv6 (protocol independent API). Tested on FreeBSD 37HAVE_IPV6=NO 38 39# (hopefully) end of configurable options 40 41# Check OS type. 42OSTYPE := $(shell uname -s) 43 44ifneq ($(OSTYPE),SunOS) 45$(error OS $(OSTYPE) is currently not supported, use the Generic Makefile instead) 46else 47$(warning Using OS configuration for $(OSTYPE) ...) 48endif 49 50ifneq (,$(findstring i86pc,$(shell uname -m))) 51ARCH=i386 52else 53ARCH=sparc 54endif 55 56ifneq ($(ARCH),i386) 57ifneq ($(ARCH),sparc) 58$(error arch $(ARCH) is currently not supported) 59endif 60endif 61 62CC=gcc 63 64ifeq ($(ARCH),sparc) 65RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ 66 -fomit-frame-pointer -fexpensive-optimizations 67endif 68 69ifeq ($(ARCH),i386) 70RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -malign-loops=2 \ 71 -malign-jumps=2 -malign-functions=2 -g 72endif 73 74VERSION=3.21+r0.16.0 75PKG_VERSION=r0.16.0 76 77MOUNT_DIR=src 78 79BUILD_DEBUG_DIR=debug$(ARCH) 80BUILD_RELEASE_DIR=release$(ARCH) 81CLIENT_DIR=$(MOUNT_DIR)/client 82SERVER_DIR=$(MOUNT_DIR)/server 83REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft 84REF_GL_DIR=$(MOUNT_DIR)/ref_gl 85COMMON_DIR=$(MOUNT_DIR)/qcommon 86SOLARIS_DIR=$(MOUNT_DIR)/solaris 87LINUX_DIR=$(MOUNT_DIR)/linux 88GAME_DIR=$(MOUNT_DIR)/game 89CTF_DIR=$(MOUNT_DIR)/ctf 90XATRIX_DIR=$(MOUNT_DIR)/xatrix 91ROGUE_DIR=$(MOUNT_DIR)/rogue 92NULL_DIR=$(MOUNT_DIR)/null 93 94BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp 95ifeq ($(HAVE_IPV6),YES) 96BASE_CFLAGS+= -DHAVE_IPV6 -DHAVE_SIN6_LEN 97NET_UDP=net_udp6 98else 99NET_UDP=net_udp 100endif 101 102ifneq ($(ARCH),i386) 103 BASE_CFLAGS+=-DC_ONLY 104endif 105 106ifeq ($(strip $(BUILD_QMAX)),YES) 107 BASE_CFLAGS+=-DQMAX 108endif 109 110ifeq ($(strip $(BUILD_RETEXTURE)),YES) 111 BASE_CFLAGS+=-DRETEX 112endif 113 114DEBUG_CFLAGS=$(BASE_CFLAGS) -g 115 116ifeq ($(OSTYPE),SunOS) 117SOL8_XIL_WORKAROUND=0 118 119ifeq ($(SOL8_XIL_WORKAROUND),1) 120BASE_CFLAGS+= -DSOLARIS -DSUNXIL_WARNING_DISABLE -DSOL8_XIL_WORKAROUND 121RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ 122 -fomit-frame-pointer -fexpensive-optimizations -O4 -mcpu=v8 -mtune=ultrasparc 123#LDFLAGS=-lnsl -lsocket -ldl -lpthread -lX11 -lxil -lm -lrt 124else 125BASE_CFLAGS+= -DSOLARIS -DSUNXIL_WARNING_DISABLE 126RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ 127 -fomit-frame-pointer -fexpensive-optimizations -O4 -mcpu=v8 -mtune=ultrasparc 128endif 129LDFLAGS=-lnsl -lsocket -ldl -lpthread -lm -lrt 130endif 131 132# For the SunRay Terminal.. 133OPENWINHOME=/usr/openwin 134CORONA_BASE_DIR = whatever/src/newt/videolib 135 136XCFLAGS=-I$(OPENWINHOME)/include 137XLDFLAGS=$(LDFLAGS) -L$(OPENWINHOME)/lib -lX11 -lxil 138 139GLXCFLAGS=-I$(OPENWINHOME)/include 140GLXLDFLAGS=-L$(OPENWINHOME)/lib -lGL 141 142SDLCFLAGS=$(shell sdl-config --cflags) 143SDLLDFLAGS=$(shell sdl-config --libs) 144 145SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL 146SDLGLLDFLAGS=$(shell sdl-config --libs) 147 148CORONACFLAGS=-I$(CORONA_BASE_DIR) 149CORONALDFLAGS=-L$(CORONA_BASE_DIR) -lnewtvideo 150 151XILCFLAGS=-I$(OPENWINHOME)/include 152XILLDFLAGS=-L$(OPENWINHOME)/lib -lxil 153 154ifeq ($(strip $(BUILD_QMAX)),YES) 155GLXLDFLAGS+=-ljpeg 156SDLGLLDFLAGS+=-ljpeg 157REF_GL_DIR = $(MOUNT_DIR)/ref_candygl 158CL_FX = cl_fxmax.c 159else 160CL_FX = cl_fx.c 161endif 162 163SHLIBEXT=so 164 165SHLIBCFLAGS=-fPIC 166SHLIBLDFLAGS=-shared 167 168DO_CC=$(CC) $(CFLAGS) -o $@ -c $< 169DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 170DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $< 171DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< 172DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLXCFLAGS) -o $@ -c $< 173DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 174DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< 175DO_INSTALL_BIN=$(INSTALL_BIN) $< $@ 176DO_INSTALL_DATA=$(INSTALL_DATA) $< $@ 177 178# Package 179PKG_SOLARIS_NAME=iDquake2 180PKG_DATA_NAME=iDquake2d 181BUILD_DATE :=$(shell /usr/bin/date '+%Y%m%d%H%M%S') 182PKG_MAINT_ID=coyote@cojot.name 183SOLARIS_PKGFILE=$(PKG_SOLARIS_NAME)-$(BUILD_VERSION)-$(PKG_VERSION)-$(ARCH).pkg 184DATA_PKGFILE=$(PKG_DATA_NAME)-$(BUILD_VERSION)-$(PKG_VERSION)-$(ARCH).pkg 185 186# Locations 187OSTYPE := $(shell uname -s) 188PKG_SRC_DIR=$(MOUNT_DIR)/solaris/pkg/$(PKG_SOLARIS_NAME) 189PKG_BUILD_DIR=/tmp/quake2-build/quake2-$(PKG_SOLARIS_NAME)-$(BUILD_VERSION) 190PKG_DATA_SRC_DIR=$(MOUNT_DIR)/solaris/pkg/$(PKG_DATA_NAME) 191PKG_DATA_BUILD_DIR=/usr/local/src/quake2-data/quake2 192 193# Tools 194RM=/usr/bin/rm 195TOUCH=/usr/bin/touch 196SED=/usr/bin/sed 197CAT=/usr/bin/cat 198NAWK=/usr/bin/nawk 199INSTALL_BIN=ginstall -v -D -m 755 200INSTALL_DATA=ginstall -v -D -m 644 201PKGPROTO=/usr/bin/pkgproto 202PKGMK=/usr/bin/pkgmk 203PKGTRANS=/usr/bin/pkgtrans 204 205############################################################################# 206# SETUP AND BUILD 207############################################################################# 208 209.PHONY : targets build_debug build_release clean clean-debug clean-release clean2 210 211TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) 212PKG_TARGETS=$(PKG_BUILD_DIR)/quake2 $(PKG_BUILD_DIR)/baseq2/game$(ARCH).$(SHLIBEXT) $(PKG_BUILD_DIR)/README $(PKG_BUILD_DIR)/README.Solaris $(PKG_BUILD_DIR)/q2_x11.sh $(PKG_BUILD_DIR)/q2_xil.sh $(PKG_BUILD_DIR)/q2_glx.sh 213 214ifeq ($(strip $(BUILD_DEDICATED)),YES) 215 TARGETS += $(BUILDDIR)/q2ded 216 PKG_TARGETS += $(PKG_BUILD_DIR)/q2ded 217endif 218 219ifeq ($(strip $(BUILD_CTFDLL)),YES) 220 TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) 221 PKG_TARGETS += $(PKG_BUILD_DIR)/ctf/game$(ARCH).$(SHLIBEXT) 222endif 223 224ifeq ($(strip $(BUILD_XATRIX)),YES) 225 TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) 226 PKG_TARGETS += $(PKG_BUILD_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) 227endif 228 229ifeq ($(strip $(BUILD_ROGUE)),YES) 230 TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) 231 PKG_TARGETS += $(PKG_BUILD_DIR)/rogue/game$(ARCH).$(SHLIBEXT) 232endif 233 234ifeq ($(ARCH),sparc) 235 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 236 TARGETS += $(BUILDDIR)/sdlquake2 237 PKG_TARGETS += $(PKG_BUILD_DIR)/sdlquake2 238 endif 239 240 ifeq ($(strip $(BUILD_SVGA)),YES) 241 $(warning Warning: SVGAlib support not supported for $(ARCH)) 242 endif 243 244 ifeq ($(strip $(BUILD_X11)),YES) 245 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 246 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT) 247 endif 248 249 ifeq ($(strip $(BUILD_GLX)),YES) 250 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 251 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT) 252 endif 253 254 ifeq ($(strip $(BUILD_FXGL)),YES) 255 $(warning Warning: FXGL support not supported for $(ARCH)) 256 endif 257 258 ifeq ($(strip $(BUILD_SDL)),YES) 259 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 260 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT) 261 endif 262 263 ifeq ($(strip $(BUILD_SDLGL)),YES) 264 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 265 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT) 266 endif 267 268 ifeq ($(strip $(BUILD_XIL)),YES) 269 TARGETS += $(BUILDDIR)/ref_xil.$(SHLIBEXT) 270 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT) 271 endif 272 273 ifeq ($(strip $(BUILD_CORONA)),YES) 274 TARGETS += $(BUILDDIR)/ref_corona.$(SHLIBEXT) 275 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_corona.$(SHLIBEXT) 276 endif 277endif # ARCH sparc 278 279ifeq ($(ARCH),i386) 280 ifeq ($(strip $(BUILD_SDLQUAKE2)),YES) 281 TARGETS += $(BUILDDIR)/sdlquake2 282 PKG_TARGETS += $(PKG_BUILD_DIR)/sdlquake2 283 endif 284 285 ifeq ($(strip $(BUILD_SVGA)),YES) 286 $(warning Warning: SVGAlib support not supported for $(ARCH)) 287 endif 288 289 ifeq ($(strip $(BUILD_X11)),YES) 290 TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT) 291 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT) 292 endif 293 294 ifeq ($(strip $(BUILD_GLX)),YES) 295 TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT) 296 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT) 297 endif 298 299 ifeq ($(strip $(BUILD_FXGL)),YES) 300 $(warning Warning: FXGL support not supported for $(ARCH)) 301 endif 302 303 ifeq ($(strip $(BUILD_SDL)),YES) 304 TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 305 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT) 306 endif 307 308 ifeq ($(strip $(BUILD_SDLGL)),YES) 309 TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 310 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT) 311 endif 312 313 ifeq ($(strip $(BUILD_XIL)),YES) 314 TARGETS += $(BUILDDIR)/ref_xil.$(SHLIBEXT) 315 PKG_TARGETS += $(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT) 316 endif 317 318 ifeq ($(strip $(BUILD_CORONA)),YES) 319 $(warning Warning: Corona support not supported for $(ARCH)) 320 endif 321endif # ARCH i386 322 323ifeq ($(strip $(BUILD_SOLARIS_PKG)),YES) 324 TARGETS += $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) 325endif 326 327ifeq ($(strip $(BUILD_DATA_PKG)),YES) 328# Only build -data- pkg once (for release builds). 329ifeq ($(strip $(BUILDDIR)),$(strip $(BUILD_RELEASE_DIR))) 330 DATA_TARGETS += $(BUILDDIR)/pkg/$(DATA_PKGFILE) 331endif 332endif 333 334all: build_debug build_release build_extra 335 336build_debug: 337 @-mkdir -p $(BUILD_DEBUG_DIR) \ 338 $(BUILD_DEBUG_DIR)/client \ 339 $(BUILD_DEBUG_DIR)/ded \ 340 $(BUILD_DEBUG_DIR)/ref_soft \ 341 $(BUILD_DEBUG_DIR)/ref_gl \ 342 $(BUILD_DEBUG_DIR)/game \ 343 $(BUILD_DEBUG_DIR)/ctf \ 344 $(BUILD_DEBUG_DIR)/xatrix \ 345 $(BUILD_DEBUG_DIR)/rogue \ 346 $(BUILD_DEBUG_DIR)/pkg 347 $(MAKE) -f Makefile.Solaris targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DSOLARIS_VERSION='\"$(VERSION) Debug\"'" BUILD_VERSION="debug" 348 349build_release: 350 @-mkdir -p $(BUILD_RELEASE_DIR) \ 351 $(BUILD_RELEASE_DIR)/client \ 352 $(BUILD_RELEASE_DIR)/ded \ 353 $(BUILD_RELEASE_DIR)/ref_soft \ 354 $(BUILD_RELEASE_DIR)/ref_gl \ 355 $(BUILD_RELEASE_DIR)/game \ 356 $(BUILD_RELEASE_DIR)/ctf \ 357 $(BUILD_RELEASE_DIR)/xatrix \ 358 $(BUILD_RELEASE_DIR)/rogue \ 359 $(BUILD_RELEASE_DIR)/pkg 360 $(MAKE) -f Makefile.Solaris targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DSOLARIS_VERSION='\"$(VERSION)\"'" BUILD_VERSION="release" 361 362#ifeq ($(strip $(BUILD_DATA_PKG)),YES) 363build_extra: build_release 364 @-mkdir -p $(BUILD_RELEASE_DIR) \ 365 $(BUILD_RELEASE_DIR)/pkg 366 $(MAKE) -f Makefile.Solaris pkg_targets BUILDDIR=$(BUILD_RELEASE_DIR) BUILD_VERSION="release" 367#endif 368 369targets: $(TARGETS) 370 371pkg_targets: $(DATA_TARGETS) 372 373############################################################################# 374# CLIENT/SERVER 375############################################################################# 376 377QUAKE2_OBJS = \ 378 $(BUILDDIR)/client/cl_cin.o \ 379 $(BUILDDIR)/client/cl_ents.o \ 380 $(BUILDDIR)/client/cl_fx.o \ 381 $(BUILDDIR)/client/cl_input.o \ 382 $(BUILDDIR)/client/cl_inv.o \ 383 $(BUILDDIR)/client/cl_main.o \ 384 $(BUILDDIR)/client/cl_parse.o \ 385 $(BUILDDIR)/client/cl_pred.o \ 386 $(BUILDDIR)/client/cl_tent.o \ 387 $(BUILDDIR)/client/cl_scrn.o \ 388 $(BUILDDIR)/client/cl_view.o \ 389 $(BUILDDIR)/client/cl_newfx.o \ 390 $(BUILDDIR)/client/console.o \ 391 $(BUILDDIR)/client/keys.o \ 392 $(BUILDDIR)/client/menu.o \ 393 $(BUILDDIR)/client/snd_dma.o \ 394 $(BUILDDIR)/client/snd_mem.o \ 395 $(BUILDDIR)/client/snd_mix.o \ 396 $(BUILDDIR)/client/qmenu.o \ 397 $(BUILDDIR)/client/m_flash.o \ 398 \ 399 $(BUILDDIR)/client/cmd.o \ 400 $(BUILDDIR)/client/cmodel.o \ 401 $(BUILDDIR)/client/common.o \ 402 $(BUILDDIR)/client/crc.o \ 403 $(BUILDDIR)/client/cvar.o \ 404 $(BUILDDIR)/client/files.o \ 405 $(BUILDDIR)/client/md4.o \ 406 $(BUILDDIR)/client/net_chan.o \ 407 \ 408 $(BUILDDIR)/client/sv_ccmds.o \ 409 $(BUILDDIR)/client/sv_ents.o \ 410 $(BUILDDIR)/client/sv_game.o \ 411 $(BUILDDIR)/client/sv_init.o \ 412 $(BUILDDIR)/client/sv_main.o \ 413 $(BUILDDIR)/client/sv_send.o \ 414 $(BUILDDIR)/client/sv_user.o \ 415 $(BUILDDIR)/client/sv_world.o \ 416 \ 417 $(BUILDDIR)/client/q_shsolaris.o \ 418 $(BUILDDIR)/client/vid_menu.o \ 419 $(BUILDDIR)/client/vid_so.o \ 420 $(BUILDDIR)/client/sys_solaris.o \ 421 $(BUILDDIR)/client/glob.o \ 422 $(BUILDDIR)/client/$(NET_UDP).o \ 423 \ 424 $(BUILDDIR)/client/q_shared.o \ 425 $(BUILDDIR)/client/pmove.o 426 427QUAKE2_SOL_OBJS = \ 428 $(BUILDDIR)/client/cd_solaris.o \ 429 $(BUILDDIR)/client/snd_solaris.o 430 431QUAKE2_SDL_OBJS = \ 432 $(BUILDDIR)/client/cd_sdl.o \ 433 $(BUILDDIR)/client/snd_sdl.o 434 435$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_SOL_OBJS) 436 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SOL_OBJS) $(XLDFLAGS) 437 438$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) 439 $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(XLDFLAGS) $(SDLLDFLAGS) 440 441$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c 442 $(DO_CC) 443 444$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c 445 $(DO_CC) 446 447$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c 448 $(DO_CC) 449 450$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c 451 $(DO_CC) 452 453$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c 454 $(DO_CC) 455 456$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c 457 $(DO_CC) 458 459$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c 460 $(DO_CC) 461 462$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c 463 $(DO_CC) 464 465$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c 466 $(DO_CC) 467 468$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c 469 $(DO_CC) 470 471$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c 472 $(DO_CC) 473 474$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c 475 $(DO_CC) 476 477$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c 478 $(DO_CC) 479 480$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c 481 $(DO_CC) 482 483$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c 484 $(DO_CC) 485 486$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c 487 $(DO_CC) 488 489$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c 490 $(DO_CC) 491 492$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c 493 $(DO_CC) 494 495$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c 496 $(DO_CC) 497 498$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c 499 $(DO_CC) 500 501$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c 502 $(DO_CC) 503 504$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c 505 $(DO_CC) 506 507$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c 508 $(DO_CC) 509 510$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c 511 $(DO_CC) 512 513$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c 514 $(DO_CC) 515 516$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c 517 $(DO_CC) 518 519$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c 520 $(DO_CC) 521 522$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c 523 $(DO_CC) 524 525$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c 526 $(DO_CC) 527 528$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c 529 $(DO_CC) 530 531$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 532 $(DO_CC) 533 534$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c 535 $(DO_CC) 536 537$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c 538 $(DO_CC) 539 540$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c 541 $(DO_CC) 542 543$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c 544 $(DO_CC) 545 546$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c 547 $(DO_CC) 548 549$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c 550 $(DO_CC) 551 552$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c 553 $(DO_CC) 554 555$(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c 556 $(DO_GL_SHLIB_CC) 557 558$(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c 559 $(DO_CC) 560 561$(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c 562 $(DO_CC) 563 564$(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c 565 $(DO_CC) 566 567$(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c 568 $(DO_CC) 569 570$(BUILDDIR)/client/cl_null.o : $(NULL_DIR)/cl_null.c 571 $(DO_CC) 572 573############################################################################# 574# DEDICATED SERVER 575############################################################################# 576 577Q2DED_OBJS = \ 578 $(BUILDDIR)/ded/cmd.o \ 579 $(BUILDDIR)/ded/cmodel.o \ 580 $(BUILDDIR)/ded/common.o \ 581 $(BUILDDIR)/ded/crc.o \ 582 $(BUILDDIR)/ded/cvar.o \ 583 $(BUILDDIR)/ded/files.o \ 584 $(BUILDDIR)/ded/md4.o \ 585 $(BUILDDIR)/ded/net_chan.o \ 586 $(BUILDDIR)/ded/sv_ccmds.o \ 587 $(BUILDDIR)/ded/sv_ents.o \ 588 $(BUILDDIR)/ded/sv_game.o \ 589 $(BUILDDIR)/ded/sv_init.o \ 590 $(BUILDDIR)/ded/sv_main.o \ 591 $(BUILDDIR)/ded/sv_send.o \ 592 $(BUILDDIR)/ded/sv_user.o \ 593 $(BUILDDIR)/ded/sv_world.o \ 594 $(BUILDDIR)/ded/q_shsolaris.o \ 595 $(BUILDDIR)/ded/sys_solaris.o \ 596 $(BUILDDIR)/ded/glob.o \ 597 $(BUILDDIR)/ded/$(NET_UDP).o \ 598 $(BUILDDIR)/ded/q_shared.o \ 599 $(BUILDDIR)/ded/pmove.o \ 600 $(BUILDDIR)/ded/cl_null.o \ 601 $(BUILDDIR)/ded/cd_null.o 602 603$(BUILDDIR)/q2ded : $(Q2DED_OBJS) 604 $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) 605 606$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c 607 $(DO_DED_CC) 608 609$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c 610 $(DO_DED_CC) 611 612$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c 613 $(DO_DED_CC) 614 615$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c 616 $(DO_DED_CC) 617 618$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c 619 $(DO_DED_CC) 620 621$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c 622 $(DO_DED_CC) 623 624$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c 625 $(DO_DED_CC) 626 627$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c 628 $(DO_DED_CC) 629 630$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c 631 $(DO_DED_CC) 632 633$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c 634 $(DO_DED_CC) 635 636$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c 637 $(DO_DED_CC) 638 639$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c 640 $(DO_DED_CC) 641 642$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c 643 $(DO_DED_CC) 644 645$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c 646 $(DO_DED_CC) 647 648$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c 649 $(DO_DED_CC) 650 651$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c 652 $(DO_DED_CC) 653 654$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c 655 $(DO_DED_CC) 656 657$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c 658 $(DO_DED_CC) 659 660$(BUILDDIR)/ded/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c 661 $(DO_DED_CC) 662 663$(BUILDDIR)/ded/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c 664 $(DO_DED_CC) 665 666$(BUILDDIR)/ded/glob.o : $(SOLARIS_DIR)/glob.c 667 $(DO_DED_CC) 668 669$(BUILDDIR)/ded/net_udp.o : $(SOLARIS_DIR)/net_udp.c 670 $(DO_DED_CC) 671 672$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c 673 $(DO_DED_CC) 674 675$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c 676 $(DO_DED_CC) 677 678############################################################################# 679# GAME 680############################################################################# 681 682GAME_OBJS = \ 683 $(BUILDDIR)/game/g_ai.o \ 684 $(BUILDDIR)/game/p_client.o \ 685 $(BUILDDIR)/game/g_chase.o \ 686 $(BUILDDIR)/game/g_cmds.o \ 687 $(BUILDDIR)/game/g_svcmds.o \ 688 $(BUILDDIR)/game/g_combat.o \ 689 $(BUILDDIR)/game/g_func.o \ 690 $(BUILDDIR)/game/g_items.o \ 691 $(BUILDDIR)/game/g_main.o \ 692 $(BUILDDIR)/game/g_misc.o \ 693 $(BUILDDIR)/game/g_monster.o \ 694 $(BUILDDIR)/game/g_phys.o \ 695 $(BUILDDIR)/game/g_save.o \ 696 $(BUILDDIR)/game/g_spawn.o \ 697 $(BUILDDIR)/game/g_target.o \ 698 $(BUILDDIR)/game/g_trigger.o \ 699 $(BUILDDIR)/game/g_turret.o \ 700 $(BUILDDIR)/game/g_utils.o \ 701 $(BUILDDIR)/game/g_weapon.o \ 702 $(BUILDDIR)/game/m_actor.o \ 703 $(BUILDDIR)/game/m_berserk.o \ 704 $(BUILDDIR)/game/m_boss2.o \ 705 $(BUILDDIR)/game/m_boss3.o \ 706 $(BUILDDIR)/game/m_boss31.o \ 707 $(BUILDDIR)/game/m_boss32.o \ 708 $(BUILDDIR)/game/m_brain.o \ 709 $(BUILDDIR)/game/m_chick.o \ 710 $(BUILDDIR)/game/m_flipper.o \ 711 $(BUILDDIR)/game/m_float.o \ 712 $(BUILDDIR)/game/m_flyer.o \ 713 $(BUILDDIR)/game/m_gladiator.o \ 714 $(BUILDDIR)/game/m_gunner.o \ 715 $(BUILDDIR)/game/m_hover.o \ 716 $(BUILDDIR)/game/m_infantry.o \ 717 $(BUILDDIR)/game/m_insane.o \ 718 $(BUILDDIR)/game/m_medic.o \ 719 $(BUILDDIR)/game/m_move.o \ 720 $(BUILDDIR)/game/m_mutant.o \ 721 $(BUILDDIR)/game/m_parasite.o \ 722 $(BUILDDIR)/game/m_soldier.o \ 723 $(BUILDDIR)/game/m_supertank.o \ 724 $(BUILDDIR)/game/m_tank.o \ 725 $(BUILDDIR)/game/p_hud.o \ 726 $(BUILDDIR)/game/p_trail.o \ 727 $(BUILDDIR)/game/p_view.o \ 728 $(BUILDDIR)/game/p_weapon.o \ 729 $(BUILDDIR)/game/q_shared.o \ 730 $(BUILDDIR)/game/m_flash.o 731 732$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) 733 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) 734 735$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c 736 $(DO_SHLIB_CC) 737 738$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c 739 $(DO_SHLIB_CC) 740 741$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c 742 $(DO_SHLIB_CC) 743 744$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c 745 $(DO_SHLIB_CC) 746 747$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c 748 $(DO_SHLIB_CC) 749 750$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c 751 $(DO_SHLIB_CC) 752 753$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c 754 $(DO_SHLIB_CC) 755 756$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c 757 $(DO_SHLIB_CC) 758 759$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c 760 $(DO_SHLIB_CC) 761 762$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c 763 $(DO_SHLIB_CC) 764 765$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c 766 $(DO_SHLIB_CC) 767 768$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c 769 $(DO_SHLIB_CC) 770 771$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c 772 $(DO_SHLIB_CC) 773 774$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c 775 $(DO_SHLIB_CC) 776 777$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c 778 $(DO_SHLIB_CC) 779 780$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c 781 $(DO_SHLIB_CC) 782 783$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c 784 $(DO_SHLIB_CC) 785 786$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c 787 $(DO_SHLIB_CC) 788 789$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c 790 $(DO_SHLIB_CC) 791 792$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c 793 $(DO_SHLIB_CC) 794 795$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c 796 $(DO_SHLIB_CC) 797 798$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c 799 $(DO_SHLIB_CC) 800 801$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c 802 $(DO_SHLIB_CC) 803 804$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c 805 $(DO_SHLIB_CC) 806 807$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c 808 $(DO_SHLIB_CC) 809 810$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c 811 $(DO_SHLIB_CC) 812 813$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c 814 $(DO_SHLIB_CC) 815 816$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c 817 $(DO_SHLIB_CC) 818 819$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c 820 $(DO_SHLIB_CC) 821 822$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c 823 $(DO_SHLIB_CC) 824 825$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c 826 $(DO_SHLIB_CC) 827 828$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c 829 $(DO_SHLIB_CC) 830 831$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c 832 $(DO_SHLIB_CC) 833 834$(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c 835 $(DO_SHLIB_CC) 836 837$(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c 838 $(DO_SHLIB_CC) 839 840$(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c 841 $(DO_SHLIB_CC) 842 843$(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c 844 $(DO_SHLIB_CC) 845 846$(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c 847 $(DO_SHLIB_CC) 848 849$(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c 850 $(DO_SHLIB_CC) 851 852$(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c 853 $(DO_SHLIB_CC) 854 855$(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c 856 $(DO_SHLIB_CC) 857 858$(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c 859 $(DO_SHLIB_CC) 860 861$(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c 862 $(DO_SHLIB_CC) 863 864$(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c 865 $(DO_SHLIB_CC) 866 867$(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c 868 $(DO_SHLIB_CC) 869 870$(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c 871 $(DO_SHLIB_CC) 872 873$(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c 874 $(DO_SHLIB_CC) 875 876$(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c 877 $(DO_SHLIB_CC) 878 879############################################################################# 880# CTF 881############################################################################# 882 883CTF_OBJS = \ 884 $(BUILDDIR)/ctf/g_ai.o \ 885 $(BUILDDIR)/ctf/g_chase.o \ 886 $(BUILDDIR)/ctf/g_cmds.o \ 887 $(BUILDDIR)/ctf/g_combat.o \ 888 $(BUILDDIR)/ctf/g_ctf.o \ 889 $(BUILDDIR)/ctf/g_func.o \ 890 $(BUILDDIR)/ctf/g_items.o \ 891 $(BUILDDIR)/ctf/g_main.o \ 892 $(BUILDDIR)/ctf/g_misc.o \ 893 $(BUILDDIR)/ctf/g_monster.o \ 894 $(BUILDDIR)/ctf/g_phys.o \ 895 $(BUILDDIR)/ctf/g_save.o \ 896 $(BUILDDIR)/ctf/g_spawn.o \ 897 $(BUILDDIR)/ctf/g_svcmds.o \ 898 $(BUILDDIR)/ctf/g_target.o \ 899 $(BUILDDIR)/ctf/g_trigger.o \ 900 $(BUILDDIR)/ctf/g_utils.o \ 901 $(BUILDDIR)/ctf/g_weapon.o \ 902 $(BUILDDIR)/ctf/m_move.o \ 903 $(BUILDDIR)/ctf/p_client.o \ 904 $(BUILDDIR)/ctf/p_hud.o \ 905 $(BUILDDIR)/ctf/p_menu.o \ 906 $(BUILDDIR)/ctf/p_trail.o \ 907 $(BUILDDIR)/ctf/p_view.o \ 908 $(BUILDDIR)/ctf/p_weapon.o \ 909 $(BUILDDIR)/ctf/q_shared.o 910 911$(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) 912 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) 913 914$(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c 915 $(DO_SHLIB_CC) 916 917$(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c 918 $(DO_SHLIB_CC) 919 920$(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c 921 $(DO_SHLIB_CC) 922 923$(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c 924 $(DO_SHLIB_CC) 925 926$(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c 927 $(DO_SHLIB_CC) 928 929$(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c 930 $(DO_SHLIB_CC) 931 932$(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c 933 $(DO_SHLIB_CC) 934 935$(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c 936 $(DO_SHLIB_CC) 937 938$(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c 939 $(DO_SHLIB_CC) 940 941$(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c 942 $(DO_SHLIB_CC) 943 944$(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c 945 $(DO_SHLIB_CC) 946 947$(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c 948 $(DO_SHLIB_CC) 949 950$(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c 951 $(DO_SHLIB_CC) 952 953$(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c 954 $(DO_SHLIB_CC) 955 956$(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c 957 $(DO_SHLIB_CC) 958 959$(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c 960 $(DO_SHLIB_CC) 961 962$(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c 963 $(DO_SHLIB_CC) 964 965$(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c 966 $(DO_SHLIB_CC) 967 968$(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c 969 $(DO_SHLIB_CC) 970 971$(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c 972 $(DO_SHLIB_CC) 973 974$(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c 975 $(DO_SHLIB_CC) 976 977$(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c 978 $(DO_SHLIB_CC) 979 980$(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c 981 $(DO_SHLIB_CC) 982 983$(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c 984 $(DO_SHLIB_CC) 985 986$(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c 987 $(DO_SHLIB_CC) 988 989$(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c 990 $(DO_SHLIB_CC) 991 992############################################################################# 993# XATRIX 994############################################################################# 995 996XATRIX_OBJS = \ 997 $(BUILDDIR)/xatrix/g_ai.o \ 998 $(BUILDDIR)/xatrix/g_chase.o \ 999 $(BUILDDIR)/xatrix/g_cmds.o \ 1000 $(BUILDDIR)/xatrix/g_combat.o \ 1001 $(BUILDDIR)/xatrix/g_func.o \ 1002 $(BUILDDIR)/xatrix/g_items.o \ 1003 $(BUILDDIR)/xatrix/g_main.o \ 1004 $(BUILDDIR)/xatrix/g_misc.o \ 1005 $(BUILDDIR)/xatrix/g_monster.o \ 1006 $(BUILDDIR)/xatrix/g_phys.o \ 1007 $(BUILDDIR)/xatrix/g_save.o \ 1008 $(BUILDDIR)/xatrix/g_spawn.o \ 1009 $(BUILDDIR)/xatrix/g_svcmds.o \ 1010 $(BUILDDIR)/xatrix/g_target.o \ 1011 $(BUILDDIR)/xatrix/g_trigger.o \ 1012 $(BUILDDIR)/xatrix/g_turret.o \ 1013 $(BUILDDIR)/xatrix/g_utils.o \ 1014 $(BUILDDIR)/xatrix/g_weapon.o \ 1015 $(BUILDDIR)/xatrix/m_actor.o \ 1016 $(BUILDDIR)/xatrix/m_berserk.o \ 1017 $(BUILDDIR)/xatrix/m_boss2.o \ 1018 $(BUILDDIR)/xatrix/m_boss3.o \ 1019 $(BUILDDIR)/xatrix/m_boss31.o \ 1020 $(BUILDDIR)/xatrix/m_boss32.o \ 1021 $(BUILDDIR)/xatrix/m_boss5.o \ 1022 $(BUILDDIR)/xatrix/m_brain.o \ 1023 $(BUILDDIR)/xatrix/m_chick.o \ 1024 $(BUILDDIR)/xatrix/m_fixbot.o \ 1025 $(BUILDDIR)/xatrix/m_flash.o \ 1026 $(BUILDDIR)/xatrix/m_flipper.o \ 1027 $(BUILDDIR)/xatrix/m_float.o \ 1028 $(BUILDDIR)/xatrix/m_flyer.o \ 1029 $(BUILDDIR)/xatrix/m_gekk.o \ 1030 $(BUILDDIR)/xatrix/m_gladb.o \ 1031 $(BUILDDIR)/xatrix/m_gladiator.o \ 1032 $(BUILDDIR)/xatrix/m_gunner.o \ 1033 $(BUILDDIR)/xatrix/m_hover.o \ 1034 $(BUILDDIR)/xatrix/m_infantry.o \ 1035 $(BUILDDIR)/xatrix/m_insane.o \ 1036 $(BUILDDIR)/xatrix/m_medic.o \ 1037 $(BUILDDIR)/xatrix/m_move.o \ 1038 $(BUILDDIR)/xatrix/m_mutant.o \ 1039 $(BUILDDIR)/xatrix/m_parasite.o \ 1040 $(BUILDDIR)/xatrix/m_soldier.o \ 1041 $(BUILDDIR)/xatrix/m_supertank.o \ 1042 $(BUILDDIR)/xatrix/m_tank.o \ 1043 $(BUILDDIR)/xatrix/p_client.o \ 1044 $(BUILDDIR)/xatrix/p_hud.o \ 1045 $(BUILDDIR)/xatrix/p_trail.o \ 1046 $(BUILDDIR)/xatrix/p_view.o \ 1047 $(BUILDDIR)/xatrix/p_weapon.o \ 1048 $(BUILDDIR)/xatrix/q_shared.o 1049 1050$(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) 1051 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) 1052 1053$(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c 1054 $(DO_SHLIB_CC) 1055 1056$(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c 1057 $(DO_SHLIB_CC) 1058 1059$(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c 1060 $(DO_SHLIB_CC) 1061 1062$(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c 1063 $(DO_SHLIB_CC) 1064 1065$(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c 1066 $(DO_SHLIB_CC) 1067 1068$(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c 1069 $(DO_SHLIB_CC) 1070 1071$(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c 1072 $(DO_SHLIB_CC) 1073 1074$(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c 1075 $(DO_SHLIB_CC) 1076 1077$(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c 1078 $(DO_SHLIB_CC) 1079 1080$(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c 1081 $(DO_SHLIB_CC) 1082 1083$(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c 1084 $(DO_SHLIB_CC) 1085 1086$(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c 1087 $(DO_SHLIB_CC) 1088 1089$(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c 1090 $(DO_SHLIB_CC) 1091 1092$(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c 1093 $(DO_SHLIB_CC) 1094 1095$(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c 1096 $(DO_SHLIB_CC) 1097 1098$(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c 1099 $(DO_SHLIB_CC) 1100 1101$(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c 1102 $(DO_SHLIB_CC) 1103 1104$(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c 1105 $(DO_SHLIB_CC) 1106 1107$(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c 1108 $(DO_SHLIB_CC) 1109 1110$(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c 1111 $(DO_SHLIB_CC) 1112 1113$(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c 1114 $(DO_SHLIB_CC) 1115 1116$(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c 1117 $(DO_SHLIB_CC) 1118 1119$(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c 1120 $(DO_SHLIB_CC) 1121 1122$(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c 1123 $(DO_SHLIB_CC) 1124 1125$(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c 1126 $(DO_SHLIB_CC) 1127 1128$(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c 1129 $(DO_SHLIB_CC) 1130 1131$(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c 1132 $(DO_SHLIB_CC) 1133 1134$(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c 1135 $(DO_SHLIB_CC) 1136 1137$(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c 1138 $(DO_SHLIB_CC) 1139 1140$(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c 1141 $(DO_SHLIB_CC) 1142 1143$(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c 1144 $(DO_SHLIB_CC) 1145 1146$(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c 1147 $(DO_SHLIB_CC) 1148 1149$(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c 1150 $(DO_SHLIB_CC) 1151 1152$(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c 1153 $(DO_SHLIB_CC) 1154 1155$(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c 1156 $(DO_SHLIB_CC) 1157 1158$(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c 1159 $(DO_SHLIB_CC) 1160 1161$(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c 1162 $(DO_SHLIB_CC) 1163 1164$(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c 1165 $(DO_SHLIB_CC) 1166 1167$(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c 1168 $(DO_SHLIB_CC) 1169 1170$(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c 1171 $(DO_SHLIB_CC) 1172 1173$(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c 1174 $(DO_SHLIB_CC) 1175 1176$(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c 1177 $(DO_SHLIB_CC) 1178 1179$(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c 1180 $(DO_SHLIB_CC) 1181 1182$(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c 1183 $(DO_SHLIB_CC) 1184 1185$(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c 1186 $(DO_SHLIB_CC) 1187 1188$(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c 1189 $(DO_SHLIB_CC) 1190 1191$(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c 1192 $(DO_SHLIB_CC) 1193 1194$(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c 1195 $(DO_SHLIB_CC) 1196 1197$(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c 1198 $(DO_SHLIB_CC) 1199 1200$(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c 1201 $(DO_SHLIB_CC) 1202 1203$(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c 1204 $(DO_SHLIB_CC) 1205 1206$(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c 1207 $(DO_SHLIB_CC) 1208 1209############################################################################# 1210# ROGUE 1211############################################################################# 1212 1213ROGUE_OBJS = \ 1214 $(BUILDDIR)/rogue/dm_ball.o \ 1215 $(BUILDDIR)/rogue/dm_tag.o \ 1216 $(BUILDDIR)/rogue/g_ai.o \ 1217 $(BUILDDIR)/rogue/g_chase.o \ 1218 $(BUILDDIR)/rogue/g_cmds.o \ 1219 $(BUILDDIR)/rogue/g_combat.o \ 1220 $(BUILDDIR)/rogue/g_func.o \ 1221 $(BUILDDIR)/rogue/g_items.o \ 1222 $(BUILDDIR)/rogue/g_main.o \ 1223 $(BUILDDIR)/rogue/g_misc.o \ 1224 $(BUILDDIR)/rogue/g_monster.o \ 1225 $(BUILDDIR)/rogue/g_newai.o \ 1226 $(BUILDDIR)/rogue/g_newdm.o \ 1227 $(BUILDDIR)/rogue/g_newfnc.o \ 1228 $(BUILDDIR)/rogue/g_newtarg.o \ 1229 $(BUILDDIR)/rogue/g_newtrig.o \ 1230 $(BUILDDIR)/rogue/g_newweap.o \ 1231 $(BUILDDIR)/rogue/g_phys.o \ 1232 $(BUILDDIR)/rogue/g_save.o \ 1233 $(BUILDDIR)/rogue/g_spawn.o \ 1234 $(BUILDDIR)/rogue/g_sphere.o \ 1235 $(BUILDDIR)/rogue/g_svcmds.o \ 1236 $(BUILDDIR)/rogue/g_target.o \ 1237 $(BUILDDIR)/rogue/g_trigger.o \ 1238 $(BUILDDIR)/rogue/g_turret.o \ 1239 $(BUILDDIR)/rogue/g_utils.o \ 1240 $(BUILDDIR)/rogue/g_weapon.o \ 1241 $(BUILDDIR)/rogue/m_actor.o \ 1242 $(BUILDDIR)/rogue/m_berserk.o \ 1243 $(BUILDDIR)/rogue/m_boss2.o \ 1244 $(BUILDDIR)/rogue/m_boss3.o \ 1245 $(BUILDDIR)/rogue/m_boss31.o \ 1246 $(BUILDDIR)/rogue/m_boss32.o \ 1247 $(BUILDDIR)/rogue/m_brain.o \ 1248 $(BUILDDIR)/rogue/m_carrier.o \ 1249 $(BUILDDIR)/rogue/m_chick.o \ 1250 $(BUILDDIR)/rogue/m_flash.o \ 1251 $(BUILDDIR)/rogue/m_flipper.o \ 1252 $(BUILDDIR)/rogue/m_float.o \ 1253 $(BUILDDIR)/rogue/m_flyer.o \ 1254 $(BUILDDIR)/rogue/m_gladiator.o \ 1255 $(BUILDDIR)/rogue/m_gunner.o \ 1256 $(BUILDDIR)/rogue/m_hover.o \ 1257 $(BUILDDIR)/rogue/m_infantry.o \ 1258 $(BUILDDIR)/rogue/m_insane.o \ 1259 $(BUILDDIR)/rogue/m_medic.o \ 1260 $(BUILDDIR)/rogue/m_move.o \ 1261 $(BUILDDIR)/rogue/m_mutant.o \ 1262 $(BUILDDIR)/rogue/m_parasite.o \ 1263 $(BUILDDIR)/rogue/m_soldier.o \ 1264 $(BUILDDIR)/rogue/m_stalker.o \ 1265 $(BUILDDIR)/rogue/m_supertank.o \ 1266 $(BUILDDIR)/rogue/m_tank.o \ 1267 $(BUILDDIR)/rogue/m_turret.o \ 1268 $(BUILDDIR)/rogue/m_widow.o \ 1269 $(BUILDDIR)/rogue/m_widow2.o \ 1270 $(BUILDDIR)/rogue/p_client.o \ 1271 $(BUILDDIR)/rogue/p_hud.o \ 1272 $(BUILDDIR)/rogue/p_trail.o \ 1273 $(BUILDDIR)/rogue/p_view.o \ 1274 $(BUILDDIR)/rogue/p_weapon.o \ 1275 $(BUILDDIR)/rogue/q_shared.o 1276 1277$(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) 1278 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) 1279 1280$(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c 1281 $(DO_SHLIB_CC) 1282 1283$(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c 1284 $(DO_SHLIB_CC) 1285 1286$(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c 1287 $(DO_SHLIB_CC) 1288 1289$(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c 1290 $(DO_SHLIB_CC) 1291 1292$(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c 1293 $(DO_SHLIB_CC) 1294 1295$(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c 1296 $(DO_SHLIB_CC) 1297 1298$(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c 1299 $(DO_SHLIB_CC) 1300 1301$(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c 1302 $(DO_SHLIB_CC) 1303 1304$(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c 1305 $(DO_SHLIB_CC) 1306 1307$(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c 1308 $(DO_SHLIB_CC) 1309 1310$(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c 1311 $(DO_SHLIB_CC) 1312 1313$(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c 1314 $(DO_SHLIB_CC) 1315 1316$(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c 1317 $(DO_SHLIB_CC) 1318 1319$(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c 1320 $(DO_SHLIB_CC) 1321 1322$(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c 1323 $(DO_SHLIB_CC) 1324 1325$(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c 1326 $(DO_SHLIB_CC) 1327 1328$(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c 1329 $(DO_SHLIB_CC) 1330 1331$(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c 1332 $(DO_SHLIB_CC) 1333 1334$(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c 1335 $(DO_SHLIB_CC) 1336 1337$(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c 1338 $(DO_SHLIB_CC) 1339 1340$(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c 1341 $(DO_SHLIB_CC) 1342 1343$(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c 1344 $(DO_SHLIB_CC) 1345 1346$(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c 1347 $(DO_SHLIB_CC) 1348 1349$(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c 1350 $(DO_SHLIB_CC) 1351 1352$(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c 1353 $(DO_SHLIB_CC) 1354 1355$(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c 1356 $(DO_SHLIB_CC) 1357 1358$(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c 1359 $(DO_SHLIB_CC) 1360 1361$(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c 1362 $(DO_SHLIB_CC) 1363 1364$(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c 1365 $(DO_SHLIB_CC) 1366 1367$(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c 1368 $(DO_SHLIB_CC) 1369 1370$(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c 1371 $(DO_SHLIB_CC) 1372 1373$(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c 1374 $(DO_SHLIB_CC) 1375 1376$(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c 1377 $(DO_SHLIB_CC) 1378 1379$(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c 1380 $(DO_SHLIB_CC) 1381 1382$(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c 1383 $(DO_SHLIB_CC) 1384 1385$(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c 1386 $(DO_SHLIB_CC) 1387 1388$(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c 1389 $(DO_SHLIB_CC) 1390 1391$(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c 1392 $(DO_SHLIB_CC) 1393 1394$(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c 1395 $(DO_SHLIB_CC) 1396 1397$(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c 1398 $(DO_SHLIB_CC) 1399 1400$(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c 1401 $(DO_SHLIB_CC) 1402 1403$(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c 1404 $(DO_SHLIB_CC) 1405 1406$(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c 1407 $(DO_SHLIB_CC) 1408 1409$(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c 1410 $(DO_SHLIB_CC) 1411 1412$(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c 1413 $(DO_SHLIB_CC) 1414 1415$(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c 1416 $(DO_SHLIB_CC) 1417 1418$(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c 1419 $(DO_SHLIB_CC) 1420 1421$(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c 1422 $(DO_SHLIB_CC) 1423 1424$(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c 1425 $(DO_SHLIB_CC) 1426 1427$(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c 1428 $(DO_SHLIB_CC) 1429 1430$(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c 1431 $(DO_SHLIB_CC) 1432 1433$(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c 1434 $(DO_SHLIB_CC) 1435 1436$(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c 1437 $(DO_SHLIB_CC) 1438 1439$(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c 1440 $(DO_SHLIB_CC) 1441 1442$(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c 1443 $(DO_SHLIB_CC) 1444 1445$(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c 1446 $(DO_SHLIB_CC) 1447 1448$(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c 1449 $(DO_SHLIB_CC) 1450 1451$(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c 1452 $(DO_SHLIB_CC) 1453 1454$(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c 1455 $(DO_SHLIB_CC) 1456 1457$(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c 1458 $(DO_SHLIB_CC) 1459 1460$(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c 1461 $(DO_SHLIB_CC) 1462 1463$(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c 1464 $(DO_SHLIB_CC) 1465 1466############################################################################# 1467# REF_SOFT 1468############################################################################# 1469 1470REF_SOFT_OBJS = \ 1471 $(BUILDDIR)/ref_soft/r_aclip.o \ 1472 $(BUILDDIR)/ref_soft/r_alias.o \ 1473 $(BUILDDIR)/ref_soft/r_bsp.o \ 1474 $(BUILDDIR)/ref_soft/r_draw.o \ 1475 $(BUILDDIR)/ref_soft/r_edge.o \ 1476 $(BUILDDIR)/ref_soft/r_image.o \ 1477 $(BUILDDIR)/ref_soft/r_light.o \ 1478 $(BUILDDIR)/ref_soft/r_main.o \ 1479 $(BUILDDIR)/ref_soft/r_misc.o \ 1480 $(BUILDDIR)/ref_soft/r_model.o \ 1481 $(BUILDDIR)/ref_soft/r_part.o \ 1482 $(BUILDDIR)/ref_soft/r_poly.o \ 1483 $(BUILDDIR)/ref_soft/r_polyse.o \ 1484 $(BUILDDIR)/ref_soft/r_rast.o \ 1485 $(BUILDDIR)/ref_soft/r_scan.o \ 1486 $(BUILDDIR)/ref_soft/r_sprite.o \ 1487 $(BUILDDIR)/ref_soft/r_surf.o \ 1488 \ 1489 $(BUILDDIR)/ref_soft/q_shared.o \ 1490 $(BUILDDIR)/ref_soft/q_shsolaris.o \ 1491 $(BUILDDIR)/ref_soft/glob.o 1492 1493REF_SOFT_SDL_OBJS = \ 1494 $(BUILDDIR)/ref_soft/rw_sdl.o 1495 1496REF_SOFT_X11_OBJS = \ 1497 $(BUILDDIR)/ref_soft/rw_x11.o 1498 1499REF_SOFT_XIL_OBJS = \ 1500 $(BUILDDIR)/ref_soft/rw_xil.o 1501 1502REF_SOFT_CORONA_OBJS = \ 1503 $(BUILDDIR)/ref_soft/rw_corona.o \ 1504 $(BUILDDIR)/ref_soft/newt.o \ 1505 $(BUILDDIR)/ref_soft/ndga.o 1506 1507$(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) 1508 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1509 $(REF_SOFT_X11_OBJS) $(XLDFLAGS) 1510 1511$(BUILDDIR)/ref_softsdl.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SDL_OBJS) 1512 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1513 $(REF_SOFT_SDL_OBJS) $(SDLLDFLAGS) 1514 1515$(BUILDDIR)/ref_xil.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_XIL_OBJS) 1516 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1517 $(REF_SOFT_XIL_OBJS) $(XLDFLAGS) $(XILLDFLAGS) 1518 1519$(BUILDDIR)/ref_corona.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_CORONA_OBJS) 1520 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ 1521 $(REF_SOFT_CORONA_OBJS) $(CORONALDFLAGS) 1522 1523$(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c 1524 $(DO_SHLIB_CC) 1525 1526$(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c 1527 $(DO_SHLIB_CC) 1528 1529$(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c 1530 $(DO_SHLIB_CC) 1531 1532$(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c 1533 $(DO_SHLIB_CC) 1534 1535$(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c 1536 $(DO_SHLIB_CC) 1537 1538$(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c 1539 $(DO_SHLIB_CC) 1540 1541$(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c 1542 $(DO_SHLIB_CC) 1543 1544$(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c 1545 $(DO_SHLIB_CC) 1546 1547$(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c 1548 $(DO_SHLIB_CC) 1549 1550$(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c 1551 $(DO_SHLIB_CC) 1552 1553$(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c 1554 $(DO_SHLIB_CC) 1555 1556$(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c 1557 $(DO_SHLIB_CC) 1558 1559$(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c 1560 $(DO_SHLIB_CC) 1561 1562$(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c 1563 $(DO_SHLIB_CC) 1564 1565$(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c 1566 $(DO_SHLIB_CC) 1567 1568$(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c 1569 $(DO_SHLIB_CC) 1570 1571$(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c 1572 $(DO_SHLIB_CC) 1573 1574$(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c 1575 $(DO_SHLIB_CC) 1576 1577$(BUILDDIR)/ref_soft/glob.o : $(SOLARIS_DIR)/glob.c 1578 $(DO_SHLIB_CC) 1579 1580$(BUILDDIR)/client/vid_menu.o : $(SOLARIS_DIR)/vid_menu.c 1581 $(DO_SHLIB_CC) 1582 1583$(BUILDDIR)/client/vid_so.o : $(SOLARIS_DIR)/vid_so.c 1584 $(DO_SHLIB_CC) 1585 1586$(BUILDDIR)/client/snd_solaris.o : $(SOLARIS_DIR)/snd_solaris.c 1587 $(DO_SHLIB_CC) 1588 1589$(BUILDDIR)/ref_soft/rw_x11.o : $(SOLARIS_DIR)/rw_x11.c 1590 $(DO_SHLIB_CC) 1591 1592$(BUILDDIR)/client/cd_solaris.o : $(SOLARIS_DIR)/cd_solaris.c 1593 $(DO_SHLIB_CC) 1594 1595$(BUILDDIR)/ref_soft/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c 1596 $(DO_SHLIB_CC) 1597 1598$(BUILDDIR)/ref_soft/rw_xil.o : $(SOLARIS_DIR)/rw_xil.c 1599 $(DO_SHLIB_CC) 1600 1601$(BUILDDIR)/ref_soft/rw_corona.o : $(SOLARIS_DIR)/rw_corona.c 1602 $(DO_CC) $(CORONACFLAGS) 1603 1604$(BUILDDIR)/ref_soft/newt.o : $(SOLARIS_DIR)/newt.c 1605 $(DO_CC) $(CORONACFLAGS) 1606 1607$(BUILDDIR)/ref_soft/ndga.o : $(SOLARIS_DIR)/ndga.c 1608 $(DO_CC) $(CORONACFLAGS) 1609 1610$(BUILDDIR)/client/cd_sdl.o : $(SOLARIS_DIR)/cd_sdl.c 1611 $(DO_CC) $(SDLCFLAGS) 1612 1613$(BUILDDIR)/client/snd_sdl.o : $(SOLARIS_DIR)/snd_sdl.c 1614 $(DO_CC) $(SDLCFLAGS) 1615 1616$(BUILDDIR)/ref_soft/rw_sdl.o : $(SOLARIS_DIR)/rw_sdl.c 1617 $(DO_GL_SHLIB_CC) $(SDLCFLAGS) 1618 1619############################################################################# 1620# REF_GL 1621############################################################################# 1622 1623REF_GL_OBJS = \ 1624 $(BUILDDIR)/ref_gl/gl_draw.o \ 1625 $(BUILDDIR)/ref_gl/gl_image.o \ 1626 $(BUILDDIR)/ref_gl/gl_light.o \ 1627 $(BUILDDIR)/ref_gl/gl_mesh.o \ 1628 $(BUILDDIR)/ref_gl/gl_model.o \ 1629 $(BUILDDIR)/ref_gl/gl_rmain.o \ 1630 $(BUILDDIR)/ref_gl/gl_rmisc.o \ 1631 $(BUILDDIR)/ref_gl/gl_rsurf.o \ 1632 $(BUILDDIR)/ref_gl/gl_warp.o \ 1633 \ 1634 $(BUILDDIR)/ref_gl/qgl_solaris.o \ 1635 $(BUILDDIR)/ref_gl/q_shared.o \ 1636 $(BUILDDIR)/ref_gl/q_shsolaris.o \ 1637 $(BUILDDIR)/ref_gl/glob.o 1638 1639REF_GLX_OBJS = \ 1640 $(BUILDDIR)/ref_gl/gl_glx.o 1641 1642REF_SDLGL_OBJS = \ 1643 $(BUILDDIR)/ref_gl/rw_sdl.o 1644 1645$(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GLX_OBJS) 1646 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GLX_OBJS) $(GLXLDFLAGS) 1647 1648$(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_SDLGL_OBJS) 1649 $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_SDLGL_OBJS) $(SDLGLLDFLAGS) 1650 1651$(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c 1652 $(DO_GL_SHLIB_CC) 1653 1654$(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c 1655 $(DO_GL_SHLIB_CC) 1656 1657$(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c 1658 $(DO_GL_SHLIB_CC) 1659 1660$(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c 1661 $(DO_GL_SHLIB_CC) 1662 1663$(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c 1664 $(DO_GL_SHLIB_CC) 1665 1666$(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c 1667 $(DO_GL_SHLIB_CC) 1668 1669$(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c 1670 $(DO_GL_SHLIB_CC) 1671 1672$(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c 1673 $(DO_GL_SHLIB_CC) 1674 1675$(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c 1676 $(DO_GL_SHLIB_CC) 1677 1678$(BUILDDIR)/ref_gl/qgl_solaris.o : $(SOLARIS_DIR)/qgl_solaris.c 1679 $(DO_GL_SHLIB_CC) 1680 1681$(BUILDDIR)/ref_gl/gl_glx.o : $(SOLARIS_DIR)/gl_glx.c 1682 $(DO_GL_SHLIB_CC) 1683 1684$(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c 1685 $(DO_GL_SHLIB_CC) 1686 1687$(BUILDDIR)/ref_gl/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c 1688 $(DO_GL_SHLIB_CC) 1689 1690$(BUILDDIR)/ref_gl/glob.o : $(SOLARIS_DIR)/glob.c 1691 $(DO_GL_SHLIB_CC) 1692 1693$(BUILDDIR)/ref_gl/rw_sdl.o : $(SOLARIS_DIR)/rw_sdl.c 1694 $(DO_GL_SHLIB_CC) $(SDLGLCFLAGS) 1695 1696############################################################################# 1697# SOLARIS PACKAGE 1698############################################################################# 1699 1700$(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) : $(PKG_TARGETS) 1701 $(RM) -f $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) 1702 $(TOUCH) $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) 1703 $(SED) -e "/VERSION=/s/.*/VERSION=$(PKG_VERSION)/" \ 1704 < $(PKG_SRC_DIR)/pkginfo.template \ 1705 > $(PKG_SRC_DIR)/pkginfo 1706 $(CAT) $(PKG_SRC_DIR)/prototype.template > $(PKG_SRC_DIR)/prototype 1707 $(PKGPROTO) $(PKG_BUILD_DIR)=quake2 | \ 1708 $(NAWK) '{ print $$1,$$2,$$3,$$4 }' >> $(PKG_SRC_DIR)/prototype 1709 $(PKGMK) -o -p "$(PKG_MAINT_ID)$(BUILD_DATE)" \ 1710 -b $(PKG_SRC_DIR) -f $(PKG_SRC_DIR)/prototype \ 1711 -d /tmp -a $(ARCH) owner=root group=bin mode=0755 1712 $(PKGTRANS) -s /tmp $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) $(PKG_SOLARIS_NAME) 1713 1714$(BUILDDIR)/pkg/$(DATA_PKGFILE): $(BUILDDIR)/pkg/$(SOLARIS_PKGFILE) 1715 $(RM) -f $(BUILDDIR)/pkg/$(DATA_PKGFILE) 1716 $(TOUCH) $(BUILDDIR)/pkg/$(DATA_PKGFILE) 1717 $(SED) -e "/VERSION=/s/.*/VERSION=$(PKG_VERSION)/" \ 1718 < $(PKG_DATA_SRC_DIR)/pkginfo.template \ 1719 > $(PKG_DATA_SRC_DIR)/pkginfo 1720 $(CAT) $(PKG_DATA_SRC_DIR)/prototype.template > $(PKG_DATA_SRC_DIR)/prototype 1721 $(PKGPROTO) $(PKG_DATA_BUILD_DIR)=quake2 | \ 1722 $(NAWK) '{ print $$1,$$2,$$3,$$4 }' >> $(PKG_DATA_SRC_DIR)/prototype 1723 $(PKGMK) -o -p "$(PKG_MAINT_ID)$(BUILD_DATE)" \ 1724 -b $(PKG_DATA_SRC_DIR) -f $(PKG_DATA_SRC_DIR)/prototype \ 1725 -d /tmp -a $(ARCH) owner=root group=bin mode=0755 1726 $(PKGTRANS) -s /tmp $(BUILDDIR)/pkg/$(DATA_PKGFILE) $(PKG_DATA_NAME) 1727 1728$(PKG_BUILD_DIR)/README: $(MOUNT_DIR)/../README 1729 $(DO_INSTALL_DATA) 1730 1731$(PKG_BUILD_DIR)/README.Solaris: $(MOUNT_DIR)/../README.Solaris 1732 $(DO_INSTALL_DATA) 1733 1734$(PKG_BUILD_DIR)/q2_x11.sh: $(MOUNT_DIR)/solaris/pkg/q2_x11.sh 1735 $(DO_INSTALL_BIN) 1736 1737$(PKG_BUILD_DIR)/q2_xil.sh: $(MOUNT_DIR)/solaris/pkg/q2_xil.sh 1738 $(DO_INSTALL_BIN) 1739 1740$(PKG_BUILD_DIR)/q2_glx.sh: $(MOUNT_DIR)/solaris/pkg/q2_glx.sh 1741 $(DO_INSTALL_BIN) 1742 1743$(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded 1744 $(DO_INSTALL_BIN) 1745 1746$(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded 1747 $(DO_INSTALL_BIN) 1748 1749$(PKG_BUILD_DIR)/quake2: $(BUILDDIR)/quake2 1750 $(DO_INSTALL_BIN) 1751 1752$(PKG_BUILD_DIR)/baseq2/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) 1753 $(DO_INSTALL_BIN) 1754 1755$(PKG_BUILD_DIR)/q2ded: $(BUILDDIR)/q2ded 1756 $(DO_INSTALL_BIN) 1757 1758$(PKG_BUILD_DIR)/ctf/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) 1759 $(DO_INSTALL_BIN) 1760 1761$(PKG_BUILD_DIR)/xatrix/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) 1762 $(DO_INSTALL_BIN) 1763 1764$(PKG_BUILD_DIR)/rogue/game$(ARCH).$(SHLIBEXT): $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) 1765 $(DO_INSTALL_BIN) 1766 1767$(PKG_BUILD_DIR)/sdlquake2: $(BUILDDIR)/sdlquake2 1768 $(DO_INSTALL_BIN) 1769 1770$(PKG_BUILD_DIR)/ref_softx.$(SHLIBEXT): $(BUILDDIR)/ref_softx.$(SHLIBEXT) 1771 $(DO_INSTALL_BIN) 1772 1773$(PKG_BUILD_DIR)/ref_glx.$(SHLIBEXT): $(BUILDDIR)/ref_glx.$(SHLIBEXT) 1774 $(DO_INSTALL_BIN) 1775 1776$(PKG_BUILD_DIR)/ref_softsdl.$(SHLIBEXT): $(BUILDDIR)/ref_softsdl.$(SHLIBEXT) 1777 $(DO_INSTALL_BIN) 1778 1779$(PKG_BUILD_DIR)/ref_sdlgl.$(SHLIBEXT): $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT) 1780 $(DO_INSTALL_BIN) 1781 1782$(PKG_BUILD_DIR)/ref_xil.$(SHLIBEXT): $(BUILDDIR)/ref_xil.$(SHLIBEXT) 1783 $(DO_INSTALL_BIN) 1784 1785$(PKG_BUILD_DIR)/ref_corona.$(SHLIBEXT): $(BUILDDIR)/ref_corona.$(SHLIBEXT) 1786 $(DO_INSTALL_BIN) 1787 1788############################################################################# 1789# MISC 1790############################################################################# 1791 1792clean: clean-debug clean-release 1793 1794clean-debug: 1795 $(MAKE) -f Makefile.Solaris clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1796 1797clean-release: 1798 $(MAKE) -f Makefile.Solaris clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" 1799 1800clean2: 1801 rm -f \ 1802 $(QUAKE2_OBJS) \ 1803 $(QUAKE2_AS_OBJS) \ 1804 $(GAME_OBJS) \ 1805 $(CTF_OBJS) \ 1806 $(XATRIX_OBJS) \ 1807 $(REF_SOFT_OBJS) \ 1808 $(REF_SOFT_SVGA_OBJS) \ 1809 $(REF_SOFT_X11_OBJS) \ 1810 $(REF_GL_OBJS) 1811 1812distclean: 1813 @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR) 1814 @-rm -f `find . \( -not -type d \) -and \ 1815 \( -name '*~' \) -type f -print` 1816