1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "engines/grim/movie/codecs/smush_decoder.h"
24 #include "engines/grim/movie/smush.h"
25 
26 #include "engines/grim/resource.h"
27 #include "engines/grim/grim.h"
28 
29 namespace Grim {
30 
CreateSmushPlayer(bool demo)31 MoviePlayer *CreateSmushPlayer(bool demo) {
32 	return new SmushPlayer(demo);
33 }
34 
SmushPlayer(bool demo)35 SmushPlayer::SmushPlayer(bool demo) : MoviePlayer(), _demo(demo) {
36 	_smushDecoder = new SmushDecoder();
37 	_videoDecoder = _smushDecoder;
38 	//_smushDecoder->setDemo(_demo);
39 }
40 
loadFile(const Common::String & filename)41 bool SmushPlayer::loadFile(const Common::String &filename) {
42 	if (!_demo)
43 		return _videoDecoder->loadStream(g_resourceloader->openNewStreamFile(filename.c_str()));
44 	else
45 		return _videoDecoder->loadFile(filename);
46 }
47 
init()48 void SmushPlayer::init() {
49 	if (_demo) {
50 		_x = _smushDecoder->getX();
51 		_y = _smushDecoder->getY();
52 	} else {
53 		_smushDecoder->setLooping(_videoLooping);
54 	}
55 	MoviePlayer::init();
56 }
57 
handleFrame()58 void SmushPlayer::handleFrame() {
59 	// Force the last frame to stay in place for it's duration:
60 	if (_videoDecoder->endOfVideo() && _videoDecoder->getTime() >= (uint32)_videoDecoder->getDuration().msecs()) {
61 		// If we're not supposed to loop (or looping fails) then end the video
62 		if (!_videoLooping) {
63 			_videoFinished = true;
64 			g_grim->setMode(GrimEngine::NormalMode);
65 			deinit();
66 			return;
67 		} else {
68 			_smushDecoder->rewind(); // This doesnt handle if looping fails.
69 			_smushDecoder->start();
70 		}
71 	}
72 }
73 
postHandleFrame()74 void SmushPlayer::postHandleFrame() {
75 	if (_demo) {
76 		_x = _smushDecoder->getX();
77 		_y = _smushDecoder->getY();
78 	}
79 }
80 
restore(SaveGame * state)81 void SmushPlayer::restore(SaveGame *state) {
82 	if (isPlaying()) {
83 		_smushDecoder->seek((uint32)_movieTime);
84 		_smushDecoder->start();
85 		timerCallback(this);
86 	}
87 }
88 
89 } // end of namespace Grim
90