1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 /*
21 ==============================================================================
22 
23 jorg
24 
25 ==============================================================================
26 */
27 
28 #include "g_local.h"
29 #include "m_boss31.h"
30 
31 extern void SP_monster_makron (edict_t *self);
32 qboolean visible (edict_t *self, edict_t *other);
33 
34 static int	sound_pain1;
35 static int	sound_pain2;
36 static int	sound_pain3;
37 static int	sound_idle;
38 static int	sound_death;
39 static int	sound_search1;
40 static int	sound_search2;
41 static int	sound_search3;
42 static int	sound_attack1;
43 static int	sound_attack2;
44 static int	sound_firegun;
45 static int	sound_step_left;
46 static int	sound_step_right;
47 static int	sound_death_hit;
48 
49 void BossExplode (edict_t *self);
50 void MakronToss (edict_t *self);
51 
52 
jorg_search(edict_t * self)53 void jorg_search (edict_t *self)
54 {
55 	float r;
56 
57 	r = random();
58 
59 	if (r <= 0.3)
60 		gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
61 	else if (r <= 0.6)
62 		gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
63 	else
64 		gi.sound (self, CHAN_VOICE, sound_search3, 1, ATTN_NORM, 0);
65 }
66 
67 
68 void jorg_dead (edict_t *self);
69 void jorgBFG (edict_t *self);
70 void jorgMachineGun (edict_t *self);
71 void jorg_firebullet (edict_t *self);
72 void jorg_reattack1(edict_t *self);
73 void jorg_attack1(edict_t *self);
74 void jorg_idle(edict_t *self);
75 void jorg_step_left(edict_t *self);
76 void jorg_step_right(edict_t *self);
77 void jorg_death_hit(edict_t *self);
78 
79 //
80 // stand
81 //
82 
83 mframe_t jorg_frames_stand []=
84 {
85 	{ai_stand, 0, jorg_idle},
86 	{ai_stand, 0, NULL},
87 	{ai_stand, 0, NULL},
88 	{ai_stand, 0, NULL},
89 	{ai_stand, 0, NULL},
90 	{ai_stand, 0, NULL},
91 	{ai_stand, 0, NULL},
92 	{ai_stand, 0, NULL},
93 	{ai_stand, 0, NULL},
94 	{ai_stand, 0, NULL},		// 10
95 	{ai_stand, 0, NULL},
96 	{ai_stand, 0, NULL},
97 	{ai_stand, 0, NULL},
98 	{ai_stand, 0, NULL},
99 	{ai_stand, 0, NULL},
100 	{ai_stand, 0, NULL},
101 	{ai_stand, 0, NULL},
102 	{ai_stand, 0, NULL},
103 	{ai_stand, 0, NULL},
104 	{ai_stand, 0, NULL},		// 20
105 	{ai_stand, 0, NULL},
106 	{ai_stand, 0, NULL},
107 	{ai_stand, 0, NULL},
108 	{ai_stand, 0, NULL},
109 	{ai_stand, 0, NULL},
110 	{ai_stand, 0, NULL},
111 	{ai_stand, 0, NULL},
112 	{ai_stand, 0, NULL},
113 	{ai_stand, 0, NULL},
114 	{ai_stand, 0, NULL},		// 30
115 	{ai_stand, 0, NULL},
116 	{ai_stand, 0, NULL},
117 	{ai_stand, 0, NULL},
118 	{ai_stand, 19, NULL},
119 	{ai_stand, 11, jorg_step_left},
120 	{ai_stand, 0, NULL},
121 	{ai_stand, 0, NULL},
122 	{ai_stand, 6, NULL},
123 	{ai_stand, 9, jorg_step_right},
124 	{ai_stand, 0, NULL},		// 40
125 	{ai_stand, 0, NULL},
126 	{ai_stand, 0, NULL},
127 	{ai_stand, 0, NULL},
128 	{ai_stand, 0, NULL},
129 	{ai_stand, 0, NULL},
130 	{ai_stand, 0, NULL},
131 	{ai_stand, -2, NULL},
132 	{ai_stand, -17, jorg_step_left},
133 	{ai_stand, 0, NULL},
134 	{ai_stand, -12, NULL},		// 50
135 	{ai_stand, -14, jorg_step_right}	// 51
136 };
137 mmove_t	jorg_move_stand = {FRAME_stand01, FRAME_stand51, jorg_frames_stand, NULL};
138 
jorg_idle(edict_t * self)139 void jorg_idle (edict_t *self)
140 {
141 	gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_NORM,0);
142 }
143 
jorg_death_hit(edict_t * self)144 void jorg_death_hit (edict_t *self)
145 {
146 	gi.sound (self, CHAN_BODY, sound_death_hit, 1, ATTN_NORM,0);
147 }
148 
149 
jorg_step_left(edict_t * self)150 void jorg_step_left (edict_t *self)
151 {
152 	gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0);
153 }
154 
jorg_step_right(edict_t * self)155 void jorg_step_right (edict_t *self)
156 {
157 	gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0);
158 }
159 
160 
jorg_stand(edict_t * self)161 void jorg_stand (edict_t *self)
162 {
163 	self->monsterinfo.currentmove = &jorg_move_stand;
164 }
165 
166 mframe_t jorg_frames_run [] =
167 {
168 	{ai_run, 17,	jorg_step_left},
169 	{ai_run, 0,	NULL},
170 	{ai_run, 0,	NULL},
171 	{ai_run, 0,	NULL},
172 	{ai_run, 12,	NULL},
173 	{ai_run, 8,	NULL},
174 	{ai_run, 10,	NULL},
175 	{ai_run, 33,	jorg_step_right},
176 	{ai_run, 0,	NULL},
177 	{ai_run, 0,	NULL},
178 	{ai_run, 0,	NULL},
179 	{ai_run, 9,	NULL},
180 	{ai_run, 9,	NULL},
181 	{ai_run, 9,	NULL}
182 };
183 mmove_t	jorg_move_run = {FRAME_walk06, FRAME_walk19, jorg_frames_run, NULL};
184 
185 //
186 // walk
187 //
188 
189 mframe_t jorg_frames_start_walk [] =
190 {
191 	{ai_walk,	5,	NULL},
192 	{ai_walk,	6,	NULL},
193 	{ai_walk,	7,	NULL},
194 	{ai_walk,	9,	NULL},
195 	{ai_walk,	15,	NULL}
196 };
197 mmove_t jorg_move_start_walk = {FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, NULL};
198 
199 mframe_t jorg_frames_walk [] =
200 {
201 	{ai_walk, 17,	NULL},
202 	{ai_walk, 0,	NULL},
203 	{ai_walk, 0,	NULL},
204 	{ai_walk, 0,	NULL},
205 	{ai_walk, 12,	NULL},
206 	{ai_walk, 8,	NULL},
207 	{ai_walk, 10,	NULL},
208 	{ai_walk, 33,	NULL},
209 	{ai_walk, 0,	NULL},
210 	{ai_walk, 0,	NULL},
211 	{ai_walk, 0,	NULL},
212 	{ai_walk, 9,	NULL},
213 	{ai_walk, 9,	NULL},
214 	{ai_walk, 9,	NULL}
215 };
216 mmove_t	jorg_move_walk = {FRAME_walk06, FRAME_walk19, jorg_frames_walk, NULL};
217 
218 mframe_t jorg_frames_end_walk [] =
219 {
220 	{ai_walk,	11,	NULL},
221 	{ai_walk,	0,	NULL},
222 	{ai_walk,	0,	NULL},
223 	{ai_walk,	0,	NULL},
224 	{ai_walk,	8,	NULL},
225 	{ai_walk,	-8,	NULL}
226 };
227 mmove_t jorg_move_end_walk = {FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, NULL};
228 
jorg_walk(edict_t * self)229 void jorg_walk (edict_t *self)
230 {
231 		self->monsterinfo.currentmove = &jorg_move_walk;
232 }
233 
jorg_run(edict_t * self)234 void jorg_run (edict_t *self)
235 {
236 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
237 		self->monsterinfo.currentmove = &jorg_move_stand;
238 	else
239 		self->monsterinfo.currentmove = &jorg_move_run;
240 }
241 
242 mframe_t jorg_frames_pain3 [] =
243 {
244 	{ai_move,	-28,	NULL},
245 	{ai_move,	-6,	NULL},
246 	{ai_move,	-3,	jorg_step_left},
247 	{ai_move,	-9,	NULL},
248 	{ai_move,	0,	jorg_step_right},
249 	{ai_move,	0,	NULL},
250 	{ai_move,	0,	NULL},
251 	{ai_move,	0,	NULL},
252 	{ai_move,	-7,	NULL},
253 	{ai_move,	1,	NULL},
254 	{ai_move,	-11,	NULL},
255 	{ai_move,	-4,	NULL},
256 	{ai_move,	0,	NULL},
257 	{ai_move,	0,	NULL},
258 	{ai_move,	10,	NULL},
259 	{ai_move,	11,	NULL},
260 	{ai_move,	0,	NULL},
261 	{ai_move,	10,	NULL},
262 	{ai_move,	3,	NULL},
263 	{ai_move,	10,	NULL},
264 	{ai_move,	7,	jorg_step_left},
265 	{ai_move,	17,	NULL},
266 	{ai_move,	0,	NULL},
267 	{ai_move,	0,	NULL},
268 	{ai_move,	0,	jorg_step_right}
269 };
270 mmove_t jorg_move_pain3 = {FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run};
271 
272 mframe_t jorg_frames_pain2 [] =
273 {
274 	{ai_move,	0,	NULL},
275 	{ai_move,	0,	NULL},
276 	{ai_move,	0,	NULL}
277 };
278 mmove_t jorg_move_pain2 = {FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run};
279 
280 mframe_t jorg_frames_pain1 [] =
281 {
282 	{ai_move,	0,	NULL},
283 	{ai_move,	0,	NULL},
284 	{ai_move,	0,	NULL}
285 };
286 mmove_t jorg_move_pain1 = {FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run};
287 
288 mframe_t jorg_frames_death1 [] =
289 {
290 	{ai_move,	0,	NULL},
291 	{ai_move,	0,	NULL},
292 	{ai_move,	0,	NULL},
293 	{ai_move,	0,	NULL},
294 	{ai_move,	0,	NULL},
295 	{ai_move,	0,	NULL},
296 	{ai_move,	0,	NULL},
297 	{ai_move,	0,	NULL},
298 	{ai_move,	0,	NULL},
299 	{ai_move,	0,	NULL},		// 10
300 	{ai_move,	0,	NULL},
301 	{ai_move,	0,	NULL},
302 	{ai_move,	0,	NULL},
303 	{ai_move,	0,	NULL},
304 	{ai_move,	0,	NULL},
305 	{ai_move,	0,	NULL},
306 	{ai_move,	0,	NULL},
307 	{ai_move,	0,	NULL},
308 	{ai_move,	0,	NULL},
309 	{ai_move,	0,	NULL},		// 20
310 	{ai_move,	0,	NULL},
311 	{ai_move,	0,	NULL},
312 	{ai_move,	0,	NULL},
313 	{ai_move,	0,	NULL},
314 	{ai_move,	0,	NULL},
315 	{ai_move,	0,	NULL},
316 	{ai_move,	0,	NULL},
317 	{ai_move,	0,	NULL},
318 	{ai_move,	0,	NULL},
319 	{ai_move,	0,	NULL},		// 30
320 	{ai_move,	0,	NULL},
321 	{ai_move,	0,	NULL},
322 	{ai_move,	0,	NULL},
323 	{ai_move,	0,	NULL},
324 	{ai_move,	0,	NULL},
325 	{ai_move,	0,	NULL},
326 	{ai_move,	0,	NULL},
327 	{ai_move,	0,	NULL},
328 	{ai_move,	0,	NULL},
329 	{ai_move,	0,	NULL},		// 40
330 	{ai_move,	0,	NULL},
331 	{ai_move,	0,	NULL},
332 	{ai_move,	0,	NULL},
333 	{ai_move,	0,	NULL},
334 	{ai_move,	0,	NULL},
335 	{ai_move,	0,	NULL},
336 	{ai_move,	0,	NULL},
337 	{ai_move,	0,	NULL},
338 	{ai_move,	0,	MakronToss},
339 	{ai_move,	0,	BossExplode}		// 50
340 };
341 mmove_t jorg_move_death = {FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead};
342 
343 mframe_t jorg_frames_attack2 []=
344 {
345 	{ai_charge,	0,	NULL},
346 	{ai_charge,	0,	NULL},
347 	{ai_charge,	0,	NULL},
348 	{ai_charge,	0,	NULL},
349 	{ai_charge,	0,	NULL},
350 	{ai_charge,	0,	NULL},
351 	{ai_charge,	0,	jorgBFG},
352 	{ai_move,	0,	NULL},
353 	{ai_move,	0,	NULL},
354 	{ai_move,	0,	NULL},
355 	{ai_move,	0,	NULL},
356 	{ai_move,	0,	NULL},
357 	{ai_move,	0,	NULL}
358 };
359 mmove_t jorg_move_attack2 = {FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run};
360 
361 mframe_t jorg_frames_start_attack1 [] =
362 {
363 	{ai_charge,	0,	NULL},
364 	{ai_charge,	0,	NULL},
365 	{ai_charge,	0,	NULL},
366 	{ai_charge,	0,	NULL},
367 	{ai_charge,	0,	NULL},
368 	{ai_charge,	0,	NULL},
369 	{ai_charge,	0,	NULL},
370 	{ai_charge,	0,	NULL}
371 };
372 mmove_t jorg_move_start_attack1 = {FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1};
373 
374 mframe_t jorg_frames_attack1[]=
375 {
376 	{ai_charge,	0,	jorg_firebullet},
377 	{ai_charge,	0,	jorg_firebullet},
378 	{ai_charge,	0,	jorg_firebullet},
379 	{ai_charge,	0,	jorg_firebullet},
380 	{ai_charge,	0,	jorg_firebullet},
381 	{ai_charge,	0,	jorg_firebullet}
382 };
383 mmove_t jorg_move_attack1 = {FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1};
384 
385 mframe_t jorg_frames_end_attack1[]=
386 {
387 	{ai_move,	0,	NULL},
388 	{ai_move,	0,	NULL},
389 	{ai_move,	0,	NULL},
390 	{ai_move,	0,	NULL}
391 };
392 mmove_t jorg_move_end_attack1 = {FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run};
393 
jorg_reattack1(edict_t * self)394 void jorg_reattack1(edict_t *self)
395 {
396 	if (visible(self, self->enemy))
397 		if (random() < 0.9)
398 			self->monsterinfo.currentmove = &jorg_move_attack1;
399 		else
400 		{
401 			self->s.sound = 0;
402 			self->monsterinfo.currentmove = &jorg_move_end_attack1;
403 		}
404 	else
405 	{
406 		self->s.sound = 0;
407 		self->monsterinfo.currentmove = &jorg_move_end_attack1;
408 	}
409 }
410 
jorg_attack1(edict_t * self)411 void jorg_attack1(edict_t *self)
412 {
413 	self->monsterinfo.currentmove = &jorg_move_attack1;
414 }
415 
jorg_pain(edict_t * self,edict_t * other,float kick,int damage)416 void jorg_pain (edict_t *self, edict_t *other, float kick, int damage)
417 {
418 
419 	if (self->health < (self->max_health / 2))
420 			self->s.skinnum = 1;
421 
422 	self->s.sound = 0;
423 
424 	if (level.time < self->pain_debounce_time)
425 			return;
426 
427 	// Lessen the chance of him going into his pain frames if he takes little damage
428 	if (damage <= 40)
429 		if (random()<=0.6)
430 			return;
431 
432 	/*
433 	If he's entering his attack1 or using attack1, lessen the chance of him
434 	going into pain
435 	*/
436 
437 	if ( (self->s.frame >= FRAME_attak101) && (self->s.frame <= FRAME_attak108) )
438 		if (random() <= 0.005)
439 			return;
440 
441 	if ( (self->s.frame >= FRAME_attak109) && (self->s.frame <= FRAME_attak114) )
442 		if (random() <= 0.00005)
443 			return;
444 
445 
446 	if ( (self->s.frame >= FRAME_attak201) && (self->s.frame <= FRAME_attak208) )
447 		if (random() <= 0.005)
448 			return;
449 
450 
451 	self->pain_debounce_time = level.time + 3;
452 	if (skill->value == 3)
453 		return;		// no pain anims in nightmare
454 
455 	if (damage <= 50)
456 	{
457 		gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM,0);
458 		self->monsterinfo.currentmove = &jorg_move_pain1;
459 	}
460 	else if (damage <= 100)
461 	{
462 		gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM,0);
463 		self->monsterinfo.currentmove = &jorg_move_pain2;
464 	}
465 	else
466 	{
467 		if (random() <= 0.3)
468 		{
469 			gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM,0);
470 			self->monsterinfo.currentmove = &jorg_move_pain3;
471 		}
472 	}
473 }
474 
jorgBFG(edict_t * self)475 void jorgBFG (edict_t *self)
476 {
477 	vec3_t	forward, right;
478 	vec3_t	start;
479 	vec3_t	dir;
480 	vec3_t	vec;
481 
482 	AngleVectors (self->s.angles, forward, right, NULL);
483 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_BFG_1], forward, right, start);
484 
485 	VectorCopy (self->enemy->s.origin, vec);
486 	vec[2] += self->enemy->viewheight;
487 	VectorSubtract (vec, start, dir);
488 	VectorNormalize (dir);
489 	gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM, 0);
490 	/*void monster_fire_bfg (edict_t *self,
491 							 vec3_t start,
492 							 vec3_t aimdir,
493 							 int damage,
494 							 int speed,
495 							 int kick,
496 							 float damage_radius,
497 							 int flashtype)*/
498 	monster_fire_bfg (self, start, dir, 50, 300, 100, 200, MZ2_JORG_BFG_1);
499 }
500 
jorg_firebullet_right(edict_t * self)501 void jorg_firebullet_right (edict_t *self)
502 {
503 	vec3_t	forward, right, target;
504 	vec3_t	start;
505 
506 	AngleVectors (self->s.angles, forward, right, NULL);
507 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_R1], forward, right, start);
508 
509 	VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
510 	target[2] += self->enemy->viewheight;
511 	VectorSubtract (target, start, forward);
512 	VectorNormalize (forward);
513 
514 	monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_R1);
515 }
516 
jorg_firebullet_left(edict_t * self)517 void jorg_firebullet_left (edict_t *self)
518 {
519 	vec3_t	forward, right, target;
520 	vec3_t	start;
521 
522 	AngleVectors (self->s.angles, forward, right, NULL);
523 	G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_JORG_MACHINEGUN_L1], forward, right, start);
524 
525 	VectorMA (self->enemy->s.origin, -0.2, self->enemy->velocity, target);
526 	target[2] += self->enemy->viewheight;
527 	VectorSubtract (target, start, forward);
528 	VectorNormalize (forward);
529 
530 	monster_fire_bullet (self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD, DEFAULT_BULLET_VSPREAD, MZ2_JORG_MACHINEGUN_L1);
531 }
532 
jorg_firebullet(edict_t * self)533 void jorg_firebullet (edict_t *self)
534 {
535 	jorg_firebullet_left(self);
536 	jorg_firebullet_right(self);
537 }
538 
jorg_attack(edict_t * self)539 void jorg_attack(edict_t *self)
540 {
541 	vec3_t	vec;
542 	float	range;
543 
544 	VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
545 	range = VectorLength (vec);
546 
547 	if (random() <= 0.75)
548 	{
549 		gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
550 		self->s.sound = gi.soundindex ("boss3/w_loop.wav");
551 		self->monsterinfo.currentmove = &jorg_move_start_attack1;
552 	}
553 	else
554 	{
555 		gi.sound (self, CHAN_VOICE, sound_attack2, 1, ATTN_NORM,0);
556 		self->monsterinfo.currentmove = &jorg_move_attack2;
557 	}
558 }
559 
jorg_dead(edict_t * self)560 void jorg_dead (edict_t *self)
561 {
562 #if 0
563 	edict_t	*tempent;
564 	/*
565 	VectorSet (self->mins, -16, -16, -24);
566 	VectorSet (self->maxs, 16, 16, -8);
567 	*/
568 
569 	// Jorg is on modelindex2. Do not clear him.
570 	VectorSet (self->mins, -60, -60, 0);
571 	VectorSet (self->maxs, 60, 60, 72);
572 	self->movetype = MOVETYPE_TOSS;
573 	self->nextthink = 0;
574 	gi.linkentity (self);
575 
576 	tempent = G_Spawn();
577 	VectorCopy (self->s.origin, tempent->s.origin);
578 	VectorCopy (self->s.angles, tempent->s.angles);
579 	tempent->killtarget = self->killtarget;
580 	tempent->target = self->target;
581 	tempent->activator = self->enemy;
582 	self->killtarget = 0;
583 	self->target = 0;
584 	SP_monster_makron (tempent);
585 #endif
586 }
587 
588 
jorg_die(edict_t * self,edict_t * inflictor,edict_t * attacker,int damage,vec3_t point)589 void jorg_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
590 {
591 	gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
592 	self->deadflag = DEAD_DEAD;
593 	self->takedamage = DAMAGE_NO;
594 	self->s.sound = 0;
595 	self->count = 0;
596 	self->monsterinfo.currentmove = &jorg_move_death;
597 }
598 
Jorg_CheckAttack(edict_t * self)599 qboolean Jorg_CheckAttack (edict_t *self)
600 {
601 	vec3_t	spot1, spot2;
602 	vec3_t	temp;
603 	float	chance;
604 	trace_t	tr;
605 	qboolean	enemy_infront;
606 	int			enemy_range;
607 	float		enemy_yaw;
608 
609 	if (self->enemy->health > 0)
610 	{
611 	// see if any entities are in the way of the shot
612 		VectorCopy (self->s.origin, spot1);
613 		spot1[2] += self->viewheight;
614 		VectorCopy (self->enemy->s.origin, spot2);
615 		spot2[2] += self->enemy->viewheight;
616 
617 		tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA);
618 
619 		// do we have a clear shot?
620 		if (tr.ent != self->enemy)
621 			return false;
622 	}
623 
624 	enemy_infront = infront(self, self->enemy);
625 	enemy_range = range(self, self->enemy);
626 	VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
627 	enemy_yaw = vectoyaw(temp);
628 
629 	self->ideal_yaw = enemy_yaw;
630 
631 
632 	// melee attack
633 	if (enemy_range == RANGE_MELEE)
634 	{
635 		if (self->monsterinfo.melee)
636 			self->monsterinfo.attack_state = AS_MELEE;
637 		else
638 			self->monsterinfo.attack_state = AS_MISSILE;
639 		return true;
640 	}
641 
642 // missile attack
643 	if (!self->monsterinfo.attack)
644 		return false;
645 
646 	if (level.time < self->monsterinfo.attack_finished)
647 		return false;
648 
649 	if (enemy_range == RANGE_FAR)
650 		return false;
651 
652 	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
653 	{
654 		chance = 0.4;
655 	}
656 	else if (enemy_range == RANGE_MELEE)
657 	{
658 		chance = 0.8;
659 	}
660 	else if (enemy_range == RANGE_NEAR)
661 	{
662 		chance = 0.4;
663 	}
664 	else if (enemy_range == RANGE_MID)
665 	{
666 		chance = 0.2;
667 	}
668 	else
669 	{
670 		return false;
671 	}
672 
673 	if (random () < chance)
674 	{
675 		self->monsterinfo.attack_state = AS_MISSILE;
676 		self->monsterinfo.attack_finished = level.time + 2*random();
677 		return true;
678 	}
679 
680 	if (self->flags & FL_FLY)
681 	{
682 		if (random() < 0.3)
683 			self->monsterinfo.attack_state = AS_SLIDING;
684 		else
685 			self->monsterinfo.attack_state = AS_STRAIGHT;
686 	}
687 
688 	return false;
689 }
690 
691 
692 void MakronPrecache (void);
693 
694 /*QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn Sight
695 */
SP_monster_jorg(edict_t * self)696 void SP_monster_jorg (edict_t *self)
697 {
698 	if (deathmatch->value)
699 	{
700 		G_FreeEdict (self);
701 		return;
702 	}
703 
704 	sound_pain1 = gi.soundindex ("boss3/bs3pain1.wav");
705 	sound_pain2 = gi.soundindex ("boss3/bs3pain2.wav");
706 	sound_pain3 = gi.soundindex ("boss3/bs3pain3.wav");
707 	sound_death = gi.soundindex ("boss3/bs3deth1.wav");
708 	sound_attack1 = gi.soundindex ("boss3/bs3atck1.wav");
709 	sound_attack2 = gi.soundindex ("boss3/bs3atck2.wav");
710 	sound_search1 = gi.soundindex ("boss3/bs3srch1.wav");
711 	sound_search2 = gi.soundindex ("boss3/bs3srch2.wav");
712 	sound_search3 = gi.soundindex ("boss3/bs3srch3.wav");
713 	sound_idle = gi.soundindex ("boss3/bs3idle1.wav");
714 	sound_step_left = gi.soundindex ("boss3/step1.wav");
715 	sound_step_right = gi.soundindex ("boss3/step2.wav");
716 	sound_firegun = gi.soundindex ("boss3/xfire.wav");
717 	sound_death_hit = gi.soundindex ("boss3/d_hit.wav");
718 
719 	MakronPrecache ();
720 
721 	self->movetype = MOVETYPE_STEP;
722 	self->solid = SOLID_BBOX;
723 	self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2");
724 	self->s.modelindex2 = gi.modelindex ("models/monsters/boss3/jorg/tris.md2");
725 	VectorSet (self->mins, -80, -80, 0);
726 	VectorSet (self->maxs, 80, 80, 140);
727 
728 	self->health = 3000;
729 	self->gib_health = -2000;
730 	self->mass = 1000;
731 
732 	self->pain = jorg_pain;
733 	self->die = jorg_die;
734 	self->monsterinfo.stand = jorg_stand;
735 	self->monsterinfo.walk = jorg_walk;
736 	self->monsterinfo.run = jorg_run;
737 	self->monsterinfo.dodge = NULL;
738 	self->monsterinfo.attack = jorg_attack;
739 	self->monsterinfo.search = jorg_search;
740 	self->monsterinfo.melee = NULL;
741 	self->monsterinfo.sight = NULL;
742 	self->monsterinfo.checkattack = Jorg_CheckAttack;
743 	gi.linkentity (self);
744 
745 	self->monsterinfo.currentmove = &jorg_move_stand;
746 	self->monsterinfo.scale = MODEL_SCALE;
747 
748 	walkmonster_start(self);
749 }
750