1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef COMMON_FILE_H
24 #define COMMON_FILE_H
25 
26 #include "common/scummsys.h"
27 #include "common/fs.h"
28 #include "common/noncopyable.h"
29 #include "common/str.h"
30 #include "common/stream.h"
31 
32 namespace Common {
33 
34 class Archive;
35 
36 /**
37  * TODO: vital to document this core class properly!!! For both users and implementors
38  */
39 class File : public SeekableReadStream, public NonCopyable {
40 protected:
41 	/** File handle to the actual file; 0 if no file is open. */
42 	SeekableReadStream *_handle;
43 
44 	/** The name of this file, kept for debugging purposes. */
45 	String _name;
46 
47 public:
48 	File();
49 	virtual ~File();
50 
51 	/**
52 	 * Checks if a given file exists in any of the current default paths,
53 	 * as defined by SearchMan.
54 	 *
55 	 * @param	filename	the file to check for
56 	 * @return	true if the file exists, false otherwise
57 	 */
58 	static bool exists(const String &filename);
59 
60 	/**
61 	 * Try to open the file with the given filename, by searching SearchMan.
62 	 * @note Must not be called if this file already is open (i.e. if isOpen returns true).
63 	 *
64 	 * @param	filename	the name of the file to open
65 	 * @return	true if file was opened successfully, false otherwise
66 	 */
67 	virtual bool open(const String &filename);
68 
69 	/**
70 	 * Try to open the file with the given filename from within the given archive.
71 	 * @note Must not be called if this file already is open (i.e. if isOpen returns true).
72 	 *
73 	 * @param	filename	the name of the file to open
74 	 * @param	archive		the archive in which to search for the file
75 	 * @return	true if file was opened successfully, false otherwise
76 	 */
77 	virtual bool open(const String &filename, Archive &archive);
78 
79 	/**
80 	 * Try to open the file corresponding to the give node. Will check whether the
81 	 * node actually refers to an existing file (and not a directory), and handle
82 	 * those cases gracefully.
83 	 * @note Must not be called if this file already is open (i.e. if isOpen returns true).
84 	 *
85 	 * @param   node        the node to consider.
86 	 * @return	true if file was opened successfully, false otherwise
87 	 */
88 	virtual bool open(const FSNode &node);
89 
90 	/**
91 	 * Try to 'open' the given stream. That is, we just wrap around it, and if stream
92 	 * is a NULL pointer, we gracefully treat this as if opening failed.
93 	 * @note Must not be called if this file already is open (i.e. if isOpen returns true).
94 	 *
95 	 * @param	stream		a pointer to a SeekableReadStream, or 0
96 	 * @param	name		a string describing the 'file' corresponding to stream
97 	 * @return	true if stream was non-zero, false otherwise
98 	 */
99 	virtual bool open(SeekableReadStream *stream, const String &name);
100 
101 	/**
102 	 * Close the file, if open.
103 	 */
104 	virtual void close();
105 
106 	/**
107 	 * Checks if the object opened a file successfully.
108 	 *
109 	 * @return: true if any file is opened, false otherwise.
110 	 */
111 	bool isOpen() const;
112 
113 	/**
114 	 * Returns the filename of the opened file for debugging purposes.
115 	 *
116 	 * @return: the filename
117 	 */
getName()118 	const char *getName() const { return _name.c_str(); }
119 
120 	bool err() const;	// implement abstract Stream method
121 	void clearErr();	// implement abstract Stream method
122 	bool eos() const;	// implement abstract SeekableReadStream method
123 
124 	int32 pos() const;	// implement abstract SeekableReadStream method
125 	int32 size() const;	// implement abstract SeekableReadStream method
126 	bool seek(int32 offs, int whence = SEEK_SET);	// implement abstract SeekableReadStream method
127 	uint32 read(void *dataPtr, uint32 dataSize);	// implement abstract SeekableReadStream method
128 };
129 
130 
131 /**
132  * TODO: document this class
133  *
134  * Some design ideas:
135  *  - automatically drop all files into dumps/ dir? Might not be desired in all cases
136  */
137 class DumpFile : public WriteStream, public NonCopyable {
138 protected:
139 	/** File handle to the actual file; 0 if no file is open. */
140 	WriteStream *_handle;
141 
142 public:
143 	DumpFile();
144 	virtual ~DumpFile();
145 
146 	virtual bool open(const String &filename, bool createPath = false);
147 	virtual bool open(const FSNode &node);
148 
149 	virtual void close();
150 
151 	/**
152 	 * Checks if the object opened a file successfully.
153 	 *
154 	 * @return: true if any file is opened, false otherwise.
155 	 */
156 	bool isOpen() const;
157 
158 	bool err() const;
159 	void clearErr();
160 
161 	virtual uint32 write(const void *dataPtr, uint32 dataSize);
162 
163 	virtual bool flush();
164 
165 	virtual int32 pos() const;
166 };
167 
168 } // End of namespace Common
169 
170 #endif
171