1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef STARK_GFX_FADE_RENDERER_H
24 #define STARK_GFX_FADE_RENDERER_H
25 
26 namespace Stark {
27 namespace Gfx {
28 
29 /**
30  * A renderer to draw fade screen to the current viewport
31  */
32 class FadeRenderer {
33 public:
~FadeRenderer()34 	virtual ~FadeRenderer() { }
35 
36 	/**
37 	 * Draw the fade screen at the provided fade level
38 	 */
39 	virtual void render(float fadeLevel) = 0;
40 
41 };
42 
43 } // End of namespace Gfx
44 } // End of namespace Stark
45 
46 #endif // STARK_GFX_FADE_RENDERER_H
47